Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
310 lines
6.9 KiB
C++
310 lines
6.9 KiB
C++
#include "munga.h"
|
|
#pragma hdrstop
|
|
|
|
#include "director.h"
|
|
#include "mission.h"
|
|
#include "player.h"
|
|
#include "app.h"
|
|
#include "hostmgr.h"
|
|
#include "nttmgr.h"
|
|
|
|
//#############################################################################
|
|
// Shared Data support
|
|
//
|
|
Derivation* CameraDirector::GetClassDerivations()
|
|
{ static Derivation classDerivations(Player::GetClassDerivations(), "CameraDirector");
|
|
return &classDerivations;
|
|
}
|
|
|
|
|
|
CameraDirector::SharedData
|
|
CameraDirector::DefaultData(
|
|
CameraDirector::GetClassDerivations(),
|
|
CameraDirector::MessageHandlers,
|
|
CameraDirector::GetAttributeIndex(),
|
|
CameraDirector::StateCount,
|
|
(Entity::MakeHandler) CameraDirector::Make
|
|
);
|
|
|
|
//#############################################################################
|
|
// Messaging Support
|
|
//
|
|
const Receiver::HandlerEntry
|
|
CameraDirector::MessageHandlerEntries[]=
|
|
{
|
|
MESSAGE_ENTRY(CameraDirector, AttachCameraShip)
|
|
};
|
|
|
|
CameraDirector::MessageHandlerSet
|
|
CameraDirector::MessageHandlers(
|
|
ELEMENTS(CameraDirector::MessageHandlerEntries),
|
|
CameraDirector::MessageHandlerEntries,
|
|
Player::GetMessageHandlers()
|
|
);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
CameraDirector::AttachCameraShipMessageHandler(
|
|
AttachCameraShipMessage *in_message
|
|
)
|
|
{
|
|
Check(in_message);
|
|
Check(application);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Get the cameraship ID to attach to
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
HostManager *host = application->GetHostManager();
|
|
Check(host);
|
|
Entity *entity_ptr = host->GetEntityPointer(in_message->cameraShipID);
|
|
Check(entity_ptr);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Get the cameraShip Pointer Object
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
CameraShip *camera_ship;
|
|
camera_ship = Cast_Object(CameraShip*, entity_ptr);
|
|
Check(this);
|
|
Check(camera_ship);
|
|
cameraShip = camera_ship;
|
|
}
|
|
|
|
//#############################################################################
|
|
// Model Support
|
|
//
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
CameraDirector::UpdateHUD(
|
|
Scalar time_slice
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(application);
|
|
|
|
//
|
|
//~~~~~~~~~~~~
|
|
// HUD Support
|
|
//~~~~~~~~~~~~
|
|
//
|
|
if (GetGoalEntity())
|
|
{
|
|
Check(GetGoalEntity());
|
|
Player *goal_player = GetGoalEntity()->GetPlayerLink();
|
|
if (goal_player)
|
|
{
|
|
Check(goal_player);
|
|
goalPlayerIndex = goal_player->playerBitmapIndex;
|
|
}
|
|
}
|
|
|
|
if (
|
|
application->GetApplicationState() == Application::StoppingMission ||
|
|
application->GetApplicationState() == Application::EndingMission
|
|
)
|
|
{
|
|
displayRankingWindow = False;
|
|
return;
|
|
}
|
|
else if (application->GetSecondsRemainingInGame() <= 30.0f)
|
|
{
|
|
displayRankingWindow = True;
|
|
}
|
|
else
|
|
{
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Check times for Ranking Window Display
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
if (displayRankingWindow)
|
|
{
|
|
timeDisplayed += time_slice;
|
|
if(timeDisplayed >= displayIntervalOn)
|
|
{
|
|
timeTillDisplayed = displayIntervalOff;
|
|
displayRankingWindow = False;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
timeTillDisplayed -= time_slice;
|
|
if (timeTillDisplayed <= 0.0f)
|
|
{
|
|
timeDisplayed = 0.0f;
|
|
displayRankingWindow = True;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
CameraDirector::BeADirector(Scalar time_slice)
|
|
{
|
|
Check(this);
|
|
|
|
Player::PlayerSimulation(time_slice);
|
|
UpdateHUD(time_slice);
|
|
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Time To Cut To a new Player?
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
if (
|
|
timeLeftOnPlayer > 0.0f
|
|
&& application->GetApplicationState() == Application::RunningMission)
|
|
{
|
|
timeLeftOnPlayer -= time_slice;
|
|
return;
|
|
}
|
|
|
|
Player *top_dog = FindPlayerByRank(0);
|
|
if (top_dog)
|
|
{
|
|
Check(top_dog);
|
|
Entity *vehicle = top_dog->GetPlayerVehicle();
|
|
if (vehicle)
|
|
{
|
|
Check(vehicle);
|
|
if ((GetGoalEntity() != vehicle))
|
|
{
|
|
SetGoalEntity(vehicle);
|
|
timeLeftOnPlayer = 10.0f;
|
|
Check(cameraShip);
|
|
CameraShip::DirectionMessage direction_message(
|
|
CameraShip::DirectionMessageID,
|
|
sizeof(CameraShip::DirectionMessage),
|
|
GetGoalEntity()->GetEntityID(),
|
|
0.0f,
|
|
Point3D::Identity
|
|
);
|
|
Check(cameraShip);
|
|
cameraShip->Dispatch(&direction_message);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
CameraDirector::CreateCameraShip(Scalar)
|
|
{
|
|
CreatePlayerVehicle(localOrigin);
|
|
PlayerLinkMessage player_link_message (
|
|
PlayerLinkMessageID,
|
|
sizeof(PlayerLinkMessage),
|
|
this->GetEntityID()
|
|
);
|
|
Check(playerVehicle);
|
|
playerVehicle->Dispatch(&player_link_message);
|
|
playerVehicle->DispatchToReplicants(&player_link_message);
|
|
SetPerformance(&CameraDirector::BeADirector);
|
|
deathCount = 0;
|
|
|
|
CameraDirector::AttachCameraShipMessage
|
|
message(
|
|
CameraDirector::AttachCameraShipMessageID,
|
|
sizeof(CameraDirector::AttachCameraShipMessage),
|
|
playerVehicle->GetEntityID()
|
|
);
|
|
Dispatch(&message);
|
|
}
|
|
|
|
//#############################################################################
|
|
// Construction and Destruction Support
|
|
//
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
CameraDirector::CameraDirector(
|
|
CameraDirector::MakeMessage *creation_message,
|
|
CameraDirector::SharedData &virtual_data
|
|
) :
|
|
Player(creation_message, virtual_data),
|
|
goalEntity(this)
|
|
{
|
|
cameraShip = NULL;
|
|
SetValidFlag();
|
|
timeLeftOnPlayer = -1.0f;
|
|
if (GetInstance() != ReplicantInstance)
|
|
{
|
|
SetPerformance(&CameraDirector::CreateCameraShip);
|
|
}
|
|
//
|
|
//~~~~~~~~~~~~
|
|
// HUD Support
|
|
//~~~~~~~~~~~~
|
|
//
|
|
goalPlayerIndex = -1;
|
|
displayRankingWindow = False;
|
|
displayIntervalOn = 10.0f;
|
|
displayIntervalOff = 15.0f;
|
|
timeDisplayed = 0.0f;
|
|
timeTillDisplayed = displayIntervalOff;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
CameraDirector*
|
|
CameraDirector::Make(MakeMessage *creation_message)
|
|
{
|
|
return new CameraDirector(creation_message);
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
CameraDirector::~CameraDirector()
|
|
{
|
|
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
Player*
|
|
CameraDirector::FindPlayerByRank(int rank_to_find)
|
|
{
|
|
Check(application);
|
|
|
|
//
|
|
//---------------------------------------
|
|
// Get all players from the entity group
|
|
//---------------------------------------
|
|
//
|
|
EntityGroup *player_group =
|
|
application->GetEntityManager()->FindGroup("Players");
|
|
if(player_group)
|
|
{
|
|
Player *leading_player;
|
|
|
|
//
|
|
//-----------------------------------------------------
|
|
// Iterate through the players find the leading player
|
|
//-----------------------------------------------------
|
|
//
|
|
ChainIteratorOf<Node*> iterator(player_group->groupMembers);
|
|
while ((leading_player = (Player*) iterator.ReadAndNext()) != NULL)
|
|
{
|
|
Check(leading_player);
|
|
if (leading_player->playerRanking == rank_to_find)
|
|
{
|
|
return leading_player;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
Logical
|
|
CameraDirector::TestInstance() const
|
|
{
|
|
return IsDerivedFrom(*GetClassDerivations());
|
|
}
|