Files
BT411/engine/MUNGA_L4/libDPL/dvs/VCINPDEF.H
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

72 lines
1.8 KiB
C++

/*
* PROJECT:
* SUBSYSTEM:
* MODULE:
*
* FILE: $RCSfile: vcinpdef.h,v $
* REVISION: $Revision: 1.1 $
* Date: $Date: 95/05/18 10:24:16 $
* Author: $Author: john $
* RCS Ident: $Id: vcinpdef.h,v 1.1 1995/03/10 14:52:46 john Exp $
*
* FUNCTION:
*
* Copyright (c) 1994 Division Ltd.
*
* All Rights Reserved.
*
* This Document may not, in whole or in part, be copied,
* photocopied, reproduced, translated, or reduced to any
* electronic medium or machine readable form without prior
* written consent from Division Ltd.
*/
/*
* define the modifier values
*/
#define VC_INPUT_RELEASE 0x00010000
#define VC_INPUT_PRESS 0x00020000
#define VC_MODIFIER_0 0x00100000
#define VC_MODIFIER_1 0x00200000
#define VC_MODIFIER_2 0x00400000
#define VC_MODIFIER_3 0x00800000
#define VC_MODIFIER_4 0x01000000
#define VC_MODIFIER_5 0x02000000
#define VC_MODIFIER_6 0x04000000
#define VC_MODIFIER_7 0x08000000
#define VC_MODIFIER_CTRL VC_MODIFIER_0
#define VC_MODIFIER_ALT VC_MODIFIER_1
#define VC_MODIFIER_ESC VC_MODIFIER_2
#define VC_INPUT_CODE_MASK 0x0000ffff
#define VC_INPUT_TYPE 0x000f0000
#define VC_INPUT_MODIFIER_MASK 0x0ff00000
#define VC_INPUT_ALL_KEYS 0x0000ffff
#define VC_INPUT_SINGLE_KEY 0x00000000
#define VC_BUTTON_0 0x0080
#define VC_BUTTON_1 0x0081
#define VC_BUTTON_2 0x0082
#define VC_BUTTON_3 0x0083
#define VC_BUTTON_4 0x0084
#define VC_BUTTON_5 0x0085
#define VC_BUTTON_6 0x0086
#define VC_BUTTON_7 0x0087
#define VC_BUTTON_8 0x0088
#define VC_BUTTON_9 0x0089
#define VC_BUTTON_10 0x008a
#define VC_BUTTON_11 0x008b
#define VC_BUTTON_12 0x008c
#define VC_BUTTON_13 0x008d
#define VC_BUTTON_14 0x008e
#define VC_BUTTON_15 0x008f