Files
BT411/game
arcattackandClaude Opus 4.8 64975ec22f gauge wave P1b: Searchlight/LightOn + fix coolant/refrigeration source misread
- Searchlight publishes "LightOn" -> lightState@0x1D8 (the button-5 searchlight
  lamp; the empty default-constructed index resolved NOTHING).  The config binds
  the name "LightOn", so the enum id is renamed LightOnAttributeID and the table
  is chained to PowerWatcher's dense index.  Verified: LightOn resolves OK.

- FIX a genuine reconstruction bug the heatmodel decode caught (heat.cpp
  UpdateCoolant + heatfamily_reslice RefrigerationSimulation): both read
  linkedSinks.Resolve()->heatEnergy where the binary reads *(this[0x38]+0x158) =
  the subsystem's OWN DamageZone.damageLevel (the engine base zone @0xE0).
  Consequences of the misread: coolantDraw = master.heatEnergy(~1.3e7) * heatLoad
  would SLAM the live CoolantMass bars to empty whenever the link resolved; and
  RefrigerationSimulation clamped massScale permanently to 1.0 (minimum) instead
  of the authentic 3.0, plus null-deref'd a Condenser whose linkedSinks is skipped.
  Now both read this->Subsystem::damageZone->damageLevel (qualified past the
  MechSubsystem shadow, per mechweap.cpp:252): undamaged 0 -> coolantDraw 0 (no
  leak, coolant bars stay full = authentic pristine) / massScale = 3.0, rising
  only as the sink/condenser itself takes battle damage.

After this only HeatSink/AmbientTemperature remains NULL (the #if 0'd aggregate
HeatSink bank -> P3).  Verified DBASE+dev gauges: no crash, combat un-regressed
(TARGET DESTROYED).  (Also noted: the Condenser dup-ctor links to the REAL
heatfamily_reslice definition -- LNK4006 keeps the first/real one; the heat.cpp
stub is ignored -- so no bug today; #if 0 cleanup deferred to the Condenser table.)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 16:27:57 -05:00
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