The recovered system: fire channels = LBE4ControlsManager buttonGroups (0x40/0x45/0x46/0x47); default groups = the per-mech type-6 controls-map resource in BTL4.RES, installed by the T0 CreateStreamedMappings the port already called -- it needed only the TriggerState attribute (id 0x13 PINNED to the binary value; fireImpulse@0x31C is the binary's TriggerState) and an input feed. Keyboard/harness now push press/release edges into the button groups; the gBT*Trigger bypasses, per-type keyboard split and 1,0 pulse hack are retired -- weapons sharing a button fire TOGETHER (madcat Trigger = 4 weapons). Myomers @4b9550/@4b95b8 misattribution corrected (they are MechWeapon ConfigureMappables/ChooseButton). Verified 2-node: kill through the authentic chain (12 hits vs ~36 pre-groups). Config-mode session (regrouping UI) = the remaining stage, KB-scoped. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
27 lines
937 B
Bash
27 lines
937 B
Bash
#!/usr/bin/env bash
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# Task #52 round 4: condition-based wait -- let the respawn creation FINISH,
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# then check B ticks on the NEW mech before teardown.
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set -x
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cd /c/git/bt411/content || exit 1
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rm -f mp_a.log mp_b.log
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BT_LOG=mp_b.log BT_AFFINITY=0x2 BT_MP_LOG=1 BT_MP_NET=1 BT_DEATH_LOG=1 BT_SCORE_LOG=1 \
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../build/Debug/btl4.exe -egg MP.EGG -net 1601 &
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sleep 2
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BT_LOG=mp_a.log BT_AFFINITY=0x1 BT_MP_FORCE_DMG=1 BT_MP_LOG=1 \
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../build/Debug/btl4.exe -egg MP.EGG -net 1501 &
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sleep 4
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python ../tools/btconsole.py MP.EGG 127.0.0.1:1501 127.0.0.1:1601 &
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PC=$!
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# wait (max 150s) for the drop-zone hunt (the +5s respawn re-post fired)
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n=0
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until grep -q "drop-zone hunt" mp_b.log 2>/dev/null || [ $n -ge 150 ]; do sleep 2; n=$((n+2)); done
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echo "=== hunt seen after ~${n}s; letting creation finish (60s) ==="
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sleep 60
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kill $PC 2>/dev/null
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taskkill //F //IM btl4.exe 2>/dev/null
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taskkill //F //IM python.exe 2>/dev/null
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echo "=== DONE ==="
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