Files
BT411/engine/MUNGA/WATCHER.cpp
T

231 lines
6.5 KiB
C++

#include <cstdlib>
#include "munga.h"
#pragma hdrstop
#include "watcher.h"
#include "entity.h"
#include "cstr.h"
#include "objstrm.h"
#include "namelist.h"
#include "subsystm.h"
//#############################################################################
//########################## AttributeWatcher ###########################
//#############################################################################
//
//#############################################################################
//#############################################################################
//
AttributeWatcher::~AttributeWatcher()
{
}
//
//#############################################################################
//#############################################################################
//
AttributeWatcher::AttributeWatcher(
PlugStream *stream,
Entity *entity
):
Component(stream)
{
Check(stream);
Check(entity);
#if 0
//
// Get attribute ptr
//
int subsystem_ID;
DynamicMemoryStream_Read(stream, &subsystem_ID);
Simulation *simulation;
if ((simulation = entity->GetSubsystem(subsystem_ID)) == NULL)
{
simulation = entity;
}
Check(simulation);
Simulation::AttributeID attribute_ID;
DynamicMemoryStream_Read(stream, &attribute_ID);
attributePointer = simulation->GetAttributePointer(attribute_ID);
Check_Pointer(attributePointer);
#else
//
// HACK - Get attribute pointer using names
//
CString subsystem_name;
*stream >> subsystem_name;
if ((simulation = entity->FindSubsystem(subsystem_name)) == NULL)
{
#if DEBUG_LEVEL>0
{
CString entity_name("Entity");
if (!(subsystem_name == entity_name))
{
Dump(subsystem_name);
}
Verify(subsystem_name == entity_name);
}
#else
{
CString entity_name("Entity");
if (!(subsystem_name == entity_name))
{
DEBUG_STREAM <<
"AttributeWatcher::AttributeWatcher - subsystem " <<
subsystem_name <<
"\n";
Fail("AttributeWatcher::AttributeWatcher - subsystem not found\n");
}
}
#endif
simulation = entity;
}
Check(simulation);
CString attribute_name;
*stream >> attribute_name;
#if DEBUG_LEVEL>2
Tell("AttributeWatcher::AttributeWatcher - " << attribute_name << "\n");
#endif
attributePointer = simulation->GetAttributePointer(attribute_name);
// The bound attribute's NAME, visible to derived ctors (the stream layout
// puts the trigger fields AFTER the base bind, so a derived ctor that needs
// to know WHICH attribute it just bound -- the #154 GeneratorState fixup --
// reads it from here). Valid only during construction.
{
extern char g_lastBoundAttrName[64];
const char *an = (const char *)attribute_name;
int i = 0;
for (; an != 0 && an[i] != '\0' && i < 63; ++i)
g_lastBoundAttrName[i] = an[i];
g_lastBoundAttrName[i] = '\0';
}
if (getenv("BT_ATTRBIND_LOG"))
{
extern int g_curAudioWatcherClass;
DEBUG_STREAM << "[attrbind] class=" << g_curAudioWatcherClass
<< " subsys=[" << subsystem_name
<< "] attr=[" << attribute_name << "] -> ptr=" << attributePointer
<< " vtbl=" << (attributePointer ? *(void**)attributePointer : (void*)0)
<< "\n" << std::flush;
}
// BRING-UP GUARD [T3, temporary]: audio references attributes on subsystems that
// are not fully reconstructed yet (GeneratorState/On, CondenserState, ReportLeak,
// Torso SpeedOfTorsoHorizontal/MotionState, Reservoir/Avionics/ControlsMapper ...).
// GetAttributePointer returns NULL for those, and the original engine Fail()s
// (fatal) -- which would abort every audio-enabled run. Redirect NULL to a shared
// inert zero pad so scalar/vector watchers read 0 (that sound stays silent) instead
// of crashing; state watchers on it are skipped by the AudioStateWatcher guard.
// Self-clearing: a registered attribute resolves to its real member. Remove once
// the subsystem attribute tables are reconstructed (the audio subsystem wave).
if (attributePointer == NULL)
{
static char s_missingAttrPad[64] = {0};
// TYPED pad: ConfigureActivePress is the held-configure-button INDEX whose
// authored idle is -1 (none) -- NINE audio triggers gate the configure-mode
// ticker on it with threshold -1 across the configurable subsystems. The
// zero pad read as "button 0 held" and started the ticker at load (the
// eternal 2.7/s chirp). Redirect this attribute to a -1 pad; others keep 0.
static int s_configureIdlePad = -1;
CString configure_name("ConfigureActivePress");
if (attribute_name == configure_name)
attributePointer = &s_configureIdlePad;
else
attributePointer = s_missingAttrPad;
if (getenv("BT_AUDIO_LOG"))
DEBUG_STREAM << "[attrnull] " << subsystem_name << "." << attribute_name
<< " not reconstructed -> "
<< (attributePointer == (void*)&s_configureIdlePad ? "-1 pad" : "inert pad")
<< "\n" << std::flush;
}
Check_Pointer(attributePointer);
#endif
//
// Get other fields
//
*stream >> sendNotificationOnChange;
attributeChanged = False;
}
//
//#############################################################################
// BuildFromPage
//#############################################################################
//
void
AttributeWatcher::BuildFromPage(
PlugStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
)
{
Component::BuildFromPage(stream, name_list, class_ID, object_ID);
//
// HACK - Store attribute pointer using names
//
MEM_STRM_WRITE_ENTRY(*stream, name_list, CString, subsystem);
MEM_STRM_WRITE_ENTRY(*stream, name_list, CString, attribute);
//
// Store other fields
//
Logical send_notification_on_change = True;
*stream << send_notification_on_change;
}
//
//#############################################################################
//#############################################################################
//
Logical
AttributeWatcher::TestInstance() const
{
Component::TestInstance();
Check(simulation);
Check_Pointer(attributePointer);
return True;
}
//
//#############################################################################
//#############################################################################
//
Logical
AttributeWatcher::DidAttributeChange()
{
if (attributeChanged)
{
attributeChanged = False;
return True;
}
return False;
}
//
//#############################################################################
//#############################################################################
//
void
AttributeWatcher::SendNotificationOfChange()
{
Fail("AttributeWatcher::SendNotificationOfChange - Should never reach here");
}
#ifdef TEST_CLASS
# include "watcher.tcp"
#endif