Local benches had drifted from the shipped launchers and every divergence
cost a debugging session:
* no BT_START_INSIDE -> benches opened in the EXTERNAL CHASE camera while
every player starts in the COCKPIT. The first first-person look at a
bench window was misread as a broken HUD.
* novice bench eggs -> every SHIPPED egg is expert; novice gates off the
entire heat model, crits and jams, so bench combat was not field combat.
(Verified: the aligned node now boots experience=3 simLive=1
heatModelOn=1, where it used to boot 0/0/0.)
* 1-LP affinity pins -> starved the gauge executive and produced a false
"the comms panel never counts deaths" reading. Two LPs per node keeps
the documented single-box jitter fix without the starvation.
scratchpad/night6/bench_common.sh now owns the contract (bt_player_env,
bt_launch, bt_expert_egg, bt_novice_egg) copied verbatim from play_solo.bat,
with bt_assert_player_env warning if the shipped bat ever drifts. All three
4-node benches source it. The limp bench keeps a novice egg -- expert crits
the aimed leg and the mech turns-but-never-moves -- and now says so loudly.
Also: BT_SHOT_EVERY=<n> headless backbuffer capture (btl4vid.cpp), the tool
this was diagnosed with. It must sit above the warp phase-0 early-out since
that fn is the per-frame alpha-pass hook. OS screen-capture is off-limits:
a foreground-lock failure photographed the user's browser instead of the game.
KB: build-and-run.md gains the bench-parity rule + the capture diag;
cockpit-view.md gains the measured aspect/FOV finding (the surround's 2.05:1
view collapses vertical FOV to 31.5 deg vs the pod's 46.8, so fixed canopy
geometry covers 68.6% of the lower half -- NOT a regression: the shipped 643
binary reports identical geometry).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
54 lines
2.2 KiB
Bash
54 lines
2.2 KiB
Bash
#!/usr/bin/env bash
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# #82 FOUR-NODE LIMP VERIFICATION: do peers see a gimped mech step-drag, or skate?
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#
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# Node A gimps a LEG ~2s after it is alive (BT_SELF_DAMAGE_ZONE=leg resolves the
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# zone symbolically -- numeric ids are per-mech-type) and circles slowly in its
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# own spawn area from the first second. B/C/D are PLAIN observers: no
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# automation, full keyboard control, parked at spawn. Drive one over and look.
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#
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# Launched through bench_common.sh, so every window is configured EXACTLY like
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# a player's shortcut -- COCKPIT view, glass cockpit, MFDs.
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#
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# ⚠ THE ONE DELIBERATE DIVERGENCE: this bench flies a NOVICE egg. On expert the
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# self-damage bursts roll CRITS on the aimed leg and one myomers crit leaves the
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# mech turning-but-not-moving, which destroys the limp. Crits/heat/jams are
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# therefore OFF here -- do not read damage behaviour off this bench.
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#
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# USER CHECK: the limping mech must STEP-DRAG, never glide/skate.
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# LOG CHECK: [animind] inst=1 entering gait states 22-27 on the observers.
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set -x
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. /c/git/bt411/scratchpad/night6/bench_common.sh
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cd /c/git/bt411/content || exit 1
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bt_assert_player_env
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rm -f mp4l_a.log mp4l_b.log mp4l_c.log mp4l_d.log
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A=/c/git/bt411/scratchpad/night6/runs/$(date +%H%M%S); mkdir -p "$A"; mv matchlog_*.txt "$A"/ 2>/dev/null
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bt_novice_egg MP4L.EGG MP4LN.EGG
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observer () { # $1=log $2=affinity $3=port
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BT_MP_LOG=1 BT_SYNC_LOG=1 BT_REPL_LOG=1 BT_MATCHLOG=1 BT_AUDIO_SPATIAL=1 \
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bt_launch "$1" MP4LN.EGG "$2" -net "$3"
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}
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observer mp4l_d.log 0xC0 1801
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sleep 1
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observer mp4l_c.log 0x30 1701
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sleep 1
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observer mp4l_b.log 0x0C 1601
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sleep 1
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# the LIMPER: symbolic leg zone, 2 ticks of 60 -> gimp (no kill) ~2s after
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# alive; slow tight circle from t0 so it never leaves its spawn area.
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BT_MP_LOG=1 BT_DMG_LOG=1 BT_MATCHLOG=1 BT_AUDIO_SPATIAL=1 \
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BT_SELF_DAMAGE=60 BT_SELF_DAMAGE_ZONE=leg BT_SELF_DAMAGE_TICKS=2 BT_SELF_DAMAGE_DELAY=2 \
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BT_AUTODRIVE=0.4 BT_FORCE_TURN=0.45 \
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bt_launch mp4l_a.log MP4LN.EGG 0x03 -net 1501
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sleep 5
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python ../tools/btconsole.py MP4LN.EGG 127.0.0.1:1501 127.0.0.1:1601 \
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127.0.0.1:1701 127.0.0.1:1801 &
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PC=$!
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sleep 420
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kill $PC 2>/dev/null
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taskkill //F //IM btl4.exe 2>/dev/null
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rm -f MP4LN.EGG
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echo "=== DONE ==="
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