layers, baked tuning, loop regions, release fades Extractor rewrite (tools/sf2extract.py): every sample-bearing instrument zone becomes a SAMPLEINFO slot -- 603 zones / 241 presets (68/115 + 94/126 multi- zone, matching the audit exactly). Per zone: keyRange(43), sampleModes(54), SBK samplePitch(55) + rootKey(58) + coarse/fineTune(51/52), attenuation(48, INVERTED SBK scale, 0.375 dB/step [T3], baked into the PCM), releaseVolEnv(38), pan(17), shdr loop region. F2 pitch (algebraically exact): WAV rate = round(44100 * 2^(((6000 - rootCents) + tune)/1200)) -- EMU8000 v1 base 44100. Cross-checks: FootFall 17300 Hz (the audit's +4.2 st), MissileLoaded low zone 88200 (-24 st), Warnings01 8-way klaxon split w/ 3 looped zones, Death01 162 Hz extremes. F1 zone selection: SetupPatch/PlayNote take the authored note; attach/play only zones whose [keyLo,keyHi] contains it (detach the rest so a rewound source can't replay a stale buffer). Live-verified: LaserLoaded/ MissileLoaded note 36 -> low clunk zone, note 84 -> high blip zone (pitch 4); LaserCFire plays all 3 authored layers incl the looping sustain. Stereo-pair zones pan via listener-relative AL_POSITION (distance model is AL_NONE). MAX_PRESET_SAMPLES=25 (AllExplosion); fixed PRESET_isImplemented's >=5 bound. F13 loops + releases: authored [loopStart,loopEnd] applied via AL_SOFT_loop_points at buffer load (0 rejections; kills the latent boom-loop on MechExplosion's 1.5% sustain slice + the ~2.4 Hz LaserBSustain wrap tick); StopNote now honors the authored releaseVolEnv (1.1-3.9 s on ~20 looping presets) with a dB-linear fade serviced from AudioHead::Execute; restarts reclaim fading sources. One-shots keep the instant stop (faithful). Regression (40s drive+fire): stable, loop points accepted, key-splits + layers verified in the delivery trace, chirp still dead, footfalls fire. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
457 lines
13 KiB
C++
457 lines
13 KiB
C++
#include <cstdlib>
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#include "mungal4.h"
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#pragma hdrstop
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#include "l4audlvl.h"
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#include "l4audres.h"
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#include "..\munga\audrend.h"
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#include "..\munga\objstrm.h"
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#include "..\munga\namelist.h"
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#include "openal/al.h"
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Release fades ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// (task #50, AUDIO_FIDELITY F13) ~20 looping presets author a releaseVolEnv of
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// 1.1-3.9 s the AWE32 applied as a note-off fade while the loop continued;
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// StopNote registers a dB-linear ramp here instead of cutting. Serviced once
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// per frame from AudioHead::Execute; a fade finishing (or being reclaimed by a
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// restart) stops + rewinds the source so the next SetupPatch sees AL_INITIAL.
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//
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namespace
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{
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struct ReleaseFade
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{
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ALuint source;
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float gain0;
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float duration;
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float elapsed;
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bool active;
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};
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const int MAX_RELEASE_FADES = 64;
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ReleaseFade s_releaseFades[MAX_RELEASE_FADES];
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void FinishFade(ReleaseFade &fade)
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{
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alSourceStop(fade.source);
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alSourceRewind(fade.source);
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alSourcef(fade.source, AL_GAIN, fade.gain0);
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fade.active = false;
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}
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void StartReleaseFade(ALuint source, float duration)
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{
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for (int i = 0; i < MAX_RELEASE_FADES; i++)
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{
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if (s_releaseFades[i].active && s_releaseFades[i].source == source)
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{
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return; // already releasing
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}
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}
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for (int i = 0; i < MAX_RELEASE_FADES; i++)
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{
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if (!s_releaseFades[i].active)
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{
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ReleaseFade &fade = s_releaseFades[i];
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fade.source = source;
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alGetSourcef(source, AL_GAIN, &fade.gain0);
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fade.duration = duration;
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fade.elapsed = 0.0f;
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fade.active = true;
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return;
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}
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}
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// table full -- fall back to the instant cut
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alSourceStop(source);
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alSourceRewind(source);
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}
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// A restart wants this source back NOW: finalize any fade so the caller
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// sees AL_INITIAL with the pre-fade gain restored.
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void ReclaimFadingSource(ALuint source)
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{
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for (int i = 0; i < MAX_RELEASE_FADES; i++)
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{
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if (s_releaseFades[i].active && s_releaseFades[i].source == source)
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{
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FinishFade(s_releaseFades[i]);
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return;
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}
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}
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}
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}
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void PRESET_serviceReleaseFades(float elapsed_seconds)
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{
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for (int i = 0; i < MAX_RELEASE_FADES; i++)
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{
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ReleaseFade &fade = s_releaseFades[i];
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if (!fade.active)
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{
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continue;
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}
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fade.elapsed += elapsed_seconds;
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if (fade.elapsed >= fade.duration)
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{
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FinishFade(fade);
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}
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else
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{
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// dB-linear ramp to -96 dB over the authored release time
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float attenuation = powf(10.0f, -4.8f * (fade.elapsed / fade.duration));
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alSourcef(fade.source, AL_GAIN, fade.gain0 * attenuation);
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}
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PatchLevelOfDetail ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#if DEBUG_LEVEL>0
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TableOf<PatchLevelOfDetail*, unsigned int>
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PatchLevelOfDetail::patchTableSocket(NULL, True);
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#endif
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//
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//#############################################################################
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//#############################################################################
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//
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PatchLevelOfDetail::PatchLevelOfDetail(PlugStream *stream):
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AudioLevelOfDetail(stream)
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{
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MemoryStream_Read(stream, &bankID);
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MemoryStream_Read(stream, &patchID);
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MemoryStream_Read(stream, &maxMIDIFilterCutoff);
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// (task #50) the AWE 4-voice comment applied to layers SHARING a key range;
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// full-zone presets legitimately carry up to MAX_PRESET_SAMPLES zones
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// (key-splits select at most a few per note).
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Warn(GetVoiceCount() > MAX_PRESET_SAMPLES);
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#ifdef LAB_ONLY
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setupCount = 0;
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#endif
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//
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// Keep table of created patchs to verify that duplicates
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// are not created, could move this to tool time
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//
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#if DEBUG_LEVEL>0
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unsigned int index_value = (bankID * 1000) + patchID;
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if (patchTableSocket.Find(index_value) != NULL)
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{
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Dump((int)bankID);
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Dump((int)patchID);
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}
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Verify(patchTableSocket.Find(index_value) == NULL);
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patchTableSocket.AddValue(this, index_value);
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#endif
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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PatchLevelOfDetail::BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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)
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{
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AudioLevelOfDetail::BuildFromPage(stream, name_list, class_ID, object_ID);
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//
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// Store fields
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//
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MEM_STRM_WRITE_ENTRY(*stream, name_list, SBKBankID, bank_ID);
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MEM_STRM_WRITE_ENTRY(*stream, name_list, SBKPatchID, patch_ID);
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MEM_STRM_WRITE_ENTRY(*stream, name_list, MIDINRPNValue, max_filter_cutoff);
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}
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//
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//#############################################################################
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//#############################################################################
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//
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PatchLevelOfDetail::~PatchLevelOfDetail()
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{
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#ifdef LAB_ONLY
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cout << "PatchLevelOfDetail::~PatchLevelOfDetail\t";
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cout << (int)bankID << ":" << (int)patchID << "\t";
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cout << "setupCount=\t" << setupCount << "\n";
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#endif
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/*if (m_numSources > 0 && m_sources != NULL)
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{
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for (int i=0; i < m_numSources; i++)
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{
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//Detach buffer
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alSourcei(m_sources[i],AL_BUFFER,0);
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//Stop source
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ALenum state;
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alGetSourcei(m_sources[i],AL_SOURCE_STATE,&state);
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if (state == AL_PLAYING)
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{
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alSourceStop(m_sources[i]);
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}
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}
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//Destroy all sources
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alDeleteSources(m_numSources,m_sources);
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}*/
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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PatchLevelOfDetail::TestInstance() const
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{
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AudioLevelOfDetail::TestInstance();
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return True;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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PatchLevelOfDetail::SetupPatch(SourceSet sourceSet, int note)
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{
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// Check(this);
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//// Check(channel);
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//
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// #ifdef LAB_ONLY
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// setupCount++;
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// #endif
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SAMPLEINFO info;
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// (task #50, AUDIO_FIDELITY F1) the authored MIDI note SELECTS zones:
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// attach only samples whose [keyLo,keyHi] contains the note (key-splits
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// pick one band, layers attach together); detach the rest so a rewound
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// source can't replay a stale buffer from a previous note.
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for (int i=0; i < sourceSet.count; i++)
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{
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info = PRESET_getSampleInfo(bankID,patchID,i);
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if (info.bufferIndex >= 0)
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{
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ReclaimFadingSource(sourceSet.sources[i]);
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ALenum sourceState;
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alGetSourcei(sourceSet.sources[i], AL_SOURCE_STATE, &sourceState);
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bool zone_matches = (note >= info.keyLo && note <= info.keyHi);
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if (getenv("BT_AUDIO_SPATIAL")) { static int s_se=0; if (s_se++<200)
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DEBUG_STREAM << "[audio] SetupPatch ENTRY bank=" << (int)bankID << " patch=" << (int)patchID << " src=" << sourceSet.sources[i]
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<< " file=" << (info.file?info.file:"?") << " note=" << note << (zone_matches?"":" ZONESKIP")
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<< " state=" << sourceState << " (INITIAL=" << AL_INITIAL << ")" << "\n" << std::flush; }
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if (sourceState == AL_INITIAL)
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{
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alSourcei(sourceSet.sources[i],AL_BUFFER,
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zone_matches ? AL_getBuffer(info.bufferIndex) : 0);
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{ static int s_a=0; if (getenv("BT_AUDIO_LOG") && s_a++<24) DEBUG_STREAM << "[audio] SetupPatch src=" << sourceSet.sources[i] << " file=" << (info.file?info.file:"?") << " loop=" << (info.loop==ForceStatic?0:1) << "\n" << std::flush; }
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alSourcei(sourceSet.sources[i],AL_SOURCE_RELATIVE,AL_TRUE);
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AudioRenderer *render = application->GetAudioRenderer();
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AudioHead *head = render->GetAudioHead();
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// (F1) authored stereo pairs: pan hard-left/right zones via a
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// listener-relative offset (the distance model is AL_NONE, so
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// this affects direction only, never gain).
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float pan_x =
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(info.chan == CHANNEL_LEFT) ? -0.5f :
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(info.chan == CHANNEL_RIGHT) ? 0.5f : 0.0f;
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alSource3f(sourceSet.sources[i],AL_POSITION,pan_x,0,0);
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alSource3f(sourceSet.sources[i],AL_VELOCITY,0,0,0);
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if (info.loop == ForceStatic)
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{
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alSourcei(sourceSet.sources[i],AL_LOOPING,0);
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} else
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{
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alSourcei(sourceSet.sources[i],AL_LOOPING,1);
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}
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}
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}
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}
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//
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// Set the channel to the bank and program, reset patch controls
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//
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/* channel->SelectBank(bankID);
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channel->SendProgramChange(patchID);
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channel->SendController(MIDI_CONTROL_RESET, MIDI_MAX_CONTROL_VALUE);*/
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//TODO: Sync up OpenAL source info appropriately
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/*#if 0
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Tell((int)bankID << ":" << (int)patchID << "\n");
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#endif*/
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}
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void PatchLevelOfDetail::PlayNote(SourceSet sourceSet, int note)
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{
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if (sourceSet.count > 0 && sourceSet.sources != NULL)
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{
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alGetError();
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//DEBUG_STREAM << "Playing bank " << (int)bankID << ", patch " << (int)patchID << std::endl;
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for (int i = 0; i < sourceSet.count; i++)
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{
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// (F1) play only the zones SetupPatch attached for this note
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ALint attached = 0;
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alGetSourcei(sourceSet.sources[i], AL_BUFFER, &attached);
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if (attached == 0)
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{
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continue;
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}
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ALenum state;
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alGetSourcei(sourceSet.sources[i], AL_SOURCE_STATE, &state);
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if (state != AL_PLAYING)
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{
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alSourcePlay(sourceSet.sources[i]);
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{ static int s_p=0; if (getenv("BT_AUDIO_LOG") && s_p++<30) DEBUG_STREAM << "[audio] PlayNote alSourcePlay src=" << sourceSet.sources[i] << " note=" << note << "\n" << std::flush; }
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}
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ALenum error = alGetError();
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if (error != AL_NO_ERROR)
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{
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DEBUG_STREAM << "Playing hit an error: " << error << std::endl;
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return;
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}
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}
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}
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}
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void PatchLevelOfDetail::StopNote(SourceSet sourceSet)
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{
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if (getenv("BT_AUDIO_LOG")) { static int s_s=0; if (s_s++<400) { DEBUG_STREAM << "[audio] StopNote"; for (int _i=0;_i<sourceSet.count;_i++) DEBUG_STREAM << " src=" << sourceSet.sources[_i]; DEBUG_STREAM << "\n" << std::flush; } }
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if (sourceSet.count >0 && sourceSet.sources != NULL)
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{
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// (task #50, AUDIO_FIDELITY F13) honor the authored releaseVolEnv:
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// a playing zone with a release time fades out dB-linearly instead of
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// cutting; everything else stops instantly (faithful for one-shots).
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for (int i = 0; i < sourceSet.count; i++)
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{
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SAMPLEINFO info = PRESET_getSampleInfo(bankID,patchID,i);
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ALenum state;
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alGetSourcei(sourceSet.sources[i], AL_SOURCE_STATE, &state);
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if (state == AL_PLAYING && info.releaseSec > 0.05f)
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{
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StartReleaseFade(sourceSet.sources[i], info.releaseSec);
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}
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else
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{
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alSourceStop(sourceSet.sources[i]);
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alSourceRewind(sourceSet.sources[i]);
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}
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}
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PatchResource ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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//#############################################################################
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//#############################################################################
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//
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PatchResource::PatchResource(PlugStream *stream):
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AudioResource(stream)
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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PatchResource::BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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)
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{
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AudioResource::BuildFromPage(stream, name_list, class_ID, object_ID);
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}
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//
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//#############################################################################
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//#############################################################################
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//
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PatchResource::~PatchResource()
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{
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}
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//
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//#############################################################################
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//#############################################################################
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//
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Logical
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PatchResource::TestInstance() const
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{
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AudioResource::TestInstance();
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return True;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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PatchResource::SetupPatch(SourceSet sourceSet, int note)
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{
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Check(this);
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// Check(channel);
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PatchLevelOfDetail *patch_level_of_detail =
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Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
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Check(patch_level_of_detail);
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patch_level_of_detail->SetupPatch(sourceSet, note);
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}
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void PatchResource::PlayNote(SourceSet sourceSet, int note)
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{
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Check(this);
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// Check(channel);
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PatchLevelOfDetail *patch_level_of_detail =
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Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
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Check(patch_level_of_detail);
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patch_level_of_detail->PlayNote(sourceSet, note);
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}
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void PatchResource::StopNote(SourceSet sourceSet)
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{
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Check(this);
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// Check(channel);
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PatchLevelOfDetail *patch_level_of_detail =
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Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
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Check(patch_level_of_detail);
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patch_level_of_detail->StopNote(sourceSet);
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}
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//
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//#############################################################################
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//#############################################################################
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//
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MIDINRPNValue
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PatchResource::GetMaxMIDIFilterCutoff()
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{
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Check(this);
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PatchLevelOfDetail *patch_level_of_detail =
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Cast_Object(PatchLevelOfDetail*, GetAudioLevelOfDetail());
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Check(patch_level_of_detail);
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return patch_level_of_detail->GetMaxMIDIFilterCutoff();
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}
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