Field report (night 3): "two ammo bay fires and no death" (Cyd + RajelAran; one
purged, one left burning). Root cause = THREE independent kill-switches stacked
on the same path, all in ammobin.cpp:
1. `GameClock::Now() { return 0; }` -- `cookOffTime < Now()` was `0 < 0`, so
an ARMED bay fire never detonated.
2. `InjectHeat(void*) {}` -- the detonation body was a no-op.
3. The bin's Damage record was never stamped -- 0 damage of type 0 (which the
mech TakeDamage handler drops) even if 1+2 had fired.
THE FUSE (raw disasm, scratchpad/disammo.py): the old "RandomDelay" was a Ghidra
carve artifact -- FUN_004dcd94 is __ftol and the export DROPPED the caller's x87
expression. The real bytes @004bd450: fld 10.0 / fmul [ticksPerSecond] /
fadd 0.5 / __ftol -- a FIXED 10.0-SECOND fuse in clock ticks. New gotcha #19
(reconstruction-gotchas.md) documents the __ftol export blind spot.
THE DAMAGE RECORD: bin+0x1F0..0x21C is a real engine `Damage` (FUN_0041db7c IS
Damage::Damage(), byte-matched to T0 DAMAGE.cpp). The linked ProjectileWeapon's
ctor @004bc3fc stamps it from weapon->damageData @0x3A8 via
owner->roster[0x128][res+0x1C0] -- projweap.cpp's old comment called this "the
bin's HUD display block ... wired in the AmmoBin family"; both halves were wrong
and it was wired nowhere. Now stamped (before MissileLauncher's ctor divides by
missileCount -- a missile bin authentically holds the per-SALVO amount).
THE DETONATION (@004ac274 = MechSubsystem::DistributeCriticalHit -- the old
"HeatableSubsystem::InjectHeat" label was wrong, and the old reconstruction
iterated a stand-in CriticalChain whose First()/Next() returned 0):
statusAlarm pulse Exploding(2)->Destroyed(1) (slot 13 = the printSimulationState
state PRINT @004ac8c0, not an "explosion notify"), own private zone pinned
destroyed, then collect the mech DamageZones whose crit entries plug the bin
(the binary filters plug classID 0x4E = DamageZoneClassID -- VDATA.h idx 78,
cross-checked via idx 28 = AudioStateTrigger), split the amount evenly, and send
the OWNER one full Entity::TakeDamageMessage per zone: inflictingEntity = SELF,
damageZone = the zone index, inflictingSubsystemID = the bin (the message-
manager explosion-bundling key, ENTITY3.h's own NOTE), printing the binary's
exact "ammo explosion damaging <zoneName>" @0050df61.
Port shape: Mech::AmmoExplosionFanOut (mechdmg.cpp) behind a databinding bridge;
guarded deviation: zoneCount==0 warns instead of the binary's unguarded divide.
CriticalChain/CriticalEntry stand-ins DELETED from mechrecon.hpp.
VERIFIED LIVE (BT_BAYTEST hook = message 1, the crit-induced arm channel):
scratchpad/baytest.py : arm -> 10s -> "20 rounds x 35 = 700 (type 2)" ->
"ammo explosion damaging dz_ltorso" -> zone cascade -> mech DESTROYED
(authentic death list).
scratchpad/baypurge.py: arm -> eject-hold purge -> "bay fire EXTINGUISHED
(bin empty)", no detonation.
scratchpad/sim3.py : the HEAT route arms organically in combat (overheated
AFC100), detonates "11 x 25 = 275 (type 1)" split across dz_larm + dz_lgun.
BAYBOOM matchlog record added for MP field forensics.
FIX-OF-THE-FIX (caught by the sim3 regression, would have shipped a crash):
MechSubsystem's ReconDamageZone proxy puts structureLevel at OFFSET 0 -- which
ALIASES THE REAL DamageZone's VTABLE POINTER (the private zone is `new
DamageZone`, mechsub.cpp:154; mechsub.hpp:260 documents the alias). My first
DistributeCriticalHit kept the old body's `damageZone->structureLevel = 1.0f`
and OVERWROTE THE ZONE'S VPTR with 0x3F800000; the respawn sweep's virtual
SetGraphicState (vtable+0xC) then called through it -> AV at 0x3f80000c in
RespawnRepair, one frame after a bay-fire death. ALL EIGHT proxy-view sites in
mechsub.cpp swept to the engine view (((DamageZone*)damageZone)->damageLevel
@0x158) -- including two silently-wrong LIVE readers: GetStatusFlags (vptr as
float -> always "intact") and ApplyDamageAndMeasure (the crit cascade's
measure). Ruled out first by evidence: the weapon->bin stamps were all clean
(six stamps, all classID 0xbcb, logged).
#47 (half 1 -- the FIRE ICON): BallisticWeaponCluster::Execute @004c9a38 reads
bin+0x18C = cookOffArmed into the btefire.pcc TwoState, and while armed computes
(Now - cookOffTime)/ticksPerSecond -- the COOK-OFF COUNTDOWN -- into the numeric
beside it. The old reconstruction misread 0x18C as "the reload state" and
bridged the icon to BTAmmoBinFeeding, so it blinked on every feed and never lit
on a bay fire (RajelAran: "it doesn't"). Now driven by the
BTAmmoBinCookOffArmed/CookOffTime complete-type bridges. [T2 -- the data path
is rig-verified; the pixels await the next live session.]
#47 (half 2 -- the ENG-BUTTON FLASH): fully mapped, deliberately NOT built this
session. The authored data SHIPS (BTL4.RES carries exactly one type-31
GaugeAlarmStream); the chain is alarm SetLevel -> gauge-watcher socket ->
Renderer msg 7 -> GaugeAlarmManager::Activate @00448d00 (T0) -> the BTL4
override @004cc148..@004cc2fc (btl4galm.cpp's provenance note claiming "no
override body exists" is WRONG -- corrected in-file) -> LampManager::FindLamp
@00444c80 -> Lamp::SetAlertState @00444e64 (flash counter) -> the L4 flush
@00474e94 emitting flashFast states 0x37/0x13 (== T0 L4LAMP.cpp:234-239).
Missing: the override bodies, the gauge-watcher sender, the aux-button lamps.
3-piece plan in context/open-questions.md.
Also logged: HandleMessage is vtable slot 8/9 in the binary but NON-virtual
across 10 reconstruction classes (bit the BT_BAYTEST hook; typed call used, gap
documented in open-questions).
KB: combat-damage.md (the full cook-off section), decomp-reference.md (the
cluster addresses + the GaugeAlarm/lamp map + BT_BAYTEST env), gauges-hud.md
(the fire-icon correction), reconstruction-gotchas.md #19 (__ftol),
open-questions.md (2 entries), btl4galm.cpp provenance correction.
checkctx CLEAN. 40 LNK2019 unchanged (the two pre-existing families).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
302 lines
14 KiB
C++
302 lines
14 KiB
C++
//============================================================================//
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// File: ammobin.hpp //
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// Project: BattleTech //
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// Contents: Ammunition bin -- holds rounds, feeds a ProjectileWeapon, and //
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// cooks off when overheated. //
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//----------------------------------------------------------------------------//
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// Date Who Modification //
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// -------- --- ------------------------------------------------------------//
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// 04/13/95 JM Initial coding. //
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//----------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//============================================================================//
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//
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// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, module cluster
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// @004bd2c0-@004bdb94 + CSS @004bd6f0 in part_013.c). Only the test fragment
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// AMMOBIN.TCP survives (AmmoBin::TestClass -> True; AmmoBin::ResetToInitialState
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// -> empty). Member/method names are inferred from the streamed resource keys
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// ("AmmoCount"/"FeedRate"/"AmmoClassID"/"ProjectileClassID"/"MissileClassID"/
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// "AmmoModelFile"/"ExplosionModelFile") and from usage; see ammobin.cpp for the
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// per-method @ADDR evidence. Names past the HeatWatcher base are best-effort.
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//
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// Inheritance chain established from the decomp:
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// Subsystem -> HeatableSubsystem -> HeatWatcher (ctor @4aeb40, vtable
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// @0050ed10) -> AmmoBin (ctor @4bd5c4, vtable @0051286c, classID 0x0BCB).
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// AmmoBin IS a HeatWatcher: it watches a temperature against the resource's
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// degradation/failure thresholds, and when the watch alarm (this+0x140) reaches
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// FAILURE it arms a randomised cook-off timer that dumps all stored rounds'
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// heat into the mech and empties the bin. A ProjectileWeapon links to it as a
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// SharedData connection (launcher this[0x10F]@0x43C, connection ctor @4bcbb0,
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// vtable @00512424) and pulls a round via FeedAmmo() each time it fires.
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//
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// Object byte offsets (this is an int* in the decomp, word index in parens).
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// Everything below +0x180 is the HeatWatcher / HeatableSubsystem / Subsystem
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// base (watch heatAlarm level @0x140 = word 0x50; base status alarm @0x2C).
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//
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#if !defined (AMMOBIN_HPP)
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# define AMMOBIN_HPP
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# if !defined(HEATFAMILY_RESLICE_HPP)
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# include <heatfamily_reslice.hpp> // HeatWatcher base (heat family)
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# endif
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//######################### Forward Class Declarations ########################
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class Mech;
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//###########################################################################
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//################# AmmoBin Model Resource ##############################
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//###########################################################################
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//
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// Streamed by AmmoBin::CreateStreamedSubsystem @004bd6f0 (record size 0x104,
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// classID 0x0BCB). The ammo-specific block sits at +0xF0 past the heat-watcher
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// resource header. "AmmoClassID" accepts the symbolic forms "ProjectileClassID"
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// (stamps 0x0BD1) and "MissileClassID" (stamps 0x0BBA), naming the entity class
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// the bin spawns when a round is fired.
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//
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struct AmmoBin__SubsystemResource:
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public HeatWatcher::SubsystemResource
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{
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int ammoClassID; // +0xF0 "AmmoClassID"/"ProjectileClassID"/"MissileClassID"
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int ammoModelFile; // +0xF4 "AmmoModelFile" (resolved model index)
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int explosionModelFile; // +0xF8 "ExplosionModelFile" (resolved model index)
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int ammoCount; // +0xFC "AmmoCount"
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Scalar feedRate; // +0x100 "FeedRate" (seconds per round feed)
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}; // ends 0x104
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static_assert(offsetof(AmmoBin__SubsystemResource, ammoClassID) == 0xF0, "AmmoBin ammoClassID must be at 0xF0");
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static_assert(offsetof(AmmoBin__SubsystemResource, feedRate) == 0x100, "AmmoBin feedRate must be at 0x100");
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static_assert(sizeof(AmmoBin__SubsystemResource) == 0x104, "AmmoBin record must be 0x104");
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//###########################################################################
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//######################### CLASS -- AmmoBin #########################
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//###########################################################################
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//
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// (vtable @0051286c, ctor @004bd5c4, dtor @004bd6b0, CSS @004bd6f0.)
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//
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class AmmoBin:
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public HeatWatcher
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{
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friend struct AmmoBinLayoutCheck; // compile-time offset locks (ammobin.cpp)
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friend int *BTAmmoBinCountPtr(void *bin); // panel ammo counter bridge (Streak fix)
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friend int BTAmmoBinFeeding(void *bin); // panel reload-state bridge
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friend int BTAmmoRoundModelResource(void *bin); // splash-radius resolve (round GameModel +0x50)
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friend int BTAmmoBinCookOffArmed(void *bin); // #47: the eng-panel FIRE icon (bin+0x18C)
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friend int BTAmmoBinCookOffTime(void *bin); // #47: the cook-off countdown numeric (bin+0x190)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data Support
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//
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public:
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static Derivation ClassDerivations; // IsDerivedFrom tag 0x512488
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static Receiver::MessageHandlerSet MessageHandlers;
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static AttributeIndexSet AttributeIndex;
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static SharedData DefaultData; // resolved as &DAT_005125bc
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Ammo feed state machine (this->ammoAlarm @0x194, level @0x1A8 = word 0x6A)
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//
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// The 6-level AlarmIndicator carries the feed cycle. Levels confirmed from
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// usage; 3/4 decoded 2026-07-23 from the EjectAmmo handler @004bb9b8 (press
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// raises 3 while the eject countdown runs; a tap-release blips 4 then 1
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// before the FeedAmmo pull cycles the round out).
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//
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public:
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enum AmmoState {
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Feeding = 0, // a round is in transit (feedTimer counting down)
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Loaded = 1, // a round is chambered and ready to fire
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Empty = 2, // no rounds remain
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Ejecting = 3, // EJECT held -- countdown live (@004bb9b8 press)
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Ejected = 4, // tap-release blip before the round cycles out
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Dumped = 5 // transient pulse raised by DumpAmmo() before Empty
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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enum {
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CookingOff = HeatWatcher::StateCount,
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StateCount
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};
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// Attribute Support -- audio binds an AudioStateWatcher to AmmoState; it
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// resolves to ammoAlarm (@0x194, a 0x54 StateIndicator-compatible alarm) so
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// the feed/reload/empty audio fires on the AmmoState transition. The static
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// AttributeIndex (ammobin.cpp) is now chained to HeatWatcher -- previously it
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// was a bare, unchained index, so even SimulationState resolved to NULL.
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enum {
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AmmoStateAttributeID = HeatWatcher::NextAttributeID,
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FireCountdownStartedAttributeID, // F18: the ammo COOK-OFF warning (binary
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// AmmoBin table @0x512600 -> +0x18C); the 4
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// authored start/stop match watchers gate the
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// cook-off countdown klaxon on it
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NextAttributeID
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};
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static const IndexEntry AttributePointers[];
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typedef void
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(AmmoBin::*Performance)(Scalar time_slice);
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// @004bd394 -- the registered Performance. Drives the watch alarm, ticks
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// the feed timer (Feeding -> Loaded), arms/fires the cook-off, and trips
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// the Empty alarm when exhausted.
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void
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AmmoBinSimulation(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Ammo feed interface (called by the linked ProjectileWeapon)
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//
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public:
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// @004bd4f4 -- request one round. When Loaded: chamber the next round,
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// reset the feed timer to feedRate, decrement ammoCount, and return the
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// remaining count (Empty alarm raised at 0). Returns 0 if not ready /
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// already feeding / empty / destroyed.
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int
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FeedAmmo();
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// @004bd588 -- forcibly empty the bin (eject / strip): zero ammoCount and
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// pulse the alarm Dumped(5) -> Empty(2).
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void
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DumpAmmo();
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// The feed alarm's current level (this+0x1A8) -- the linked weapon's
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// ProjectileWeaponSimulation @004bbd04 reads it raw off the resolved bin:
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// gate 2 @4bbd80 (level 2/3 or bin destroyed -> weapon alarm 7), the
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// Loading recoil-clamp Loaded test @4bbe25 (level 1 -> weapon Loaded), and
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// the post-fire Empty test @4bbf11 (level 2 -> weapon alarm 7). Named
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// accessor per the databinding rule (never a raw offset on our layout).
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int
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GetAmmoState() const { return ammoAlarm.GetLevel(); }
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// The EjectAmmo handler @004bb9b8 drives the feed alarm from the linked
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// weapon (press -> Ejecting(3); tap-release -> Ejected(4) then Loaded(1)
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// ahead of the FeedAmmo pull). Named setter per the databinding rule.
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void
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SetAmmoState(int level) { ammoAlarm.SetLevel(level); }
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// Rounds remaining (this+0x180) -- read-only, for the AMMO digits gauge and
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// the [ammo] fire trace (named accessor per the databinding rule).
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int
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GetAmmoCount() const { return ammoCount; }
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Subsystem virtual overrides (vtable @0051286c)
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//
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public:
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Logical
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HandleMessage(int message); // slot 8, @004bdb94
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void
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ReadUpdateRecord(UpdateRecord *update); // slot 9, @004bd2c0
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void
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ResetToInitialState(); // slot 10 (AMMOBIN.TCP: empty)
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// issue #22 (PORT, fresh-mech respawn emulation): refill to the ctor
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// state. AMMOBIN.TCP's RTIS is authentically EMPTY (kept so); the
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// binary's respawn refilled ammo by building a NEW mech -- our
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// entity-reuse respawn refills here instead.
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void
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DeathReset(int reset_command);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local helpers
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//
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protected:
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// @004bd300 -- cook-off: inject (ammoCount * heatPerRound) heat into the
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// mech, then zero ammoCount and raise the Empty alarm.
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void
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CookOff();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// TestClass Support (AMMOBIN.TCP)
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//
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public:
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static Logical
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TestClass(Mech &); // AMMOBIN.TCP: returns True
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Logical
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TestInstance() const; // @004bd1e0
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef AmmoBin__SubsystemResource SubsystemResource;
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AmmoBin( // @004bd5c4
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource
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);
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~AmmoBin(); // @004bd6b0
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static int
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CreateStreamedSubsystem( // @004bd6f0 (record size 0x104)
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes = 1
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);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Local data appended past the HeatWatcher base (offsets best-effort).
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//
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protected:
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int ammoCount; // @0x180 (word 0x60) rounds remaining
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Scalar feedTimer; // @0x184 (word 0x61) seconds left in current feed
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int ammoClassID; // @0x188 (word 0x62) entity class spawned per round
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int cookOffArmed; // @0x18C (word 0x63) cook-off timer running
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int cookOffTime; // @0x190 (word 0x64) game clock at which it detonates
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WatcherGaugeAlarm ammoAlarm; // @0x194 (0x54) 6-level feed alarm (level @0x1A8)
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// (WAVE 4) `int statusState` DELETED -- it was a this+0x40 SHADOW of the
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// inherited MechSubsystem::simulationState; the reads now use that base
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// member. The 0x54 ammoAlarm (was an 8-byte HeatAlarm) lands ammoModelFile
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// at 0x1E8 -- exact binary layout, locked by AmmoBinLayoutCheck.
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int ammoModelFile; // @0x1E8 (word 0x7A) round model index
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int explosionModelFile; // @0x1EC (word 0x7B) cook-off explosion model index
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// @0x1F0..0x21C (words 0x7C..0x87): the cook-off DAMAGE record -- a real
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// engine `Damage` (0x30 bytes: type@+0, amount@+4, force@+8, normal@+0x14,
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// impact@+0x20, burstCount@+0x2C). Gitea #46 CORRECTION: the old
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// reconstruction modeled this span as an opaque "heat-injection
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// descriptor" (`cookOffHeatSource/heatPerRound/cookOffHeatRest`) -- wrong
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// on three counts, all [T1]:
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// * FUN_0041db7c is `Damage::Damage()` (raw disasm == the T0
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// DAMAGE.cpp:34 ctor: amount 0, force identity, normal (0,1,0),
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// burst 1);
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// * "@0x1F4 = heatPerRound" is the record's `damageAmount` slot -- the
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// LINKED WEAPON's per-round damage, stamped by the ProjectileWeapon
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// ctor @004bc3fc (bin+0x1F0..0x21C <- weapon->damageData @0x3A8,
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// via owner->roster[0x128][resource+0x1C0]; the projweap.cpp comment
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// calling this "the bin's HUD display block" was wrong, and the
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// stamping had never been wired -- so the record stayed all-zero);
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// * CookOff() does not "inject heat": it builds a local copy with
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// amount = ammoCount x damageAmount (fild [0x180]; fmul [0x1F4])
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// and hands it to @004ac274 = MechSubsystem::DistributeCriticalHit,
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// the per-DamageZone TakeDamage fan-out (see mechsub.cpp).
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Damage cookOffDamage; // @0x1F0 (words 0x7C..0x87)
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int initialAmmoCount; // @0x220 (word 0x88) ammoCount captured at ctor
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Scalar feedRate; // @0x224 (word 0x89) resource FeedRate
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int reserved; // @0x228 (word 0x8A) init 0 (unused)
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Cross-family stamp (ProjectileWeapon ctor @004bc3fc -> this bin).
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//
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public:
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// The binary writes the roster slot UNGUARDED (no AmmoBin type test) --
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// every authored weapon's AmmoBin index names a real bin, so the port
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// keeps the same contract behind this typed accessor.
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void
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StampCookOffDamage(const Damage &weapon_damage)
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{ cookOffDamage = weapon_damage; }
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};
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#endif
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