Files
BT411/players/play_steam.bat
T
arcattack 26439c2e1a Boot forensics: first-breath log line + generation-safe bat logging
Field 2026-07-23 (second night): a player's join.bat failed 3x in a row
with a 0-byte join.log -- indistinguishable from 'never ran'.  Two
causes of evidence loss fixed:

1. The first flushed log line now happens the INSTANT the log opens
   (version, pid, args, first-process vs relaunched-generation).  An
   empty log after this build means the exe was killed before WinMain
   -- an external cause (antivirus/loader), not ours.
2. The menu->game relaunch chain truncated join.log each generation
   (BT_LOG_APPEND was unset in the player bats): the crashed
   generation's evidence was erased by the next attempt.  The bats now
   delete the log once per bat run and append across generations.

Also explains the confusing 'The game has exited' bat message on
SUCCESSFUL launches (the menu process exits after relaunching the game
detached) -- the log now records the whole chain.
2026-07-23 21:33:27 -05:00

42 lines
1.5 KiB
Batchfile

@echo off
rem BT411 -- STEAM play (EXPERIMENTAL, dev testers). Launches the glass
rem front-end menu: HOST a Steam lobby or JOIN one from the menu -- there
rem is no address to configure; sessions form through the Steam lobby.
rem Requires: the Steam client RUNNING and logged in, and the steam build
rem extracted next to content\.
cd /d %~dp0
if not exist "build\Release\btl4.exe" goto badpath
if not exist "content\BTL4.RES" goto badpath
set BT_PLATFORM=glass
set BT_STEAM_NET=1
if exist content\steam.log del content\steam.log
set BT_LOG=steam.log
set BT_LOG_APPEND=1
rem Cockpit view + MFD gauges -- the same client flags the join bats set
rem (field report: players booted 3rd-person without them). Inherited by
rem the menu's mission relaunch.
set BT_START_INSIDE=1
set BT_DEV_GAUGES=1
rem full menu here (all modes + steam buttons); clear the solo trim in
rem case this shell ran play_solo.bat first
set BT_FE_SOLO=
cd content
..\build\Release\btl4.exe
echo.
echo The game has exited. If it closed unexpectedly, send the operator
echo content\steam.log. Steam not running = the menu still works but
echo lobbies will not appear.
pause
exit /b
:badpath
echo.
echo ==================================================
echo ERROR: this file is not in the right place, or
echo the zip was not fully extracted.
echo.
echo It must sit in the EXTRACTED game folder, next to
echo the 'content' and 'build' folders.
echo ==================================================
echo.
pause