The console emulator's recv loop only caught socket.timeout -- any reset/abort killed
the thread UNHANDLED, its buffered stdout died with it, and with both threads gone the
process exited silently. The 2-node session then froze replication BOTH ways (each pod
holding a dead ConsoleHost socket; the engine never logged a console disconnect). Now:
OSErrors are caught + logged and the thread idles alive; prints flush. Run with
python -u and > console.log to capture the death reason on any recurrence. The engine-
side question (why a dead console freezes peer replication + the disconnect handler's
gameListenerSocket-vs-consoleListenerSocket close) is logged in open-questions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>