The operator now holds the lobby: with 'Manual launch' checked (default), the relay stops at 'all pods have the egg; WAITING FOR OPERATOR LAUNCH' instead of auto-firing on a 20s timer -- the app shows 'ALL PODS READY -- press LAUNCH MISSION' with the roster lights, and the big green button fires the mission when the operator is ready (everyone seated, voice chat confirmed). A 'Restart session' button cycles the same mission/roster for the next round (players just re-run their join script). - btconsole.py --relay --manual-launch: launch armed by the line 'launch' on stdin (a daemon reader thread; the app's Launch button writes it via QProcess). The settle window is still honoured relative to egg delivery (max(now, eggs_done + 20s)) -- firing RunMission before the pods reach WaitingForLaunch Fail()s them, the same hazard the auto timer guards. Auto mode (no flag) unchanged -- CLI/test recipes unaffected. - btoperator.py: Manual-launch checkbox (Network box, default on), LAUNCH MISSION button (enabled by the relay's READY line, disabled after fire), Restart session button, status headline shows the ready state. - operator_e2e.py: now exercises the gate -- waits for READY, asserts the button enabled, presses it, verifies the operator-gated LAUNCH. Verified: scripted e2e PASS -- registered -> READY (held) -> operator launch -> settle honoured -> both pods LAUNCHED (operator-gated=True). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
682 lines
28 KiB
Python
682 lines
28 KiB
Python
#!/usr/bin/env python
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"""btconsole.py -- minimal Tesla/WinTesla CONSOLE emulator (the operator station).
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The pod-side engine (MUNGA_L4/L4NET.CPP) boots `-net <port>` into ConsoleOnly state:
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it listens on TCP <port> and waits for a console to connect and stream the mission
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egg. The real console software is absent from every archive, so this tool speaks
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the console's wire protocol:
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packet := NetworkPacketHeader + NetworkManager::ReceiveEggFileMessage
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off 0 int32 clientID = 0 (NetworkClient::NetworkManagerClientID)
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off 4 int32 gameID = 0 (NETWORK.cpp:121 -- always 0)
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off 8 int32 fromHost = 1 (FirstLegalHostID == the console)
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off 12 int32 timeStamp = 0 (Time; unused by the egg handler)
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off 16 uint32 messageLength = 1024 (sizeof(ReceiveEggFileMessage))
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off 20 int32 messageID = 3 (NetworkManager::ReceiveEggFileMessageID)
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off 24 uint32 messageFlags = 1 (Receiver::Message::ReliableFlag)
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off 28 int32 sequenceNumber (0..n-1; -1 is the solo-local path only)
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off 32 int32 notationFileLength (total egg bytes)
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off 36 int32 thisMessageLength (bytes used in this chunk, <= 1000)
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off 40 char notationData[1000]
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total 1040 bytes per chunk
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(constants verified from the port build via `btl4.exe` BT_NET_PROBE=1)
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The pod reassembles chunks sequentially (L4NET.CPP:773-816: seq 0 allocates,
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append until notationFileLength reached), sets NormalState, CreateMission ->
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StartConnecting (the egg's [pilots] list forms the pod mesh), and sends an
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AcknowledgeEggFile back on this socket. The console must STAY CONNECTED (a
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disconnect trips the pod's console-loss path, which also closes the game
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listener -- an engine bug).
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Usage (legacy dial-out console -- the pod-authentic direction):
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python btconsole.py <egg-file> <host:port> [<host:port> ...]
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Example (two instances on one box, -net 1501 / -net 1601):
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python btconsole.py MP.EGG 127.0.0.1:1501 127.0.0.1:1601
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RELAY MODE (D1 -- internet play; pods dial OUT to this process):
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python btconsole.py --relay <consolePort> <egg-file> [--bind ADDR] [--udp-drop PCT]
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Example:
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python btconsole.py --relay 1500 MP_RELAY.EGG
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The relay listens on <consolePort>/tcp (console protocol: streams the egg to each
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pod that connects, sends the LAUNCH pair once ALL pods have the egg), on
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<consolePort>+1/tcp (the GAME relay: envelope-framed frame router, see
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RelayEnvelope below), and on <consolePort>+1/udp (the unreliable channel
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forwarder). Pods run with BT_RELAY=<host>:<consolePort> and a unique
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BT_SELF=<their [pilots] entry>.
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RelayEnvelope (game TCP): { int32 route; uint32 length; } + length payload bytes
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route >= 2 : client->relay: unicast to that hostID
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relay->client: the sender's hostID (frames also self-identify
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via NetworkPacketHeader.fromHost)
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route == -1: broadcast to every registered pod except the sender
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route == -2: HELLO (payload: int32 magic 'BTR1', int32 myHostID)
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route == -3: PEER_UP (payload: int32 hostID) relay->client only
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route == -4: PEER_DOWN (payload: int32 hostID) relay->client only
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UDP envelope: { int32 route; int32 fromHost; uint32 seq; } + frame
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route as above; -2 = HELLO/keepalive (no payload) -> relay answers -5
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(HELLO-ACK). The relay learns each pod's public endpoint from every
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inbound datagram and forwards verbatim; unknown target endpoint falls
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back to wrapping the frame onto the target's game TCP connection.
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"""
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import random
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import selectors
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import socket
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import struct
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import sys
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import threading
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import time
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CHUNK = 1000
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PKT_FMT_HDR = "<iiii" # clientID, gameID, fromHost, timeStamp
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PKT_FMT_MSG = "<IiIiii" # messageLength, messageID, messageFlags, seq, fileLen, thisLen
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MESSAGE_LENGTH = 1024 # sizeof(ReceiveEggFileMessage)
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EGG_MESSAGE_ID = 3 # NetworkManager::ReceiveEggFileMessageID
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RELIABLE_FLAG = 1
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CONSOLE_HOST_ID = 1 # FirstLegalHostID
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# The LAUNCH: pods load to WaitingForLaunch and sit until the console sends
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# Application::RunMissionMessage (the operator's launch button). The handler
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# ladder needs it twice: WaitingForLaunch->LaunchingMission (dispatches the
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# player MissionStarting/translocation), then LaunchingMission->RunningMission.
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# Sending it early (state==CreatingMission) hits the handler's Fail() -- hence
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# the settle delay. Constants from BT_NET_PROBE=1.
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APPLICATION_CLIENT_ID = 4 # NetworkClient::ApplicationClientID
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RUN_MISSION_MESSAGE_ID = 5 # Application::RunMissionMessageID
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LAUNCH_SETTLE_SECONDS = 20.0 # egg -> first launch (pods must reach WaitingForLaunch)
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LAUNCH_STEP_SECONDS = 4.0 # first launch -> second (Launching -> Running)
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def run_mission_packet():
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pkt = struct.pack(PKT_FMT_HDR, APPLICATION_CLIENT_ID, 0, CONSOLE_HOST_ID, 0)
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pkt += struct.pack("<IiI", 12, RUN_MISSION_MESSAGE_ID, RELIABLE_FLAG)
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assert len(pkt) == 16 + 12
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return pkt
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def egg_wire_bytes(egg_text_bytes):
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"""Convert raw egg TEXT to the wire form NotationFile::ReadText expects:
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NUL-separated lines (NOTATION.cpp:1043 walks `strchr(buffer,'\\0')+1` per
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line). The real 1996 console pre-processed the egg the same way; sending
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the raw file text makes the whole egg parse as one garbage line ("ERROR:
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no map in egg!")."""
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lines = egg_text_bytes.replace(b"\r\n", b"\n").split(b"\n")
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return b"".join(line + b"\0" for line in lines)
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def egg_packets(egg_bytes):
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total = len(egg_bytes)
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seq = 0
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off = 0
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while off < total:
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chunk = egg_bytes[off:off + CHUNK]
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pkt = struct.pack(PKT_FMT_HDR, 0, 0, CONSOLE_HOST_ID, 0)
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pkt += struct.pack(PKT_FMT_MSG, MESSAGE_LENGTH, EGG_MESSAGE_ID, RELIABLE_FLAG,
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seq, total, len(chunk))
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pkt += chunk.ljust(CHUNK, b"\0")
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assert len(pkt) == 16 + MESSAGE_LENGTH
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yield pkt
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off += len(chunk)
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seq += 1
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def serve_pod(hostport, egg_bytes):
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host, port = hostport.rsplit(":", 1)
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port = int(port)
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name = f"{host}:{port}"
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# The pod may not be listening yet -- retry like the pods do to each other.
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while True:
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try:
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s = socket.create_connection((host, port), timeout=5)
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break
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except OSError as e:
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print(f"[{name}] waiting for pod ({e})")
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time.sleep(1)
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print(f"[{name}] connected; streaming egg ({len(egg_bytes)} bytes)")
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n = 0
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for pkt in egg_packets(egg_bytes):
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s.sendall(pkt)
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n += 1
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print(f"[{name}] egg sent in {n} chunk(s); launch in {LAUNCH_SETTLE_SECONDS}s")
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s.settimeout(2.0)
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launch_at = time.time() + LAUNCH_SETTLE_SECONDS
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launches_sent = 0
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while True:
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if launches_sent < 2 and time.time() >= launch_at:
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s.sendall(run_mission_packet())
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launches_sent += 1
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launch_at = time.time() + LAUNCH_STEP_SECONDS
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print(f"[{name}] RunMission #{launches_sent} sent")
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try:
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data = s.recv(4096)
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if not data:
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print(f"[{name}] pod closed the console socket", flush=True)
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return
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# Expect the AcknowledgeEggFile (and possibly other console traffic).
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if len(data) >= 24:
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(clid, gid, fh, ts) = struct.unpack_from("<iiii", data, 0)
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(mlen, mid) = struct.unpack_from("<Ii", data, 16)
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print(f"[{name}] pod->console packet: clientID={clid} fromHost={fh} "
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f"msgID={mid} len={mlen} ({len(data)} bytes)")
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else:
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print(f"[{name}] pod->console {len(data)} bytes")
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except socket.timeout:
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continue
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except OSError as e:
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# Previously UNHANDLED: a reset/abort here killed the thread silently
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# (buffered stdout lost) and the console process exited -- leaving the
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# pods holding dead console sockets. Log it and keep the thread alive
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# (idle) so the process + diagnosis survive.
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print(f"[{name}] console socket error: {e!r} -- idling", flush=True)
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while True:
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time.sleep(60)
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#############################################################################
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# RELAY MODE (D1)
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#############################################################################
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ENV_FMT_TCP = "<iI" # route, length
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ENV_FMT_UDP = "<iiI" # route, fromHost, seq
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ENV_TCP_SIZE = 8
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ENV_UDP_SIZE = 12
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ROUTE_BCAST = -1
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ROUTE_HELLO = -2
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ROUTE_PEER_UP = -3
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ROUTE_PEER_DOWN = -4
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ROUTE_UDP_ACK = -5
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HELLO_MAGIC = 0x31525442 # 'BTR1' little-endian
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FRAME_CAP = 1600 # NETWORKMANAGER_BUFFER_SIZE (NETWORK.h:89)
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FIRST_GAME_HOST_ID = 2 # FirstLegalHostID(1) == the console; pods 2..N+1
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STATS_PERIOD = 10.0
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# LAN auto-discovery (BT_RELAY=auto): pods broadcast DISC_PROBE on this UDP
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# port; the relay answers DISC_REPLY + <H consolePort>. The pod combines the
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# replier's source IP with the advertised port. Broadcast never crosses
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# routers, so this is LAN-only by construction; internet players keep using
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# the explicit host:port.
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DISCOVERY_PORT = 15999
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DISC_PROBE = b"BTR1DISC"
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DISC_REPLY = b"BTR1HERE"
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def parse_egg_roster(egg_path):
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"""Count the [pilots] pilot= entries -> expected hostIDs 2..N+1 in egg order.
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The relay's ONLY game knowledge; it never parses game frames."""
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entries = []
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in_pilots = False
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for raw in open(egg_path, "rb").read().replace(b"\r\n", b"\n").split(b"\n"):
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line = raw.strip()
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if line.startswith(b"["):
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in_pilots = (line.lower() == b"[pilots]")
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continue
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if in_pilots and line.lower().startswith(b"pilot="):
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entries.append(line.split(b"=", 1)[1].decode("ascii", "replace"))
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return entries
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class RelayGameConn:
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"""One accepted game-TCP connection: ACCEPTED -> (HELLO) REGISTERED -> GONE."""
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def __init__(self, sock, addr):
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self.sock = sock
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self.addr = addr
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self.buf = b""
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self.host_id = None # None until HELLO registers it
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def name(self):
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hid = self.host_id if self.host_id is not None else "?"
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return f"game[{self.addr[0]}:{self.addr[1]} host={hid}]"
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class RelayConsoleConn:
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"""One accepted console connection (legacy raw protocol, relay-terminated)."""
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def __init__(self, sock, addr):
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self.sock = sock
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self.addr = addr
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self.egg_sent = False
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class Relay:
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def __init__(self, console_port, egg_path, bind_addr, udp_drop_pct,
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manual_launch=False):
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self.console_port = console_port
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self.game_port = console_port + 1
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self.bind_addr = bind_addr
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self.udp_drop_pct = udp_drop_pct
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self.manual_launch = manual_launch
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self.launch_requested = False # set by the operator (stdin)
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self.eggs_done_at = None
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self.egg_bytes = egg_wire_bytes(open(egg_path, "rb").read())
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self.roster = parse_egg_roster(egg_path)
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self.expected_ids = set(range(FIRST_GAME_HOST_ID,
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FIRST_GAME_HOST_ID + len(self.roster)))
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self.sel = selectors.DefaultSelector()
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self.console_conns = []
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self.game_conns = [] # RelayGameConn (incl. unregistered)
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self.by_host = {} # hostID -> RelayGameConn
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self.udp_endpoint = {} # hostID -> (addr, port)
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self.udp_sock = None
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self.launch_at = None
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self.launches_sent = 0
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self.stats = {"tcp_rx": 0, "tcp_tx": 0, "udp_rx": 0, "udp_tx": 0,
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"udp_dropped": 0, "udp_tcp_fallback": 0}
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self.stats_at = time.time() + STATS_PERIOD
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# ---------------- lifecycle ----------------
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def run(self):
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print(f"[relay] roster: {len(self.roster)} pilot(s) -> hostIDs "
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f"{sorted(self.expected_ids)}: {self.roster}", flush=True)
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con_l = self._listener(self.console_port)
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game_l = self._listener(self.game_port)
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self.udp_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.udp_sock.bind((self.bind_addr, self.game_port))
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self.udp_sock.setblocking(False)
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self.sel.register(con_l, selectors.EVENT_READ, ("con_listen", None))
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self.sel.register(game_l, selectors.EVENT_READ, ("game_listen", None))
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self.sel.register(self.udp_sock, selectors.EVENT_READ, ("udp", None))
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# LAN auto-discovery responder (best-effort: another relay may own it).
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self.disc_sock = None
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try:
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self.disc_sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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self.disc_sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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self.disc_sock.bind((self.bind_addr, DISCOVERY_PORT))
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self.disc_sock.setblocking(False)
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self.sel.register(self.disc_sock, selectors.EVENT_READ,
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("disc", None))
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print(f"[relay] LAN discovery answering on udp/{DISCOVERY_PORT} "
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f"(pods may use BT_RELAY=auto)", flush=True)
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except OSError as e:
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print(f"[relay] LAN discovery unavailable ({e!r}) -- "
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f"pods must use the explicit address", flush=True)
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self.disc_sock = None
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print(f"[relay] console {self.bind_addr}:{self.console_port} | game tcp/udp "
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f"{self.bind_addr}:{self.game_port} | udp-drop {self.udp_drop_pct}%",
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flush=True)
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while True:
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for key, _ in self.sel.select(timeout=0.5):
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kind, obj = key.data
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if kind == "con_listen":
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self._accept_console(key.fileobj)
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elif kind == "game_listen":
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self._accept_game(key.fileobj)
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elif kind == "console":
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self._console_read(obj)
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elif kind == "game":
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self._game_read(obj)
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elif kind == "udp":
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self._udp_read()
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elif kind == "disc":
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self._disc_read()
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self._tick_launch()
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self._tick_stats()
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def _listener(self, port):
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s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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s.bind((self.bind_addr, port))
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s.listen(16)
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s.setblocking(False)
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return s
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# ---------------- console side (legacy protocol, relay-terminated) ----------------
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def _accept_console(self, listener):
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sock, addr = listener.accept()
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sock.setblocking(False)
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conn = RelayConsoleConn(sock, addr)
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self.console_conns.append(conn)
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self.sel.register(sock, selectors.EVENT_READ, ("console", conn))
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# Stream the egg immediately (blocking sendall is fine: the pod's console
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# pad drains fast and the egg is a few KB).
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sock.setblocking(True)
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try:
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n = 0
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for pkt in egg_packets(self.egg_bytes):
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sock.sendall(pkt)
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n += 1
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conn.egg_sent = True
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print(f"[relay] console conn {addr[0]}:{addr[1]}: egg sent "
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f"({n} chunks); {self._eggs_out()}/{len(self.roster)} pods have it",
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flush=True)
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except OSError as e:
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print(f"[relay] console conn {addr[0]}:{addr[1]}: egg send failed {e!r}",
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flush=True)
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self._drop_console(conn)
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return
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finally:
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try:
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sock.setblocking(False)
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except OSError:
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pass
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# GLOBAL launch: arm the timer when the LAST pod has its egg (auto
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# mode), or wait for the operator's 'launch' command (manual mode --
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# the operator app's Launch button writes it to our stdin).
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if self._eggs_out() >= len(self.roster) and self.launches_sent == 0:
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self.eggs_done_at = time.time()
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if self.manual_launch:
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print("[relay] all pods have the egg; WAITING FOR OPERATOR "
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"LAUNCH", flush=True)
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else:
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self.launch_at = self.eggs_done_at + LAUNCH_SETTLE_SECONDS
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print(f"[relay] all pods have the egg; LAUNCH pair in "
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f"{LAUNCH_SETTLE_SECONDS}s", flush=True)
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def _eggs_out(self):
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return sum(1 for c in self.console_conns if c.egg_sent)
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def _console_read(self, conn):
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try:
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data = conn.sock.recv(4096)
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except OSError:
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data = b""
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if not data:
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print(f"[relay] console conn {conn.addr[0]}:{conn.addr[1]} closed",
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flush=True)
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self._drop_console(conn)
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return
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if len(data) >= 24:
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(clid, _gid, fh, _ts) = struct.unpack_from("<iiii", data, 0)
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(mlen, mid) = struct.unpack_from("<Ii", data, 16)
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print(f"[relay] pod->console clientID={clid} fromHost={fh} msgID={mid} "
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f"len={mlen}", flush=True)
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def _drop_console(self, conn):
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try:
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self.sel.unregister(conn.sock)
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except (KeyError, ValueError):
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pass
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try:
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conn.sock.close()
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except OSError:
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pass
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if conn in self.console_conns:
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self.console_conns.remove(conn)
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def _tick_launch(self):
|
|
# Manual mode: the operator's 'launch' arms the timer, still honouring
|
|
# the settle window (pods must reach WaitingForLaunch or the handler
|
|
# Fail()s -- the same reason the auto timer waits).
|
|
if (self.manual_launch and self.launch_requested
|
|
and self.launch_at is None and self.eggs_done_at is not None
|
|
and self.launches_sent == 0):
|
|
self.launch_at = max(time.time(),
|
|
self.eggs_done_at + LAUNCH_SETTLE_SECONDS)
|
|
wait = max(0.0, self.launch_at - time.time())
|
|
print(f"[relay] operator LAUNCH received; firing in {wait:.0f}s",
|
|
flush=True)
|
|
if self.launch_at is None or self.launches_sent >= 2:
|
|
return
|
|
if time.time() < self.launch_at:
|
|
return
|
|
pkt = run_mission_packet()
|
|
for conn in list(self.console_conns):
|
|
try:
|
|
conn.sock.setblocking(True)
|
|
conn.sock.sendall(pkt)
|
|
conn.sock.setblocking(False)
|
|
except OSError as e:
|
|
print(f"[relay] launch send failed to {conn.addr}: {e!r}", flush=True)
|
|
self.launches_sent += 1
|
|
self.launch_at = time.time() + LAUNCH_STEP_SECONDS
|
|
print(f"[relay] RunMission #{self.launches_sent} sent to "
|
|
f"{len(self.console_conns)} pod(s)", flush=True)
|
|
|
|
# ---------------- game TCP side ----------------
|
|
|
|
def _accept_game(self, listener):
|
|
sock, addr = listener.accept()
|
|
sock.setsockopt(socket.IPPROTO_TCP, socket.TCP_NODELAY, 1)
|
|
sock.setblocking(False)
|
|
conn = RelayGameConn(sock, addr)
|
|
self.game_conns.append(conn)
|
|
self.sel.register(sock, selectors.EVENT_READ, ("game", conn))
|
|
print(f"[relay] {conn.name()} accepted (awaiting HELLO)", flush=True)
|
|
|
|
def _game_read(self, conn):
|
|
try:
|
|
data = conn.sock.recv(8192)
|
|
except OSError:
|
|
data = b""
|
|
if not data:
|
|
self._drop_game(conn, "closed")
|
|
return
|
|
conn.buf += data
|
|
while len(conn.buf) >= ENV_TCP_SIZE:
|
|
route, length = struct.unpack_from(ENV_FMT_TCP, conn.buf, 0)
|
|
if length > FRAME_CAP:
|
|
self._drop_game(conn, f"oversize frame ({length})")
|
|
return
|
|
if len(conn.buf) < ENV_TCP_SIZE + length:
|
|
break # partial; wait for more
|
|
payload = conn.buf[ENV_TCP_SIZE:ENV_TCP_SIZE + length]
|
|
conn.buf = conn.buf[ENV_TCP_SIZE + length:]
|
|
self.stats["tcp_rx"] += 1
|
|
self._handle_game_frame(conn, route, payload)
|
|
if conn.sock.fileno() < 0: # dropped mid-loop
|
|
return
|
|
|
|
def _handle_game_frame(self, conn, route, payload):
|
|
if conn.host_id is None:
|
|
# First frame MUST be a valid HELLO.
|
|
if route != ROUTE_HELLO or len(payload) < 8:
|
|
self._drop_game(conn, f"first frame not HELLO (route={route})")
|
|
return
|
|
magic, host_id = struct.unpack_from("<iI", payload, 0)
|
|
host_id = int(host_id)
|
|
if magic != HELLO_MAGIC:
|
|
self._drop_game(conn, f"bad HELLO magic 0x{magic:x}")
|
|
return
|
|
if host_id not in self.expected_ids:
|
|
self._drop_game(conn, f"HELLO hostID {host_id} not in roster "
|
|
f"{sorted(self.expected_ids)}")
|
|
return
|
|
if host_id in self.by_host:
|
|
self._drop_game(conn, f"HELLO hostID {host_id} already registered")
|
|
return
|
|
conn.host_id = host_id
|
|
self.by_host[host_id] = conn
|
|
print(f"[relay] {conn.name()} REGISTERED "
|
|
f"({len(self.by_host)}/{len(self.roster)})", flush=True)
|
|
# PEER_UP exchange: newcomer learns everyone; everyone learns newcomer.
|
|
for other_id in sorted(self.by_host):
|
|
if other_id != host_id:
|
|
self._send_control(conn, ROUTE_PEER_UP, other_id)
|
|
for other in self.by_host.values():
|
|
if other is not conn:
|
|
self._send_control(other, ROUTE_PEER_UP, host_id)
|
|
return
|
|
if route == ROUTE_BCAST:
|
|
env = struct.pack(ENV_FMT_TCP, conn.host_id, len(payload))
|
|
for other in list(self.by_host.values()):
|
|
if other is not conn:
|
|
self._send_raw(other, env + payload)
|
|
elif route >= FIRST_GAME_HOST_ID:
|
|
target = self.by_host.get(route)
|
|
if target is None:
|
|
return # peer gone; drop silently
|
|
env = struct.pack(ENV_FMT_TCP, conn.host_id, len(payload))
|
|
self._send_raw(target, env + payload)
|
|
else:
|
|
print(f"[relay] {conn.name()} bad route {route} -- ignored", flush=True)
|
|
|
|
def _send_control(self, conn, route, host_id):
|
|
self._send_raw(conn, struct.pack(ENV_FMT_TCP, route, 4)
|
|
+ struct.pack("<i", host_id))
|
|
|
|
def _send_raw(self, conn, data):
|
|
try:
|
|
conn.sock.setblocking(True)
|
|
conn.sock.sendall(data)
|
|
conn.sock.setblocking(False)
|
|
self.stats["tcp_tx"] += 1
|
|
except OSError as e:
|
|
self._drop_game(conn, f"send failed {e!r}")
|
|
|
|
def _drop_game(self, conn, why):
|
|
print(f"[relay] {conn.name()} dropped: {why}", flush=True)
|
|
try:
|
|
self.sel.unregister(conn.sock)
|
|
except (KeyError, ValueError):
|
|
pass
|
|
try:
|
|
conn.sock.close()
|
|
except OSError:
|
|
pass
|
|
if conn in self.game_conns:
|
|
self.game_conns.remove(conn)
|
|
if conn.host_id is not None and self.by_host.get(conn.host_id) is conn:
|
|
del self.by_host[conn.host_id]
|
|
self.udp_endpoint.pop(conn.host_id, None)
|
|
for other in self.by_host.values():
|
|
self._send_control(other, ROUTE_PEER_DOWN, conn.host_id)
|
|
|
|
# ---------------- game UDP side ----------------
|
|
|
|
def _udp_read(self):
|
|
while True:
|
|
try:
|
|
data, endpoint = self.udp_sock.recvfrom(4096)
|
|
except (BlockingIOError, InterruptedError):
|
|
return
|
|
except OSError:
|
|
return
|
|
if len(data) < ENV_UDP_SIZE:
|
|
continue
|
|
route, from_host, _seq = struct.unpack_from(ENV_FMT_UDP, data, 0)
|
|
if from_host not in self.by_host:
|
|
continue # not TCP-registered: drop
|
|
self.stats["udp_rx"] += 1
|
|
# NAT-rebind tolerant: every datagram refreshes the endpoint map.
|
|
self.udp_endpoint[from_host] = endpoint
|
|
if route == ROUTE_HELLO:
|
|
ack = struct.pack(ENV_FMT_UDP, ROUTE_UDP_ACK, CONSOLE_HOST_ID, 0)
|
|
try:
|
|
self.udp_sock.sendto(ack, endpoint)
|
|
except OSError:
|
|
pass
|
|
continue
|
|
if route == ROUTE_BCAST:
|
|
targets = [h for h in self.by_host if h != from_host]
|
|
elif route >= FIRST_GAME_HOST_ID and route in self.by_host:
|
|
targets = [route]
|
|
else:
|
|
continue
|
|
for host_id in targets:
|
|
if self.udp_drop_pct and random.random() * 100.0 < self.udp_drop_pct:
|
|
self.stats["udp_dropped"] += 1
|
|
continue
|
|
ep = self.udp_endpoint.get(host_id)
|
|
if ep is not None:
|
|
try:
|
|
self.udp_sock.sendto(data, ep) # forward VERBATIM
|
|
self.stats["udp_tx"] += 1
|
|
continue
|
|
except OSError:
|
|
pass
|
|
# Target's UDP endpoint unknown/broken: wrap the frame onto its
|
|
# game TCP connection (asymmetric-UDP-blockage fallback).
|
|
frame = data[ENV_UDP_SIZE:]
|
|
target = self.by_host.get(host_id)
|
|
if target is not None and frame:
|
|
env = struct.pack(ENV_FMT_TCP, from_host, len(frame))
|
|
self._send_raw(target, env + frame)
|
|
self.stats["udp_tcp_fallback"] += 1
|
|
|
|
# ---------------- LAN auto-discovery ----------------
|
|
|
|
def _disc_read(self):
|
|
while True:
|
|
try:
|
|
data, endpoint = self.disc_sock.recvfrom(64)
|
|
except (BlockingIOError, InterruptedError, OSError):
|
|
return
|
|
if data == DISC_PROBE:
|
|
try:
|
|
self.disc_sock.sendto(
|
|
DISC_REPLY + struct.pack("<H", self.console_port),
|
|
endpoint)
|
|
print(f"[relay] discovery probe from "
|
|
f"{endpoint[0]}:{endpoint[1]} -> answered "
|
|
f"(console port {self.console_port})", flush=True)
|
|
except OSError:
|
|
pass
|
|
|
|
# ---------------- stats ----------------
|
|
|
|
def _tick_stats(self):
|
|
if time.time() < self.stats_at:
|
|
return
|
|
self.stats_at = time.time() + STATS_PERIOD
|
|
s = self.stats
|
|
print(f"[relay-stats] tcp rx/tx {s['tcp_rx']}/{s['tcp_tx']} | "
|
|
f"udp rx/tx {s['udp_rx']}/{s['udp_tx']} "
|
|
f"(dropped {s['udp_dropped']}, tcp-fallback {s['udp_tcp_fallback']}) | "
|
|
f"registered {sorted(self.by_host)} udp-known {sorted(self.udp_endpoint)}",
|
|
flush=True)
|
|
|
|
|
|
def relay_main(argv):
|
|
"""argv: --relay <consolePort> <egg-file> [--bind ADDR] [--udp-drop PCT]
|
|
[--manual-launch]"""
|
|
args = argv[:]
|
|
bind_addr = "0.0.0.0"
|
|
udp_drop = 0.0
|
|
manual = False
|
|
if "--bind" in args:
|
|
i = args.index("--bind")
|
|
bind_addr = args[i + 1]
|
|
del args[i:i + 2]
|
|
if "--udp-drop" in args:
|
|
i = args.index("--udp-drop")
|
|
udp_drop = float(args[i + 1])
|
|
del args[i:i + 2]
|
|
if "--manual-launch" in args:
|
|
manual = True
|
|
args.remove("--manual-launch")
|
|
if len(args) != 2:
|
|
print(__doc__)
|
|
return 2
|
|
console_port = int(args[0])
|
|
egg_path = args[1]
|
|
relay = Relay(console_port, egg_path, bind_addr, udp_drop, manual)
|
|
if not relay.roster:
|
|
print(f"[relay] ERROR: no [pilots] entries in {egg_path}")
|
|
return 2
|
|
if manual:
|
|
# Operator command channel: a daemon thread reads stdin; the line
|
|
# 'launch' fires the mission (the operator app's Launch button).
|
|
def stdin_reader():
|
|
for line in sys.stdin:
|
|
if line.strip().lower() == "launch":
|
|
relay.launch_requested = True
|
|
threading.Thread(target=stdin_reader, daemon=True).start()
|
|
try:
|
|
relay.run()
|
|
except KeyboardInterrupt:
|
|
print("[relay] shutting down")
|
|
return 0
|
|
|
|
|
|
def main():
|
|
if len(sys.argv) >= 2 and sys.argv[1] == "--relay":
|
|
return relay_main(sys.argv[2:])
|
|
if len(sys.argv) < 3:
|
|
print(__doc__)
|
|
return 2
|
|
egg_bytes = egg_wire_bytes(open(sys.argv[1], "rb").read())
|
|
pods = sys.argv[2:]
|
|
threads = [threading.Thread(target=serve_pod, args=(p, egg_bytes), daemon=True)
|
|
for p in pods]
|
|
for t in threads:
|
|
t.start()
|
|
try:
|
|
while any(t.is_alive() for t in threads):
|
|
time.sleep(0.5)
|
|
except KeyboardInterrupt:
|
|
print("console shutting down")
|
|
return 0
|
|
|
|
|
|
if __name__ == "__main__":
|
|
sys.exit(main())
|