Replicates the RP412 cockpit line into BT411's own architecture -- porting the geometry and keeping our renderers, so BT_SHOT single-frame verification stays intact. MODE RESOLVER. Where the secondary displays go was decided in TWO places with duplicated precedence, and the boot banner read NEITHER -- it announced "per-display cockpit windows" for every glass boot, surround included. The split had also broken BT_COCKPIT=0: documented as the dock-bottom opt-out, the profile block converted it to BT_GLASS_PANELS=1, so the docked strip was UNREACHABLE under the glass profile. One resolver now, consumed by the banner, the pad-panel decision and the window sizing; BT_GLASS_PANELS is explicit-only; dock/window modes auto-raise BT_PAD_PANEL so the button field always has a home. L4RIOBANK -- one button geometry. Both renderers carried their own copy and had drifted: an MFD button was 156x138 reaching under the glass in the exploded window and a 76x24 sliver entirely OUTSIDE the glass in the surround. One module owns it now, both are consumers, placement stays per-renderer. The pod's under-glass rule (RP412 L4MFDVIEW): reach half the glass in behind the display, leave a lamp strip clearing the edge, paint buttons first and imagery over -- so the lamp reads as a bar and practically the whole display is the press target. The strip scales off the display's SHORT axis (the map is portrait) with a readable floor. Retired L4GLASSWIN's three local placers and seven layout constants. LAMP FLASH DECODE was wrong [T1]. BTLampBrightnessOf returned max(state1, state2) and blanked on the alternate phase; RIO::LampState (L4RIO.h [T0]) says solid shows state 1 and flashing ALTERNATES the two. Agrees only when one state is Off -- true for the Panic lamp, which is why it survived -- but L4LAMP.cpp:252 commands flashFast + state1Dim + state2Bright, a dim->bright pulse that rendered as a hard bright->off blink. Three copies existed (l4vb16.h, L4GLASSWIN, L4PADPANEL), all three wrong; the two locals now forward to the one fixed inline. THE COCKPIT SCALES. The fixed canvas was stretched into whatever the client area was, so a window dragged to a different shape squashed the instruments (the projection was aspect-corrected in task #20; the panels never were). Now one uniform scale, centred, leftover black. D3D9 applies it as a Present destination rect, which DISCARD forbids -- so the WINDOWED swap effect becomes COPY when the surround is up and multisampling is off. The click mapping had to follow (mapping against the full client drifts the hit test off every button by the bar width), as did the world aspect (under a uniform scale it is the view rect's own). -fit / -windowed-fullscreen: borderless over the monitor. - ordering trap: the first WM_SIZE beats the device, so a -fit boot logged aspect=3.14 and applied it on frame 1. The letterbox INTENT is decided in btl4main; L4VIDEO only confirms or withdraws it. PLAYER-TUNABLE DISPLAYS. BT_MFD_SCALE (+ _UL/_UC/_UR/_LL/_LR), BT_RADAR_SCALE, BT_RADAR_POS (CENTER/LEFT/RIGHT/MIDLEFT/MIDRIGHT). The surround BANDS derive from the resolved sizes -- that is why the sizes could not stay constants: the band a display hangs in has to grow with it or the canvas clips it. 100% reproduces the historical L276 R276 T223 B336 exactly. A corner map goes flush to the CANVAS edge and the lower MFD slides beside it (measuring off the view edge overlapped them by 232px). MAP LEGEND GRID -- measured, not inherited. scratchpad/measurelegend.py over a native capture: top 3, cell 102, pitch 107 of 640. RP412's map is 13 + 6x102 @ 105 -- same cell height, different top and pitch, so its numbers do NOT transfer. Our old even division had the pitch right by luck and sat 3px high of the labels. environ.ini. It was read ~300 lines into WinMain, AFTER the platform-profile block had run its getenv()s -- so every setting the profile reads was silently ignored FROM THE FILE and only worked as a real env var. It also putenv()'d comments verbatim. Now loaded immediately after the first-breath line, comments skipped, the real environment WINS over the file, and a fully documented default is written on first run (the bindings.txt convention: untracked, so extract-over-top never clobbers a player's settings). VERIFICATION HARNESS (new, reusable): BT_RIOBANK_LOG=1 dumps every bank; checkbank.py proves no address is SHADOWED (an address whose rect is covered by earlier buttons is dead however big it looks -- the overlapping under-glass banks make that a live hazard); clickbank.py posts a real click at every button centre. Verified: 72/72 placed, 0 shadowed, 72/72 dispatched in BOTH modes, after a resize, at 150%/135%, and at 75%+BOTTOMRIGHT; wide/tall drags and -fit undistorted on a 3440x1440; exploded/dock/pod/dev un-regressed. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
7527 lines
196 KiB
C++
7527 lines
196 KiB
C++
#include "mungal4.h"
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#pragma hdrstop
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#include "l4vb16.h"
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#include "l4riobank.h" // the shared button-bank geometry (with the exploded windows)
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#include "../munga/gaugrend.h"
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#include "L4VIDEO.h"
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#include "DXUtils.h"
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#ifdef BT_GLASS
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#include "l4glasswin.h" // BTGlassPanelsActive(): the per-display windows own the surfaces
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#include "l4padrio.h" // PadRIO::GetLampState / SetScreenButton (cockpit lamps + clicks)
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#endif
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// BTResolveGaugeRenderer()/BTResolveMainWindow() (l4vb16.h) are DEFINED in
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// game/btl4main.cpp off the real app/window pointers -- NOT here: an engine TU
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// can bind the NULL /FORCE-duplicate copy of `application`/`ghWnd`, and which
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// copy an obj binds is non-deterministic per link.
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#if defined(TRACE_SCREEN_COPY)
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static BitTrace Screen_Copy("Screen Copy");
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#define SET_SCREEN_COPY() Screen_Copy.Set()
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#define CLEAR_SCREEN_COPY() Screen_Copy.Clear()
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#else
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#define SET_SCREEN_COPY()
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#define CLEAR_SCREEN_COPY()
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#endif
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#define BLIT_STATISTICS
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#if defined(BLIT_STATISTICS)
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static int
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dirtyPixelCount,
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transferPixelCount,
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overflowPixelCount;
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#endif
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//#define DEBUG
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#if defined(DEBUG)
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static Logical
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printFlag=True;
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# define Diag_on printFlag=True
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# define Diag_off printFlag=False
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# define Diag_Tell(stuff) if(printFlag){std::cout << stuff;}
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#else
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# define Diag_on
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# define Diag_off
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# define Diag_Tell(n)
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#endif
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//STUBBED: VIDEO RB 1/15/07
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//extern "C" void
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// SVGASetMode(
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// int mode,
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// LWord pageFlipFcnpointer
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// );
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//
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//extern "C" void
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// SVGASetPage(
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// int page
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// );
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//
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//extern "C" int
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// SVGATransfer32(
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// int dest_offset,
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// Word *source_pointer,
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// LWord changed_bits
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// );
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//
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//extern "C" int
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// SVGATransfer32x(
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// int dest_offset,
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// Word *source_pointer,
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// LWord changed_bits
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// );
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//
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//extern "C" void
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// SVGASetSplitterClock(
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// Logical state
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// );
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//
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//extern "C" void
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// SVGAZeroPalette(
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// Word DAC_port
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// );
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//
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//extern "C" void
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// SVGAWriteFullPalette(
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// Byte *firstColorByte,
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// Word DAC_port
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// );
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//
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//extern "C" void
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// SVGAReadFullPalette(
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// Byte *firstColorByte,
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// Word DAC_port
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// );
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//
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//extern "C" void
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// SVGAWritePaletteMask(
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// Word DAC_port,
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// Byte new_mask
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// );
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//
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//extern "C" void
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// SVGAFunkyVideo(
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// Logical on_off
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// );
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// DEV-COMPOSITE (option B): opt-in via BT_DEV_GAUGES. When set, SVGA16 does NO
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// per-surface D3D output (no per-adapter devices/windows/present) -- it only holds
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// the CPU pixelBuffer the gauge widgets raster into; the MAIN renderer composites
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// that buffer as a window inset. The pod multi-surface path is left untouched.
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static bool DevGaugeComposite()
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{
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static int v = -1;
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if (v < 0) v = (getenv("BT_DEV_GAUGES") != NULL) ? 1 : 0;
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return v != 0;
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}
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// DOCK-BOTTOM (2026-07-12, single-window mode): the gauge strip is APPENDED to
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// the main window's bottom band -- the world renders in the top region via a
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// restricted viewport, the strip in the remainder, everything scales with the
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// window. Enabled by btl4main when BT_DEV_GAUGES is set (BT_DEV_GAUGES_WINDOW=1
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// restores the separate-window mode). Strip height = width x (480/1320), the
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// panel's design aspect.
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int gBTGaugeDockBottom = 0;
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static const float kBTDockStripRatio = 480.0f / 1320.0f;
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// The strip's height for a given window width: proportional to width at the
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// panel's design aspect, CAPPED at the design height (480) -- a very wide
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// window renders the strip at native 1:1 instead of upscaling it.
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int BTGaugeStripHeightFor(int width)
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{
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int h = (int)((float)width * kBTDockStripRatio);
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return (h > 480) ? 480 : h;
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}
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// Restrict rasterization to the WORLD region (target minus the bottom strip).
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// Called by the main renderer right after BeginScene; no-op unless dock-bottom.
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void BTApplyWorldViewport(LPDIRECT3DDEVICE9 device)
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{
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if (device == NULL) return;
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if (!gBTGaugeDockBottom && !gBTGaugeCockpit) return;
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IDirect3DSurface9 *rt = NULL;
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if (FAILED(device->GetRenderTarget(0, &rt)) || rt == NULL) return;
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D3DSURFACE_DESC d;
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rt->GetDesc(&d);
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rt->Release();
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if (gBTGaugeCockpit)
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{
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// COCKPIT: the world renders in the CENTERED view rect; the surround
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// bands + panels draw on top afterwards (BTDrawCockpitPanels). The
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// reticle/HUD dpl2d pass maps through this viewport for free.
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BTCockpitLayout L;
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BTCockpitComputeLayout((int)d.Width, (int)d.Height, &L);
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if (L.viewW <= 0 || L.viewH <= 0) return;
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D3DVIEWPORT9 vp = { (DWORD)L.viewX, (DWORD)L.viewY, (DWORD)L.viewW, (DWORD)L.viewH, 0.0f, 1.0f };
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device->SetViewport(&vp);
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return;
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}
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DWORD stripH = (DWORD)BTGaugeStripHeightFor((int)d.Width);
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if (stripH == 0 || stripH >= d.Height) return;
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D3DVIEWPORT9 vp = { 0, 0, d.Width, d.Height - stripH, 0.0f, 1.0f };
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device->SetViewport(&vp);
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}
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// DEV-COMPOSITE: BT_DEV_GAUGES_DOCK=1 docks the 6-surface panel INTO the main 800x600
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// window (occludes the 3D view); dock-bottom (above) also counts as docked --
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// both suppress the separate gauge window and draw via the main-window inset.
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static bool DevGaugeDocked()
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{
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static int v = -1;
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if (v < 0) v = (getenv("BT_DEV_GAUGES_DOCK") != NULL) ? 1 : 0;
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return v != 0 || gBTGaugeDockBottom != 0 || gBTGaugeCockpit != 0;
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}
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// GLASS per-display windows (L4GLASSWIN) own the instrument surfaces in their OWN
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// GDI windows -- when active, the whole D3D dev-composite path (dock / separate
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// window / overlay) must stand down so nothing double-draws into the main window.
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static bool GlassPanelsOwnSurfaces()
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{
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#ifdef BT_GLASS
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return BTGlassPanelsActive() != 0;
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#else
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return false;
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#endif
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}
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//===========================================================================//
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// COCKPIT SURROUND (BT_COCKPIT) -- layout single source of truth.
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//===========================================================================//
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int gBTGaugeCockpit = 0; // mode select (resolved once by btl4main)
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int gBTCockpitCanvasW = 0; // backbuffer canvas dims (set by btl4main; the
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int gBTCockpitCanvasH = 0; // aspect calc needs them after a client resize)
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// Layout constants (backbuffer px). MFD = 640x480 native x 0.5; radar = 480x640
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// portrait x 0.5.
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//
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// ⚠ 2026-07-26: the BUTTON rects no longer come from here -- L4RIOBANK owns
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// that geometry now and the exploded per-display windows draw the identical
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// field. What changed for the surround: its MFD lamps used to sit ENTIRELY
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// outside the glass on a kCkRedH=24 strip (a 76x24 click target), while the
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// same button in the exploded window reached 128px under the display. Both
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// now follow the pod's under-glass rule -- half the glass deep, a scaled lamp
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// strip clearing the edge. kCkTopBand still has to reserve room for the top
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// row's protruding strip, so the band constants stay.
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enum {
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kCkMFDW = 320, kCkMFDH = 240, // the POD sizes (100%) -- see BTCkSizes
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kCkRADW = 240, kCkRADH = 320,
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kCkOVL = 44, // (int)(0.14f * 320): corner overlap into the view
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kCkLamp = 16, // legacy band reserve (radar rail / bottom cell)
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kCkRedH = 24, // legacy band reserve above the top MFD row
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kCkRedGap = 3, // gap between that reserve and the MFD screen edge
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kCkGap = 2
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};
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//===========================================================================//
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// PLAYER-SCALED DISPLAYS (2026-07-26).
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//
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// The pod bolted its instruments down at one size; a desktop panel has room to
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// trade viewscreen for instrument, so the player scales them -- BT_MFD_SCALE
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// sets all five MFDs, BT_MFD_SCALE_UL/_UC/_UR/_LL/_LR override individually,
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// BT_RADAR_SCALE the map. Percentages of the pod size, 25-200; anything
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// unreadable or out of range falls back to the group setting, then to 100.
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//
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// Resolved ONCE (the surround recomputes its layout every frame and this reads
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// the environment), and the SURROUND BANDS derive from the result -- which is
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// the whole reason the sizes could not just be constants: the band a display
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// hangs in has to grow with it or the canvas clips it.
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//===========================================================================//
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struct BTCkSizes
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{
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int mfdW[5], mfdH[5]; // UL, UC, UR, LL, LR -- kCkMfdBank order
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int radW, radH;
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int sideBandL, sideBandR, topBand, botBand;
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};
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static int CkScalePercent(const char *name, int fallback)
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{
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const char *text = getenv(name);
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if (text == NULL) return fallback;
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int percent = atoi(text);
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if (percent <= 0) return fallback;
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if (percent < 25) percent = 25;
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if (percent > 200) percent = 200;
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return percent;
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}
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// Where the map sits. The pod had it dead centre under the viewscreen, which
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// on a wide panel is exactly where the road is -- BT_RADAR_POS moves it out of
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// the way. In a bottom corner it takes that corner and the lower MFD there
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// slides inboard beside it; halfway up a side it leaves the bottom row
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// entirely (and the bottom band shrinks to what the lower MFDs need).
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enum BTCkRadarPos { CkRadarBottomCenter = 0, CkRadarBottomLeft, CkRadarBottomRight,
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CkRadarMidLeft, CkRadarMidRight };
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static int CkRadarPosition(void)
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{
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static int cached = -1;
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if (cached >= 0) return cached;
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static const struct { const char *name; int pos; } names[] = {
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{ "CENTER", CkRadarBottomCenter }, { "CENTRE", CkRadarBottomCenter },
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{ "BOTTOM", CkRadarBottomCenter },
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{ "LEFT", CkRadarBottomLeft }, { "BOTTOMLEFT", CkRadarBottomLeft },
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{ "RIGHT", CkRadarBottomRight }, { "BOTTOMRIGHT", CkRadarBottomRight },
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{ "MIDLEFT", CkRadarMidLeft }, { "LEFTCENTER", CkRadarMidLeft },
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{ "LEFTCENTRE", CkRadarMidLeft },
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{ "MIDRIGHT", CkRadarMidRight }, { "RIGHTCENTER", CkRadarMidRight },
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{ "RIGHTCENTRE", CkRadarMidRight }
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};
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cached = CkRadarBottomCenter;
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const char *text = getenv("BT_RADAR_POS");
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if (text != NULL)
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for (int i = 0; i < (int)(sizeof(names) / sizeof(names[0])); i++)
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if (_stricmp(text, names[i].name) == 0) { cached = names[i].pos; break; }
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static const char *described[] = { "bottom centre", "bottom left", "bottom right",
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"left side, centred", "right side, centred" };
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DEBUG_STREAM << "[cockpit] radar on the " << described[cached] << "\n" << std::flush;
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return cached;
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}
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static int CkRadarOnASide(int pos)
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{ return (pos == CkRadarMidLeft || pos == CkRadarMidRight) ? 1 : 0; }
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static const BTCkSizes *BTCkResolvedSizes(void)
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{
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static BTCkSizes s;
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static int resolved = 0;
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if (resolved) return &s;
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resolved = 1;
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int group = CkScalePercent("BT_MFD_SCALE", 100);
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static const char *perDisplay[5] = {
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"BT_MFD_SCALE_UL", "BT_MFD_SCALE_UC", "BT_MFD_SCALE_UR",
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"BT_MFD_SCALE_LL", "BT_MFD_SCALE_LR"
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};
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int percent[5];
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for (int i = 0; i < 5; i++)
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{
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percent[i] = CkScalePercent(perDisplay[i], group);
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s.mfdW[i] = kCkMFDW * percent[i] / 100;
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s.mfdH[i] = kCkMFDH * percent[i] / 100;
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}
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int radarPercent = CkScalePercent("BT_RADAR_SCALE", 100);
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s.radW = kCkRADW * radarPercent / 100;
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s.radH = kCkRADH * radarPercent / 100;
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//-------------------------------------------------------------------
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// The bands: each is whatever the LARGEST display hanging in it needs.
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// A corner MFD overlaps the view by kCkOVL, so it only claims
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// (its size - the overlap) of the band.
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//-------------------------------------------------------------------
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int radarPos = CkRadarPosition();
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int leftMax = (s.mfdW[0] > s.mfdW[3]) ? s.mfdW[0] : s.mfdW[3]; // UL, LL
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int rightMax = (s.mfdW[2] > s.mfdW[4]) ? s.mfdW[2] : s.mfdW[4]; // UR, LR
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s.sideBandL = leftMax - kCkOVL;
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s.sideBandR = rightMax - kCkOVL;
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// top: the corner MFDs claim (h - overlap); UC drops 75% of its height in
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int topCorner = ((s.mfdH[0] > s.mfdH[2]) ? s.mfdH[0] : s.mfdH[2]) - kCkOVL;
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int topCentre = (int)(0.75f * s.mfdH[1]);
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s.topBand = (topCorner > topCentre) ? topCorner : topCentre;
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s.topBand += kCkRedGap + kCkRedH; // room for the top lamp strip
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// bottom: the lower MFDs hang (h - overlap) below the view; the radar,
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// when it is down there, hangs its full height plus its lamp strip
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int botCorner = ((s.mfdH[3] > s.mfdH[4]) ? s.mfdH[3] : s.mfdH[4]) - kCkOVL;
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s.botBand = botCorner;
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if (!CkRadarOnASide(radarPos))
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{
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int radarBand = s.radH + kCkLamp;
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if (radarBand > s.botBand) s.botBand = radarBand;
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}
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// a side-mounted radar has to fit BESIDE the view, in that side's band
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if (CkRadarOnASide(radarPos))
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{
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int *band = (radarPos == CkRadarMidLeft) ? &s.sideBandL : &s.sideBandR;
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if (s.radW + kCkLamp > *band) *band = s.radW + kCkLamp;
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}
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if (s.sideBandL < 1) s.sideBandL = 1;
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if (s.sideBandR < 1) s.sideBandR = 1;
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DEBUG_STREAM << "[cockpit] displays UL " << percent[0] << "% UC " << percent[1]
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<< "% UR " << percent[2] << "% LL " << percent[3] << "% LR " << percent[4]
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<< "% radar " << radarPercent << "% bands L" << s.sideBandL
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<< " R" << s.sideBandR << " T" << s.topBand << " B" << s.botBand
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<< "\n" << std::flush;
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return &s;
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}
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// Canvas = view region + the surround bands.
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void BTCockpitCanvasFor(int viewW, int viewH, int *canvasW, int *canvasH)
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{
|
|
const BTCkSizes *s = BTCkResolvedSizes();
|
|
if (canvasW) *canvasW = viewW + s->sideBandL + s->sideBandR;
|
|
if (canvasH) *canvasH = viewH + s->topBand + s->botBand;
|
|
}
|
|
|
|
//===========================================================================//
|
|
// LETTERBOX FIT -- one uniform scale, centred, leftover black. Contract +
|
|
// why the swap effect changes: l4vb16.h.
|
|
//===========================================================================//
|
|
int gBTCockpitLetterbox = 0;
|
|
|
|
int BTCockpitFitRect(int clientW, int clientH, RECT *out)
|
|
{
|
|
int cw = gBTCockpitCanvasW, ch = gBTCockpitCanvasH;
|
|
if (out == NULL || cw <= 0 || ch <= 0 || clientW <= 0 || clientH <= 0)
|
|
return 0;
|
|
|
|
// The larger axis is the constraint; integer math throughout so the rect
|
|
// is stable frame to frame (a float scale wobbles by a pixel and the bars
|
|
// shimmer during a drag).
|
|
int w = clientW;
|
|
int h = (int)((__int64)clientW * ch / cw);
|
|
if (h > clientH)
|
|
{
|
|
h = clientH;
|
|
w = (int)((__int64)clientH * cw / ch);
|
|
}
|
|
if (w < 1) w = 1;
|
|
if (h < 1) h = 1;
|
|
|
|
out->left = (clientW - w) / 2;
|
|
out->top = (clientH - h) / 2;
|
|
out->right = out->left + w;
|
|
out->bottom = out->top + h;
|
|
|
|
return (w != clientW || h != clientH) ? 1 : 0;
|
|
}
|
|
|
|
const RECT *BTCockpitPresentDest(void *hwnd, RECT *storage)
|
|
{
|
|
if (!gBTCockpitLetterbox || !gBTGaugeCockpit || hwnd == NULL || storage == NULL)
|
|
return NULL;
|
|
RECT client;
|
|
if (!GetClientRect((HWND)hwnd, &client))
|
|
return NULL;
|
|
if (!BTCockpitFitRect(client.right, client.bottom, storage))
|
|
return NULL; // already an exact fit -- present full client
|
|
return storage;
|
|
}
|
|
|
|
// The five MFD banks: {cockpit surface slot, high address}. Top row = bankHi-i
|
|
// (descending), bottom row = bankHi-4-i (L4GLASSWIN BuildMfd order + the
|
|
// BTGlassPanels_Create address assignment).
|
|
static const struct { int slot, bankHi; const char *name; } kCkMfdBank[5] =
|
|
{
|
|
{ 0, 0x2F, "surround/Heat MFD" }, // UL
|
|
{ 1, 0x27, "surround/Engineering" }, // UC
|
|
{ 5, 0x37, "surround/Comm MFD" }, // UR
|
|
{ 2, 0x0F, "surround/Left Weapons" }, // LL
|
|
{ 3, 0x07, "surround/Right Weapons" }, // LR
|
|
};
|
|
|
|
static void CkPushBtn(BTCockpitLayout *L, int addr, int x, int y, int w, int h,
|
|
int colorClass, int inert, const char *label)
|
|
{
|
|
if (L->buttonCount >= (int)(sizeof(L->buttons) / sizeof(L->buttons[0]))) return;
|
|
BTCockpitBtn &b = L->buttons[L->buttonCount++];
|
|
b.address = addr; b.x = x; b.y = y; b.w = w; b.h = h;
|
|
b.colorClass = colorClass; b.inert = inert; b.label = label;
|
|
}
|
|
|
|
void BTCockpitComputeLayout(int canvasW, int canvasH, BTCockpitLayout *out)
|
|
{
|
|
BTCockpitLayout *L = out;
|
|
memset(L, 0, sizeof(*L));
|
|
L->canvasW = canvasW;
|
|
L->canvasH = canvasH;
|
|
const BTCkSizes *S = BTCkResolvedSizes();
|
|
int viewW = canvasW - S->sideBandL - S->sideBandR;
|
|
int viewH = canvasH - S->topBand - S->botBand;
|
|
if (viewW < 64) viewW = 64;
|
|
if (viewH < 64) viewH = 64;
|
|
int vx = S->sideBandL, vy = S->topBand;
|
|
L->viewX = vx; L->viewY = vy; L->viewW = viewW; L->viewH = viewH;
|
|
|
|
// Surface dest rects (slots: 0 Heat, 1 Mfd2, 2 Mfd1, 3 Mfd3, 4 sec, 5 Comm).
|
|
// Corner MFDs overlap the view corner by kCkOVL both axes; Mfd2 drops 25% of
|
|
// its height into the top; sec is flush below (view bottom edge clean).
|
|
// Sizes are the player-scaled ones (BTCkResolvedSizes), indexed in
|
|
// kCkMfdBank order: 0 UL, 1 UC, 2 UR, 3 LL, 4 LR.
|
|
int cx = vx + viewW / 2;
|
|
// Heat TL
|
|
L->surfX[0] = vx - S->mfdW[0] + kCkOVL; L->surfY[0] = vy - S->mfdH[0] + kCkOVL;
|
|
L->surfW[0] = S->mfdW[0]; L->surfH[0] = S->mfdH[0];
|
|
// Mfd2 top-center (25% into view)
|
|
L->surfX[1] = cx - S->mfdW[1] / 2; L->surfY[1] = vy - (int)(0.75f * S->mfdH[1]);
|
|
L->surfW[1] = S->mfdW[1]; L->surfH[1] = S->mfdH[1];
|
|
// Mfd1 BL
|
|
L->surfX[2] = vx - S->mfdW[3] + kCkOVL; L->surfY[2] = vy + viewH - kCkOVL;
|
|
L->surfW[2] = S->mfdW[3]; L->surfH[2] = S->mfdH[3];
|
|
// Mfd3 BR
|
|
L->surfX[3] = vx + viewW - kCkOVL; L->surfY[3] = vy + viewH - kCkOVL;
|
|
L->surfW[3] = S->mfdW[4]; L->surfH[3] = S->mfdH[4];
|
|
// Comm TR
|
|
L->surfX[5] = vx + viewW - kCkOVL; L->surfY[5] = vy - S->mfdH[2] + kCkOVL;
|
|
L->surfW[5] = S->mfdW[2]; L->surfH[5] = S->mfdH[2];
|
|
|
|
//-------------------------------------------------------------------
|
|
// sec (the map). Bottom centre as the pod had it, either bottom
|
|
// corner, or halfway up either side (BT_RADAR_POS). Only when it
|
|
// takes a bottom CORNER does a lower MFD have to move -- it slides
|
|
// inboard beside the map; on a side the map is out of that row's way
|
|
// already.
|
|
//-------------------------------------------------------------------
|
|
{
|
|
int radarPos = CkRadarPosition();
|
|
L->surfW[4] = S->radW;
|
|
L->surfH[4] = S->radH;
|
|
// A corner map goes FLUSH to the canvas edge and the lower MFD whose
|
|
// corner it took sits BESIDE it -- measured off the canvas edge, not
|
|
// the view edge, or the two overlap by the band width (they did:
|
|
// 232px of map drawn over the Right Weapons MFD).
|
|
int canvasLeft = vx - S->sideBandL;
|
|
int canvasRight = vx + viewW + S->sideBandR;
|
|
switch (radarPos)
|
|
{
|
|
case CkRadarBottomLeft:
|
|
L->surfX[4] = canvasLeft;
|
|
L->surfY[4] = vy + viewH;
|
|
L->surfX[2] = L->surfX[4] + S->radW; // LL slides inboard
|
|
break;
|
|
case CkRadarBottomRight:
|
|
L->surfX[4] = canvasRight - S->radW;
|
|
L->surfY[4] = vy + viewH;
|
|
L->surfX[3] = L->surfX[4] - S->mfdW[4]; // LR slides inboard
|
|
break;
|
|
case CkRadarMidLeft:
|
|
L->surfX[4] = vx - S->radW + kCkOVL;
|
|
L->surfY[4] = vy + (viewH - S->radH) / 2;
|
|
break;
|
|
case CkRadarMidRight:
|
|
L->surfX[4] = vx + viewW - kCkOVL;
|
|
L->surfY[4] = vy + (viewH - S->radH) / 2;
|
|
break;
|
|
default:
|
|
L->surfX[4] = cx - S->radW / 2;
|
|
L->surfY[4] = vy + viewH;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// --- MFD buttons + radar columns: L4RIOBANK, the shared under-glass field ---
|
|
// Each bank is laid out at ITS display's scaled size, so the lamp strips and
|
|
// the under-glass reach track a resized display instead of drifting off it.
|
|
{
|
|
for (int m = 0; m < 5; m++)
|
|
{
|
|
int s = kCkMfdBank[m].slot;
|
|
BTRioBankMetrics mfdMetrics;
|
|
BTRioBankMetricsFor(L->surfW[s], L->surfH[s], &mfdMetrics);
|
|
|
|
BTRioBank bank;
|
|
BTRioBankLayout(BTRioBankMfd, L->surfX[s], L->surfY[s],
|
|
L->surfW[s], L->surfH[s], kCkMfdBank[m].bankHi, 0, &mfdMetrics, 0, &bank);
|
|
BTRioBankDump(kCkMfdBank[m].name, &bank);
|
|
for (int i = 0; i < bank.buttonCount; i++)
|
|
{
|
|
const BTRioButton &b = bank.buttons[i];
|
|
CkPushBtn(L, b.address, b.x, b.y, b.w, b.h, b.colorClass, b.inert, b.label);
|
|
}
|
|
}
|
|
|
|
static const int bottomAddr[4] = { 0x16, 0x17, 0x1F, 0x1E };
|
|
BTRioBankMetrics radarMetrics;
|
|
BTRioBankMetricsFor(L->surfW[4], L->surfH[4], &radarMetrics);
|
|
|
|
BTRioBank radar;
|
|
BTRioBankLayout(BTRioBankRadar, L->surfX[4], L->surfY[4],
|
|
L->surfW[4], L->surfH[4], 0x10, 0x18, &radarMetrics, bottomAddr, &radar);
|
|
BTRioBankDump("surround/radar", &radar);
|
|
for (int i = 0; i < radar.buttonCount; i++)
|
|
{
|
|
const BTRioButton &b = radar.buttons[i];
|
|
CkPushBtn(L, b.address, b.x, b.y, b.w, b.h, b.colorClass, b.inert, b.label);
|
|
}
|
|
}
|
|
|
|
// --- flight blue blocks: THROTTLE/AUX (0x38-0x3F) under Mfd1, JOYSTICK
|
|
// (0x40-0x47) under Mfd3 -- two 4x2 grids, fully visible + labeled ---
|
|
{
|
|
static const char *thrLabel[8] = { 0, 0, 0, 0, 0, "Panic", 0, "Throttle" }; // 0x38..0x3F
|
|
static const int thrInert[8] = { 1, 1, 1, 1, 1, 0, 1, 0 };
|
|
static const char *joyLabel[8] = { "Main", "Hat Bk", "Hat Up", "Hat R",
|
|
"Hat L", "Pinky", "Middle", "Upper" }; // 0x40..0x47
|
|
// These cells carry TEXT, so the surround runs them bigger than the
|
|
// exploded window's 58x28 -- the caller owns the cell size
|
|
// (l4riobank.h), only the grid walk is shared.
|
|
BTRioBankMetrics metrics;
|
|
metrics.strip = 0;
|
|
metrics.gap = 4;
|
|
metrics.cellW = 68;
|
|
metrics.cellH = 30;
|
|
|
|
// Hang each block below ITS lower MFD, clearing that display's own
|
|
// (scaled) bottom lamp strip -- a shrunken MFD used to leave the block
|
|
// floating in the gap, an enlarged one to overlap it.
|
|
int blockW = 4 * metrics.cellW + 3 * metrics.gap; // 284
|
|
int thrX = L->surfX[2];
|
|
int thrY = L->surfY[2] + L->surfH[2] + kCkRedGap + kCkRedH + 8;
|
|
int joyX = L->surfX[3] + L->surfW[3] - blockW;
|
|
int joyY = L->surfY[3] + L->surfH[3] + kCkRedGap + kCkRedH + 8;
|
|
|
|
BTRioBank flight;
|
|
memset(&flight, 0, sizeof(flight));
|
|
BTRioBankFlightGrid(thrX, thrY, 0x38, 8, 4, thrLabel, thrInert, &metrics, &flight);
|
|
BTRioBankFlightGrid(joyX, joyY, 0x40, 8, 4, joyLabel, 0, &metrics, &flight);
|
|
BTRioBankDump("surround/flight", &flight);
|
|
for (int i = 0; i < flight.buttonCount; i++)
|
|
{
|
|
const BTRioButton &b = flight.buttons[i];
|
|
CkPushBtn(L, b.address, b.x, b.y, b.w, b.h, b.colorClass, b.inert,
|
|
b.label ? b.label : "");
|
|
}
|
|
}
|
|
}
|
|
|
|
//===========================================================================//
|
|
// DEV-COMPOSITE (option B) -- draw the woken gauge renderer's SECONDARY/radar
|
|
// surface as an inset in the MAIN window. The gauge widgets have already
|
|
// rastered into the shared CPU pixelBuffer; here we palette-expand the secondary
|
|
// plane into a texture on the MAIN device (mirrors SVGA16::Update case 0) and blit
|
|
// a quad. Called by the main renderer as the LAST draw before EndScene, so no
|
|
// render-state save/restore is needed (the next frame resets device state).
|
|
//===========================================================================//
|
|
void SVGA16::DrawDevSurface(LPDIRECT3DDEVICE9 device, int slot, int mask, int paletteID,
|
|
int monoTint, float dstX, float dstY, float dstW, float dstH,
|
|
int rotateCCW)
|
|
{
|
|
int w = pixelBuffer.Data.Size.x; // 640
|
|
int h = pixelBuffer.Data.Size.y; // 480
|
|
if (device == NULL || slot < 0 || slot >= 10 || w <= 0 || h <= 0) return;
|
|
|
|
// Lazily create this surface's texture on the MAIN device (MANAGED -> lockable +
|
|
// survives device reset).
|
|
if (mDevSurfaceTex[slot] == NULL)
|
|
device->CreateTexture(w, h, 1, 0, D3DFMT_R5G6B5, D3DPOOL_MANAGED, &mDevSurfaceTex[slot], NULL);
|
|
LPDIRECT3DTEXTURE9 tex = mDevSurfaceTex[slot];
|
|
if (tex == NULL) return;
|
|
|
|
// Extract this surface's bit-plane from the ONE shared pixelBuffer into the texture.
|
|
D3DLOCKED_RECT rect;
|
|
if (SUCCEEDED(tex->LockRect(0, &rect, NULL, 0)))
|
|
{
|
|
Word *source = pixelBuffer.Data.MapPointer;
|
|
Word *dest = (Word*)rect.pBits;
|
|
int postRowIncrement = (rect.Pitch / 2) - w;
|
|
if (monoTint < 0)
|
|
{
|
|
// PALETTE surface (sec/radar) -- palette-LUT expand (== SVGA16::Update case 0).
|
|
SVGA16Palette *pal = &palette[paletteID];
|
|
for (int y = 0; y < h; y++)
|
|
{
|
|
for (int x = 0; x < w; x++)
|
|
{
|
|
PaletteTriplet *pe = &(pal->paletteData.Color[*source & mask]);
|
|
*dest = ((pe->Red >> 3) << 11) | ((pe->Green >> 2) << 5) | (pe->Blue >> 3);
|
|
dest++; source++;
|
|
}
|
|
dest += postRowIncrement;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// MONO MFD surface -- single-bit-plane expand to a tint (the reduced core of
|
|
// SVGA16::Update cases 1/2; MFD masks are single bits, so no DWORD SIMD/pack).
|
|
Word tint = (Word) monoTint;
|
|
for (int y = 0; y < h; y++)
|
|
{
|
|
for (int x = 0; x < w; x++)
|
|
{
|
|
*dest = (*source & mask) ? tint : 0;
|
|
dest++; source++;
|
|
}
|
|
dest += postRowIncrement;
|
|
}
|
|
}
|
|
tex->UnlockRect(0);
|
|
}
|
|
|
|
// Draw the surface quad at (dstX,dstY,dstW,dstH) in the current render target.
|
|
// rotateCCW: the pod's SECONDARY screen was a physically ROTATED portrait
|
|
// CRT -- the game authors its content sideways in the landscape buffer and
|
|
// the cabinet monitor unrotated it. On the dev panel WE unrotate: display
|
|
// the texture turned 90 degrees so the radar/secondary reads upright.
|
|
struct InsetVert { float x, y, z, rhw, u, v; };
|
|
InsetVert quad[4] =
|
|
{
|
|
{ dstX, dstY, 0.0f, 1.0f, 0.0f, 0.0f },
|
|
{ dstX + dstW, dstY, 0.0f, 1.0f, 1.0f, 0.0f },
|
|
{ dstX + dstW, dstY + dstH, 0.0f, 1.0f, 1.0f, 1.0f },
|
|
{ dstX, dstY + dstH, 0.0f, 1.0f, 0.0f, 1.0f },
|
|
};
|
|
if (rotateCCW == 1) // screen corner <- texture corner, turned CCW
|
|
{
|
|
quad[0].u = 1.0f; quad[0].v = 0.0f; // TL <- TR
|
|
quad[1].u = 1.0f; quad[1].v = 1.0f; // TR <- BR
|
|
quad[2].u = 0.0f; quad[2].v = 1.0f; // BR <- BL
|
|
quad[3].u = 0.0f; quad[3].v = 0.0f; // BL <- TL
|
|
}
|
|
else if (rotateCCW == 3) // the other direction (CW), env-selectable
|
|
{
|
|
quad[0].u = 0.0f; quad[0].v = 1.0f; // TL <- BL
|
|
quad[1].u = 0.0f; quad[1].v = 0.0f; // TR <- TL
|
|
quad[2].u = 1.0f; quad[2].v = 0.0f; // BR <- TR
|
|
quad[3].u = 1.0f; quad[3].v = 1.0f; // BL <- BR
|
|
}
|
|
device->SetTexture(0, tex);
|
|
device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
|
|
// LINEAR sampling: the cells scale the 8-bit surfaces (sec runs 0.75x at
|
|
// scale 1.0); point sampling drops the radar's 1px strokes entirely.
|
|
device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
device->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
device->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
device->SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
device->SetRenderState(D3DRS_LIGHTING, FALSE);
|
|
device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
|
device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
|
device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, sizeof(InsetVert));
|
|
}
|
|
|
|
//===========================================================================//
|
|
// GLASS per-display windows -- the CPU (no-D3D) analog of DrawDevSurface: expand
|
|
// one bit-plane of the shared gauge pixelBuffer into a 32-bit BGRA image that the
|
|
// GDI window blits with StretchDIBits (L4GLASSWIN.cpp). The rotation the D3D path
|
|
// did via texture-UV remap is baked in here by transposing into `dst`.
|
|
//===========================================================================//
|
|
void SVGA16::ExpandPlaneToBGRA(int mask, int paletteID, int monoTint, int rotateQuadrant,
|
|
unsigned long *dst, int *outW, int *outH)
|
|
{
|
|
int w = pixelBuffer.Data.Size.x; // 640
|
|
int h = pixelBuffer.Data.Size.y; // 480
|
|
if (dst == NULL || w <= 0 || h <= 0)
|
|
{
|
|
if (outW) *outW = 0;
|
|
if (outH) *outH = 0;
|
|
return;
|
|
}
|
|
Word *base = pixelBuffer.Data.MapPointer;
|
|
SVGA16Palette *pal = &palette[paletteID];
|
|
|
|
if (rotateQuadrant == 0)
|
|
{
|
|
// Native orientation, top-down straight copy.
|
|
for (int y = 0; y < h; y++)
|
|
{
|
|
Word *src = base + y * w;
|
|
unsigned long *d = dst + y * w;
|
|
for (int x = 0; x < w; x++)
|
|
{
|
|
Word s = src[x];
|
|
if (monoTint < 0)
|
|
{
|
|
PaletteTriplet *pe = &(pal->paletteData.Color[s & mask]);
|
|
d[x] = ((unsigned long)pe->Red << 16) |
|
|
((unsigned long)pe->Green << 8) | (unsigned long)pe->Blue;
|
|
}
|
|
else
|
|
{
|
|
d[x] = (s & mask) ? (unsigned long)monoTint : 0UL;
|
|
}
|
|
}
|
|
}
|
|
if (outW) *outW = w;
|
|
if (outH) *outH = h;
|
|
return;
|
|
}
|
|
|
|
// 90-degree rotation: output is transposed (ow = h, oh = w). rotate 3 = CW,
|
|
// rotate 1 = CCW (the DrawDevSurface convention; BT_GAUGE_SEC_ROT picks it).
|
|
int ow = h, oh = w;
|
|
for (int oy = 0; oy < oh; oy++)
|
|
{
|
|
unsigned long *d = dst + oy * ow;
|
|
for (int ox = 0; ox < ow; ox++)
|
|
{
|
|
int sx, sy;
|
|
if (rotateQuadrant == 3) // 90 CW: out(ox,oy) = src(oy, h-1-ox)
|
|
{
|
|
sx = oy;
|
|
sy = h - 1 - ox;
|
|
}
|
|
else // 90 CCW: out(ox,oy) = src(w-1-oy, ox)
|
|
{
|
|
sx = w - 1 - oy;
|
|
sy = ox;
|
|
}
|
|
Word s = base[sy * w + sx];
|
|
if (monoTint < 0)
|
|
{
|
|
PaletteTriplet *pe = &(pal->paletteData.Color[s & mask]);
|
|
d[ox] = ((unsigned long)pe->Red << 16) |
|
|
((unsigned long)pe->Green << 8) | (unsigned long)pe->Blue;
|
|
}
|
|
else
|
|
{
|
|
d[ox] = (s & mask) ? (unsigned long)monoTint : 0UL;
|
|
}
|
|
}
|
|
}
|
|
if (outW) *outW = ow;
|
|
if (outH) *outH = oh;
|
|
}
|
|
|
|
//
|
|
// The pod's SIX instrument surfaces, all bit-plane views of the ONE shared 640x480
|
|
// gauge buffer (masks/positions from content/GAUGE/L4GAUGE.CFG MechInit @4395):
|
|
// sec = radar/secondary (palette) Heat = UL Mfd2 = UC Comm = UR
|
|
// Mfd1 = LL Mfd3 = LR
|
|
// monoTint < 0 -> palette-expand; else the mono tint for that MFD plane.
|
|
// (2026-07-12: the "widgets not yet reconstructed / parse-skipped" note that
|
|
// lived here is long superseded -- every config widget is registered and
|
|
// built, 0 parse-skips; see docs/GAUGE_COMPOSITE.md.)
|
|
//
|
|
struct BTGaugeSurfaceDesc
|
|
{
|
|
const char *portName;
|
|
int monoTint; // -1 = palette (sec); else R5G6B5 tint
|
|
float cellX, cellY; // normalized cell origin within the panel (y down)
|
|
float cellW, cellH; // normalized cell size
|
|
int rotateCCW; // 1 = unrotate (portrait secondary CRT)
|
|
};
|
|
|
|
// PANEL LAYOUT (2026-07-12 rework): the old 3x2 equal grid DOWNSCALED every
|
|
// 640x480 surface into a 320x192 cell (blurry) and showed the SECONDARY
|
|
// (radar) sideways -- on the pod that screen was a physically ROTATED
|
|
// portrait CRT. New layout, logical 1320x480: a 2x2 block of mono MFDs on
|
|
// the left at 320x240 (correct 4:3), the secondary UNROTATED in a portrait
|
|
// 360x480 cell in the middle, Comm top-right. Scale the whole window with
|
|
// BT_GAUGE_SCALE (e.g. 1.5) for more pixels -- content is a 1995 8-bit
|
|
// buffer, so past ~1.5x you magnify, not sharpen.
|
|
static const float kBTPanelW = 1320.0f;
|
|
static const float kBTPanelH = 480.0f;
|
|
// Gitea #9: each preset-able MFD is TWO bit-planes sharing one physical
|
|
// monitor -- the base Quad plane (Mfd1/2/3) and the engineering-page plane
|
|
// (Eng1/2/3). The mode-driven `reconfigure` swaps which of the pair is
|
|
// channel-enabled and which is BlankColor; the draw loop below skips the
|
|
// blanked plane, so the dev cell shows exactly what the pod monitor shows.
|
|
// The Eng entries share their sibling's cell rect and FOLLOW it in the list.
|
|
static const BTGaugeSurfaceDesc kBTGaugeSurfaces[9] =
|
|
{
|
|
{ "Heat", 0xFFFF, 0.0f / kBTPanelW, 0.0f, 320.0f / kBTPanelW, 0.5f, 0 },
|
|
{ "Mfd2", 0xFFFF, 320.0f / kBTPanelW, 0.0f, 320.0f / kBTPanelW, 0.5f, 0 },
|
|
{ "Mfd1", 0xFFFF, 0.0f / kBTPanelW, 0.5f, 320.0f / kBTPanelW, 0.5f, 0 },
|
|
{ "Mfd3", 0xFFFF, 320.0f / kBTPanelW, 0.5f, 320.0f / kBTPanelW, 0.5f, 0 },
|
|
{ "sec", -1, 640.0f / kBTPanelW, 0.0f, 360.0f / kBTPanelW, 1.0f, 1 },
|
|
{ "Comm", 0xFFFF, 1000.0f / kBTPanelW, 0.0f, 320.0f / kBTPanelW, 0.5f, 0 },
|
|
{ "Eng2", 0xFFFF, 320.0f / kBTPanelW, 0.0f, 320.0f / kBTPanelW, 0.5f, 0 },
|
|
{ "Eng1", 0xFFFF, 0.0f / kBTPanelW, 0.5f, 320.0f / kBTPanelW, 0.5f, 0 },
|
|
{ "Eng3", 0xFFFF, 320.0f / kBTPanelW, 0.5f, 320.0f / kBTPanelW, 0.5f, 0 },
|
|
};
|
|
|
|
//
|
|
// Composite ALL SIX gauge surfaces into the CURRENT render target, tiled within the
|
|
// panel rect (px,py,pw,ph). Reaches the ONE shared SVGA16 via any resolvable port and
|
|
// extracts each surface by its own bit-plane mask. Ports that don't resolve are skipped.
|
|
//
|
|
void BTDrawGaugeSurfaces(LPDIRECT3DDEVICE9 device, float px, float py, float pw, float ph)
|
|
{
|
|
if (device == NULL) return;
|
|
GaugeRenderer *gr = application ? application->GetGaugeRenderer() : NULL;
|
|
if (gr == NULL) return;
|
|
|
|
// DEVICE-STATE ISOLATION (the "floating cavern rocks" bug): the per-surface
|
|
// quad draw disables Z (D3DRS_ZENABLE=FALSE), culling and lighting, binds a
|
|
// pre-transformed FVF and rewrites texture stage 0 -- and the world pass
|
|
// does NOT re-assert these each frame, so the NEXT frame's world rendered
|
|
// WITHOUT DEPTH TESTING (geometry resolved in submission order; rock
|
|
// columns drew "floating / unconnected"). Snapshot the whole device state
|
|
// and restore it after the composite -- dev-only path, cost irrelevant.
|
|
IDirect3DStateBlock9 *stateBlock = NULL;
|
|
device->CreateStateBlock(D3DSBT_ALL, &stateBlock);
|
|
|
|
// DOCK-BOTTOM: the world pass restricted the viewport to the top region;
|
|
// the strip's pretransformed quads land BELOW it and would be clipped.
|
|
// Draw with the FULL target viewport (the captured state block restores
|
|
// the world viewport afterwards).
|
|
{
|
|
IDirect3DSurface9 *rt = NULL;
|
|
if (SUCCEEDED(device->GetRenderTarget(0, &rt)) && rt != NULL)
|
|
{
|
|
D3DSURFACE_DESC d;
|
|
rt->GetDesc(&d);
|
|
rt->Release();
|
|
D3DVIEWPORT9 vp = { 0, 0, d.Width, d.Height, 0.0f, 1.0f };
|
|
device->SetViewport(&vp);
|
|
}
|
|
}
|
|
|
|
// Reach the shared display once (any present port shares the same SVGA16/pixelBuffer).
|
|
SVGA16 *svga = NULL;
|
|
for (int i = 0; i < 6 && svga == NULL; i++)
|
|
{
|
|
L4GraphicsPort *p = static_cast<L4GraphicsPort*>(gr->GetGraphicsPort(kBTGaugeSurfaces[i].portName));
|
|
if (p != NULL) svga = (SVGA16*) p->graphicsDisplay;
|
|
}
|
|
if (svga == NULL) return;
|
|
|
|
for (int i = 0; i < 9; i++)
|
|
{
|
|
const BTGaugeSurfaceDesc &d = kBTGaugeSurfaces[i];
|
|
L4GraphicsPort *port = static_cast<L4GraphicsPort*>(gr->GetGraphicsPort(d.portName));
|
|
if (port == NULL) continue; // this surface's port isn't configured -> skip
|
|
// Gitea #9: honor the live mode-driven `reconfigure` -- a mono plane
|
|
// whose channel is currently BlankColor contributes nothing on the pod
|
|
// monitor (its palette bits translate to black), so skip it; its
|
|
// non-blank sibling (Mfd<n> or Eng<n>, same cell rect) draws instead.
|
|
if (d.monoTint >= 0 && port->GetEnableID() == L4GraphicsPort::BlankColor)
|
|
continue;
|
|
// Secondary-CRT unrotation direction is env-flippable (BT_GAUGE_SEC_ROT=3
|
|
// for the other way) in case the assumed pod mounting is mirrored.
|
|
int rot = d.rotateCCW;
|
|
if (rot != 0)
|
|
{
|
|
static int s_secRot = -1;
|
|
if (s_secRot < 0)
|
|
{
|
|
// Default 3 (CW): user-verified upright (the first guess, 1,
|
|
// showed the secondary upside down). Env still overrides.
|
|
const char *rv = getenv("BT_GAUGE_SEC_ROT");
|
|
s_secRot = (rv != NULL && rv[0] == '1') ? 1 : 3;
|
|
}
|
|
rot = s_secRot;
|
|
}
|
|
svga->DrawDevSurface(
|
|
device, i, port->GetBitMask(), port->paletteID, d.monoTint,
|
|
px + d.cellX * pw, py + d.cellY * ph, d.cellW * pw, d.cellH * ph, rot);
|
|
}
|
|
|
|
if (stateBlock != NULL)
|
|
{
|
|
stateBlock->Apply();
|
|
stateBlock->Release();
|
|
}
|
|
}
|
|
|
|
//===========================================================================//
|
|
// COCKPIT SURROUND -- draw the surround bands + gauge panels + button lamps over
|
|
// the CENTERED world view. Hooked into BTDrawGaugeInset (before BT_SHOT), so it
|
|
// draws into the main backbuffer and screenshots include it. Mirrors
|
|
// BTDrawGaugeSurfaces' device-state isolation (the "floating cavern rocks" trap).
|
|
//===========================================================================//
|
|
|
|
// Shared click state (also written by BTCockpitMouseDown/Up below).
|
|
static int gCkPressed = -1;
|
|
static unsigned char gCkLatched[128] = { 0 };
|
|
|
|
// The mono MFD phosphor tint (R5G6B5); default green, env BT_COCKPIT_TINT=RRGGBB.
|
|
static int CkTint()
|
|
{
|
|
static int t = -1;
|
|
if (t < 0)
|
|
{
|
|
const char *e = getenv("BT_COCKPIT_TINT");
|
|
if (e != NULL && strlen(e) >= 6)
|
|
{
|
|
unsigned int rgb = (unsigned int)strtoul(e, NULL, 16);
|
|
int r = (rgb >> 16) & 0xFF, g = (rgb >> 8) & 0xFF, b = rgb & 0xFF;
|
|
t = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3);
|
|
}
|
|
else
|
|
t = 0x27E8; // ~rgb(33,255,66) phosphor green
|
|
}
|
|
return t;
|
|
}
|
|
|
|
// Glass-only RIO seam: lamp state feeds the draw; a click emits a button. No-op
|
|
// (dim / ignored) in a pod build, where PadRIO isn't compiled.
|
|
static int CkLampState(int addr)
|
|
{
|
|
#ifdef BT_GLASS
|
|
return PadRIO::GetLampState(addr);
|
|
#else
|
|
(void)addr; return 0;
|
|
#endif
|
|
}
|
|
|
|
// Colored-quad (untextured DIFFUSE) draw state -- set once, then CkFill per rect.
|
|
static void CkColorState(LPDIRECT3DDEVICE9 dev)
|
|
{
|
|
dev->SetTexture(0, NULL);
|
|
dev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
|
|
dev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
dev->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
|
|
dev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
dev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
dev->SetRenderState(D3DRS_ZENABLE, FALSE);
|
|
dev->SetRenderState(D3DRS_LIGHTING, FALSE);
|
|
dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
|
|
dev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
|
|
}
|
|
|
|
static void CkFill(LPDIRECT3DDEVICE9 dev, int x, int y, int w, int h, D3DCOLOR c)
|
|
{
|
|
if (w <= 0 || h <= 0) return;
|
|
struct V { float x, y, z, rhw; D3DCOLOR c; };
|
|
float fx = (float)x, fy = (float)y, fw = (float)w, fh = (float)h;
|
|
V q[4] = {
|
|
{ fx, fy, 0.0f, 1.0f, c },
|
|
{ fx + fw, fy, 0.0f, 1.0f, c },
|
|
{ fx + fw, fy + fh, 0.0f, 1.0f, c },
|
|
{ fx, fy + fh, 0.0f, 1.0f, c },
|
|
};
|
|
dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, q, sizeof(V));
|
|
}
|
|
|
|
// Lamp fill + border for a button, from the glass PaintGlass color ramps.
|
|
static void CkLampColors(int colorClass, int shade, int inert, D3DCOLOR *fill, D3DCOLOR *border)
|
|
{
|
|
if (colorClass == 1) // yellow (radar)
|
|
{
|
|
*border = D3DCOLOR_XRGB(245, 210, 60);
|
|
*fill = (shade == 3) ? D3DCOLOR_XRGB(245, 210, 60)
|
|
: (shade != 0) ? D3DCOLOR_XRGB(140, 118, 38)
|
|
: D3DCOLOR_XRGB(70, 60, 24);
|
|
}
|
|
else if (colorClass == 2) // blue (flight)
|
|
{
|
|
if (inert)
|
|
{
|
|
*border = D3DCOLOR_XRGB(90, 100, 122);
|
|
*fill = D3DCOLOR_XRGB(44, 48, 58);
|
|
return;
|
|
}
|
|
*border = D3DCOLOR_XRGB(205, 228, 255);
|
|
*fill = (shade == 3) ? D3DCOLOR_XRGB(205, 228, 255)
|
|
: (shade != 0) ? D3DCOLOR_XRGB(110, 135, 180)
|
|
: D3DCOLOR_XRGB(70, 86, 120);
|
|
}
|
|
else // red (MFD)
|
|
{
|
|
*border = D3DCOLOR_XRGB(230, 70, 70);
|
|
*fill = (shade == 3) ? D3DCOLOR_XRGB(230, 70, 70)
|
|
: (shade != 0) ? D3DCOLOR_XRGB(120, 50, 50)
|
|
: D3DCOLOR_XRGB(64, 40, 40);
|
|
}
|
|
}
|
|
|
|
// Lazy GDI-baked label textures (MANAGED A8R8G8B8, survive device reset) for the
|
|
// blue flight blocks -- keyed by string. ~16 short strings.
|
|
struct CkLabelTex { char str[16]; LPDIRECT3DTEXTURE9 tex; int w, h; };
|
|
static CkLabelTex gCkLabels[32];
|
|
static int gCkLabelCount = 0;
|
|
static HFONT gCkFont = NULL;
|
|
|
|
static LPDIRECT3DTEXTURE9 CkGetLabel(LPDIRECT3DDEVICE9 dev, const char *str, int *ow, int *oh)
|
|
{
|
|
for (int i = 0; i < gCkLabelCount; i++)
|
|
if (strcmp(gCkLabels[i].str, str) == 0)
|
|
{ if (ow) *ow = gCkLabels[i].w; if (oh) *oh = gCkLabels[i].h; return gCkLabels[i].tex; }
|
|
if (gCkLabelCount >= 32) return NULL;
|
|
|
|
if (gCkFont == NULL)
|
|
gCkFont = CreateFontA(-11, 0, 0, 0, FW_BOLD, 0, 0, 0, DEFAULT_CHARSET,
|
|
0, 0, ANTIALIASED_QUALITY, 0, "Segoe UI");
|
|
HDC dc = CreateCompatibleDC(NULL);
|
|
HFONT oldFont = (HFONT)SelectObject(dc, gCkFont);
|
|
SIZE sz; GetTextExtentPoint32A(dc, str, (int)strlen(str), &sz);
|
|
int tw = sz.cx + 2, th = sz.cy + 2;
|
|
if (tw < 1) tw = 1;
|
|
if (th < 1) th = 1;
|
|
|
|
BITMAPINFO bmi; memset(&bmi, 0, sizeof(bmi));
|
|
bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
bmi.bmiHeader.biWidth = tw; bmi.bmiHeader.biHeight = -th; // top-down
|
|
bmi.bmiHeader.biPlanes = 1; bmi.bmiHeader.biBitCount = 32; bmi.bmiHeader.biCompression = BI_RGB;
|
|
void *bits = NULL;
|
|
HBITMAP dib = CreateDIBSection(dc, &bmi, DIB_RGB_COLORS, &bits, NULL, 0);
|
|
HBITMAP oldBm = (HBITMAP)SelectObject(dc, dib);
|
|
RECT r = { 0, 0, tw, th };
|
|
FillRect(dc, &r, (HBRUSH)GetStockObject(BLACK_BRUSH));
|
|
SetBkMode(dc, TRANSPARENT);
|
|
SetTextColor(dc, RGB(255, 255, 255));
|
|
TextOutA(dc, 1, 1, str, (int)strlen(str));
|
|
GdiFlush();
|
|
|
|
LPDIRECT3DTEXTURE9 tex = NULL;
|
|
dev->CreateTexture(tw, th, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tex, NULL);
|
|
if (tex != NULL && bits != NULL)
|
|
{
|
|
D3DLOCKED_RECT lr;
|
|
if (SUCCEEDED(tex->LockRect(0, &lr, NULL, 0)))
|
|
{
|
|
for (int y = 0; y < th; y++)
|
|
{
|
|
unsigned long *s = (unsigned long*)bits + y * tw;
|
|
unsigned long *d = (unsigned long*)((char*)lr.pBits + y * lr.Pitch);
|
|
for (int x = 0; x < tw; x++)
|
|
d[x] = ((s[x] & 0xFF) << 24) | 0x00FFFFFF; // A = text luminance, RGB white
|
|
}
|
|
tex->UnlockRect(0);
|
|
}
|
|
}
|
|
SelectObject(dc, oldBm);
|
|
DeleteObject(dib);
|
|
SelectObject(dc, oldFont);
|
|
DeleteDC(dc);
|
|
|
|
CkLabelTex &e = gCkLabels[gCkLabelCount++];
|
|
strncpy(e.str, str, 15); e.str[15] = 0; e.tex = tex; e.w = tw; e.h = th;
|
|
if (ow) *ow = tw; if (oh) *oh = th;
|
|
return tex;
|
|
}
|
|
|
|
static void CkDrawLabel(LPDIRECT3DDEVICE9 dev, int cx, int cy, const char *str, D3DCOLOR color)
|
|
{
|
|
if (str == NULL || str[0] == 0) return;
|
|
int tw = 0, th = 0;
|
|
LPDIRECT3DTEXTURE9 tex = CkGetLabel(dev, str, &tw, &th);
|
|
if (tex == NULL) return;
|
|
float x = (float)(cx - tw / 2), y = (float)(cy - th / 2);
|
|
struct V { float x, y, z, rhw; D3DCOLOR c; float u, v; };
|
|
V q[4] = {
|
|
{ x, y, 0.0f, 1.0f, color, 0.0f, 0.0f },
|
|
{ x + (float)tw, y, 0.0f, 1.0f, color, 1.0f, 0.0f },
|
|
{ x + (float)tw, y + (float)th, 0.0f, 1.0f, color, 1.0f, 1.0f },
|
|
{ x, y + (float)th, 0.0f, 1.0f, color, 0.0f, 1.0f },
|
|
};
|
|
dev->SetTexture(0, tex);
|
|
dev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
|
dev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
dev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
dev->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
dev->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_DIFFUSE); // label color
|
|
dev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
dev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE); // text mask
|
|
dev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE);
|
|
dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
|
|
dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, q, sizeof(V));
|
|
}
|
|
|
|
void BTDrawCockpitPanels(LPDIRECT3DDEVICE9 device)
|
|
{
|
|
if (device == NULL) return;
|
|
IDirect3DSurface9 *rt = NULL;
|
|
if (FAILED(device->GetRenderTarget(0, &rt)) || rt == NULL) return;
|
|
D3DSURFACE_DESC dsc; rt->GetDesc(&dsc); rt->Release();
|
|
BTCockpitLayout L;
|
|
BTCockpitComputeLayout((int)dsc.Width, (int)dsc.Height, &L);
|
|
|
|
// DEVICE-STATE ISOLATION (floating cavern rocks): snapshot + restore.
|
|
IDirect3DStateBlock9 *sb = NULL;
|
|
device->CreateStateBlock(D3DSBT_ALL, &sb);
|
|
|
|
// Full-target viewport (the world viewport was centered; our quads span the canvas).
|
|
D3DVIEWPORT9 vp = { 0, 0, dsc.Width, dsc.Height, 0.0f, 1.0f };
|
|
device->SetViewport(&vp);
|
|
|
|
// 1) Surround bands (dark) AROUND the view -- the engine Clear never covers
|
|
// them, and the gauge renderer may not be up yet, so fill unconditionally.
|
|
CkColorState(device);
|
|
D3DCOLOR band = D3DCOLOR_XRGB(6, 7, 9);
|
|
CkFill(device, 0, 0, L.canvasW, L.viewY, band); // top
|
|
CkFill(device, 0, L.viewY + L.viewH, L.canvasW, L.canvasH - (L.viewY + L.viewH), band); // bottom
|
|
CkFill(device, 0, L.viewY, L.viewX, L.viewH, band); // left
|
|
CkFill(device, L.viewX + L.viewW, L.viewY, L.canvasW - (L.viewX + L.viewW), L.viewH, band); // right
|
|
|
|
// 2) Button lamp faces (UNDER the surfaces -- only the protruding edge shows).
|
|
unsigned long tick = GetTickCount();
|
|
for (int i = 0; i < L.buttonCount; i++)
|
|
{
|
|
const BTCockpitBtn &b = L.buttons[i];
|
|
int shade = BTLampBrightnessOf(CkLampState(b.address), tick);
|
|
if (gCkPressed == b.address || gCkLatched[b.address & 0x7F]) shade = 3;
|
|
D3DCOLOR fill, border;
|
|
CkLampColors(b.colorClass, shade, b.inert, &fill, &border);
|
|
CkFill(device, b.x, b.y, b.w, b.h, border);
|
|
CkFill(device, b.x + 1, b.y + 1, b.w - 2, b.h - 2, fill);
|
|
}
|
|
|
|
// 3) Gauge surfaces on top (green-tinted mono / palette sec). Reuses the
|
|
// 9-entry loop shape + BlankColor skip of BTDrawGaugeSurfaces; the Eng1-3
|
|
// planes share their sibling's dest cell (ckSlotOf).
|
|
GaugeRenderer *gr = BTResolveGaugeRenderer();
|
|
if (gr != NULL)
|
|
{
|
|
SVGA16 *svga = NULL;
|
|
for (int i = 0; i < 6 && svga == NULL; i++)
|
|
{
|
|
L4GraphicsPort *p = static_cast<L4GraphicsPort*>(gr->GetGraphicsPort(kBTGaugeSurfaces[i].portName));
|
|
if (p != NULL) svga = (SVGA16*) p->graphicsDisplay;
|
|
}
|
|
if (svga != NULL)
|
|
{
|
|
static const int ckSlotOf[9] = { 0, 1, 2, 3, 4, 5, 1, 2, 3 };
|
|
int tint = CkTint();
|
|
for (int i = 0; i < 9; i++)
|
|
{
|
|
const BTGaugeSurfaceDesc &d = kBTGaugeSurfaces[i];
|
|
L4GraphicsPort *port = static_cast<L4GraphicsPort*>(gr->GetGraphicsPort(d.portName));
|
|
if (port == NULL) continue;
|
|
if (d.monoTint >= 0 && port->GetEnableID() == L4GraphicsPort::BlankColor) continue;
|
|
int rot = d.rotateCCW;
|
|
if (rot != 0)
|
|
{
|
|
static int s_secRot = -1;
|
|
if (s_secRot < 0) { const char *rv = getenv("BT_GAUGE_SEC_ROT"); s_secRot = (rv != NULL && rv[0] == '1') ? 1 : 3; }
|
|
rot = s_secRot;
|
|
}
|
|
int surf = ckSlotOf[i];
|
|
int useTint = (d.monoTint < 0) ? -1 : tint;
|
|
svga->DrawDevSurface(device, i, port->GetBitMask(), port->paletteID, useTint,
|
|
(float)L.surfX[surf], (float)L.surfY[surf], (float)L.surfW[surf], (float)L.surfH[surf], rot);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4) Flight-block labels (on top; the blue faces aren't covered by surfaces).
|
|
for (int i = 0; i < L.buttonCount; i++)
|
|
{
|
|
const BTCockpitBtn &b = L.buttons[i];
|
|
if (b.label == NULL || b.label[0] == 0) continue;
|
|
D3DCOLOR lc = b.inert ? D3DCOLOR_ARGB(255, 120, 128, 145) : D3DCOLOR_ARGB(255, 0, 0, 0);
|
|
CkDrawLabel(device, b.x + b.w / 2, b.y + b.h / 2, b.label, lc);
|
|
}
|
|
|
|
if (sb != NULL) { sb->Apply(); sb->Release(); }
|
|
}
|
|
|
|
// Glass-only RIO emit: a cockpit click injects a button edge through PadRIO's
|
|
// static entry (safe no-op if no PadRIO -- pod build never links it).
|
|
static void CkEmit(int addr, int pressed)
|
|
{
|
|
#ifdef BT_GLASS
|
|
PadRIO::SetScreenButton(addr, pressed);
|
|
#else
|
|
(void)addr; (void)pressed;
|
|
#endif
|
|
}
|
|
|
|
// Mouse routing (main-window WndProc -> here). Client coords are mapped into the
|
|
// fixed backbuffer canvas; hit-test the FULL button rects; mirror the L4GLASSWIN
|
|
// GlassWndProc contract (left = press / unlatch-if-latched; right = latch toggle).
|
|
// Returns 1 when a button was hit (the caller SetCaptures on a left press).
|
|
int BTCockpitMouseDown(int cx, int cy, int clientW, int clientH, int rightButton)
|
|
{
|
|
if (!gBTGaugeCockpit) return 0;
|
|
int bbW = gBTCockpitCanvasW, bbH = gBTCockpitCanvasH;
|
|
if (bbW <= 0 || bbH <= 0 || clientW <= 0 || clientH <= 0) return 0;
|
|
|
|
// Client -> canvas. Under the letterbox the canvas occupies a centred
|
|
// sub-rect, so the click has to come back through the SAME transform
|
|
// Present used -- mapping against the full client would drift the hit test
|
|
// off every button by the bar width. A click on a bar hits nothing.
|
|
int bx, by;
|
|
if (gBTCockpitLetterbox)
|
|
{
|
|
RECT fit;
|
|
if (BTCockpitFitRect(clientW, clientH, &fit))
|
|
{
|
|
if (cx < fit.left || cx >= fit.right || cy < fit.top || cy >= fit.bottom)
|
|
return 0;
|
|
bx = (cx - fit.left) * bbW / (fit.right - fit.left);
|
|
by = (cy - fit.top) * bbH / (fit.bottom - fit.top);
|
|
}
|
|
else
|
|
{
|
|
bx = cx * bbW / clientW;
|
|
by = cy * bbH / clientH;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bx = cx * bbW / clientW;
|
|
by = cy * bbH / clientH;
|
|
}
|
|
|
|
BTCockpitLayout L;
|
|
BTCockpitComputeLayout(bbW, bbH, &L);
|
|
int a = -1;
|
|
for (int i = 0; i < L.buttonCount; i++)
|
|
{
|
|
const BTCockpitBtn &b = L.buttons[i];
|
|
if (bx >= b.x && bx < b.x + b.w && by >= b.y && by < b.y + b.h) { a = b.address; break; }
|
|
}
|
|
if (a < 0) return 0;
|
|
|
|
// Crash forensics (always-on, flushed BEFORE dispatch): a click that kills the
|
|
// process leaves its address as the last log line (the Gitea #18 pattern).
|
|
DEBUG_STREAM << "[cockpit] CLICK addr=0x" << std::hex << a << std::dec
|
|
<< " at(" << bx << "," << by << ")"
|
|
<< (rightButton ? " latch-toggle"
|
|
: (gCkLatched[a & 0x7F] ? " unlatch" : " press"))
|
|
<< "\n" << std::flush;
|
|
|
|
if (rightButton)
|
|
{
|
|
gCkLatched[a & 0x7F] = gCkLatched[a & 0x7F] ? 0 : 1;
|
|
CkEmit(a, gCkLatched[a & 0x7F]);
|
|
return 1;
|
|
}
|
|
if (gCkLatched[a & 0x7F])
|
|
{
|
|
gCkLatched[a & 0x7F] = 0;
|
|
CkEmit(a, 0);
|
|
return 0; // released -- no capture needed
|
|
}
|
|
gCkPressed = a;
|
|
CkEmit(a, 1);
|
|
return 1; // pressed -- caller SetCaptures for release-outside
|
|
}
|
|
|
|
void BTCockpitMouseUp(void)
|
|
{
|
|
if (gCkPressed >= 0)
|
|
{
|
|
CkEmit(gCkPressed, 0);
|
|
gCkPressed = -1;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Free entry point the MAIN renderer calls (L4VIDEO DPLRenderer::ExecuteImplementation,
|
|
// just before EndScene). No-op unless BT_DEV_GAUGES is set. Docks the 6-surface panel
|
|
// in the bottom-left of the 800x600 main window (a second dedicated window is the goal;
|
|
// see BTGaugeWindow* below).
|
|
//
|
|
void BTDrawGaugeInset(LPDIRECT3DDEVICE9 device)
|
|
{
|
|
if (!DevGaugeComposite() || !DevGaugeDocked() || device == NULL) return;
|
|
if (GlassPanelsOwnSurfaces()) return; // the per-display glass windows draw the surfaces
|
|
if (gBTGaugeCockpit)
|
|
{
|
|
// COCKPIT SURROUND: draw the surround bands + panels + button lamps over
|
|
// the centered world view (captured before BT_SHOT, so shots include it).
|
|
BTDrawCockpitPanels(device);
|
|
return;
|
|
}
|
|
if (gBTGaugeDockBottom)
|
|
{
|
|
// DOCK-BOTTOM: the strip owns the bottom band of the target (the world
|
|
// viewport excludes it) -- full width, design-aspect height.
|
|
IDirect3DSurface9 *rt = NULL;
|
|
if (FAILED(device->GetRenderTarget(0, &rt)) || rt == NULL) return;
|
|
D3DSURFACE_DESC d;
|
|
rt->GetDesc(&d);
|
|
rt->Release();
|
|
float stripH = (float)BTGaugeStripHeightFor((int)d.Width);
|
|
if (stripH <= 0.0f || stripH >= (float)d.Height) return;
|
|
BTDrawGaugeSurfaces(device, 0.0f, (float)d.Height - stripH,
|
|
(float)d.Width, stripH);
|
|
return;
|
|
}
|
|
// Legacy overlay dock (BT_DEV_GAUGES_DOCK): fixed inset over the 3D view.
|
|
// Keep the panel's 1320:480 aspect (2.75) so nothing distorts.
|
|
BTDrawGaugeSurfaces(device, 2.0f, 400.0f, 540.0f, 540.0f / 2.75f);
|
|
}
|
|
|
|
//===========================================================================//
|
|
// DEV-COMPOSITE -- the SEPARATE cockpit-MFD window (the default under BT_DEV_GAUGES).
|
|
// A second top-level window fed by an ADDITIONAL SWAP CHAIN on the existing main
|
|
// device (no second D3D device needed -- textures/vertex data are shared). The pod's
|
|
// own per-surface fullscreen-device path (SVGA16::BuildWindows) is untouched; this is
|
|
// the dev-box analog of the pod's separate instrument monitors, collapsed into one
|
|
// tiled window. BTGaugeWindowRenderAndPresent is called AFTER the main EndScene.
|
|
//===========================================================================//
|
|
static HWND s_gaugeHwnd = NULL;
|
|
static IDirect3DSwapChain9 *s_gaugeSwap = NULL;
|
|
// Window = the logical 1320x480 panel (see kBTGaugeSurfaces) x BT_GAUGE_SCALE.
|
|
// Resolved once at first ensure; default 1.0 (surfaces at/near native pixels).
|
|
static int s_gaugeW = 1320;
|
|
static int s_gaugeH = 480;
|
|
static bool s_gaugeSized = false;
|
|
|
|
static void BTGaugeResolveSize()
|
|
{
|
|
if (s_gaugeSized) return;
|
|
s_gaugeSized = true;
|
|
const char *sv = getenv("BT_GAUGE_SCALE");
|
|
float scale = (sv != NULL) ? (float)atof(sv) : 1.0f;
|
|
if (scale < 0.5f || scale > 3.0f) scale = 1.0f;
|
|
s_gaugeW = (int)(1320.0f * scale);
|
|
s_gaugeH = (int)(480.0f * scale);
|
|
}
|
|
|
|
static LRESULT CALLBACK BTGaugeWndProc(HWND h, UINT m, WPARAM w, LPARAM l)
|
|
{
|
|
if (m == WM_CLOSE) { ShowWindow(h, SW_HIDE); return 0; } // hide, never quit the app
|
|
// Fully-WIDE window (class + create + proc all W; the class/create below
|
|
// are RegisterClassW/CreateWindowExW): mixed A/W pairings mangled the
|
|
// title -- A-class + W-proc painted the ANSI bytes as UTF-16 (CJK-looking
|
|
// mojibake), W-class + A-proc truncated at the first thunked NUL ("B").
|
|
// One consistent character set ends the thunk roulette.
|
|
return DefWindowProcW(h, m, w, l);
|
|
}
|
|
|
|
// Lazily create the window + its additional swap chain (on the MAIN device).
|
|
static bool BTGaugeWindowEnsure(LPDIRECT3DDEVICE9 device)
|
|
{
|
|
if (s_gaugeSwap != NULL) return true;
|
|
if (device == NULL) return false;
|
|
|
|
BTGaugeResolveSize(); // BT_GAUGE_SCALE -> window dims
|
|
HINSTANCE hInst = GetModuleHandle(NULL);
|
|
static bool s_classReg = false;
|
|
if (!s_classReg)
|
|
{
|
|
// WIDE APIs throughout: this TU compiles UNICODE, so BTGaugeWndProc's
|
|
// DefWindowProc resolves to the W variant -- registering the class
|
|
// with RegisterClassA made Windows reinterpret the ANSI title bytes
|
|
// as UTF-16 (the "Korean garbage title" bug: byte-pairs of
|
|
// "BattleTech - Cockpit MFDs" land in the CJK plane, only the
|
|
// trailing 's'+NUL survives readable).
|
|
WNDCLASSW wc;
|
|
memset(&wc, 0, sizeof(wc));
|
|
wc.lpfnWndProc = BTGaugeWndProc;
|
|
wc.hInstance = hInst;
|
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wc.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH);
|
|
wc.lpszClassName = L"BTGaugeWnd";
|
|
RegisterClassW(&wc);
|
|
s_classReg = true;
|
|
}
|
|
if (s_gaugeHwnd == NULL)
|
|
{
|
|
RECT r = { 0, 0, s_gaugeW, s_gaugeH };
|
|
AdjustWindowRect(&r, WS_OVERLAPPEDWINDOW, FALSE);
|
|
// Window identity (MP dev): tag with the -net port so two side-by-side
|
|
// nodes' MFD windows are distinguishable (matches the main window tag).
|
|
wchar_t gaugeTitle[64];
|
|
{
|
|
int netPort = 0;
|
|
const char *cmd = GetCommandLineA();
|
|
const char *np = (cmd != NULL) ? strstr(cmd, "-net") : NULL;
|
|
if (np != NULL)
|
|
sscanf(np + 4, " %d", &netPort);
|
|
if (netPort > 0)
|
|
swprintf(gaugeTitle, 64, L"BattleTech MFDs \x2014 node %d", netPort);
|
|
else
|
|
wcscpy(gaugeTitle, L"BattleTech - Cockpit MFDs");
|
|
}
|
|
s_gaugeHwnd = CreateWindowExW(
|
|
0, L"BTGaugeWnd", gaugeTitle, WS_OVERLAPPEDWINDOW,
|
|
40, 40, r.right - r.left, r.bottom - r.top, NULL, NULL, hInst, NULL);
|
|
if (s_gaugeHwnd == NULL) return false;
|
|
ShowWindow(s_gaugeHwnd, SW_SHOWNOACTIVATE);
|
|
}
|
|
|
|
// Match the main swap chain's backbuffer format so the additional chain is compatible.
|
|
D3DFORMAT bbFormat = D3DFMT_X8R8G8B8;
|
|
IDirect3DSwapChain9 *mainSwap = NULL;
|
|
if (SUCCEEDED(device->GetSwapChain(0, &mainSwap)) && mainSwap != NULL)
|
|
{
|
|
D3DPRESENT_PARAMETERS mpp;
|
|
if (SUCCEEDED(mainSwap->GetPresentParameters(&mpp)))
|
|
bbFormat = mpp.BackBufferFormat;
|
|
mainSwap->Release();
|
|
}
|
|
|
|
D3DPRESENT_PARAMETERS pp;
|
|
memset(&pp, 0, sizeof(pp));
|
|
pp.Windowed = TRUE;
|
|
pp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
pp.hDeviceWindow = s_gaugeHwnd;
|
|
pp.BackBufferFormat = bbFormat;
|
|
pp.BackBufferWidth = s_gaugeW;
|
|
pp.BackBufferHeight = s_gaugeH;
|
|
pp.BackBufferCount = 1;
|
|
if (FAILED(device->CreateAdditionalSwapChain(&pp, &s_gaugeSwap)))
|
|
{
|
|
s_gaugeSwap = NULL;
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Render the 6 surfaces into the gauge window's swap chain and present it. Called AFTER
|
|
// the main EndScene, BEFORE the main Present (so it can BeginScene/EndScene on its own).
|
|
void BTGaugeWindowRenderAndPresent(LPDIRECT3DDEVICE9 device)
|
|
{
|
|
if (!DevGaugeComposite() || DevGaugeDocked() || device == NULL) return;
|
|
if (GlassPanelsOwnSurfaces()) return; // the per-display glass windows draw the surfaces
|
|
if (!BTGaugeWindowEnsure(device)) return;
|
|
|
|
IDirect3DSurface9 *gaugeBB = NULL;
|
|
if (FAILED(s_gaugeSwap->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &gaugeBB)) || gaugeBB == NULL)
|
|
{
|
|
// device likely lost -> drop the chain so it recreates next frame
|
|
s_gaugeSwap->Release();
|
|
s_gaugeSwap = NULL;
|
|
return;
|
|
}
|
|
|
|
IDirect3DSurface9 *mainRT = NULL;
|
|
device->GetRenderTarget(0, &mainRT);
|
|
IDirect3DSurface9 *mainDS = NULL;
|
|
device->GetDepthStencilSurface(&mainDS); // may be NULL
|
|
|
|
device->SetRenderTarget(0, gaugeBB);
|
|
// Unbind the main depth-stencil: it is 800x600 but the gauge backbuffer is 960x384
|
|
// (wider) -- a bound depth surface smaller than the render target is INVALID and makes
|
|
// every draw silently fail. We don't need depth here (Z is disabled per surface quad).
|
|
device->SetDepthStencilSurface(NULL);
|
|
device->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(12, 12, 16), 1.0f, 0);
|
|
if (SUCCEEDED(device->BeginScene()))
|
|
{
|
|
BTDrawGaugeSurfaces(device, 0.0f, 0.0f, (float) s_gaugeW, (float) s_gaugeH);
|
|
device->EndScene();
|
|
}
|
|
|
|
if (mainRT != NULL) // restore the main render target + depth for the next frame
|
|
{
|
|
device->SetRenderTarget(0, mainRT);
|
|
mainRT->Release();
|
|
}
|
|
device->SetDepthStencilSurface(mainDS); // NULL is valid (restores "no depth")
|
|
if (mainDS != NULL)
|
|
mainDS->Release();
|
|
gaugeBB->Release();
|
|
|
|
if (s_gaugeSwap->Present(NULL, NULL, s_gaugeHwnd, NULL, 0) == D3DERR_DEVICELOST)
|
|
{
|
|
s_gaugeSwap->Release();
|
|
s_gaugeSwap = NULL;
|
|
}
|
|
}
|
|
|
|
void SVGA16::BuildWindows(unsigned int width, unsigned int height, bool windowed, int *secondaryIndex, int *aux1Index, int *aux2Index)
|
|
{
|
|
NUMGAUGEWINDOWS = 0;
|
|
|
|
if (secondaryIndex != NULL)
|
|
{
|
|
NUMGAUGEWINDOWS++;
|
|
}
|
|
|
|
if (aux1Index != NULL)
|
|
{
|
|
NUMGAUGEWINDOWS++;
|
|
}
|
|
|
|
if (aux2Index != NULL)
|
|
{
|
|
NUMGAUGEWINDOWS++;
|
|
}
|
|
|
|
if (DevGaugeComposite())
|
|
{
|
|
// DEV COMPOSITE (option B): force the "no D3D output surfaces" path. Do NOT
|
|
// create per-surface devices/windows -- FindBestAdapterIndices hands us the
|
|
// primary adapter (up to 3x) on a dev box, but a 2nd/3rd fullscreen device
|
|
// can't be created there. The base Video16BitBuffered pixelBuffer still
|
|
// exists and the widgets raster into it; the main renderer composites it.
|
|
NUMGAUGEWINDOWS = 0;
|
|
}
|
|
|
|
if (NUMGAUGEWINDOWS == 0)
|
|
{
|
|
// (defensive) NULL the per-surface arrays so ~SVGA16 delete[] is safe on the
|
|
// no-surface path (they are not allocated below).
|
|
gaugeWindows = NULL; mDevice = NULL; mVertBuffers = NULL;
|
|
mSurfaces = NULL; mLockFlags = NULL; mPresentParams = NULL; mSurfaceRects = NULL;
|
|
return;
|
|
}
|
|
|
|
gaugeWindows = new HWND[NUMGAUGEWINDOWS];
|
|
mDevice = new LPDIRECT3DDEVICE9[NUMGAUGEWINDOWS];
|
|
mVertBuffers = new LPDIRECT3DVERTEXBUFFER9[NUMGAUGEWINDOWS];
|
|
mSurfaces = new LPDIRECT3DTEXTURE9[NUMGAUGEWINDOWS * 2];
|
|
mLockFlags = new DWORD[NUMGAUGEWINDOWS];
|
|
mPresentParams = new D3DPRESENT_PARAMETERS[NUMGAUGEWINDOWS];
|
|
mSurfaceRects = new RECT[NUMGAUGEWINDOWS];
|
|
for (int j=0; j < NUMGAUGEWINDOWS; j++)
|
|
{
|
|
int desiredAdapter = -1;
|
|
|
|
int adapterIndex = j;
|
|
|
|
if (secondaryIndex != NULL && adapterIndex >= 0)
|
|
{
|
|
desiredAdapter = *secondaryIndex;
|
|
adapterIndex--;
|
|
}
|
|
|
|
if (aux1Index != NULL && adapterIndex >= 0)
|
|
{
|
|
desiredAdapter = *aux1Index;
|
|
adapterIndex--;
|
|
}
|
|
|
|
if (aux2Index != NULL && adapterIndex >= 0)
|
|
{
|
|
desiredAdapter = *aux2Index;
|
|
adapterIndex--;
|
|
}
|
|
|
|
if (adapterIndex >= 0 || desiredAdapter < 0)
|
|
{
|
|
break;
|
|
}
|
|
|
|
RECT r;
|
|
|
|
MONITORINFO info;
|
|
info.cbSize = sizeof(MONITORINFO);
|
|
GetMonitorInfo(gD3D->GetAdapterMonitor(desiredAdapter),&info);
|
|
r = info.rcMonitor;
|
|
|
|
mSurfaceRects[j].left = r.left;
|
|
mSurfaceRects[j].top = r.top;
|
|
mSurfaceRects[j].right = r.left + ((j==0 || aux2Index != NULL)?width:width*2);
|
|
mSurfaceRects[j].bottom = r.top + height;
|
|
|
|
RECT surfaceWindowRect = mSurfaceRects[j];
|
|
AdjustWindowRectEx(&surfaceWindowRect, WS_BORDER, false, 0);
|
|
|
|
gaugeWindows[j] = CreateWindowEx(0, L"MainWndClass", L"RPL4", WS_BORDER, surfaceWindowRect.left, surfaceWindowRect.top, surfaceWindowRect.right-surfaceWindowRect.left, surfaceWindowRect.bottom-surfaceWindowRect.top, (HWND)NULL, (HMENU)NULL, L4Application::GetAppInstance(), (LPVOID)NULL);
|
|
if (gaugeWindows[j])
|
|
{
|
|
ShowWindow(gaugeWindows[j], SW_SHOW);
|
|
|
|
memset(&mPresentParams[j], 0, sizeof(D3DPRESENT_PARAMETERS));
|
|
|
|
mPresentParams[j].BackBufferCount = 1;
|
|
mPresentParams[j].SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
mPresentParams[j].hDeviceWindow = gaugeWindows[j];
|
|
mPresentParams[j].Flags = 0;
|
|
mPresentParams[j].FullScreen_RefreshRateInHz = (windowed)?D3DPRESENT_RATE_DEFAULT:60;
|
|
mPresentParams[j].PresentationInterval = D3DPRESENT_RATE_DEFAULT;
|
|
mPresentParams[j].BackBufferFormat = D3DFMT_R5G6B5;
|
|
//pp.EnableAutoDepthStencil = TRUE;
|
|
//pp.AutoDepthStencilFormat = D3DFMT_D24X8;
|
|
mPresentParams[j].Windowed = windowed;
|
|
if (!windowed)
|
|
{
|
|
mPresentParams[j].BackBufferWidth = mSurfaceRects[j].right - mSurfaceRects[j].left;
|
|
mPresentParams[j].BackBufferHeight = mSurfaceRects[j].bottom - mSurfaceRects[j].top;
|
|
}
|
|
|
|
|
|
HRESULT hr = gD3D->CreateDevice(desiredAdapter, D3DDEVTYPE_HAL, ghWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &mPresentParams[j], &mDevice[j]);
|
|
if (FAILED(hr))
|
|
{
|
|
DEBUG_STREAM<<"Couldn't create Direct3D device!"<<std::endl<<std::flush;
|
|
PostQuitMessage(1);
|
|
// GUARD (platform profile): mDevice[j] is null/uninitialised on
|
|
// failure, and the code below (GetDeviceCaps @next line, CreateTexture,
|
|
// CreateVertexBuffer) derefs it -> segfault. This is hit when the POD
|
|
// profile runs on a box WITHOUT the pod's extra adapters/monitors (a
|
|
// second fullscreen gauge device can't be created). PostQuitMessage
|
|
// already asked to bail; break so we exit the surface loop cleanly
|
|
// instead of crashing. INERT on real pod hardware (CreateDevice
|
|
// succeeds there) -- does not change the pod multi-surface behavior.
|
|
break;
|
|
}
|
|
|
|
D3DCAPS9 caps;
|
|
DWORD usage = 0;
|
|
D3DPOOL pool = D3DPOOL_MANAGED;
|
|
hr = mDevice[j]->GetDeviceCaps(&caps);
|
|
mLockFlags[j] = 0;
|
|
|
|
hr = mDevice[j]->CreateTexture(mSurfaceRects[j].right - mSurfaceRects[j].left, height, 1, usage, D3DFMT_R5G6B5, D3DPOOL_SYSTEMMEM, &mSurfaces[j * 2], NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
DEBUG_STREAM << "Couldn't create dynamic texture for display " << j << "!" << std::endl << std::flush;
|
|
PostQuitMessage(1);
|
|
}
|
|
|
|
hr = mDevice[j]->CreateTexture(mSurfaceRects[j].right - mSurfaceRects[j].left, height, 1, usage, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &mSurfaces[j * 2 + 1], NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
DEBUG_STREAM << "Couldn't create dynamic texture for display " << j << "!" << std::endl << std::flush;
|
|
PostQuitMessage(1);
|
|
}
|
|
|
|
hr = mDevice[j]->CreateVertexBuffer(sizeof(float) * 6 * 4, NULL, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &mVertBuffers[j], NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
DEBUG_STREAM << "Couldn't create vertex buffer for display " << j << "!" << std::endl << std::flush;
|
|
PostQuitMessage(1);
|
|
}
|
|
|
|
float *buffer;
|
|
hr = mVertBuffers[j]->Lock(0, 0, (void**)&buffer, 0);
|
|
|
|
buffer[0] = 0.0f; // top left, x
|
|
buffer[1] = 0.0f; // y
|
|
buffer[2] = 0.0f; // z
|
|
buffer[3] = 1.0f; // rhw
|
|
buffer[4] = 0.0f; // u
|
|
buffer[5] = 0.0f; // v
|
|
|
|
buffer[6] = mSurfaceRects[j].right - mSurfaceRects[j].left; // top right, x
|
|
buffer[7] = 0.0f; // y
|
|
buffer[8] = 0.0f; // z
|
|
buffer[9] = 1.0f; // rhw
|
|
buffer[10] = 1.0f; // u
|
|
buffer[11] = 0.0f; // v
|
|
|
|
buffer[12] = mSurfaceRects[j].right - mSurfaceRects[j].left; // bottom right, x
|
|
buffer[13] = height; // y
|
|
buffer[14] = 0.0f; // z
|
|
buffer[15] = 1.0f; // rhw
|
|
buffer[16] = 1.0f; // u
|
|
buffer[17] = 1.0f, // v
|
|
|
|
buffer[18] = 0.0f; // bottom left, x
|
|
buffer[19] = height; // y
|
|
buffer[20] = 0.0f; // z
|
|
buffer[21] = 1.0f; // rhw
|
|
buffer[22] = 0.0f; // u
|
|
buffer[23] = 1.0f; // v
|
|
|
|
hr = mVertBuffers[j]->Unlock();
|
|
|
|
mDevice[j]->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
|
|
mDevice[j]->SetStreamSource(0, mVertBuffers[j], 0, sizeof(float) * 6);
|
|
mDevice[j]->SetTexture(0, mSurfaces[j * 2 + 1]);
|
|
|
|
mDevice[j]->Clear(0, NULL, D3DCLEAR_TARGET, 0xFF000000, 0.0f, 0);
|
|
V( mDevice[j]->Present(NULL, NULL, NULL, NULL) );
|
|
if (hr == D3DERR_DEVICELOST)
|
|
{
|
|
int bbCount = mPresentParams[j].BackBufferCount;
|
|
int bbWidth = mPresentParams[j].BackBufferWidth;
|
|
int bbHeight = mPresentParams[j].BackBufferHeight;
|
|
|
|
mSurfaces[j * 2 + 1]->Release();
|
|
V(mDevice[j]->Reset(&mPresentParams[j]));
|
|
V(mDevice[j]->CreateTexture(mSurfaceRects[j].right - mSurfaceRects[j].left, height, 1, usage, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &mSurfaces[j * 2 + 1], NULL));
|
|
|
|
mPresentParams[j].BackBufferCount = bbCount;
|
|
mPresentParams[j].BackBufferWidth = bbWidth;
|
|
mPresentParams[j].BackBufferHeight = bbHeight;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//########################################################################
|
|
//############################# BitWrangler ##############################
|
|
//########################################################################
|
|
//
|
|
// A "bitwrangler" manages a group of bits by segregating them into two groups:
|
|
// "active", and "inactive". Active bits are those specified within a given
|
|
// bit mask as "ones", and inactive bits are those specified as "zeros".
|
|
//
|
|
// Once initialized, the bitwrangler may be requested to increment either
|
|
// the active bit field or the inactive bit field: the "carry" is propagated
|
|
// from the least significant bit through the most significant bit, and if
|
|
// an overflow is generated it is returned as "False".
|
|
//
|
|
// Why in the world would anyone want such a bizarre object?
|
|
// It's used here to generate palettes and translation tables according
|
|
// to bit allocations for a GraphicsPort. "Unused" colors are easily
|
|
// found and set to proper values.
|
|
//
|
|
class BitWrangler
|
|
{
|
|
public:
|
|
BitWrangler(int bit_mask, int total_length);
|
|
~BitWrangler()
|
|
{}
|
|
void ResetActive();
|
|
void ResetInactive();
|
|
Logical IncrementActive();
|
|
Logical IncrementInactive();
|
|
int NumberOfActiveBits();
|
|
int NumberOfInactiveBits();
|
|
|
|
int Value;
|
|
protected:
|
|
int length;
|
|
int bitMask;
|
|
};
|
|
|
|
//
|
|
// Bitwrangler initialization
|
|
//
|
|
BitWrangler::BitWrangler(int bit_mask, int total_length)
|
|
{
|
|
Verify(bit_mask != 0);
|
|
|
|
bitMask = bit_mask;
|
|
length = total_length;
|
|
Value = 0;
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
// Reset all "active" bits to zero
|
|
//
|
|
void
|
|
BitWrangler::ResetActive()
|
|
{
|
|
Value &= ~ bitMask;
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
// Reset all "inactive" bits to zero
|
|
//
|
|
void
|
|
BitWrangler::ResetInactive()
|
|
{
|
|
Value &= bitMask;
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
// Increment the "active" bit field, and return "false" if overflow
|
|
//
|
|
Logical
|
|
BitWrangler::IncrementActive()
|
|
{
|
|
int single_bit;
|
|
int count(length);
|
|
|
|
for(single_bit=1; count>0; --count, single_bit <<= 1)
|
|
{
|
|
//
|
|
// If it's an active bit, process it
|
|
//
|
|
if (bitMask & single_bit)
|
|
{
|
|
//
|
|
// Invert the bit
|
|
//
|
|
Value ^= single_bit;
|
|
//
|
|
// If the bit is now set, it was zero, so exit
|
|
//
|
|
if (Value & single_bit)
|
|
{
|
|
Check_Fpu();
|
|
return True;
|
|
}
|
|
}
|
|
}
|
|
//
|
|
// All the active bits are set, so return false
|
|
//
|
|
Check_Fpu();
|
|
return False;
|
|
}
|
|
|
|
//
|
|
// Increment the "inactive" bit field, and return "false" if overflow
|
|
//
|
|
Logical
|
|
BitWrangler::IncrementInactive()
|
|
{
|
|
int single_bit;
|
|
int count(length);
|
|
int inverse_mask(~bitMask);
|
|
|
|
for(single_bit=1; count>0; --count, single_bit <<= 1)
|
|
{
|
|
//
|
|
// If it's an inactive bit, process it
|
|
//
|
|
if (inverse_mask & single_bit)
|
|
{
|
|
//
|
|
// Invert the bit
|
|
//
|
|
Value ^= single_bit;
|
|
//
|
|
// If the bit is now set, it was zero, so exit
|
|
//
|
|
if (Value & single_bit)
|
|
{
|
|
Check_Fpu();
|
|
return True;
|
|
}
|
|
}
|
|
}
|
|
//
|
|
// All the inactive bits are set, so return false
|
|
//
|
|
Check_Fpu();
|
|
return False;
|
|
}
|
|
|
|
//
|
|
// Return the number of "active" bits
|
|
//
|
|
int
|
|
BitWrangler::NumberOfActiveBits()
|
|
{
|
|
int count(0), temp(bitMask);
|
|
|
|
while(temp != 0)
|
|
{
|
|
++count;
|
|
|
|
temp = temp & (temp-1);
|
|
}
|
|
|
|
Check_Fpu();
|
|
return count;
|
|
}
|
|
|
|
//
|
|
// Return the number of "inactive" bits
|
|
//
|
|
int
|
|
BitWrangler::NumberOfInactiveBits()
|
|
{
|
|
Check_Fpu();
|
|
return length-NumberOfActiveBits();
|
|
}
|
|
|
|
//########################################################################
|
|
//######################### Video16BitBuffered ###########################
|
|
//########################################################################
|
|
//
|
|
//NOTE: the application assumes that the origin is in the lower left
|
|
// corner of the display, and all parameters passed to these routines
|
|
// use the application's coordinate system.
|
|
//
|
|
// All of the methods here convert these values to the SCREEN
|
|
// coordinate system, with the origin in the UPPER LEFT corner of
|
|
// the display.
|
|
//
|
|
|
|
//===================================================================
|
|
// Creator
|
|
//===================================================================
|
|
Video16BitBuffered::Video16BitBuffered(int x, int y):
|
|
GraphicsDisplay(x, y),
|
|
pixelBuffer(x, y)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Video16BitBuffered::Video16BitBuffered()\n"
|
|
);
|
|
# endif
|
|
int
|
|
i,
|
|
changed_size;
|
|
|
|
Verify(pixelBuffer.Data.MapPointer != NULL);
|
|
|
|
height = y;
|
|
width = x;
|
|
changedBitWidth = (width >> 5);
|
|
changed_size = height * changedBitWidth;
|
|
|
|
maximumY = height-1;
|
|
maximumX = width-1;
|
|
//---------------------------------------------------------
|
|
// Create 'changedLine' and 'changedBit' arrays
|
|
//---------------------------------------------------------
|
|
changedLine = new Byte[height];
|
|
changedBit = new LWord[changed_size];
|
|
|
|
if (changedLine == NULL || changedBit == NULL)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("INVALID!\n");
|
|
# endif
|
|
valid = False;
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
Register_Pointer(changedLine);
|
|
Register_Pointer(changedBit);
|
|
valid = True;
|
|
}
|
|
|
|
# if defined(DEBUG)
|
|
Tell("changedLine=" << changedLine << "\n");
|
|
Tell("changedBit=" << changedBit << "\n");
|
|
# endif
|
|
|
|
//---------------------------------------------------------
|
|
// Clear the 'changedBit' array
|
|
//---------------------------------------------------------
|
|
memset(changedLine, 0, height);
|
|
//---------------------------------------------------------
|
|
// Clear the 'changedBit' array
|
|
//---------------------------------------------------------
|
|
LWord
|
|
*bit_dest;
|
|
|
|
for (i=changed_size,bit_dest=changedBit; i>0; --i,++bit_dest)
|
|
{
|
|
*bit_dest = (LWord) 0;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
//===================================================================
|
|
// Destructor
|
|
//===================================================================
|
|
Video16BitBuffered::~Video16BitBuffered()
|
|
{
|
|
Check(this);
|
|
|
|
if (changedLine != NULL)
|
|
{
|
|
Unregister_Pointer(changedLine);
|
|
delete changedLine;
|
|
changedLine = NULL;
|
|
}
|
|
|
|
if (changedBit != NULL)
|
|
{
|
|
Unregister_Pointer(changedBit);
|
|
delete changedBit;
|
|
changedBit = NULL;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
|
|
//===================================================================
|
|
// TestInstance
|
|
//===================================================================
|
|
Logical
|
|
Video16BitBuffered::TestInstance() const
|
|
{
|
|
return True;
|
|
}
|
|
|
|
//===================================================================
|
|
// ShowInstance
|
|
//===================================================================
|
|
void
|
|
Video16BitBuffered::ShowInstance(
|
|
char *indent
|
|
)
|
|
{
|
|
std::cout << indent << "Video16BitBuffered:\n";
|
|
|
|
Check(this);
|
|
|
|
char
|
|
temp[80];
|
|
|
|
Str_Copy(temp,indent, 80);
|
|
Str_Cat(temp,"...", 80);
|
|
|
|
std::cout << temp << "width =" << width << "\n";
|
|
std::cout << temp << "height =" << height << "\n";
|
|
std::cout << temp << "maximumX =" << maximumX << "\n";
|
|
std::cout << temp << "maximumY =" << maximumY << "\n";
|
|
std::cout << temp << "changedLine=" << changedLine << "\n";
|
|
std::cout << temp << "changedBit =" << changedBit << "\n";
|
|
|
|
pixelBuffer.ShowInstance(temp);
|
|
GraphicsDisplay::ShowInstance(temp);
|
|
Check_Fpu();
|
|
}
|
|
|
|
|
|
//===================================================================
|
|
// buildDestPointer
|
|
//===================================================================
|
|
void
|
|
Video16BitBuffered::buildDestPointer(
|
|
int screenX,
|
|
int screenY,
|
|
Word **pixel_pointer,
|
|
LWord **changed_bit_pointer,
|
|
LWord *changed_bit
|
|
)
|
|
{
|
|
Verify(valid);
|
|
|
|
Verify(pixel_pointer != NULL);
|
|
Verify(changed_bit_pointer != NULL);
|
|
Verify(changed_bit != NULL);
|
|
|
|
Verify(screenX >= 0);
|
|
Verify(screenX < width);
|
|
Verify(screenY >= 0);
|
|
Verify(screenY < height);
|
|
|
|
// #48 tripwire (DEFAULT-ON; BT_PLANE_AUDIT=0 opts out): release builds
|
|
// compile Verify() to NOTHING, so an out-of-bounds draw start silently
|
|
// computes a wild pointer into (or past) the shared buffer -- the OTHER
|
|
// artifact class this funnel can catch, since every primitive builds its
|
|
// start pointer here. Log + clamp; first hit also lands in the matchlog.
|
|
{
|
|
static int s_oobOn = -1;
|
|
if (s_oobOn < 0)
|
|
{
|
|
const char *e = getenv("BT_PLANE_AUDIT");
|
|
s_oobOn = (e != NULL && *e == '0') ? 0 : 1;
|
|
}
|
|
if (s_oobOn &&
|
|
(screenX < 0 || screenX >= width || screenY < 0 || screenY >= height))
|
|
{
|
|
static int s_oobCount = 0;
|
|
++s_oobCount;
|
|
if (s_oobCount == 1)
|
|
{
|
|
extern int BTMatchLogActive();
|
|
extern void BTMatchLog(const char *tag, const char *format, ...);
|
|
if (BTMatchLogActive())
|
|
BTMatchLog("GLITCH", "kind=oob x=%d y=%d w=%d h=%d",
|
|
screenX, screenY, width, height);
|
|
}
|
|
if (s_oobCount <= 100 || (s_oobCount % 500) == 0)
|
|
DEBUG_STREAM << "[plane] OOB #" << s_oobCount
|
|
<< " draw start at(" << screenX << "," << screenY
|
|
<< ") outside " << width << "x" << height
|
|
<< " -- clamped" << "\n" << std::flush;
|
|
if (screenX < 0) screenX = 0;
|
|
if (screenX >= width) screenX = width - 1;
|
|
if (screenY < 0) screenY = 0;
|
|
if (screenY >= height) screenY = height - 1;
|
|
}
|
|
}
|
|
|
|
*pixel_pointer = pixelBuffer.Data.MapPointer +
|
|
screenX +
|
|
(screenY * width);
|
|
Verify(*pixel_pointer >= pixelBuffer.Data.MapPointer);
|
|
Verify(*pixel_pointer < &pixelBuffer.Data.MapPointer[height*width]);
|
|
|
|
*changed_bit_pointer = changedBit +
|
|
(screenX >> 5) +
|
|
(screenY * changedBitWidth);
|
|
Verify(*changed_bit_pointer >= changedBit);
|
|
Verify(*changed_bit_pointer < &changedBit[height*changedBitWidth]);
|
|
|
|
*changed_bit = 1L << (0x1F - (screenX & 0x1F));
|
|
Verify(*changed_bit != 0L);
|
|
|
|
Diag_Tell(
|
|
"Video16BitBuffered::buildDestPointer(" << screenX <<
|
|
", " << screenY << std::hex <<
|
|
") = pix " << *pixel_pointer <<
|
|
", cbp " << *changed_bit_pointer <<
|
|
", cb " << *changed_bit << std::dec <<
|
|
"\n"
|
|
);
|
|
Diag_Tell("changedBitWidth=" << changedBitWidth << "\n");
|
|
|
|
Check_Fpu();
|
|
}
|
|
|
|
//===================================================================
|
|
// MarkChangedLines
|
|
//===================================================================
|
|
#if defined(BLIT_STATISTICS)
|
|
# define SET_CHANGED(pointer, bits) *pointer |= bits; ++dirtyPixelCount
|
|
#else
|
|
# define SET_CHANGED(pointer, bits) *pointer |= bits
|
|
#endif
|
|
|
|
#define LEFT_CHANGED(pointer, bits) \
|
|
bits <<= 1; \
|
|
if (bits == 0) { --pointer; bits=0x00000001L; }
|
|
|
|
#define RIGHT_CHANGED(pointer, bits) \
|
|
bits >>= 1; \
|
|
if (bits == 0) { ++pointer; bits=0x80000000L; }
|
|
|
|
#define UP_CHANGED(pointer, bits) pointer -= changedBitWidth
|
|
#define DOWN_CHANGED(pointer, bits) pointer += changedBitWidth
|
|
|
|
|
|
#define LEFT_DEST(pointer) --pointer
|
|
#define RIGHT_DEST(pointer) ++pointer
|
|
#define UP_DEST(pointer) pointer -= width
|
|
#define DOWN_DEST(pointer) pointer += width
|
|
|
|
#define LEFT_SOURCE(pointer,map) --pointer
|
|
#define RIGHT_SOURCE(pointer,map) ++pointer
|
|
#define UP_SOURCE(pointer,map) pointer -= map->Data.Size.x
|
|
#define DOWN_SOURCE(pointer,map) pointer += map->Data.Size.x
|
|
|
|
|
|
|
|
#define LEFT_BITMAP(pointer,bits) \
|
|
bits <<= 1; \
|
|
if (bits == 0) { --pointer; bits=0x0001; }
|
|
|
|
#define RIGHT_BITMAP(pointer, bits) \
|
|
bits >>= 1; \
|
|
if (bits == 0) { ++pointer; bits=0x8000; }
|
|
|
|
#define UP_BITMAP(pointer,map) pointer -= map->Data.WidthInWords
|
|
#define DOWN_BITMAP(pointer,map) pointer += map->Data.WidthInWords
|
|
|
|
|
|
//
|
|
// Inputs are in DISPLAY COORDINATES, i.e., (0,0) in top left corner!
|
|
|
|
//===========================================================================//
|
|
// BT_PLANE_AUDIT (Gitea #48 forensics) -- the shared-buffer PLANE-LEAK trap.
|
|
//
|
|
// Every gauge surface owns specific bit-planes of the ONE 640x480 Word buffer
|
|
// (configure() masks, L4GAUGE.CFG:4395-4408). A draw is plane-safe only if
|
|
// its color stays inside its port's bitmask:
|
|
// Replace: *dest = (*dest & ~bitmask) | color -> color & ~bitmask LEAKS
|
|
// Or/Xor: *dest |= / ^= color (NO mask at all) -> color & ~bitmask LEAKS
|
|
// And: *dest &= color (no mask) -> (~color) & ~bitmask LEAKS
|
|
// A leaked bit sets pixels in ANOTHER display's plane at this position = the
|
|
// "stray blocks / misplaced lamps" artifact class (#48). This trap convicts
|
|
// the exact draw: primitive, position, color, mask, operation. Env-gated,
|
|
// capped, zero cost when BT_PLANE_AUDIT is unset.
|
|
//===========================================================================//
|
|
static void BTPlaneAudit(const char *prim, int color, int bitmask,
|
|
Enumeration operation, int x, int y)
|
|
{
|
|
// DEFAULT-ON (#48 tripwire): playtest machines set no env vars, so the
|
|
// trap must arm itself. BT_PLANE_AUDIT=0 opts out. Cost when armed is a
|
|
// couple of integer ops per DRAW CALL (not per pixel).
|
|
static int s_on = -1;
|
|
if (s_on < 0)
|
|
{
|
|
const char *e = getenv("BT_PLANE_AUDIT");
|
|
s_on = (e != NULL && *e == '0') ? 0 : 1;
|
|
}
|
|
if (!s_on) return;
|
|
|
|
int leak;
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::And:
|
|
leak = (~color) & ~bitmask & 0xFFFF; // clears other planes' bits
|
|
break;
|
|
default: // Replace / Or / Xor
|
|
leak = color & ~bitmask & 0xFFFF; // sets other planes' bits
|
|
break;
|
|
}
|
|
if (leak == 0) return;
|
|
|
|
static int s_count = 0;
|
|
++s_count;
|
|
// Surface the FIRST detection through the matchlog pipeline -- those files
|
|
// are collected after every playtest round, so the evidence arrives even
|
|
// if nobody was watching btl4.log.
|
|
if (s_count == 1)
|
|
{
|
|
extern int BTMatchLogActive();
|
|
extern void BTMatchLog(const char *tag, const char *format, ...);
|
|
if (BTMatchLogActive())
|
|
BTMatchLog("GLITCH", "kind=plane prim=%s x=%d y=%d color=0x%x mask=0x%x leak=0x%x op=%d",
|
|
prim, x, y, color, bitmask, leak, (int)operation);
|
|
}
|
|
if (s_count <= 200 || (s_count % 500) == 0)
|
|
DEBUG_STREAM << "[plane] LEAK #" << s_count << " " << prim
|
|
<< " at(" << x << "," << y << ")"
|
|
<< std::hex << " color=0x" << color << " mask=0x" << bitmask
|
|
<< " leak=0x" << leak << std::dec
|
|
<< " op=" << (int)operation << "\n" << std::flush;
|
|
}
|
|
|
|
//
|
|
void
|
|
Video16BitBuffered::MarkChangedLines(
|
|
int start,
|
|
int stop
|
|
)
|
|
{
|
|
Check(this);
|
|
Diag_Tell(
|
|
"Video16BitBuffered::MarkChangedLines(" << start <<
|
|
", " << stop <<
|
|
")\n"
|
|
);
|
|
|
|
if (start > stop)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("MarkChangedLines FLIPPING\n");
|
|
# endif
|
|
int temp;
|
|
|
|
temp = start;
|
|
start = stop;
|
|
stop = temp;
|
|
}
|
|
|
|
Verify(start >= 0);
|
|
Verify(start <= maximumY);
|
|
Verify(stop >= 0);
|
|
Verify(stop <= maximumY);
|
|
|
|
//------------------------------------------------
|
|
// Set the flag for each changed line
|
|
//------------------------------------------------
|
|
Verify(stop >= start);
|
|
memset(&changedLine[start], 1, stop-start+1);
|
|
|
|
Check_Fpu();
|
|
}
|
|
|
|
//===================================================================
|
|
// DrawPoint
|
|
//===================================================================
|
|
void
|
|
Video16BitBuffered::DrawPoint(
|
|
int color,
|
|
int bitmask,
|
|
Enumeration operation,
|
|
int x, int y
|
|
)
|
|
{
|
|
BTPlaneAudit("DrawPoint", color, bitmask, operation, x, y);
|
|
Check(this);
|
|
Verify(x >= bounds.bottomLeft.x);
|
|
Verify(x <= bounds.topRight.x);
|
|
Verify(y >= bounds.bottomLeft.y);
|
|
Verify(y <= bounds.topRight.y);
|
|
|
|
Word
|
|
*dest_pointer;
|
|
LWord
|
|
*changed_pointer;
|
|
LWord
|
|
changed_bit;
|
|
//---------------------------------------------------------
|
|
// If pixelbuffer is invalid, do nothing
|
|
//---------------------------------------------------------
|
|
if (!valid)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
//---------------------------------------------------------
|
|
// Convert to screen co-ordinates
|
|
//---------------------------------------------------------
|
|
y = maximumY - y;
|
|
|
|
# if defined(DEBUG)
|
|
Tell("x=" << x << ", y=" << y << "\n");
|
|
# endif
|
|
|
|
Verify(x >= 0);
|
|
Verify(x < width);
|
|
Verify(y >= 0);
|
|
Verify(y < height);
|
|
//---------------------------------------------------------
|
|
// Update changedLine array
|
|
//---------------------------------------------------------
|
|
MarkChangedLines(y, y);
|
|
//---------------------------------------------------------
|
|
// We really need inverse bitmap here
|
|
//---------------------------------------------------------
|
|
bitmask = ~bitmask;
|
|
//---------------------------------------------------------
|
|
// Create pointers
|
|
//---------------------------------------------------------
|
|
buildDestPointer(
|
|
x, y,
|
|
&dest_pointer,
|
|
&changed_pointer,
|
|
&changed_bit
|
|
);
|
|
//---------------------------------------------------------
|
|
// Write the point
|
|
//---------------------------------------------------------
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
Check_Fpu();
|
|
}
|
|
|
|
//===================================================================
|
|
// DrawLine
|
|
//===================================================================
|
|
void
|
|
Video16BitBuffered::DrawLine(
|
|
int color,
|
|
int bitmask,
|
|
Enumeration operation,
|
|
int x1, int y1,
|
|
int x2, int y2,
|
|
Logical include_last_pixel
|
|
)
|
|
{
|
|
BTPlaneAudit("DrawLine", color, bitmask, operation, x1, y1);
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Video16BitBuffered::DrawLine(" << color <<
|
|
", " << bitmask <<
|
|
", " << operation <<
|
|
", " << x1 << "," << y1 << "," << x2 << "," << y2 <<
|
|
", " << include_last_pixel <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
|
|
Check(this);
|
|
|
|
Verify(x1 >= bounds.bottomLeft.x);
|
|
Verify(x1 <= bounds.topRight.x);
|
|
Verify(y1 >= bounds.bottomLeft.y);
|
|
Verify(y1 <= bounds.topRight.y);
|
|
|
|
Verify(x2 >= bounds.bottomLeft.x);
|
|
Verify(x2 <= bounds.topRight.x);
|
|
Verify(y2 >= bounds.bottomLeft.y);
|
|
Verify(y2 <= bounds.topRight.y);
|
|
|
|
enum
|
|
{
|
|
negative_delta_x = 1,
|
|
negative_delta_y = 2,
|
|
delta_y_greater = 0,
|
|
delta_x_greater = 4
|
|
};
|
|
|
|
long
|
|
length,
|
|
rate,
|
|
accumulator;
|
|
|
|
int
|
|
octant,
|
|
delta_x,
|
|
delta_y;
|
|
|
|
Word
|
|
*dest_pointer;
|
|
LWord
|
|
*changed_pointer;
|
|
LWord
|
|
changed_bit;
|
|
|
|
//---------------------------------------------------------
|
|
// If pixelbuffer is invalid, do nothing
|
|
//---------------------------------------------------------
|
|
if (!valid)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
//---------------------------------------------------------
|
|
// Route to DrawPoint if single pixel
|
|
//---------------------------------------------------------
|
|
if (x1 == x2 && y1 == y2)
|
|
{
|
|
if (include_last_pixel)
|
|
{
|
|
DrawPoint(color, bitmask, operation, x1, y1);
|
|
}
|
|
return;
|
|
}
|
|
//---------------------------------------------------------
|
|
// Convert to screen co-ordinates
|
|
//---------------------------------------------------------
|
|
y1 = maximumY - y1;
|
|
y2 = maximumY - y2;
|
|
//---------------------------------------------------------
|
|
// Ensure that endpoints are legitimate
|
|
//---------------------------------------------------------
|
|
Verify(x1 >= 0);
|
|
Verify(x1 < width);
|
|
Verify(x2 >= 0);
|
|
Verify(x2 < width);
|
|
|
|
Verify(y1 >= 0);
|
|
Verify(y1 < height);
|
|
Verify(y2 >= 0);
|
|
Verify(y2 < height);
|
|
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Transformed coordinates=" << x1 << "," << y1 <<
|
|
"," << x2 << "," << y2 <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
//---------------------------------------------------------
|
|
// Update changedLine array
|
|
//---------------------------------------------------------
|
|
MarkChangedLines(y1, y2);
|
|
//---------------------------------------------------------
|
|
// We really need inverse bitmap here
|
|
//---------------------------------------------------------
|
|
bitmask = ~bitmask;
|
|
//---------------------------------------------------------
|
|
// Determine which octant to use
|
|
//---------------------------------------------------------
|
|
octant = 0;
|
|
|
|
delta_x = x2 - x1;
|
|
if (delta_x < 0)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("negative dx\n");
|
|
# endif
|
|
octant |= negative_delta_x;
|
|
delta_x = - delta_x;
|
|
}
|
|
|
|
delta_y = y2 - y1;
|
|
if (delta_y < 0)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("negative dy\n");
|
|
# endif
|
|
octant |= negative_delta_y;
|
|
delta_y = - delta_y;
|
|
}
|
|
|
|
if (delta_x > delta_y)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("dx > dy\n");
|
|
# endif
|
|
octant |= delta_x_greater;
|
|
}
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"dx=" << delta_x <<
|
|
", dy=" << delta_y <<
|
|
", octant=" << octant <<
|
|
", color=" << color <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
//---------------------------------------------------------
|
|
// Prepare to draw line
|
|
//---------------------------------------------------------
|
|
buildDestPointer(
|
|
x1, y1,
|
|
&dest_pointer,
|
|
&changed_pointer,
|
|
&changed_bit
|
|
);
|
|
|
|
accumulator = 1024L; // preset accumulator to 1/2 full
|
|
//---------------------------------------------------------
|
|
// Draw the line!
|
|
//---------------------------------------------------------
|
|
switch (octant)
|
|
{
|
|
case delta_y_greater:
|
|
//-------------------------------------
|
|
// delta y greater
|
|
// positive delta x
|
|
// positive delta y
|
|
//
|
|
// +
|
|
// \ &
|
|
// \ &
|
|
//-------------------------------------
|
|
length = delta_y;
|
|
if (!include_last_pixel)
|
|
{
|
|
-- length;
|
|
}
|
|
|
|
Verify(delta_y > 0);
|
|
rate = (delta_x*2048L)/delta_y;
|
|
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"delta_y_greater, length=" << length <<
|
|
", rate=" << rate <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(rate >= 0L);
|
|
Verify(rate <= 2048L);
|
|
for ( ; length>0; --length)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
length <<
|
|
", accum=" << accumulator <<
|
|
", dest_pointer=" << dest_pointer <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
|
|
DOWN_DEST(dest_pointer);
|
|
DOWN_CHANGED(changed_pointer, changed_bit);
|
|
|
|
accumulator += rate;
|
|
if (accumulator > 2048L)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("OVERFLOW\n");
|
|
# endif
|
|
accumulator -= 2048L;
|
|
RIGHT_DEST(dest_pointer);
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case delta_y_greater+negative_delta_x:
|
|
//-------------------------------------
|
|
// delta y greater
|
|
// negative delta x
|
|
// positive delta y
|
|
//
|
|
// +
|
|
// /
|
|
// /
|
|
//-------------------------------------
|
|
length = delta_y;
|
|
if (!include_last_pixel)
|
|
{
|
|
-- length;
|
|
}
|
|
rate = (delta_x*2048L)/delta_y;
|
|
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"delta_y_greater+negative_delta_x, length=" << length <<
|
|
", rate=" << rate <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(rate >= 0L);
|
|
Verify(rate <= 2048L);
|
|
Verify(length >= 0);
|
|
for ( ; length>0; --length)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
length <<
|
|
", accum=" << accumulator <<
|
|
", dest_pointer=" << dest_pointer <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
|
|
DOWN_DEST(dest_pointer);
|
|
DOWN_CHANGED(changed_pointer, changed_bit);
|
|
|
|
accumulator += rate;
|
|
if (accumulator > 2048L)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("OVERFLOW\n");
|
|
# endif
|
|
accumulator -= 2048L;
|
|
LEFT_DEST(dest_pointer);
|
|
LEFT_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case delta_y_greater+negative_delta_y:
|
|
//-------------------------------------
|
|
// delta y greater
|
|
// positive delta x
|
|
// negative delta y
|
|
//
|
|
// /
|
|
// /
|
|
// +
|
|
//-------------------------------------
|
|
length = delta_y;
|
|
if (!include_last_pixel)
|
|
{
|
|
-- length;
|
|
}
|
|
rate = (delta_x*2048L)/delta_y;
|
|
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"delta_y_greater+negative_delta_y, length=" << length <<
|
|
", rate=" << rate <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(rate >= 0L);
|
|
Verify(rate <= 2048L);
|
|
Verify(length >= 0);
|
|
for ( ; length>0; --length)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
length <<
|
|
", accum=" << accumulator <<
|
|
", dest_pointer=" << dest_pointer <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
|
|
UP_DEST(dest_pointer);
|
|
UP_CHANGED(changed_pointer, changed_bit);
|
|
|
|
accumulator += rate;
|
|
if (accumulator > 2048L)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("OVERFLOW\n");
|
|
# endif
|
|
accumulator -= 2048L;
|
|
RIGHT_DEST(dest_pointer);
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case delta_y_greater+negative_delta_x+negative_delta_y:
|
|
//-------------------------------------
|
|
// delta y greater
|
|
// negative delta x
|
|
// negative delta y
|
|
//
|
|
// \ &
|
|
// \ &
|
|
// +
|
|
//-------------------------------------
|
|
length = delta_y;
|
|
if (!include_last_pixel)
|
|
{
|
|
-- length;
|
|
}
|
|
rate = (delta_x*2048L)/delta_y;
|
|
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"delta_y_greater+negative_delta_x+negative_delta_y, length=" <<
|
|
length <<
|
|
", rate=" << rate <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(rate >= 0L);
|
|
Verify(rate <= 2048L);
|
|
Verify(length >= 0);
|
|
for ( ; length>0; --length)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
length <<
|
|
", accum=" << accumulator <<
|
|
", dest_pointer=" << dest_pointer <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
|
|
UP_DEST(dest_pointer);
|
|
UP_CHANGED(changed_pointer, changed_bit);
|
|
|
|
accumulator += rate;
|
|
if (accumulator > 2048L)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("OVERFLOW\n");
|
|
# endif
|
|
accumulator -= 2048L;
|
|
LEFT_DEST(dest_pointer);
|
|
LEFT_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case delta_x_greater:
|
|
//-------------------------------------
|
|
// delta x greater
|
|
// positive delta x
|
|
// positive delta y
|
|
//
|
|
// +---___
|
|
//
|
|
//
|
|
//-------------------------------------
|
|
length = delta_x;
|
|
if (!include_last_pixel)
|
|
{
|
|
-- length;
|
|
}
|
|
rate = (delta_y*2048L)/delta_x;
|
|
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"delta_x_greater, length=" << length <<
|
|
", rate=" << rate <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(rate >= 0L);
|
|
Verify(rate <= 2048L);
|
|
Verify(length >= 0);
|
|
for ( ; length>0; --length)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
length <<
|
|
", accum=" << accumulator <<
|
|
", dest_pointer=" << dest_pointer <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
|
|
RIGHT_DEST(dest_pointer);
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
|
|
accumulator += rate;
|
|
if (accumulator > 2048L)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("OVERFLOW\n");
|
|
# endif
|
|
accumulator -= 2048L;
|
|
DOWN_DEST(dest_pointer);
|
|
DOWN_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case delta_x_greater+negative_delta_x:
|
|
//-------------------------------------
|
|
// delta x greater
|
|
// negative delta x
|
|
// positive delta y
|
|
//
|
|
// ___---+
|
|
//
|
|
//
|
|
//-------------------------------------
|
|
length = delta_x;
|
|
if (!include_last_pixel)
|
|
{
|
|
-- length;
|
|
}
|
|
rate = (delta_y*2048L)/delta_x;
|
|
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"delta_x_greater+negative_delta_x, length=" << length <<
|
|
", rate=" << rate <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(rate >= 0L);
|
|
Verify(rate <= 2048L);
|
|
Verify(length >= 0);
|
|
for ( ; length>0; --length)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
length <<
|
|
", accum=" << accumulator <<
|
|
", dest_pointer=" << dest_pointer <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
|
|
LEFT_DEST(dest_pointer);
|
|
LEFT_CHANGED(changed_pointer, changed_bit);
|
|
|
|
accumulator += rate;
|
|
if (accumulator > 2048L)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("OVERFLOW\n");
|
|
# endif
|
|
accumulator -= 2048L;
|
|
DOWN_DEST(dest_pointer);
|
|
DOWN_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case delta_x_greater+negative_delta_y:
|
|
//-------------------------------------
|
|
// delta x greater
|
|
// positive delta x
|
|
// negative delta y
|
|
//
|
|
// +___---
|
|
//
|
|
//
|
|
//-------------------------------------
|
|
length = delta_x;
|
|
if (!include_last_pixel)
|
|
{
|
|
-- length;
|
|
}
|
|
rate = (delta_y*2048L)/delta_x;
|
|
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"delta_x_greater+negative_delta_y, length=" << length <<
|
|
", rate=" << rate <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(rate >= 0L);
|
|
Verify(rate <= 2048L);
|
|
Verify(length >= 0);
|
|
for ( ; length>0; --length)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
length <<
|
|
", accum=" << accumulator <<
|
|
", dest_pointer=" << dest_pointer <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
|
|
RIGHT_DEST(dest_pointer);
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
|
|
accumulator += rate;
|
|
if (accumulator > 2048L)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("OVERFLOW\n");
|
|
# endif
|
|
accumulator -= 2048L;
|
|
UP_DEST(dest_pointer);
|
|
UP_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case delta_x_greater+negative_delta_x+negative_delta_y:
|
|
//-------------------------------------
|
|
// delta x greater
|
|
// negative delta x
|
|
// negative delta y
|
|
//
|
|
// ---___+
|
|
//
|
|
//
|
|
//-------------------------------------
|
|
length = delta_x;
|
|
if (!include_last_pixel)
|
|
{
|
|
-- length;
|
|
}
|
|
rate = (delta_y*2048L)/delta_x;
|
|
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"delta_x_greater+negative_delta_x+negative_delta_y, length=" <<
|
|
length <<
|
|
", rate=" << rate <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(rate >= 0L);
|
|
Verify(rate <= 2048L);
|
|
Verify(length >= 0);
|
|
for ( ; length>0; --length)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
length <<
|
|
", accum=" << accumulator <<
|
|
", dest_pointer=" << dest_pointer <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
|
|
LEFT_DEST(dest_pointer);
|
|
LEFT_CHANGED(changed_pointer, changed_bit);
|
|
|
|
accumulator += rate;
|
|
if (accumulator > 2048L)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("OVERFLOW\n");
|
|
# endif
|
|
accumulator -= 2048L;
|
|
UP_DEST(dest_pointer);
|
|
UP_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
//===================================================================
|
|
// DrawFilledRectangle
|
|
//===================================================================
|
|
void
|
|
Video16BitBuffered::DrawFilledRectangle(
|
|
int color,
|
|
int bitmask,
|
|
Enumeration operation,
|
|
int x1, int y1,
|
|
int x2, int y2
|
|
)
|
|
{
|
|
BTPlaneAudit("DrawFilledRectangle", color, bitmask, operation, x1, y1);
|
|
# if defined(DEBUG)
|
|
Tell("Video16BitBuffered::DrawFilledRectangle(" <<
|
|
color << ", " <<
|
|
std::hex << bitmask << ", " << std::dec <<
|
|
operation << ", " <<
|
|
x1 << ", " <<
|
|
y1 << ", " <<
|
|
x2 << ", " <<
|
|
y2 << ", " <<
|
|
")\n");
|
|
# endif
|
|
Check(this);
|
|
Verify(x1 >= bounds.bottomLeft.x);
|
|
Verify(x1 <= bounds.topRight.x);
|
|
Verify(y1 >= bounds.bottomLeft.y);
|
|
Verify(y1 <= bounds.topRight.y);
|
|
|
|
Verify(x2 >= bounds.bottomLeft.x);
|
|
Verify(x2 <= bounds.topRight.x);
|
|
Verify(y2 >= bounds.bottomLeft.y);
|
|
Verify(y2 <= bounds.topRight.y);
|
|
|
|
Word
|
|
*dest_pointer;
|
|
LWord
|
|
*init_changed_pointer,
|
|
*changed_pointer;
|
|
LWord
|
|
init_changed_bit,
|
|
changed_bit;
|
|
int
|
|
x,
|
|
dest_fixup,
|
|
rect_width,
|
|
rect_height;
|
|
|
|
//---------------------------------------------------------
|
|
// If pixelbuffer is invalid, do nothing
|
|
//---------------------------------------------------------
|
|
if (!valid)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
//---------------------------------------------------------
|
|
// Convert to screen co-ordinates
|
|
//---------------------------------------------------------
|
|
y1 = maximumY - y1;
|
|
y2 = maximumY - y2;
|
|
//---------------------------------------------------------
|
|
// Ensure that rectangle is properly specified
|
|
//---------------------------------------------------------
|
|
if (x2 < x1)
|
|
{
|
|
int temp;
|
|
|
|
temp = x1;
|
|
x1 = x2;
|
|
x2 = temp;
|
|
}
|
|
|
|
if (y2 < y1)
|
|
{
|
|
int temp;
|
|
|
|
temp = y1;
|
|
y1 = y2;
|
|
y2 = temp;
|
|
}
|
|
//---------------------------------------------------------
|
|
// Verify that values are legitimate
|
|
//---------------------------------------------------------
|
|
Verify(pixelBuffer.Data.MapPointer != NULL);
|
|
|
|
Verify(x1 >= 0);
|
|
Verify(x1 <= x2);
|
|
Verify(x2 < width);
|
|
|
|
Verify(y1 >= 0);
|
|
Verify(y1 <= y2);
|
|
Verify(y2 < height);
|
|
//---------------------------------------------------------
|
|
// Update changedLine array
|
|
//---------------------------------------------------------
|
|
MarkChangedLines(y1, y2);
|
|
//---------------------------------------------------------
|
|
// We really need inverse bitmap here
|
|
//---------------------------------------------------------
|
|
bitmask = ~bitmask;
|
|
//---------------------------------------------------------
|
|
// Prepare to fill
|
|
//---------------------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"x1=" << x1 << ", " << "y1=" << y1 << "\n" <<
|
|
"x2=" << x2 << ", " << "y2=" << y2 << "\n" <<
|
|
std::flush
|
|
);
|
|
# endif
|
|
buildDestPointer(
|
|
x1, y1,
|
|
&dest_pointer,
|
|
&init_changed_pointer,
|
|
&init_changed_bit
|
|
);
|
|
|
|
rect_height = y2 - y1 + 1;
|
|
rect_width = x2 - x1 + 1;
|
|
dest_fixup = width - rect_width;
|
|
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"rect_height=" << rect_height << "\n" <<
|
|
"rect_width=" << rect_width << "\n" <<
|
|
"dest_fixup=" << dest_fixup << "\n" <<
|
|
std::flush
|
|
);
|
|
# endif
|
|
//---------------------------------------------------------
|
|
// Fill the rectangle
|
|
//---------------------------------------------------------
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
for( ; rect_height>0; --rect_height)
|
|
{
|
|
changed_bit = init_changed_bit;
|
|
changed_pointer = init_changed_pointer;
|
|
DOWN_CHANGED(init_changed_pointer, init_changed_bit);
|
|
for(x=rect_width; x>0; --x)
|
|
{
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
dest_pointer++;
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
dest_pointer += dest_fixup;
|
|
}
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
for( ; rect_height>0; --rect_height)
|
|
{
|
|
changed_bit = init_changed_bit;
|
|
changed_pointer = init_changed_pointer;
|
|
DOWN_CHANGED(init_changed_pointer, init_changed_bit);
|
|
for(x=rect_width; x>0; --x)
|
|
{
|
|
*dest_pointer++ &= (Word) color;
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
dest_pointer += dest_fixup;
|
|
}
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
for( ; rect_height>0; --rect_height)
|
|
{
|
|
changed_bit = init_changed_bit;
|
|
changed_pointer = init_changed_pointer;
|
|
DOWN_CHANGED(init_changed_pointer, init_changed_bit);
|
|
for(x=rect_width; x>0; --x)
|
|
{
|
|
*dest_pointer++ |= (Word) color;
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
dest_pointer += dest_fixup;
|
|
}
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
for( ; rect_height>0; --rect_height)
|
|
{
|
|
changed_bit = init_changed_bit;
|
|
changed_pointer = init_changed_pointer;
|
|
DOWN_CHANGED(init_changed_pointer, init_changed_bit);
|
|
for(x=rect_width; x>0; --x)
|
|
{
|
|
*dest_pointer++ ^= (Word) color;
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
dest_pointer += dest_fixup;
|
|
}
|
|
break;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
|
|
void
|
|
Video16BitBuffered::DrawText(
|
|
int /*color*/,
|
|
int /*bitmask*/,
|
|
Enumeration /*operation*/,
|
|
Logical /*opaque*/,
|
|
int /*rotation*/,
|
|
Enumeration /*fontNumber*/,
|
|
Logical /*vertical*/,
|
|
GraphicsDisplay::Justification /*justification*/,
|
|
Rectangle2D */*clippingRectanglepointer*/,
|
|
char */*stringPointer*/
|
|
)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell("Video16BitBuffered::DrawText()\n");
|
|
# endif
|
|
Check(this);
|
|
//---------------------------------------------------------
|
|
// If pixelbuffer is invalid, do nothing
|
|
//---------------------------------------------------------
|
|
Check_Fpu();
|
|
if (!valid)
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
//===================================================================
|
|
// DrawBitMap
|
|
//===================================================================
|
|
void
|
|
Video16BitBuffered::DrawBitMap(
|
|
int color,
|
|
int bitmask,
|
|
Enumeration operation,
|
|
int rotation,
|
|
int x, int y,
|
|
BitMap *bitmap,
|
|
int sLeft, int sBottom, int sRight, int sTop
|
|
)
|
|
{
|
|
BTPlaneAudit("DrawBitMap", color, bitmask, operation, x, y);
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Video16BitBuffered::DrawBitMap(<" <<
|
|
x << ", " <<
|
|
y << ">,<" <<
|
|
sLeft << ", " <<
|
|
sBottom << ", " <<
|
|
sRight << ", " <<
|
|
sTop << ">" <<
|
|
")\n"
|
|
);
|
|
# endif
|
|
Check(this);
|
|
Verify(x >= bounds.bottomLeft.x);
|
|
Verify(x <= bounds.topRight.x);
|
|
Verify(y >= bounds.bottomLeft.y);
|
|
Verify(y <= bounds.topRight.y);
|
|
|
|
int
|
|
map_width,
|
|
map_height,
|
|
map_max_y,
|
|
bits,
|
|
bit_test,
|
|
first_bit_test;
|
|
|
|
Word
|
|
*source_pointer_begin,
|
|
*source_pointer,
|
|
*dest_pointer_begin,
|
|
*dest_pointer;
|
|
|
|
LWord
|
|
changed_bit_begin,
|
|
changed_bit,
|
|
*changed_pointer_begin,
|
|
*changed_pointer;
|
|
|
|
//---------------------------------------------------------
|
|
// If pixelbuffer is invalid, do nothing
|
|
//---------------------------------------------------------
|
|
if (!valid)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
//---------------------------------------------------------
|
|
// Ensure that source rectangle is properly specified
|
|
//---------------------------------------------------------
|
|
Verify(bitmap != NULL);
|
|
|
|
Verify(sLeft >= 0);
|
|
Verify(sLeft <= sRight);
|
|
Verify(sRight < bitmap->Data.Size.x);
|
|
|
|
Verify(sBottom >= 0);
|
|
Verify(sBottom <= sTop);
|
|
Verify(sTop < bitmap->Data.Size.y);
|
|
//---------------------------------------------------------
|
|
// Convert to screen co-ordinates
|
|
//---------------------------------------------------------
|
|
y = maximumY - y;
|
|
|
|
map_max_y = bitmap->Data.Size.y-1;
|
|
sTop = map_max_y - sTop;
|
|
sBottom = map_max_y - sBottom;
|
|
|
|
map_width = sRight - sLeft + 1;
|
|
map_height = sBottom - sTop + 1;
|
|
|
|
# if defined(DEBUG)
|
|
Tell("x=" << x << ", y=" << y << "\n");
|
|
Tell("sTop=" << sTop << ", sBottom=" << sBottom << "\n");
|
|
Tell("map_width=" << map_width << ", map_height=" << map_height << "\n");
|
|
# endif
|
|
|
|
Verify(map_width > 0);
|
|
Verify(map_width <= bitmap->Data.Size.x);
|
|
Verify(map_height > 0);
|
|
Verify(map_height <= bitmap->Data.Size.y);
|
|
|
|
Verify(x >= 0);
|
|
Verify(x < width);
|
|
Verify(y >= 0);
|
|
Verify(y < height);
|
|
|
|
//---------------------------------------------------------
|
|
// We really need inverse bitmap here
|
|
//---------------------------------------------------------
|
|
bitmask = ~bitmask;
|
|
//---------------------------------------------------------
|
|
// Prepare to draw bitmap
|
|
//---------------------------------------------------------
|
|
Verify(pixelBuffer.Data.MapPointer != NULL);
|
|
|
|
source_pointer_begin =
|
|
bitmap->Data.MapPointer +
|
|
(sLeft >> 4) +
|
|
(sBottom * bitmap->Data.WidthInWords);
|
|
|
|
first_bit_test = 1 << (15-(sLeft & 15));
|
|
|
|
buildDestPointer(
|
|
x, y,
|
|
&dest_pointer_begin,
|
|
&changed_pointer_begin,
|
|
&changed_bit_begin
|
|
);
|
|
|
|
switch (rotation)
|
|
{
|
|
default:
|
|
//--------------------------------------------
|
|
// transparent bitmap, zero degrees
|
|
// .-----.
|
|
// | |
|
|
// | |
|
|
// Y |
|
|
// #X----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"zero: xp=" << (x+map_width-1) <<
|
|
", yp=" << (y-map_height+1) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x+map_width-1 >= 0);
|
|
Verify(x+map_width-1 < width);
|
|
Verify(y-map_height+1 >= 0);
|
|
Verify(y-map_height+1 < height);
|
|
|
|
MarkChangedLines(y-map_height+1, y);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_BITMAP(source_pointer_begin, bitmap);
|
|
UP_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
UP_DEST(dest_pointer_begin);
|
|
|
|
bit_test = first_bit_test;
|
|
bits = *source_pointer++;
|
|
for(x=map_width; x>0; --x,bit_test>>=1)
|
|
{
|
|
if (bit_test == 0)
|
|
{
|
|
bit_test = 0x8000;
|
|
bits = *source_pointer++;
|
|
}
|
|
|
|
if (bits & bit_test)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
RIGHT_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 90:
|
|
//--------------------------------------------
|
|
// Transparent bitmap, 90 degrees
|
|
// #Y----.
|
|
// X |
|
|
// | |
|
|
// | |
|
|
// .-----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell("90 xp=" << (x+map_height) << ", yp=" << (y+map_width) << "\n");
|
|
# endif
|
|
Verify(x+map_height >= 0);
|
|
Verify(x+map_height < width);
|
|
Verify(y+map_width >= 0);
|
|
Verify(y+map_width < height);
|
|
|
|
MarkChangedLines(y, y+map_width);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_BITMAP(source_pointer_begin, bitmap);
|
|
RIGHT_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
RIGHT_DEST(dest_pointer_begin);
|
|
|
|
bit_test = first_bit_test;
|
|
bits = *source_pointer++;
|
|
|
|
for(x=map_width; x>0; --x,bit_test>>=1)
|
|
{
|
|
if (bit_test == 0)
|
|
{
|
|
bit_test = 0x8000;
|
|
bits = *source_pointer++;
|
|
}
|
|
|
|
if (bits & bit_test)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
DOWN_CHANGED(changed_pointer, changed_bit);
|
|
DOWN_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 180:
|
|
//--------------------------------------------
|
|
// Transparent bitmap, 180 degrees
|
|
// .----X#
|
|
// | Y
|
|
// | |
|
|
// | |
|
|
// .-----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell("xp=" << (x-map_width+1) << ", yp=" << (y+map_height) << "\n");
|
|
# endif
|
|
Verify(x-map_width+1 >= 0);
|
|
Verify(x-map_width+1 < width);
|
|
Verify(y+map_height >= 0);
|
|
Verify(y+map_height < height);
|
|
|
|
MarkChangedLines(y, y+map_height);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_BITMAP(source_pointer_begin, bitmap);
|
|
DOWN_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
DOWN_DEST(dest_pointer_begin);
|
|
|
|
bit_test = first_bit_test;
|
|
bits = *source_pointer++;
|
|
|
|
for(x=map_width; x>0; --x,bit_test>>=1)
|
|
{
|
|
if (bit_test == 0)
|
|
{
|
|
bit_test = 0x8000;
|
|
bits = *source_pointer++;
|
|
}
|
|
|
|
if (bits & bit_test)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
LEFT_CHANGED(changed_pointer, changed_bit);
|
|
LEFT_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 270:
|
|
//--------------------------------------------
|
|
// Transparent bitmap, 270 degrees
|
|
// .-----.
|
|
// | |
|
|
// | X
|
|
// | |
|
|
// .--Y--#
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell("xp=" << (x-map_height) << ", yp=" << (y-(map_width-1)) << "\n");
|
|
# endif
|
|
|
|
if (x-map_height < 0)
|
|
{
|
|
Tell("x-map_height = " << (x - map_height) << "\n");
|
|
return;
|
|
}
|
|
|
|
Verify(x-map_height >= 0);
|
|
Verify(x-map_height < width);
|
|
Verify(y-(map_width-1) >= 0);
|
|
Verify(y-(map_width-1) < height);
|
|
|
|
MarkChangedLines(y-(map_width-1), y);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_BITMAP(source_pointer_begin, bitmap);
|
|
LEFT_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
LEFT_DEST(dest_pointer_begin);
|
|
|
|
bit_test = first_bit_test;
|
|
bits = *source_pointer++;
|
|
|
|
for(x=map_width; x>0; --x,bit_test>>=1)
|
|
{
|
|
Verify(dest_pointer >= pixelBuffer.Data.MapPointer);
|
|
Verify(dest_pointer < pixelBuffer.Data.MapPointer+
|
|
(width*height));
|
|
|
|
Verify(changed_pointer >= changedBit);
|
|
Verify(changed_pointer < changedBit+(changedBitWidth*height));
|
|
|
|
if (bit_test == 0)
|
|
{
|
|
bit_test = 0x8000;
|
|
bits = *source_pointer++;
|
|
}
|
|
|
|
if (bits & bit_test)
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
UP_CHANGED(changed_pointer, changed_bit_begin);
|
|
UP_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
//===================================================================
|
|
// DrawBitMapOpaque
|
|
//===================================================================
|
|
void
|
|
Video16BitBuffered::DrawBitMapOpaque(
|
|
int foreground,
|
|
int background,
|
|
int bitmask,
|
|
Enumeration operation,
|
|
int rotation,
|
|
int x, int y,
|
|
BitMap *bitmap,
|
|
int sLeft, int sBottom, int sRight, int sTop
|
|
)
|
|
{
|
|
BTPlaneAudit("DrawBitMapOpaque(fg)", foreground, bitmask, operation, x, y);
|
|
BTPlaneAudit("DrawBitMapOpaque(bg)", background, bitmask, operation, x, y);
|
|
Check(this);
|
|
|
|
Diag_on;
|
|
Diag_Tell(
|
|
"Video16BitBuffered::DrawBitMapOpaque(<" << x <<
|
|
", " << y <<
|
|
">,<" << sLeft <<
|
|
", " << sBottom <<
|
|
", " << sRight <<
|
|
", " << sTop <<
|
|
">)\n"
|
|
);
|
|
Verify(x >= bounds.bottomLeft.x);
|
|
Verify(x <= bounds.topRight.x);
|
|
Verify(y >= bounds.bottomLeft.y);
|
|
Verify(y <= bounds.topRight.y);
|
|
|
|
int
|
|
map_width,
|
|
map_height,
|
|
map_max_y,
|
|
bits,
|
|
bit_test,
|
|
first_bit_test;
|
|
|
|
Word
|
|
*source_pointer_begin,
|
|
*source_pointer,
|
|
*dest_pointer_begin,
|
|
*dest_pointer;
|
|
|
|
LWord
|
|
changed_bit_begin,
|
|
changed_bit,
|
|
*changed_pointer_begin,
|
|
*changed_pointer;
|
|
|
|
Word
|
|
color;
|
|
|
|
//---------------------------------------------------------
|
|
// If pixelbuffer is invalid, do nothing
|
|
//---------------------------------------------------------
|
|
if (!valid)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
//---------------------------------------------------------
|
|
// Ensure that source rectangle is properly specified
|
|
//---------------------------------------------------------
|
|
Verify(bitmap != NULL);
|
|
|
|
Verify(sLeft >= 0);
|
|
Verify(sLeft <= sRight);
|
|
Verify(sRight < bitmap->Data.Size.x);
|
|
|
|
Verify(sBottom >= 0);
|
|
Verify(sBottom <= sTop);
|
|
Verify(sTop < bitmap->Data.Size.y);
|
|
//---------------------------------------------------------
|
|
// Convert to screen co-ordinates
|
|
//---------------------------------------------------------
|
|
y = maximumY - y;
|
|
|
|
map_max_y = bitmap->Data.Size.y-1;
|
|
sTop = map_max_y - sTop;
|
|
sBottom = map_max_y - sBottom;
|
|
|
|
map_width = sRight - sLeft + 1;
|
|
map_height = sBottom - sTop + 1;
|
|
|
|
Diag_off;
|
|
Diag_Tell("x=" << x << ", y=" << y << "\n");
|
|
Diag_Tell("sTop=" << sTop << ", sBottom=" << sBottom << "\n");
|
|
Diag_Tell(
|
|
"map_width=" << map_width <<
|
|
", map_height=" << map_height <<
|
|
"\n"
|
|
);
|
|
Diag_on;
|
|
|
|
Verify(map_width > 0);
|
|
Verify(map_width <= bitmap->Data.Size.x);
|
|
Verify(map_height > 0);
|
|
Verify(map_height <= bitmap->Data.Size.y);
|
|
|
|
Verify(x >= 0);
|
|
Verify(x < width);
|
|
Verify(y >= 0);
|
|
Verify(y < height);
|
|
|
|
//---------------------------------------------------------
|
|
// We really need inverse bitmap here
|
|
//---------------------------------------------------------
|
|
bitmask = ~bitmask;
|
|
//---------------------------------------------------------
|
|
// Prepare to draw bitmap
|
|
//---------------------------------------------------------
|
|
Verify(pixelBuffer.Data.MapPointer != NULL);
|
|
|
|
source_pointer_begin =
|
|
bitmap->Data.MapPointer +
|
|
(sLeft >> 4) +
|
|
(sBottom * bitmap->Data.WidthInWords);
|
|
|
|
first_bit_test = 1 << (15-(sLeft & 15));
|
|
|
|
buildDestPointer(
|
|
x, y,
|
|
&dest_pointer_begin,
|
|
&changed_pointer_begin,
|
|
&changed_bit_begin
|
|
);
|
|
|
|
//---------------------------------------------------------
|
|
// The bitmap is always read left-to-right, bottom-to-top.
|
|
// We write it to the screen in different directions
|
|
// based on the rotation.
|
|
//---------------------------------------------------------
|
|
switch (rotation)
|
|
{
|
|
default:
|
|
//--------------------------------------------
|
|
// opaque bitmap, zero degrees
|
|
// .-----.
|
|
// | |
|
|
// | |
|
|
// Y |
|
|
// #X----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"zero: xp=" << (x+map_width) <<
|
|
", yp=" << (y-map_height+1) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x+map_width >= 0);
|
|
Verify(x+map_width <= width); // HACK? <, or <=?
|
|
Verify(y-map_height+1 >= 0);
|
|
Verify(y-map_height+1 < height);
|
|
|
|
MarkChangedLines(y-map_height+1, y);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_BITMAP(source_pointer_begin, bitmap);
|
|
UP_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
UP_DEST(dest_pointer_begin);
|
|
|
|
bit_test = first_bit_test;
|
|
bits = *source_pointer++;
|
|
|
|
for(x=map_width; x>0; --x,bit_test>>=1)
|
|
{
|
|
if (bit_test == 0)
|
|
{
|
|
bit_test = 0x8000;
|
|
bits = *source_pointer++;
|
|
}
|
|
|
|
if (bits & bit_test)
|
|
{
|
|
color = (Word) foreground;
|
|
}
|
|
else
|
|
{
|
|
color = (Word) background;
|
|
}
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
RIGHT_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 90:
|
|
//--------------------------------------------
|
|
// opaque bitmap, 90 degrees
|
|
// #--Y--.
|
|
// | |
|
|
// X |
|
|
// | |
|
|
// .-----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell("90 xp=" << (x+map_height) << ", yp=" << (y+map_width) << "\n");
|
|
# endif
|
|
Verify(x+map_height >= 0);
|
|
Verify(x+map_height < width);
|
|
Verify(y+map_width >= 0);
|
|
Verify(y+map_width < height);
|
|
|
|
MarkChangedLines(y, y+map_width);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_BITMAP(source_pointer_begin, bitmap);
|
|
RIGHT_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
RIGHT_DEST(dest_pointer_begin);
|
|
|
|
bit_test = first_bit_test;
|
|
bits = *source_pointer++;
|
|
|
|
for(x=map_width; x>0; --x,bit_test>>=1)
|
|
{
|
|
if (bit_test == 0)
|
|
{
|
|
bit_test = 0x8000;
|
|
bits = *source_pointer++;
|
|
}
|
|
|
|
if (bits & bit_test)
|
|
{
|
|
color = (Word) foreground;
|
|
}
|
|
else
|
|
{
|
|
color = (Word) background;
|
|
}
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
DOWN_CHANGED(changed_pointer, changed_bit);
|
|
DOWN_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 180:
|
|
//--------------------------------------------
|
|
// opaque bitmap, 180 degrees
|
|
// .----X#
|
|
// | Y
|
|
// | |
|
|
// | |
|
|
// .-----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell("xp=" << (x-map_width+1) << ", yp=" << (y+map_height) << "\n");
|
|
# endif
|
|
Verify(x-map_width+1 >= 0);
|
|
Verify(x-map_width+1 < width);
|
|
Verify(y+map_height >= 0);
|
|
Verify(y+map_height < height);
|
|
|
|
MarkChangedLines(y, y+map_height);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_BITMAP(source_pointer_begin, bitmap);
|
|
DOWN_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
DOWN_DEST(dest_pointer_begin);
|
|
|
|
bit_test = first_bit_test;
|
|
bits = *source_pointer++;
|
|
|
|
for(x=map_width; x>0; --x,bit_test>>=1)
|
|
{
|
|
if (bit_test == 0)
|
|
{
|
|
bit_test = 0x8000;
|
|
bits = *source_pointer++;
|
|
}
|
|
|
|
if (bits & bit_test)
|
|
{
|
|
color = (Word) foreground;
|
|
}
|
|
else
|
|
{
|
|
color = (Word) background;
|
|
}
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
LEFT_CHANGED(changed_pointer, changed_bit);
|
|
LEFT_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 270:
|
|
//--------------------------------------------
|
|
// opaque bitmap, 270 degrees
|
|
// .-----.
|
|
// | |
|
|
// | X
|
|
// | |
|
|
// .--Y--#
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"xp=" << (x-map_height+1) <<
|
|
", yp=" << (y-(map_width-1)) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
|
|
Verify(x-map_height >= 0);
|
|
Verify(x-map_height < width);
|
|
Verify(y-(map_width-1) >= 0);
|
|
Verify(y-(map_width-1) < height);
|
|
|
|
Diag_Tell(
|
|
"(y-(map_width-1))=" << (y-(map_width-1)) <<
|
|
", y=" << y <<
|
|
","
|
|
);
|
|
|
|
MarkChangedLines(y-(map_width-1), y);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_BITMAP(source_pointer_begin, bitmap);
|
|
LEFT_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
LEFT_DEST(dest_pointer_begin);
|
|
|
|
bit_test = first_bit_test;
|
|
bits = *source_pointer++;
|
|
|
|
for(x=map_width; x>0; --x,bit_test>>=1)
|
|
{
|
|
Verify(dest_pointer >= pixelBuffer.Data.MapPointer);
|
|
Verify(dest_pointer < pixelBuffer.Data.MapPointer+
|
|
(width*height));
|
|
|
|
Verify(changed_pointer >= changedBit);
|
|
Verify(changed_pointer < changedBit+(changedBitWidth*height));
|
|
|
|
if (bit_test == 0)
|
|
{
|
|
bit_test = 0x8000;
|
|
bits = *source_pointer++;
|
|
}
|
|
|
|
if (bits & bit_test)
|
|
{
|
|
color = (Word) foreground;
|
|
}
|
|
else
|
|
{
|
|
color = (Word) background;
|
|
}
|
|
{
|
|
switch (operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
UP_CHANGED(changed_pointer, changed_bit_begin);
|
|
UP_DEST(dest_pointer);
|
|
}
|
|
}
|
|
Diag_Tell(
|
|
"changed_pointer=" << changed_pointer << std::dec <<
|
|
"\n"
|
|
);
|
|
|
|
break;
|
|
}
|
|
Check_Fpu();
|
|
Diag_off;
|
|
}
|
|
|
|
//===================================================================
|
|
// DrawPixelMap8
|
|
//===================================================================
|
|
void
|
|
Video16BitBuffered::DrawPixelMap8(
|
|
int *translation_table,
|
|
int bitmask,
|
|
Enumeration operation,
|
|
Logical opaque,
|
|
int rotation,
|
|
int x, int y,
|
|
PixelMap8 *pixelmap,
|
|
int sLeft, int sBottom, int sRight, int sTop
|
|
)
|
|
{
|
|
{
|
|
static int s_paOn = -1;
|
|
if (s_paOn < 0) { const char *e = getenv("BT_PLANE_AUDIT"); s_paOn = (e != NULL && *e == '0') ? 0 : 1; }
|
|
if (s_paOn && translation_table != NULL)
|
|
for (int _pa = 0; _pa < 256; ++_pa)
|
|
if ((translation_table[_pa] & ~bitmask & 0xFFFF) != 0)
|
|
{
|
|
BTPlaneAudit("DrawPixelMap8[table]", translation_table[_pa], bitmask, operation, x, y);
|
|
break;
|
|
}
|
|
}
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Video16BitBuffered::DrawPixelMap8(<" <<
|
|
x << ", " <<
|
|
y << ">,<" <<
|
|
sLeft << ", " <<
|
|
sBottom << ", " <<
|
|
sRight << ", " <<
|
|
sTop << ">" <<
|
|
")\n"
|
|
);
|
|
# endif
|
|
Check(this);
|
|
Verify(x >= bounds.bottomLeft.x);
|
|
Verify(x <= bounds.topRight.x);
|
|
Verify(y >= bounds.bottomLeft.y);
|
|
Verify(y <= bounds.topRight.y);
|
|
|
|
int
|
|
map_width,
|
|
map_height,
|
|
map_max_y;
|
|
|
|
Byte
|
|
source_data,
|
|
*source_pointer_begin,
|
|
*source_pointer;
|
|
|
|
Word
|
|
*dest_pointer_begin,
|
|
*dest_pointer;
|
|
|
|
LWord
|
|
changed_bit_begin,
|
|
changed_bit,
|
|
*changed_pointer_begin,
|
|
*changed_pointer;
|
|
|
|
Word
|
|
color;
|
|
//---------------------------------------------------------
|
|
// If pixelbuffer is invalid, do nothing
|
|
//---------------------------------------------------------
|
|
if (!valid)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
//---------------------------------------------------------
|
|
// Ensure that source rectangle is properly specified
|
|
//---------------------------------------------------------
|
|
Verify(pixelmap != NULL);
|
|
|
|
Verify(sLeft >= 0);
|
|
Verify(sLeft <= sRight);
|
|
Verify(sRight < pixelmap->Data.Size.x);
|
|
|
|
Verify(sBottom >= 0);
|
|
Verify(sBottom <= sTop);
|
|
Verify(sTop < pixelmap->Data.Size.y);
|
|
//---------------------------------------------------------
|
|
// Convert to screen co-ordinates
|
|
//---------------------------------------------------------
|
|
y = maximumY - y;
|
|
|
|
map_max_y = pixelmap->Data.Size.y-1;
|
|
sTop = map_max_y - sTop;
|
|
sBottom = map_max_y - sBottom;
|
|
|
|
map_width = sRight - sLeft + 1;
|
|
map_height = sBottom - sTop + 1;
|
|
|
|
# if defined(DEBUG)
|
|
Tell("x=" << x << ", y=" << y << "\n");
|
|
Tell("sTop=" << sTop << ", sBottom=" << sBottom << "\n");
|
|
Tell("map_width=" << map_width << ", map_height=" << map_height << "\n");
|
|
# endif
|
|
|
|
Verify(map_width > 0);
|
|
Verify(map_width <= pixelmap->Data.Size.x);
|
|
Verify(map_height > 0);
|
|
Verify(map_height <= pixelmap->Data.Size.y);
|
|
|
|
Verify(x >= 0);
|
|
Verify(x < width);
|
|
Verify(y >= 0);
|
|
Verify(y < height);
|
|
|
|
//---------------------------------------------------------
|
|
// We really need inverse bitmap here
|
|
//---------------------------------------------------------
|
|
bitmask = ~bitmask;
|
|
//---------------------------------------------------------
|
|
// Prepare to draw bitmap
|
|
//---------------------------------------------------------
|
|
Verify(pixelBuffer.Data.MapPointer != NULL);
|
|
|
|
source_pointer_begin =
|
|
pixelmap->Data.MapPointer +
|
|
sLeft +
|
|
(sBottom * pixelmap->Data.Size.x);
|
|
|
|
buildDestPointer(
|
|
x, y,
|
|
&dest_pointer_begin,
|
|
&changed_pointer_begin,
|
|
&changed_bit_begin
|
|
);
|
|
|
|
if (opaque)
|
|
{
|
|
switch (rotation)
|
|
{
|
|
default:
|
|
//--------------------------------------------
|
|
// Opaque pixelmap, zero degrees
|
|
// .-----.
|
|
// | |
|
|
// | |
|
|
// Y |
|
|
// #X----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Opaque zero: xp=" << (x+map_width) <<
|
|
", yp=" << (y-map_height+1) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x+map_width >= 0);
|
|
Verify(x+map_width < width);
|
|
Verify(y-map_height+1 >= 0);
|
|
Verify(y-map_height+1 < height);
|
|
|
|
MarkChangedLines(y-map_height+1, y);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
UP_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
UP_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
{
|
|
color = (Word) translation_table[source_data];
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
RIGHT_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 90:
|
|
//--------------------------------------------
|
|
// Opaque pixelmap, 90 degrees
|
|
// #Y----.
|
|
// X |
|
|
// | |
|
|
// | |
|
|
// .-----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Opaque 90: xp=" << (x+map_height) <<
|
|
", yp=" << (y+map_width) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x+map_height >= 0);
|
|
Verify(x+map_height < width);
|
|
Verify(y+map_width >= 0);
|
|
Verify(y+map_width < height);
|
|
|
|
MarkChangedLines(y, y+map_width);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
RIGHT_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
RIGHT_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
{
|
|
color = (Word) translation_table[source_data];
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
DOWN_CHANGED(changed_pointer, changed_bit);
|
|
DOWN_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 180:
|
|
//--------------------------------------------
|
|
// Opaque pixelmap, 180 degrees
|
|
// .----X#
|
|
// | Y
|
|
// | |
|
|
// | |
|
|
// .-----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Opaque 180: xp=" << (x-map_width+1) <<
|
|
", yp=" << (y+map_height) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x-map_width+1 >= 0);
|
|
Verify(x-map_width+1 < width);
|
|
Verify(y+map_height >= 0);
|
|
Verify(y+map_height < height);
|
|
|
|
MarkChangedLines(y, y+map_height);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
DOWN_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
DOWN_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
{
|
|
color = (Word) translation_table[source_data];
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
LEFT_CHANGED(changed_pointer, changed_bit);
|
|
LEFT_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 270:
|
|
//--------------------------------------------
|
|
// Opaque pixelmap, 270 degrees
|
|
// .-----.
|
|
// | |
|
|
// | X
|
|
// | |
|
|
// .--Y--#
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell("Opaque 270: x=" << x << ", y=" << y << "\n");
|
|
Tell(
|
|
"xp=" << (x-map_height) <<
|
|
", yp=" << (y-(map_width-1)) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x-map_height-1 >= 0);
|
|
Verify(x-map_height-1 < width);
|
|
Verify(y-(map_width-1) >= 0);
|
|
Verify(y-(map_width-1) < height);
|
|
|
|
MarkChangedLines(y-(map_width-1), y);
|
|
|
|
for(y=map_height ; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
LEFT_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
LEFT_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
Verify(dest_pointer >= pixelBuffer.Data.MapPointer);
|
|
Verify(dest_pointer < pixelBuffer.Data.MapPointer+
|
|
(width*height));
|
|
|
|
Verify(changed_pointer >= changedBit);
|
|
Verify(changed_pointer < changedBit+(changedBitWidth*height));
|
|
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
{
|
|
color = (Word) translation_table[source_data];
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
UP_CHANGED(changed_pointer, changed_bit_begin);
|
|
UP_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (rotation)
|
|
{
|
|
default:
|
|
//--------------------------------------------
|
|
// Transparent pixelmap, zero degrees
|
|
// .-----.
|
|
// | |
|
|
// | |
|
|
// Y |
|
|
// #X----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"transparent zero: xp=" << (x+map_width) <<
|
|
", yp=" << (y-map_height+1) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x+map_width >= 0);
|
|
Verify(x+map_width < width);
|
|
Verify(y-map_height+1 >= 0);
|
|
Verify(y-map_height+1 < height);
|
|
|
|
MarkChangedLines(y-map_height+1, y);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
UP_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
UP_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
if (source_data)
|
|
{
|
|
color = (Word) translation_table[source_data];
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
RIGHT_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 90:
|
|
//--------------------------------------------
|
|
// Transparent pixelmap, 90 degrees
|
|
// #Y----.
|
|
// X |
|
|
// | |
|
|
// | |
|
|
// .-----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"transparent 90: xp=" << (x+map_height) <<
|
|
", yp=" << (y+map_width) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x+map_height >= 0);
|
|
Verify(x+map_height < width);
|
|
Verify(y+map_width >= 0);
|
|
Verify(y+map_width < height);
|
|
|
|
MarkChangedLines(y, y+map_width);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
RIGHT_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
RIGHT_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
if (source_data)
|
|
{
|
|
color = (Word) translation_table[source_data];
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
DOWN_CHANGED(changed_pointer, changed_bit);
|
|
DOWN_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 180:
|
|
//--------------------------------------------
|
|
// Transparent pixelmap, 180 degrees
|
|
// .----X#
|
|
// | Y
|
|
// | |
|
|
// | |
|
|
// .-----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"transparent 180: xp=" << (x-map_width+1) <<
|
|
", yp=" << (y+map_height) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x-map_width+1 >= 0);
|
|
Verify(x-map_width+1 < width);
|
|
Verify(y+map_height >= 0);
|
|
Verify(y+map_height < height);
|
|
|
|
MarkChangedLines(y, y+map_height);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
DOWN_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
DOWN_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
if (source_data)
|
|
{
|
|
color = (Word) translation_table[source_data];
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
LEFT_CHANGED(changed_pointer, changed_bit);
|
|
LEFT_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 270:
|
|
//--------------------------------------------
|
|
// Transparent pixelmap, 270 degrees
|
|
// .-----.
|
|
// | |
|
|
// | X
|
|
// | |
|
|
// .--Y--#
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell("transparent 270: x=" << x << ", y=" << y << "\n");
|
|
Tell(
|
|
"xp=" << (x-map_height) <<
|
|
", yp=" << (y-(map_width-1)) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x-(map_height-1) >= 0);
|
|
Verify(x-(map_height-1) < width);
|
|
Verify(y-(map_width-1) >= 0);
|
|
Verify(y-(map_width-1) < height);
|
|
|
|
MarkChangedLines(y-(map_width-1), y);
|
|
|
|
for(y=map_height ; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
LEFT_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
LEFT_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
Verify(dest_pointer >= pixelBuffer.Data.MapPointer);
|
|
Verify(dest_pointer < pixelBuffer.Data.MapPointer+
|
|
(width*height));
|
|
|
|
Verify(changed_pointer >= changedBit);
|
|
Verify(changed_pointer < changedBit+(changedBitWidth*height));
|
|
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
if (source_data)
|
|
{
|
|
color = (Word) translation_table[source_data];
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
UP_CHANGED(changed_pointer, changed_bit_begin);
|
|
UP_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
//===================================================================
|
|
// DrawPixelMap8SingleColor
|
|
//===================================================================
|
|
void
|
|
Video16BitBuffered::DrawPixelMap8SingleColor(
|
|
int color,
|
|
int bitmask,
|
|
Enumeration operation,
|
|
int rotation,
|
|
int x, int y,
|
|
PixelMap8 *pixelmap,
|
|
int sLeft, int sBottom, int sRight, int sTop
|
|
)
|
|
{
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Video16BitBuffered::DrawPixelMap8SingleColor(<" <<
|
|
x << ", " <<
|
|
y << ">,<" <<
|
|
sLeft << ", " <<
|
|
sBottom << ", " <<
|
|
sRight << ", " <<
|
|
sTop << ">" <<
|
|
")\n"
|
|
);
|
|
# endif
|
|
Check(this);
|
|
Verify(x >= bounds.bottomLeft.x);
|
|
Verify(x <= bounds.topRight.x);
|
|
Verify(y >= bounds.bottomLeft.y);
|
|
Verify(y <= bounds.topRight.y);
|
|
|
|
int
|
|
map_width,
|
|
map_height,
|
|
map_max_y;
|
|
|
|
Byte
|
|
source_data,
|
|
*source_pointer_begin,
|
|
*source_pointer;
|
|
|
|
Word
|
|
*dest_pointer_begin,
|
|
*dest_pointer;
|
|
|
|
LWord
|
|
changed_bit_begin,
|
|
changed_bit,
|
|
*changed_pointer_begin,
|
|
*changed_pointer;
|
|
|
|
//---------------------------------------------------------
|
|
// If pixelbuffer is invalid, do nothing
|
|
//---------------------------------------------------------
|
|
if (!valid)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
//---------------------------------------------------------
|
|
// Ensure that source rectangle is properly specified
|
|
//---------------------------------------------------------
|
|
Verify(pixelmap != NULL);
|
|
|
|
Verify(sLeft >= 0);
|
|
Verify(sLeft <= sRight);
|
|
Verify(sRight < pixelmap->Data.Size.x);
|
|
|
|
Verify(sBottom >= 0);
|
|
Verify(sBottom <= sTop);
|
|
Verify(sTop < pixelmap->Data.Size.y);
|
|
//---------------------------------------------------------
|
|
// Convert to screen co-ordinates
|
|
//---------------------------------------------------------
|
|
y = maximumY - y;
|
|
|
|
map_max_y = pixelmap->Data.Size.y-1;
|
|
sTop = map_max_y - sTop;
|
|
sBottom = map_max_y - sBottom;
|
|
|
|
map_width = sRight - sLeft + 1;
|
|
map_height = sBottom - sTop + 1;
|
|
|
|
# if defined(DEBUG)
|
|
Tell("x=" << x << ", y=" << y << "\n");
|
|
Tell("sTop=" << sTop << ", sBottom=" << sBottom << "\n");
|
|
Tell("map_width=" << map_width << ", map_height=" << map_height << "\n");
|
|
# endif
|
|
|
|
Verify(map_width > 0);
|
|
Verify(map_width <= pixelmap->Data.Size.x);
|
|
Verify(map_height > 0);
|
|
Verify(map_height <= pixelmap->Data.Size.y);
|
|
|
|
|
|
Verify(x >= 0);
|
|
Verify(x < width);
|
|
Verify(y >= 0);
|
|
Verify(y < height);
|
|
|
|
//---------------------------------------------------------
|
|
// We really need inverse bitmap here
|
|
//---------------------------------------------------------
|
|
bitmask = ~bitmask;
|
|
//---------------------------------------------------------
|
|
// Prepare to draw bitmap
|
|
//---------------------------------------------------------
|
|
Verify(pixelBuffer.Data.MapPointer != NULL);
|
|
|
|
source_pointer_begin =
|
|
pixelmap->Data.MapPointer +
|
|
sLeft +
|
|
(sBottom * pixelmap->Data.Size.x);
|
|
|
|
buildDestPointer(
|
|
x, y,
|
|
&dest_pointer_begin,
|
|
&changed_pointer_begin,
|
|
&changed_bit_begin
|
|
);
|
|
|
|
{
|
|
switch (rotation)
|
|
{
|
|
default:
|
|
//--------------------------------------------
|
|
// Single-color pixelmap, zero degrees
|
|
// .-----.
|
|
// | |
|
|
// | |
|
|
// Y |
|
|
// #X----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Single-color zero: xp=" << (x+map_width) <<
|
|
", yp=" << (y-map_height+1) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x+map_width >= 0);
|
|
Verify(x+map_width < width);
|
|
Verify(y-map_height+1 >= 0);
|
|
Verify(y-map_height+1 < height);
|
|
|
|
MarkChangedLines(y-map_height+1, y);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
UP_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
UP_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
if (source_data)
|
|
{
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
RIGHT_CHANGED(changed_pointer, changed_bit);
|
|
RIGHT_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 90:
|
|
//--------------------------------------------
|
|
// Single-color pixelmap, 90 degrees
|
|
// #Y----.
|
|
// X |
|
|
// | |
|
|
// | |
|
|
// .-----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Single-color 90: xp=" << (x+map_height) <<
|
|
", yp=" << (y+map_width) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x+map_height >= 0);
|
|
Verify(x+map_height < width);
|
|
Verify(y+map_width >= 0);
|
|
Verify(y+map_width < height);
|
|
|
|
MarkChangedLines(y, y+map_width);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
RIGHT_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
RIGHT_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
if (source_data)
|
|
{
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word) ((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
DOWN_CHANGED(changed_pointer, changed_bit);
|
|
DOWN_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 180:
|
|
//--------------------------------------------
|
|
// Single-color pixelmap, 180 degrees
|
|
// .----X#
|
|
// | Y
|
|
// | |
|
|
// | |
|
|
// .-----.
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell(
|
|
"Single-color 180: xp=" << (x-map_width+1) <<
|
|
", yp=" << (y+map_height) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x-map_width+1 >= 0);
|
|
Verify(x-map_width+1 < width);
|
|
Verify(y+map_height >= 0);
|
|
Verify(y+map_height < height);
|
|
|
|
MarkChangedLines(y, y+map_height);
|
|
|
|
for(y=map_height; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
DOWN_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
DOWN_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
if (source_data)
|
|
{
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
LEFT_CHANGED(changed_pointer, changed_bit);
|
|
LEFT_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 270:
|
|
//--------------------------------------------
|
|
// Single-color pixelmap, 270 degrees
|
|
// .-----.
|
|
// | |
|
|
// | X
|
|
// | |
|
|
// .--Y--#
|
|
//--------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell("Single-color 270: x=" << x << ", y=" << y << "\n");
|
|
Tell(
|
|
"xp=" << (x-map_height) <<
|
|
", yp=" << (y-map_width) <<
|
|
"\n"
|
|
);
|
|
# endif
|
|
Verify(x-map_height >= 0);
|
|
Verify(x-map_height < width);
|
|
Verify(y-map_width >= 0);
|
|
Verify(y-map_width < height);
|
|
|
|
MarkChangedLines(y-map_width, y);
|
|
|
|
for(y=map_height ; y>0; --y)
|
|
{
|
|
source_pointer = source_pointer_begin;
|
|
changed_pointer = changed_pointer_begin;
|
|
changed_bit = changed_bit_begin;
|
|
dest_pointer = dest_pointer_begin;
|
|
|
|
UP_SOURCE(source_pointer_begin, pixelmap);
|
|
LEFT_CHANGED(changed_pointer_begin, changed_bit_begin);
|
|
LEFT_DEST(dest_pointer_begin);
|
|
|
|
for(x=map_width; x>0; --x)
|
|
{
|
|
Verify(dest_pointer >= pixelBuffer.Data.MapPointer);
|
|
Verify(dest_pointer < pixelBuffer.Data.MapPointer+
|
|
(width*height));
|
|
|
|
Verify(changed_pointer >= changedBit);
|
|
Verify(changed_pointer < changedBit+(changedBitWidth*height));
|
|
|
|
source_data = *source_pointer++; //SOURCE_RIGHT
|
|
if (source_data)
|
|
{
|
|
switch(operation)
|
|
{
|
|
case GraphicsDisplay::Replace:
|
|
*dest_pointer = (Word)((*dest_pointer & bitmask) | color);
|
|
break;
|
|
|
|
case GraphicsDisplay::And:
|
|
*dest_pointer &= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Or:
|
|
*dest_pointer |= (Word) color;
|
|
break;
|
|
|
|
case GraphicsDisplay::Xor:
|
|
*dest_pointer ^= (Word) color;
|
|
break;
|
|
}
|
|
SET_CHANGED(changed_pointer, changed_bit);
|
|
}
|
|
UP_CHANGED(changed_pointer, changed_bit_begin);
|
|
UP_DEST(dest_pointer);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
//########################################################################
|
|
//############################ SVGA640x480x16 ############################
|
|
//########################################################################
|
|
SVGA16::SVGA16(
|
|
int mode,
|
|
int init_width,
|
|
int init_height,
|
|
int mem_page_size,
|
|
int mem_granularity,
|
|
int bytes_per_line,
|
|
int page_function_pointer,
|
|
int special_interface,
|
|
bool windowed,
|
|
int *secondaryIndex,
|
|
int *aux1Index,
|
|
int *aux2Index
|
|
):Video16BitBuffered(init_width, init_height)
|
|
{
|
|
BuildWindows(init_width,init_height,windowed, secondaryIndex, aux1Index, aux2Index);
|
|
for (int _i = 0; _i < 10; _i++) // DEV-COMPOSITE: lazily created on first surface draw
|
|
mDevSurfaceTex[_i] = NULL;
|
|
//STUBBED: VIDEO RB 1/15/07
|
|
# if defined(DEBUG)
|
|
Tell("SVGA16::SVGA16()\n");
|
|
# endif
|
|
|
|
pageSize = mem_page_size * 1024;
|
|
Verify(mem_granularity > 0);
|
|
pageDelta = mem_page_size/mem_granularity;
|
|
widthInBytes = bytes_per_line;
|
|
pageFcnPtr = page_function_pointer;
|
|
specialInterface = special_interface; // currently unused
|
|
|
|
currentPageNumber = -1;
|
|
|
|
//
|
|
// Set video mode
|
|
//
|
|
//SVGASetMode(mode, pageFcnPtr);
|
|
//
|
|
// Set VWE video splitter clock divider
|
|
//
|
|
//SVGASetSplitterClock(True);
|
|
|
|
//------------------------------------------------------------------------
|
|
// Initialize palettes
|
|
//------------------------------------------------------------------------
|
|
FadeToWhite(0.0);
|
|
//------------------------------------------------------------------------
|
|
// Initialize palette data
|
|
//------------------------------------------------------------------------
|
|
// The +2 causes Adam's std::decoded Palette addresses to "match up"
|
|
// with the address definitions used by the standard VGA palette port.
|
|
// Adam's port std::decoder design uses:
|
|
// xx00 = write address port
|
|
// xx01 = data port
|
|
// xx10 = pixel mask port
|
|
// xx11 = read address port
|
|
// The standard VGA/SVGA ports are:
|
|
// 03C6 = ......0110 = xx10 = pixel mask port
|
|
// 03C7 = ......0111 = xx11 = read address port
|
|
// 03C8 = ......1000 = xx00 = write address port
|
|
// 03C9 = ......1001 = xx01 = data port
|
|
// Adam's ports are:
|
|
// 0300 = secondary palette
|
|
// 0308 = auxiliary palette 1
|
|
// 0310 = auxiliary palette 2
|
|
// By adding 2 to "Adam's" port assignments, they match with a VGA:
|
|
// 0302/030A/0312 = xx10 = pixel mask port
|
|
// 0303/030B/0313 = xx11 = read address port
|
|
// 0304/030C/0314 = xx00 = write address port
|
|
// 0305/030D/0315 = xx01 = data port
|
|
|
|
// See L4VB16.hpp, class SVGA16 for an enumeration of palettes
|
|
// matching this table.
|
|
|
|
static Word port_addr[PaletteCount] = {
|
|
0x3C6, // NativePalette
|
|
0x300+2, // SecondaryPalette
|
|
0x308+2, // AuxiliaryPalette1
|
|
0x310+2 // AuxiliaryPalette2
|
|
};
|
|
|
|
SVGA16Palette
|
|
*palette_pointer = &palette[0];
|
|
for(int i=0; i<PaletteCount; ++i,++palette_pointer)
|
|
{
|
|
int j;
|
|
|
|
palette_pointer->hardwarePort = port_addr[i];
|
|
palette_pointer->modified = False;
|
|
palette_pointer->flashAccumulator = 0.0;
|
|
palette_pointer->flashRate = 0.0;
|
|
palette_pointer->previousMaskState = -1;
|
|
|
|
for(j=0; j<SVGA16Palette::maskStates; ++j)
|
|
{
|
|
palette_pointer->mask[j] = 0xFF;
|
|
}
|
|
|
|
/*if (port_addr[i] != 0x3C6)
|
|
{
|
|
SVGAZeroPalette(port_addr[i]);
|
|
}*/
|
|
}
|
|
//---------------------------------------------------------
|
|
// Prepare update values
|
|
//---------------------------------------------------------
|
|
currentPageNumber = -1;
|
|
|
|
ResetUpdatePosition();
|
|
|
|
# if defined(BLIT_STATISTICS)
|
|
dirtyPixelCount = 0;
|
|
transferPixelCount = 0;
|
|
overflowPixelCount = 0;
|
|
# endif
|
|
//---------------------------------------------------------
|
|
// Clear the display
|
|
//---------------------------------------------------------
|
|
# if defined(DEBUG)
|
|
Tell("Valid, drawing rectangle-\n" << std::flush);
|
|
# endif
|
|
DrawFilledRectangle(
|
|
0,
|
|
0xFFFF,
|
|
GraphicsDisplay::Replace,
|
|
0, 0,
|
|
maximumX, maximumY
|
|
);
|
|
# if defined(DEBUG)
|
|
Tell("About to update-\n" << std::flush);
|
|
# endif
|
|
Update(False);
|
|
Check_Fpu();
|
|
|
|
mDisplayToUpdate = 0;
|
|
}
|
|
|
|
SVGA16::~SVGA16()
|
|
{
|
|
for (int i=0; i < NUMGAUGEWINDOWS; i++)
|
|
{
|
|
if (mSurfaces[i * 2] != NULL)
|
|
{
|
|
mSurfaces[i * 2]->Release();
|
|
mSurfaces[i * 2] = NULL;
|
|
}
|
|
if (mSurfaces[i * 2 + 1] != NULL)
|
|
{
|
|
mSurfaces[i * 2 + 1]->Release();
|
|
mSurfaces[i * 2 + 1] = NULL;
|
|
}
|
|
|
|
if (mDevice[i] != NULL)
|
|
{
|
|
mDevice[i]->Release();
|
|
mSurfaces[i] = NULL;
|
|
}
|
|
|
|
DestroyWindow(gaugeWindows[i]);
|
|
}
|
|
|
|
//STUBBED: VIDEO RB 1/15/07
|
|
# if defined(DEBUG)
|
|
Tell("SVGA16::~SVGA16()\n");
|
|
# endif
|
|
Check(this);
|
|
//---------------------------------------------------------
|
|
// Eventually wait for fade (if any) to complete??
|
|
//---------------------------------------------------------
|
|
|
|
//---------------------------------------------------------
|
|
// Set video mode
|
|
//---------------------------------------------------------
|
|
//SVGASetMode(3, 0);
|
|
# if defined(BLIT_STATISTICS)
|
|
double
|
|
ratio;
|
|
|
|
if (transferPixelCount == 0)
|
|
{
|
|
ratio = (double) 0;
|
|
}
|
|
else
|
|
{
|
|
ratio = ((double) dirtyPixelCount) / transferPixelCount;
|
|
}
|
|
|
|
//------------------------------------------------------
|
|
// Print statistics
|
|
//------------------------------------------------------
|
|
DEBUG_STREAM <<
|
|
"SVGA16::~SVGA16: pixel management statistics ------------" <<
|
|
"\nNumber of dirty pixels =" << dirtyPixelCount <<
|
|
"\nNumber of transferred pixels=" << transferPixelCount <<
|
|
"\nTimes overflowed =" << overflowPixelCount <<
|
|
"\nRatio =" << ratio <<
|
|
"\n-------------------------------------------------------\n";
|
|
# endif
|
|
//---------------------------------------------------------
|
|
// Set VWE video splitter clock divider
|
|
//---------------------------------------------------------
|
|
//SVGASetSplitterClock(False);
|
|
Check_Fpu();
|
|
}
|
|
|
|
Logical
|
|
SVGA16::TestInstance() const
|
|
{
|
|
return Video16BitBuffered::TestInstance();
|
|
}
|
|
|
|
void
|
|
SVGA16::ShowInstance(char *indent)
|
|
{
|
|
std::cout << indent << "SVGA16:\n";
|
|
|
|
char
|
|
temp[80];
|
|
|
|
Str_Copy(temp,indent, 80);
|
|
Str_Cat(temp,"...", 80);
|
|
|
|
std::cout << temp << "SVGA16:\n";
|
|
Video16BitBuffered::ShowInstance(temp);
|
|
Check_Fpu();
|
|
}
|
|
|
|
int GetShiftAmount(DWORD mask)
|
|
{
|
|
int amount = -1;
|
|
while (mask)
|
|
{
|
|
mask >>= 1;
|
|
amount++;
|
|
}
|
|
return amount;
|
|
}
|
|
|
|
Logical SVGA16::Update(Logical forceAll)
|
|
{
|
|
HRESULT hr;
|
|
|
|
GaugeRenderer *renderer = application->GetGaugeRenderer();
|
|
if (!valid || renderer == NULL)
|
|
{
|
|
CLEAR_SCREEN_COPY();
|
|
return False; // Do no more!
|
|
}
|
|
|
|
// DEV-COMPOSITE GUARD (option B): dev-composite SVGA16 does NO per-surface D3D
|
|
// (BuildWindows forced NUMGAUGEWINDOWS=0 + allocated nothing); the mSurfaces[0]
|
|
// path below would index an absent array. The main renderer composites the shared
|
|
// CPU pixelBuffer as a window inset instead. Inert on the pod.
|
|
if (DevGaugeComposite() || NUMGAUGEWINDOWS <= 0)
|
|
return False;
|
|
|
|
if (++mDisplayToUpdate >= NUMGAUGEWINDOWS)
|
|
mDisplayToUpdate = 0;
|
|
|
|
//Top MFD's
|
|
L4GraphicsPort *UL = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("auxUL2"));
|
|
L4GraphicsPort *Cent = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("auxC"));
|
|
L4GraphicsPort *UR = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("auxUR2"));
|
|
//Bottom MFD's
|
|
L4GraphicsPort *LL = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("auxLL"));
|
|
L4GraphicsPort *LR = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("auxLR"));
|
|
//Secondary
|
|
L4GraphicsPort *secPort = static_cast<L4GraphicsPort*>(renderer->GetGraphicsPort("sec"));
|
|
|
|
DWORD ulMask = 0, ucMask = 0, urMask = 0, llMask = 0, lrMask = 0;
|
|
int ulMask_sh = 0, ucMask_sh = 0, urMask_sh = 0, llMask_sh = 0, lrMask_sh = 0;
|
|
int secMask = 0;
|
|
SVGA16Palette *secPalette = NULL;
|
|
|
|
if (this->mDisplayToUpdate == 1 || this->mDisplayToUpdate == 2)
|
|
{
|
|
//Drawing MFD's... make sure we have MFDs to draw
|
|
if (UL != NULL && Cent != NULL && UR != NULL && LL != NULL && LR != NULL)
|
|
{
|
|
ulMask = UL->GetBitMask();
|
|
ulMask_sh = GetShiftAmount(ulMask);
|
|
ulMask |= (ulMask << 16);
|
|
|
|
ucMask = Cent->GetBitMask();
|
|
ucMask_sh = GetShiftAmount(ucMask);
|
|
ucMask |= (ucMask << 16);
|
|
|
|
urMask = UR->GetBitMask();
|
|
urMask_sh = GetShiftAmount(urMask);
|
|
urMask |= (urMask << 16);
|
|
|
|
llMask = LL->GetBitMask();
|
|
llMask_sh = GetShiftAmount(llMask);
|
|
llMask |= (llMask << 16);
|
|
|
|
lrMask = LR->GetBitMask();
|
|
lrMask_sh = GetShiftAmount(lrMask);
|
|
lrMask |= (lrMask << 16);
|
|
} else
|
|
{
|
|
//No MFDs to draw, break out early
|
|
return False;
|
|
}
|
|
} else
|
|
{
|
|
//Drawing secondary, make sure we got secondary
|
|
if (secPort != NULL)
|
|
{
|
|
secMask = secPort->GetBitMask();
|
|
secPalette = &((SVGA16 *) secPort->graphicsDisplay)->palette[secPort->paletteID];
|
|
} else
|
|
{
|
|
//No secondary, skip
|
|
return False;
|
|
}
|
|
}
|
|
|
|
Word *data = pixelBuffer.Data.MapPointer;
|
|
|
|
D3DLOCKED_RECT rect;
|
|
if (FAILED(mSurfaces[mDisplayToUpdate * 2]->LockRect(0, &rect, NULL, mLockFlags[mDisplayToUpdate])))
|
|
{
|
|
DEBUG_STREAM << "Failed to lock texture for display " << mDisplayToUpdate << "!" << std::endl << std::flush;
|
|
}
|
|
else
|
|
{
|
|
switch(mDisplayToUpdate)
|
|
{
|
|
case 0:
|
|
{
|
|
//Secondary
|
|
Word *source = data;
|
|
Word *dest = (Word*)rect.pBits;
|
|
|
|
int postRowIncrement = (rect.Pitch / 2) - pixelBuffer.Data.Size.x;
|
|
for (int y = 0; y < pixelBuffer.Data.Size.y; y++)
|
|
{
|
|
for (int x = 0; x < pixelBuffer.Data.Size.x; x++)
|
|
{
|
|
PaletteTriplet *paletteEntry = &(secPalette->paletteData.Color[*source & secMask]);
|
|
|
|
*dest = ((paletteEntry->Red >> 3) << 11) |
|
|
((paletteEntry->Green >> 2) << 5) |
|
|
((paletteEntry->Blue >> 3));
|
|
|
|
dest++;
|
|
source++;
|
|
}
|
|
|
|
dest += postRowIncrement;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
{
|
|
//HACK - set the upper mask to be the lower mask (so that we draw the lower MFDs to the window)
|
|
//and then drop through and draw like the upper stuff
|
|
ulMask = llMask;
|
|
ucMask = lrMask;
|
|
urMask = 0;
|
|
ulMask_sh = llMask_sh;
|
|
ucMask_sh = lrMask_sh;
|
|
urMask_sh = 0;
|
|
}
|
|
case 1:
|
|
{
|
|
DWORD *sourceData = (DWORD*)data;
|
|
DWORD *destData = (DWORD*)rect.pBits;
|
|
|
|
int leftWidth = pixelBuffer.Data.Size.x/2;
|
|
|
|
int postRowIncrement = (rect.Pitch / sizeof(DWORD)) - leftWidth;
|
|
for (int y = 0; y < pixelBuffer.Data.Size.y; y++)
|
|
{
|
|
for (int x=0; x < leftWidth; x++)
|
|
{
|
|
*destData = (((*sourceData & ulMask) >> ulMask_sh) * 0xF800) |
|
|
(((*sourceData & ucMask) >> ucMask_sh) * 0x07E0) |
|
|
(((*sourceData & urMask) >> urMask_sh) * 0x001F);
|
|
|
|
if (NUMGAUGEWINDOWS < 3)
|
|
{
|
|
//Only draw if we are in spanning mode
|
|
*(destData + leftWidth) = (((*sourceData & llMask) >> llMask_sh) * 0xF800) |
|
|
(((*sourceData & lrMask) >> lrMask_sh) * 0x07E0);
|
|
}
|
|
sourceData++;
|
|
destData++;
|
|
}
|
|
|
|
destData += postRowIncrement;
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
V( mSurfaces[mDisplayToUpdate * 2]->UnlockRect(0) );
|
|
|
|
V( mDevice[mDisplayToUpdate]->UpdateTexture(mSurfaces[mDisplayToUpdate * 2], mSurfaces[mDisplayToUpdate * 2 + 1]) );
|
|
}
|
|
|
|
V( mDevice[mDisplayToUpdate]->BeginScene() );
|
|
V( mDevice[mDisplayToUpdate]->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1) );
|
|
V( mDevice[mDisplayToUpdate]->SetStreamSource(0, mVertBuffers[mDisplayToUpdate], 0, sizeof(float) * 6) );
|
|
V( mDevice[mDisplayToUpdate]->SetTexture(0, mSurfaces[mDisplayToUpdate * 2 + 1]) );
|
|
V( mDevice[mDisplayToUpdate]->DrawPrimitive(D3DPT_TRIANGLEFAN, 0, 2) );
|
|
V( mDevice[mDisplayToUpdate]->EndScene() );
|
|
|
|
V( mDevice[mDisplayToUpdate]->Present(NULL, NULL, NULL, NULL) );
|
|
if (hr == D3DERR_DEVICELOST)
|
|
{
|
|
int bbCount = mPresentParams[mDisplayToUpdate].BackBufferCount;
|
|
int bbWidth = mPresentParams[mDisplayToUpdate].BackBufferWidth;
|
|
int bbHeight = mPresentParams[mDisplayToUpdate].BackBufferHeight;
|
|
|
|
mSurfaces[mDisplayToUpdate * 2 + 1]->Release();
|
|
V(mDevice[mDisplayToUpdate]->Reset(&mPresentParams[mDisplayToUpdate]));
|
|
hr = mDevice[mDisplayToUpdate]->CreateTexture(mSurfaceRects[mDisplayToUpdate].right - mSurfaceRects[mDisplayToUpdate].left, height, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &mSurfaces[mDisplayToUpdate * 2 + 1], NULL);
|
|
|
|
|
|
mPresentParams[mDisplayToUpdate].BackBufferCount = bbCount;
|
|
mPresentParams[mDisplayToUpdate].BackBufferWidth = bbWidth;
|
|
mPresentParams[mDisplayToUpdate].BackBufferHeight = bbHeight;
|
|
}
|
|
|
|
// Time end = Now();
|
|
|
|
// if (end.ticks - start.ticks > 100)
|
|
// end = start;
|
|
|
|
return False; // True == 'more to do'
|
|
}
|
|
|
|
|
|
void SVGA16::Refresh()
|
|
{
|
|
// DEV-COMPOSITE GUARD (option B): dev-composite does NO per-surface D3D; skip the
|
|
// per-surface clear/present (the main renderer composites the CPU pixelBuffer
|
|
// inset). Inert on the pod.
|
|
if (DevGaugeComposite() || NUMGAUGEWINDOWS <= 0)
|
|
return;
|
|
|
|
HRESULT hr;
|
|
V( mDevice[mDisplayToUpdate]->Clear(0, NULL, D3DCLEAR_TARGET, 0xFF000000, 1.0f, 0) );
|
|
|
|
V( mDevice[mDisplayToUpdate]->BeginScene() );
|
|
|
|
V( mDevice[mDisplayToUpdate]->EndScene() );
|
|
|
|
V( mDevice[mDisplayToUpdate]->Present(NULL, NULL, NULL, NULL) );
|
|
if (hr == D3DERR_DEVICELOST)
|
|
{
|
|
int bbCount = mPresentParams[mDisplayToUpdate].BackBufferCount;
|
|
int bbWidth = mPresentParams[mDisplayToUpdate].BackBufferWidth;
|
|
int bbHeight = mPresentParams[mDisplayToUpdate].BackBufferHeight;
|
|
|
|
mSurfaces[mDisplayToUpdate * 2 + 1]->Release();
|
|
V(mDevice[mDisplayToUpdate]->Reset(&mPresentParams[mDisplayToUpdate]));
|
|
hr = mDevice[mDisplayToUpdate]->CreateTexture(mSurfaceRects[mDisplayToUpdate].right - mSurfaceRects[mDisplayToUpdate].left, height, 1, 0, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &mSurfaces[mDisplayToUpdate * 2 + 1], NULL);
|
|
|
|
V( mDevice[mDisplayToUpdate]->Present(NULL, NULL, NULL, NULL));
|
|
|
|
mPresentParams[mDisplayToUpdate].BackBufferCount = bbCount;
|
|
mPresentParams[mDisplayToUpdate].BackBufferWidth = bbWidth;
|
|
mPresentParams[mDisplayToUpdate].BackBufferHeight = bbHeight;
|
|
}
|
|
|
|
mDisplayToUpdate++;
|
|
|
|
if (mDisplayToUpdate >= NUMGAUGEWINDOWS)
|
|
{
|
|
mDisplayToUpdate = 0;
|
|
}
|
|
}
|
|
//STUBBED: VIDEO RB 1/15/07
|
|
// SET_SCREEN_COPY();
|
|
// Diag_Tell("SVGA16::Update(" << forceAll << ")\n");
|
|
// Check(this);
|
|
//
|
|
// //---------------------------------------------------------
|
|
// // If pixelbuffer is invalid, do nothing
|
|
// //---------------------------------------------------------
|
|
// if (!valid)
|
|
// {
|
|
// CLEAR_SCREEN_COPY();
|
|
// return False; // Do no more!
|
|
// }
|
|
// //---------------------------------------------------------
|
|
// // Mark all lines as changed if commanded
|
|
// //---------------------------------------------------------
|
|
// if (forceAll)
|
|
// {
|
|
// memset(changedLine, 1, height);
|
|
// }
|
|
//
|
|
// int
|
|
// previous_line_number = lineNumber;
|
|
//
|
|
// long
|
|
// dest_size,
|
|
// dest_line_size;
|
|
//
|
|
// //---------------------------------------------------------
|
|
// // Calculate sizes based on specialInterface
|
|
// //---------------------------------------------------------
|
|
// if (specialInterface)
|
|
// {
|
|
// dest_size = 32L; // BYTE offset!
|
|
// dest_line_size = width;
|
|
// }
|
|
// else
|
|
// {
|
|
// dest_size = 32L << 1; // WORD offset!
|
|
// dest_line_size = width << 1;
|
|
// }
|
|
// //---------------------------------------------------------
|
|
// // Process lines for as long as we can
|
|
// //---------------------------------------------------------
|
|
//#if 0 // Let's process just a few lines for background loop processing...
|
|
// while (Get_Frame_Percent_Used() < .65f)
|
|
//#endif
|
|
// {
|
|
// //---------------------------------------------------------
|
|
// // Do a couple of lines before checking time again
|
|
// //---------------------------------------------------------
|
|
// for(int line_limit=15; line_limit > 0; )
|
|
// {
|
|
// //---------------------------------------------------------
|
|
// // Check for changed line, clear the flag
|
|
// //---------------------------------------------------------
|
|
// Verify(changedLinePointer < &changedLine[height]);
|
|
//
|
|
// int
|
|
// changed_line = *changedLinePointer;
|
|
// *changedLinePointer++ = 0;
|
|
//
|
|
// if (changed_line)
|
|
// {
|
|
// Diag_Tell(height << ":");
|
|
// //---------------------------------------------------------
|
|
// // Pixels on this line have been changed
|
|
// //---------------------------------------------------------
|
|
// --line_limit;
|
|
// //---------------------------------------------------------
|
|
// // Check 'dirty' LWords: if set, scan for changed pixels
|
|
// //---------------------------------------------------------
|
|
// for(int x=0; x<changedBitWidth; ++x)
|
|
// {
|
|
// //---------------------------------------------------------
|
|
// // Check for changed pixels in LWord, clear flag
|
|
// //---------------------------------------------------------
|
|
// Verify(
|
|
// changedBitPointer < &changedBit[height*changedBitWidth]
|
|
// );
|
|
//
|
|
// LWord
|
|
// changed_bits = *changedBitPointer;
|
|
// *changedBitPointer++ = 0L;
|
|
//
|
|
// if (changed_bits)
|
|
// {
|
|
// Diag_Tell( (changed_bits & 0xFFFF0000L) ? "#" : "." );
|
|
// Diag_Tell( (changed_bits & 0x0000FFFFL) ? "#" : "." );
|
|
// //---------------------------------------------------------
|
|
// // Changed pixels! Make sure display page is correct
|
|
// //---------------------------------------------------------
|
|
// if (currentPageNumber != nextPageNumber)
|
|
// {
|
|
// SVGASetPage(nextPageNumber);
|
|
// currentPageNumber = nextPageNumber;
|
|
// }
|
|
// //---------------------------------------------------------
|
|
// // Then transfer changed pixels
|
|
// //---------------------------------------------------------
|
|
// if (specialInterface)
|
|
// {
|
|
//# if defined(BLIT_STATISTICS)
|
|
// transferPixelCount +=
|
|
//# endif
|
|
// SVGATransfer32x(destOffset, sourcePointer, changed_bits);
|
|
// }
|
|
// else
|
|
// {
|
|
//# if defined(BLIT_STATISTICS)
|
|
// transferPixelCount +=
|
|
//# endif
|
|
// SVGATransfer32(destOffset, sourcePointer, changed_bits);
|
|
// }
|
|
// }
|
|
//# if defined(DEBUG)
|
|
// else
|
|
// {
|
|
// //---------------------------------------------------------
|
|
// // No pixels in this LWord, move to next one
|
|
// //---------------------------------------------------------
|
|
// Tell("--");
|
|
// }
|
|
//# endif
|
|
// //---------------------------------------------------------
|
|
// // Update remaining pixel count
|
|
// //---------------------------------------------------------
|
|
// sourcePointer += 32;
|
|
// destOffset += dest_size;
|
|
//
|
|
// if (destOffset >= pageSize)
|
|
// {
|
|
// destOffset -= pageSize;
|
|
// nextPageNumber += pageDelta;
|
|
// }
|
|
// }
|
|
// Diag_Tell("\n");
|
|
// }
|
|
// else
|
|
// {
|
|
// //---------------------------------------------------------
|
|
// // Line has not changed, skip over it
|
|
// //---------------------------------------------------------
|
|
//#if defined(CHECK_FOR_DIRT)
|
|
// Logical
|
|
// dirty_flag = False;
|
|
//
|
|
// for(int x=0; x<changedBitWidth; ++x)
|
|
// {
|
|
// //---------------------------------------------------------
|
|
// // Check for changed pixels in LWord
|
|
// //---------------------------------------------------------
|
|
// Verify(
|
|
// changedBitPointer < &changedBit[height*changedBitWidth]
|
|
// );
|
|
//
|
|
// LWord
|
|
// changed_bits = *changedBitPointer;
|
|
// *changedBitPointer++ = 0L;
|
|
//
|
|
// if (changed_bits)
|
|
// {
|
|
// dirty_flag = True;
|
|
// }
|
|
// //---------------------------------------------------------
|
|
// // Update remaining pixel count
|
|
// //---------------------------------------------------------
|
|
// sourcePointer += 32;
|
|
// destOffset += dest_size;
|
|
//
|
|
// if (destOffset >= pageSize)
|
|
// {
|
|
// destOffset -= pageSize;
|
|
// nextPageNumber += pageDelta;
|
|
// }
|
|
// }
|
|
// if (dirty_flag)
|
|
// {
|
|
// Tell(
|
|
// "SVGA16::Update: Unexpected dirty bits in line " <<
|
|
// lineNumber <<
|
|
// "\n!"
|
|
// );
|
|
// }
|
|
//#else
|
|
// changedBitPointer += changedBitWidth;
|
|
// sourcePointer += width;
|
|
// destOffset += dest_line_size;
|
|
//
|
|
// if (destOffset >= pageSize)
|
|
// {
|
|
// destOffset -= pageSize;
|
|
// nextPageNumber += pageDelta;
|
|
// }
|
|
//#endif
|
|
// }
|
|
//
|
|
//# if defined(BLIT_STATISTICS)
|
|
// //---------------------------------
|
|
// // Keep values within a sane range
|
|
// //---------------------------------
|
|
// if (
|
|
// (transferPixelCount > 0x10000000)
|
|
// ||
|
|
// (dirtyPixelCount > 0x10000000)
|
|
// )
|
|
// {
|
|
// transferPixelCount >>= 1;
|
|
// dirtyPixelCount >>= 1;
|
|
// ++overflowPixelCount;
|
|
// }
|
|
//# endif
|
|
// //---------------------------------------------------------
|
|
// // Check for wrap
|
|
// //---------------------------------------------------------
|
|
// if (++lineNumber >= height)
|
|
// {
|
|
// ResetUpdatePosition();
|
|
// }
|
|
// //---------------------------------------------------------
|
|
// // If back to beginning, exit loop
|
|
// //---------------------------------------------------------
|
|
// if (lineNumber == previous_line_number)
|
|
// {
|
|
// Check_Fpu();
|
|
// CLEAR_SCREEN_COPY();
|
|
// return False; // All done
|
|
// }
|
|
// }
|
|
// }
|
|
// Check_Fpu();
|
|
// CLEAR_SCREEN_COPY();
|
|
|
|
|
|
void
|
|
SVGA16::ResetUpdatePosition()
|
|
{
|
|
lineNumber = 0;
|
|
|
|
sourcePointer = pixelBuffer.Data.MapPointer;
|
|
|
|
changedLinePointer = changedLine;
|
|
changedBitPointer = changedBit;
|
|
|
|
nextPageNumber = 0;
|
|
destOffset = 0L;
|
|
}
|
|
|
|
void
|
|
SVGA16::FadeToPalettes(Scalar fade_time)
|
|
{
|
|
Check(this);
|
|
|
|
previousFadeTime = Now();
|
|
paletteFadeState = fadeToColor;
|
|
|
|
if(Small_Enough(fade_time))
|
|
{
|
|
fadeUnitsPerSecond = 0.0;
|
|
fadeAlpha = 1.0;
|
|
}
|
|
else
|
|
{
|
|
fadeUnitsPerSecond = (1.0/fade_time);
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
SVGA16::FadeToWhite(Scalar fade_time)
|
|
{
|
|
Check(this);
|
|
|
|
previousFadeTime = Now();
|
|
paletteFadeState = fadeToWhite;
|
|
|
|
if(Small_Enough(fade_time))
|
|
{
|
|
fadeUnitsPerSecond = 0.0;
|
|
fadeAlpha = 0.0;
|
|
}
|
|
else
|
|
{
|
|
fadeUnitsPerSecond = (1.0/fade_time);
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
generateFade(
|
|
SVGA16Palette *source,
|
|
Scalar alpha
|
|
)
|
|
{
|
|
//STUBBED: VIDEO RB 1/15/07
|
|
Check_Pointer(source);
|
|
|
|
if (alpha < 0.0)
|
|
{
|
|
alpha = 0.0;
|
|
}
|
|
else if (alpha > 1.0)
|
|
{
|
|
alpha = 1.0;
|
|
}
|
|
|
|
Palette8
|
|
temp;
|
|
// Scalar
|
|
// inverse_alpha = (1.0 - alpha) * 255.0;
|
|
int
|
|
i;
|
|
|
|
for(i=0; i<256; ++i)
|
|
{
|
|
temp.Color[i].Red = (Byte)
|
|
// (inverse_alpha + (source->paletteData.Color[i].Red * alpha));
|
|
((source->paletteData.Color[i].Red * alpha));
|
|
temp.Color[i].Green = (Byte)
|
|
// (inverse_alpha + (source->paletteData.Color[i].Green * alpha));
|
|
((source->paletteData.Color[i].Green * alpha));
|
|
temp.Color[i].Blue = (Byte)
|
|
// (inverse_alpha + (source->paletteData.Color[i].Blue * alpha));
|
|
((source->paletteData.Color[i].Blue * alpha));
|
|
}
|
|
|
|
// SVGAWriteFullPalette( // in L4SVGA16.ASM
|
|
// &temp.Color[0].Red,
|
|
// source->hardwarePort
|
|
// );
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
SVGA16::FlashPalette(
|
|
int palette_number,
|
|
Scalar rate,
|
|
unsigned char *stateList
|
|
)
|
|
{
|
|
Check(this);
|
|
Verify(palette_number >= 0);
|
|
Verify(palette_number < PaletteCount);
|
|
|
|
SVGA16Palette
|
|
*palette_pointer = &palette[palette_number];
|
|
|
|
//-------------------------------------------------
|
|
// Adjust rate so value becomes "cycles per second"
|
|
//-------------------------------------------------
|
|
palette_pointer->flashRate = rate * (Scalar) SVGA16Palette::maskStates;
|
|
//-------------------------------------------------
|
|
// Copy the mask values
|
|
//-------------------------------------------------
|
|
for (int i=0; i<SVGA16Palette::maskStates; ++i)
|
|
{
|
|
palette_pointer->mask[i] = *stateList++;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
SVGA16::UnflashPalette(
|
|
int palette_number
|
|
)
|
|
{
|
|
//STUBBED: VIDEO RB 1/15/07
|
|
//Check(this);
|
|
//Verify(palette_number >= 0);
|
|
//Verify(palette_number < PaletteCount);
|
|
|
|
//SVGA16Palette
|
|
// *palette_pointer = &palette[palette_number];
|
|
|
|
//palette_pointer->flashRate = 0.0;
|
|
//palette_pointer->flashAccumulator = 0.0;
|
|
//palette_pointer->previousMaskState = -1;
|
|
//SVGAWritePaletteMask(palette_pointer->hardwarePort, 0xFF);
|
|
|
|
//Check_Fpu();
|
|
}
|
|
|
|
void
|
|
SVGA16::UpdatePalette()
|
|
{
|
|
//STUBBED: VIDEO RB 1/15/07
|
|
Check(this);
|
|
|
|
int
|
|
i,
|
|
mask_state;
|
|
SVGA16Palette
|
|
*palette_pointer;
|
|
|
|
//--------------------------------------------------------
|
|
// Update time values
|
|
//--------------------------------------------------------
|
|
Time
|
|
right_now = Now();
|
|
Scalar
|
|
delta_t = (Scalar) (right_now - previousFadeTime);
|
|
|
|
previousFadeTime = right_now;
|
|
if (delta_t <= 0.0)
|
|
{
|
|
return;
|
|
}
|
|
//--------------------------------------------------------
|
|
// Set palette masks
|
|
//--------------------------------------------------------
|
|
palette_pointer = &palette[0];
|
|
for(i=0; i<PaletteCount; ++i,++palette_pointer)
|
|
{
|
|
if (palette_pointer->flashRate != 0.0)
|
|
{
|
|
palette_pointer->flashAccumulator +=
|
|
palette_pointer->flashRate * delta_t;
|
|
|
|
while (palette_pointer->flashAccumulator >=
|
|
(Scalar) SVGA16Palette::maskStates)
|
|
{
|
|
palette_pointer->flashAccumulator -=
|
|
(Scalar) SVGA16Palette::maskStates;
|
|
}
|
|
|
|
mask_state = (int) palette_pointer->flashAccumulator;
|
|
|
|
if (mask_state != palette_pointer->previousMaskState)
|
|
{
|
|
palette_pointer->previousMaskState = mask_state;
|
|
|
|
// SVGAWritePaletteMask(
|
|
// palette_pointer->hardwarePort,
|
|
// palette_pointer->mask[mask_state]
|
|
// );
|
|
}
|
|
}
|
|
}
|
|
//--------------------------------------------------------
|
|
// Fade palettes
|
|
//--------------------------------------------------------
|
|
palette_pointer = &palette[0];
|
|
for(i=0; i<PaletteCount; ++i,++palette_pointer)
|
|
{
|
|
//--------------------------------------------------------
|
|
// Only the secondary palette (i==1) is allowed to fade!
|
|
// All other palettes are merely copied.
|
|
//--------------------------------------------------------
|
|
if ((i != 1) || (paletteFadeState == staticPalette))
|
|
{
|
|
if (palette_pointer->modified)
|
|
{
|
|
palette_pointer->modified = False;
|
|
|
|
// SVGAWriteFullPalette(
|
|
// &palette_pointer->paletteData.Color[0].Red,
|
|
// palette_pointer->hardwarePort
|
|
// );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//--------------------------------------------------------
|
|
// Discard 'modified' flag (we use the local values for
|
|
// fade in/out, and in the 'white' state we don't care,
|
|
// because we'll have to fade back in anyway)
|
|
//--------------------------------------------------------
|
|
palette_pointer->modified = False;
|
|
//--------------------------------------------------------
|
|
// Perform fade (or stay white)
|
|
//--------------------------------------------------------
|
|
switch(paletteFadeState)
|
|
{
|
|
case fadeToWhite:
|
|
fadeAlpha -= (delta_t * fadeUnitsPerSecond);
|
|
generateFade(palette_pointer, fadeAlpha);
|
|
|
|
if (fadeAlpha <= 0.0)
|
|
{
|
|
fadeAlpha = 0.0;
|
|
paletteFadeState = whitePalette;
|
|
}
|
|
break;
|
|
|
|
case whitePalette:
|
|
break;
|
|
|
|
case fadeToColor:
|
|
fadeAlpha += (delta_t * fadeUnitsPerSecond);
|
|
generateFade(palette_pointer, fadeAlpha);
|
|
|
|
if (fadeAlpha >= 1.0)
|
|
{
|
|
fadeAlpha = 1.0;
|
|
paletteFadeState = staticPalette;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
SVGA16::FunkyVideo(Logical on_off)
|
|
{
|
|
//STUBBED: VIDEO RB 1/15/07
|
|
//Check(this);
|
|
//SVGAFunkyVideo(on_off);
|
|
//Check_Fpu();
|
|
}
|
|
|
|
//########################################################################
|
|
//########################### L4GraphicsPort #############################
|
|
//########################################################################
|
|
|
|
L4GraphicsPort::L4GraphicsPort(
|
|
Video16BitBuffered *graphics_display,
|
|
const char *name,
|
|
int rotation,
|
|
int bit_mask,
|
|
SVGA16::PaletteID palette_ID,
|
|
L4GraphicsPort::ChannelEnableID channel_enable
|
|
):GraphicsPort(graphics_display, name)
|
|
{
|
|
int
|
|
bit_test;
|
|
//
|
|
// Save the base rotation value
|
|
//
|
|
baseRotation = rotation;
|
|
//
|
|
// Save the paletteID and channel enable
|
|
//
|
|
paletteID = palette_ID;
|
|
channelEnable = channel_enable;
|
|
//
|
|
// Save the bitMask
|
|
//
|
|
bitMask = bit_mask;
|
|
Verify (bitMask != 0);
|
|
//
|
|
// Count the number of active bits in the bitMask
|
|
//
|
|
for(bit_test=0x8000,numberOfBits=0; bit_test!=0; bit_test>>=1)
|
|
{
|
|
if (bit_test & bitMask)
|
|
{
|
|
++numberOfBits;
|
|
}
|
|
}
|
|
//
|
|
// Initialize conversion constants
|
|
//
|
|
maximumX = bounds.topRight.x - bounds.bottomLeft.x;
|
|
maximumY = bounds.topRight.y - bounds.bottomLeft.y;
|
|
//
|
|
// Overwrite the GraphicsPort::bounds data with rotated values
|
|
// for GraphView's benefit
|
|
//
|
|
switch(baseRotation)
|
|
{
|
|
default:
|
|
// do nothing
|
|
break;
|
|
|
|
case 90:
|
|
case 270:
|
|
if (graphics_display != NULL)
|
|
{
|
|
Check(graphics_display);
|
|
bounds.bottomLeft.x = graphics_display->bounds.bottomLeft.y;
|
|
bounds.bottomLeft.y = graphics_display->bounds.bottomLeft.x;
|
|
bounds.topRight.x = graphics_display->bounds.topRight.y;
|
|
bounds.topRight.y = graphics_display->bounds.topRight.x;
|
|
}
|
|
break;
|
|
}
|
|
|
|
for(int j=0; j<256; ++j)
|
|
{
|
|
myColor[j] = NULL;
|
|
// (#48) plane-safety: the table was NEVER initialized here, and the
|
|
// secondary/auxiliary builders only fill the entries their bit-
|
|
// wrangler reaches (64 for a 6-bit plane) -- the rest stayed heap
|
|
// garbage whose high bits leaked into OTHER displays' planes on any
|
|
// high-index pixmap pixel. Zero = plane-neutral.
|
|
translationTable[j] = 0;
|
|
}
|
|
|
|
Check_Fpu();
|
|
}
|
|
|
|
L4GraphicsPort::~L4GraphicsPort()
|
|
{
|
|
Check(this);
|
|
Check_Fpu();
|
|
}
|
|
|
|
Logical
|
|
L4GraphicsPort::TestInstance() const
|
|
{
|
|
return True;
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::ShowInstance(char *indent)
|
|
{
|
|
Check(this);
|
|
|
|
std::cout << indent << "L4GraphicsPort:\n";
|
|
|
|
char
|
|
temp[80];
|
|
|
|
Str_Copy(temp,indent, 80);
|
|
Str_Cat(temp,"...", 80);
|
|
|
|
std::cout << temp << "bitMask =" << bitMask << "\n";
|
|
std::cout << temp << "baseRotation =" << baseRotation << "\n";
|
|
std::cout << temp << "maximumX =" << maximumX << "\n";
|
|
std::cout << temp << "maximumY =" << maximumY << "\n";
|
|
std::cout << temp << "bounds =" << bounds << "\n";
|
|
std::cout << std::flush;
|
|
GraphicsPort::ShowInstance(temp);
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::SetColor(
|
|
PaletteTriplet *source_triplet,
|
|
int color_index
|
|
)
|
|
{
|
|
Check(this);
|
|
Check_Pointer(source_triplet);
|
|
Verify(color_index >= 0);
|
|
Verify(color_index < 256);
|
|
|
|
switch(channelEnable)
|
|
{
|
|
case L4GraphicsPort::DirectColor:
|
|
case L4GraphicsPort::BlankColor:
|
|
break;
|
|
default:
|
|
BuildSecondaryColor(source_triplet, color_index);
|
|
break;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::SetSecondaryPalette(
|
|
Palette8 *source_palette
|
|
)
|
|
{
|
|
Check(this);
|
|
Check(source_palette);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(channelEnable)
|
|
{
|
|
case L4GraphicsPort::DirectColor:
|
|
BuildDirectTranslation(source_palette);
|
|
break;
|
|
case L4GraphicsPort::BlankColor:
|
|
BlankPalette();
|
|
BuildSecondaryTranslation();
|
|
break;
|
|
default:
|
|
BuildSecondaryPalette(source_palette);
|
|
BuildSecondaryTranslation();
|
|
break;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
|
|
void
|
|
L4GraphicsPort::SetAuxiliaryPalette()
|
|
{
|
|
Check(this);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
switch(channelEnable)
|
|
{
|
|
case L4GraphicsPort::DirectColor:
|
|
//---------------------------------------------------------------
|
|
// Set translation table for direct color mode
|
|
//---------------------------------------------------------------
|
|
{
|
|
Palette8
|
|
monochrome_palette;
|
|
|
|
PaletteTriplet
|
|
black,
|
|
white;
|
|
|
|
black.Red = 0;
|
|
black.Green = 0;
|
|
black.Blue = 0;
|
|
|
|
white.Red = 255;
|
|
white.Green = 255;
|
|
white.Blue = 255;
|
|
|
|
monochrome_palette.BuildColorRange(0,255,black, white);
|
|
|
|
BuildDirectTranslation(&monochrome_palette);
|
|
}
|
|
break;
|
|
|
|
case L4GraphicsPort::BlankColor:
|
|
BlankPalette();
|
|
BuildAuxiliaryTranslation();
|
|
break;
|
|
|
|
default:
|
|
BuildAuxiliaryPalette();
|
|
BuildAuxiliaryTranslation();
|
|
break;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
|
|
void
|
|
L4GraphicsPort::DrawPoint(
|
|
int color,
|
|
Enumeration operation,
|
|
int x, int y
|
|
)
|
|
{
|
|
Check(this);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(graphicsDisplay);
|
|
|
|
int
|
|
xp, yp;
|
|
|
|
convertPortPair(&xp, &yp, x, y);
|
|
|
|
graphicsDisplay->
|
|
DrawPoint(
|
|
translationTable[color],
|
|
bitMask,
|
|
operation,
|
|
xp+bounds.bottomLeft.x, yp+bounds.bottomLeft.y
|
|
);
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::DrawLine(
|
|
int color,
|
|
Enumeration operation,
|
|
int x1, int y1,
|
|
int x2, int y2,
|
|
Logical include_last_pixel
|
|
)
|
|
{
|
|
Check(this);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(graphicsDisplay);
|
|
|
|
int
|
|
x1p, y1p,
|
|
x2p, y2p;
|
|
|
|
convertPortPair(&x1p, &y1p, x1, y1);
|
|
convertPortPair(&x2p, &y2p, x2, y2);
|
|
|
|
graphicsDisplay->
|
|
DrawLine(
|
|
translationTable[color],
|
|
bitMask,
|
|
operation,
|
|
x1p+bounds.bottomLeft.x, y1p+bounds.bottomLeft.y,
|
|
x2p+bounds.bottomLeft.x, y2p+bounds.bottomLeft.y,
|
|
include_last_pixel
|
|
);
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::DrawFilledRectangle(
|
|
int color,
|
|
Enumeration operation,
|
|
int x1, int y1,
|
|
int x2, int y2
|
|
)
|
|
{
|
|
Check(this);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(graphicsDisplay);
|
|
|
|
int
|
|
x1p, y1p,
|
|
x2p, y2p;
|
|
|
|
convertPortPair(&x1p, &y1p, x1, y1);
|
|
convertPortPair(&x2p, &y2p, x2, y2);
|
|
|
|
graphicsDisplay->
|
|
DrawFilledRectangle(
|
|
translationTable[color],
|
|
bitMask,
|
|
operation,
|
|
x1p+bounds.bottomLeft.x, y1p+bounds.bottomLeft.y,
|
|
x2p+bounds.bottomLeft.x, y2p+bounds.bottomLeft.y
|
|
);
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::DrawText(
|
|
int /*color*/,
|
|
Enumeration /*operation*/,
|
|
Logical /*opaque*/,
|
|
int /*rotation*/,
|
|
Enumeration /*fontNumber*/,
|
|
Logical /*vertical*/,
|
|
GraphicsDisplay::Justification /*justification*/,
|
|
Rectangle2D */*clippingRectanglepointer*/,
|
|
char */*stringPointer*/
|
|
)
|
|
{
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::DrawBitMap(
|
|
int color,
|
|
Enumeration operation,
|
|
int rotation,
|
|
int x, int y,
|
|
BitMap *bitmap,
|
|
int sLeft, int sBottom, int sRight, int sTop
|
|
)
|
|
{
|
|
Check(this);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(graphicsDisplay);
|
|
|
|
if (bitmap == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
if (bitmap->Data.MapPointer == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(bitmap);
|
|
|
|
int
|
|
xp, yp;
|
|
|
|
convertPortPair(&xp, &yp, x, y);
|
|
|
|
rotation += baseRotation;
|
|
while (rotation < 0) { rotation += 360; }
|
|
while (rotation >= 360) { rotation -= 360; }
|
|
|
|
graphicsDisplay->
|
|
DrawBitMap(
|
|
translationTable[color],
|
|
bitMask,
|
|
operation,
|
|
rotation,
|
|
xp+bounds.bottomLeft.x, yp+bounds.bottomLeft.y,
|
|
bitmap,
|
|
sLeft, sBottom, sRight, sTop
|
|
);
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::DrawBitMapOpaque(
|
|
int color,
|
|
int background,
|
|
Enumeration operation,
|
|
int rotation,
|
|
int x, int y,
|
|
BitMap *bitmap,
|
|
int sLeft, int sBottom, int sRight, int sTop
|
|
)
|
|
{
|
|
Check(this);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(graphicsDisplay);
|
|
|
|
if (bitmap == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
if (bitmap->Data.MapPointer == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(bitmap);
|
|
|
|
int
|
|
xp, yp;
|
|
|
|
convertPortPair(&xp, &yp, x, y);
|
|
|
|
rotation += baseRotation;
|
|
while (rotation < 0) { rotation += 360; }
|
|
while (rotation >= 360) { rotation -= 360; }
|
|
|
|
graphicsDisplay->
|
|
DrawBitMapOpaque(
|
|
translationTable[color],
|
|
translationTable[background],
|
|
bitMask,
|
|
operation,
|
|
rotation,
|
|
xp+bounds.bottomLeft.x, yp+bounds.bottomLeft.y,
|
|
bitmap,
|
|
sLeft, sBottom, sRight, sTop
|
|
);
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::DrawPixelMap8(
|
|
Enumeration operation,
|
|
Logical opaque,
|
|
int rotation,
|
|
int x, int y,
|
|
PixelMap8 *pixelmap,
|
|
int sLeft, int sBottom, int sRight, int sTop
|
|
)
|
|
{
|
|
// #48 forensics: name the PORT + pixmap for any leaking table entries.
|
|
{
|
|
static int s_paOn = -1;
|
|
if (s_paOn < 0) { const char *e = getenv("BT_PLANE_AUDIT"); s_paOn = (e != NULL && *e == '0') ? 0 : 1; }
|
|
if (s_paOn)
|
|
for (int _pa = 0; _pa < 256; ++_pa)
|
|
if ((translationTable[_pa] & ~bitMask & 0xFFFF) != 0)
|
|
{
|
|
static int s_paN = 0;
|
|
if (++s_paN <= 60)
|
|
DEBUG_STREAM << "[plane] PORT '" << name << "' pixmap draw at("
|
|
<< x << "," << y << ") idx " << _pa << std::hex
|
|
<< " entry=0x" << translationTable[_pa]
|
|
<< " mask=0x" << bitMask << std::dec
|
|
<< " pix=" << (void*)pixelmap
|
|
<< " sz=" << (pixelmap ? pixelmap->Data.Size.x : -1)
|
|
<< "x" << (pixelmap ? pixelmap->Data.Size.y : -1)
|
|
<< "\n" << std::flush;
|
|
break;
|
|
}
|
|
}
|
|
Check(this);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(graphicsDisplay);
|
|
|
|
if (pixelmap == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
if (pixelmap->Data.MapPointer == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(pixelmap);
|
|
|
|
int
|
|
xp, yp;
|
|
|
|
convertPortPair(&xp, &yp, x, y);
|
|
|
|
rotation += baseRotation;
|
|
while (rotation < 0) { rotation += 360; }
|
|
while (rotation >= 360) { rotation -= 360; }
|
|
|
|
graphicsDisplay->
|
|
DrawPixelMap8(
|
|
translationTable,
|
|
bitMask,
|
|
operation,
|
|
opaque,
|
|
rotation,
|
|
xp+bounds.bottomLeft.x, yp+bounds.bottomLeft.y,
|
|
pixelmap,
|
|
sLeft, sBottom, sRight, sTop
|
|
);
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::DrawPixelMap8SingleColor(
|
|
int color,
|
|
Enumeration operation,
|
|
int rotation,
|
|
int x, int y,
|
|
PixelMap8 *pixelmap,
|
|
int sLeft, int sBottom, int sRight, int sTop
|
|
)
|
|
{
|
|
Check(this);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(graphicsDisplay);
|
|
|
|
if (pixelmap == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
if (pixelmap->Data.MapPointer == NULL)
|
|
{
|
|
Check_Fpu();
|
|
return;
|
|
}
|
|
|
|
Check(pixelmap);
|
|
|
|
int
|
|
xp, yp;
|
|
|
|
convertPortPair(&xp, &yp, x, y);
|
|
|
|
rotation += baseRotation;
|
|
while (rotation < 0) { rotation += 360; }
|
|
while (rotation >= 360) { rotation -= 360; }
|
|
|
|
graphicsDisplay->
|
|
DrawPixelMap8SingleColor(
|
|
translationTable[color],
|
|
bitMask,
|
|
operation,
|
|
rotation,
|
|
xp+bounds.bottomLeft.x, yp+bounds.bottomLeft.y,
|
|
pixelmap,
|
|
sLeft, sBottom, sRight, sTop
|
|
);
|
|
Check_Fpu();
|
|
}
|
|
|
|
void
|
|
L4GraphicsPort::convertPortPair(
|
|
int *xp,
|
|
int *yp,
|
|
int x,
|
|
int y
|
|
)
|
|
{
|
|
switch(baseRotation)
|
|
{
|
|
default:
|
|
*xp = x;
|
|
*yp = y;
|
|
break;
|
|
|
|
case 90:
|
|
*xp = y;
|
|
*yp = maximumY - x;
|
|
break;
|
|
|
|
case 180:
|
|
*xp = maximumX - x;
|
|
*yp = maximumY - y;
|
|
break;
|
|
|
|
case 270:
|
|
*xp = maximumX - y;
|
|
*yp = x;
|
|
break;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
// This method generates a translation table specifically for writing
|
|
// to a "direct" color mode display, in which colors are represented
|
|
// as 5 red bits, 6 green bits, and 5 blue bits in a display word.
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
void
|
|
L4GraphicsPort::BuildDirectTranslation(
|
|
Palette8 *source_palette
|
|
)
|
|
{
|
|
PaletteTriplet
|
|
*source_data(source_palette->Color);
|
|
|
|
int
|
|
*dest(translationTable);
|
|
|
|
int
|
|
red_bits,
|
|
green_bits,
|
|
blue_bits,
|
|
i;
|
|
|
|
//
|
|
// Force to all bits (just to be sure)
|
|
//
|
|
bitMask = 0xFFFF;
|
|
|
|
for(i=256; i>0; --i,++source_data)
|
|
{
|
|
red_bits = source_data->Red >> 3;
|
|
green_bits = source_data->Green >> 2;
|
|
blue_bits = source_data->Blue >> 3;
|
|
|
|
*dest++ = (red_bits << 11)|(green_bits << 5) | blue_bits;
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
// This method combines palettes from multiple L4GraphicsPorts.
|
|
// If several ports have palettes mapped onto the same RGB display, then
|
|
// the most recently built palette has precedence over the previous one(s).
|
|
//
|
|
// Palettes are assumed to always have 256 colors.
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
void
|
|
L4GraphicsPort::BuildSecondaryPalette(
|
|
Palette8 *source_palette
|
|
)
|
|
{
|
|
Verify (bitMask != 0);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
return;
|
|
}
|
|
Check(graphicsDisplay);
|
|
Check(source_palette);
|
|
|
|
|
|
int
|
|
byte_mask(bitMask & 0xFF);
|
|
Verify (byte_mask != 0);
|
|
|
|
BitWrangler
|
|
wrangler(byte_mask, 8);
|
|
|
|
PaletteTriplet
|
|
*source_triplet,
|
|
*destination_triplet;
|
|
|
|
SVGA16Palette
|
|
*svga_palette(&((SVGA16 *) graphicsDisplay)->palette[paletteID]);
|
|
|
|
source_triplet = &source_palette->Color[0];
|
|
|
|
//-------------------------------------------
|
|
// Clear the 'owned color' flags
|
|
//-------------------------------------------
|
|
for(int j=0; j<256; ++j)
|
|
{
|
|
myColor[wrangler.Value] = 0;
|
|
}
|
|
|
|
//
|
|
// If any of the ...TransparentZero modes are used,
|
|
// leave color zero undefined for this bit group by
|
|
// skipping over it
|
|
//
|
|
if (channelEnable & 0x80)
|
|
{
|
|
++source_triplet;
|
|
wrangler.IncrementActive();
|
|
}
|
|
|
|
//
|
|
// Fill in the color table for this palette set
|
|
//
|
|
do
|
|
{
|
|
//-------------------------------------------
|
|
// Write all destination colors
|
|
//-------------------------------------------
|
|
do
|
|
{
|
|
//-------------------------------------------
|
|
// Set the 'owned color' flag
|
|
//-------------------------------------------
|
|
myColor[wrangler.Value] = 1;
|
|
//-------------------------------------------
|
|
// Get destination pointer
|
|
//-------------------------------------------
|
|
destination_triplet =
|
|
&svga_palette->paletteData.Color[wrangler.Value];
|
|
//-------------------------------------------
|
|
// Copy color data
|
|
//-------------------------------------------
|
|
switch(channelEnable)
|
|
{
|
|
case RedChannel:
|
|
case RedChannelTransparentZero:
|
|
destination_triplet->Red = source_triplet->Red;
|
|
break;
|
|
|
|
case GreenChannel:
|
|
case GreenChannelTransparentZero:
|
|
destination_triplet->Green = source_triplet->Green;
|
|
break;
|
|
|
|
case BlueChannel:
|
|
case BlueChannelTransparentZero:
|
|
destination_triplet->Blue = source_triplet->Blue;
|
|
break;
|
|
|
|
case AllChannels:
|
|
case AllChannelsTransparentZero:
|
|
*destination_triplet = *source_triplet;
|
|
break;
|
|
}
|
|
}
|
|
while (wrangler.IncrementInactive());
|
|
//-------------------------------------------
|
|
// Bump the source pointer
|
|
//-------------------------------------------
|
|
++source_triplet;
|
|
}
|
|
while (wrangler.IncrementActive());
|
|
|
|
svga_palette->paletteData.Valid = True;
|
|
svga_palette->modified = True;
|
|
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
// This method combines palettes from multiple L4GraphicsPorts.
|
|
// If several ports have palettes mapped onto the same RGB display, then
|
|
// the most recently built palette has precedence over the previous one(s).
|
|
//
|
|
// Palettes are assumed to always have 256 colors.
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
void
|
|
L4GraphicsPort::BuildSecondaryColor(
|
|
PaletteTriplet *source_triplet,
|
|
int dest_color_number
|
|
)
|
|
{
|
|
Verify (bitMask != 0);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
return;
|
|
}
|
|
Check(graphicsDisplay);
|
|
Check_Pointer(source_triplet);
|
|
|
|
int
|
|
byte_mask(bitMask & 0xFF);
|
|
Verify (byte_mask != 0);
|
|
|
|
BitWrangler
|
|
wrangler(byte_mask, 8);
|
|
|
|
int
|
|
destination_color = 0;
|
|
|
|
PaletteTriplet
|
|
*destination_triplet;
|
|
|
|
SVGA16Palette
|
|
*svga_palette(&((SVGA16 *) graphicsDisplay)->palette[paletteID]);
|
|
|
|
//-------------------------------------------
|
|
// If any of the ...TransparentZero modes are used,
|
|
// leave color zero undefined for this bit group by
|
|
// skipping over it
|
|
//-------------------------------------------
|
|
if (channelEnable & 0x80)
|
|
{
|
|
++destination_color;
|
|
wrangler.IncrementActive();
|
|
}
|
|
|
|
//-------------------------------------------
|
|
// Set the color value
|
|
//-------------------------------------------
|
|
do
|
|
{
|
|
//-------------------------------------------
|
|
// Write all destination colors
|
|
//-------------------------------------------
|
|
if (destination_color == dest_color_number)
|
|
{
|
|
//-------------------------------------------
|
|
// Write all destination colors
|
|
//-------------------------------------------
|
|
do
|
|
{
|
|
//-------------------------------------------
|
|
// Do we own this color? Skip if unowned
|
|
//-------------------------------------------
|
|
if (myColor[wrangler.Value])
|
|
{
|
|
//-------------------------------------------
|
|
// Copy color data
|
|
//-------------------------------------------
|
|
destination_triplet =
|
|
&svga_palette->paletteData.Color[wrangler.Value];
|
|
|
|
switch(channelEnable)
|
|
{
|
|
case RedChannel:
|
|
case RedChannelTransparentZero:
|
|
destination_triplet->Red = source_triplet->Red;
|
|
break;
|
|
|
|
case GreenChannel:
|
|
case GreenChannelTransparentZero:
|
|
destination_triplet->Green = source_triplet->Green;
|
|
break;
|
|
|
|
case BlueChannel:
|
|
case BlueChannelTransparentZero:
|
|
destination_triplet->Blue = source_triplet->Blue;
|
|
break;
|
|
|
|
case AllChannels:
|
|
case AllChannelsTransparentZero:
|
|
*destination_triplet = *source_triplet;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
while (wrangler.IncrementInactive());
|
|
//-------------------------------------------
|
|
// Only doing one color, so exit the loop
|
|
//-------------------------------------------
|
|
break;
|
|
}
|
|
//-------------------------------------------
|
|
// Bump the color counter
|
|
//-------------------------------------------
|
|
++destination_color;
|
|
}
|
|
while (wrangler.IncrementActive());
|
|
|
|
svga_palette->paletteData.Valid = True;
|
|
svga_palette->modified = True;
|
|
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
// This method combines palettes from multiple L4GraphicsPorts.
|
|
// If several ports have palettes mapped on top of another, then
|
|
// the most recently built palette has precedence over the previous one(s).
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
void
|
|
L4GraphicsPort::BuildAuxiliaryPalette()
|
|
{
|
|
Verify (bitMask != 0);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
return;
|
|
}
|
|
Check(graphicsDisplay);
|
|
|
|
|
|
int
|
|
byte_mask((bitMask >> 8) & 0xFF);
|
|
|
|
Verify (byte_mask != 0);
|
|
BitWrangler
|
|
wrangler(byte_mask, 8);
|
|
|
|
int
|
|
rate,
|
|
accumulator;
|
|
|
|
Byte
|
|
color_value;
|
|
|
|
PaletteTriplet
|
|
*destination_triplet;
|
|
|
|
SVGA16Palette
|
|
*svga_palette(&((SVGA16 *) graphicsDisplay)->palette[paletteID]);
|
|
|
|
Verify(((1<<wrangler.NumberOfActiveBits())-1) > 0);
|
|
rate = (255<<5)/((1<<wrangler.NumberOfActiveBits())-1);
|
|
accumulator = 0;
|
|
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// Generate palette
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
|
|
// If any of the ...TransparentZero modes are used,
|
|
// leave color zero undefined for this bit group by
|
|
// skipping over it
|
|
if (channelEnable & 0x80)
|
|
{
|
|
accumulator += rate;
|
|
wrangler.IncrementActive();
|
|
}
|
|
|
|
do
|
|
{
|
|
color_value = (Byte) (accumulator >> 5);
|
|
accumulator += rate;
|
|
|
|
do
|
|
{
|
|
destination_triplet = &svga_palette->paletteData.
|
|
Color[wrangler.Value];
|
|
|
|
switch(channelEnable)
|
|
{
|
|
case RedChannel:
|
|
case RedChannelTransparentZero:
|
|
destination_triplet->Red = color_value;
|
|
break;
|
|
|
|
case GreenChannel:
|
|
case GreenChannelTransparentZero:
|
|
destination_triplet->Green = color_value;
|
|
break;
|
|
|
|
case BlueChannel:
|
|
case BlueChannelTransparentZero:
|
|
destination_triplet->Blue = color_value;
|
|
break;
|
|
|
|
case AllChannels:
|
|
case AllChannelsTransparentZero:
|
|
destination_triplet->Red = color_value;
|
|
destination_triplet->Green = color_value;
|
|
destination_triplet->Blue = color_value;
|
|
break;
|
|
}
|
|
}
|
|
while (wrangler.IncrementInactive());
|
|
}
|
|
while (wrangler.IncrementActive());
|
|
|
|
svga_palette->paletteData.Valid = True;
|
|
svga_palette->modified = True;
|
|
|
|
# if defined(TESTPALETTE)
|
|
std::cout << "L4GraphicsPort::BuildAuxiliaryPalette for port " <<
|
|
std::hex << svga_palette->hardwarePort << "\n";
|
|
for(int i=0; i<256; ++i)
|
|
{
|
|
if ((i & 0x03) == 0)
|
|
{
|
|
std::cout << std::dec << "\n" << i << ":" << std::hex;
|
|
}
|
|
std::cout << svga_palette->paletteData.Color[i] << " ";
|
|
}
|
|
std::cout << "\n";
|
|
{
|
|
Palette8
|
|
temp;
|
|
|
|
SVGAReadFullPalette(
|
|
&temp.Color[0].Red,
|
|
svga_palette->hardwarePort
|
|
);
|
|
|
|
std::cout << "L4GraphicsPort::BuildAuxiliaryPalette, read back\n";
|
|
for(int i=0; i<256; ++i)
|
|
{
|
|
if ((i & 0x03) == 0)
|
|
{
|
|
std::cout << std::dec << "\n" << i << ":" << std::hex;
|
|
}
|
|
std::cout << temp.Color[i] << " ";
|
|
}
|
|
std::cout << "\n";
|
|
}
|
|
# endif
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
// This sets 'owned' color values in a palette to zero.
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
void
|
|
L4GraphicsPort::BlankPalette()
|
|
{
|
|
Verify (bitMask != 0);
|
|
|
|
if (graphicsDisplay == NULL)
|
|
{
|
|
return;
|
|
}
|
|
Check(graphicsDisplay);
|
|
|
|
int
|
|
byte_mask((bitMask >> 8) & 0xFF);
|
|
|
|
Verify (byte_mask != 0);
|
|
BitWrangler
|
|
wrangler(byte_mask, 8);
|
|
|
|
Byte
|
|
color_value;
|
|
|
|
PaletteTriplet
|
|
*destination_triplet;
|
|
|
|
SVGA16Palette
|
|
*svga_palette(&((SVGA16 *) graphicsDisplay)->palette[paletteID]);
|
|
|
|
Verify(((1<<wrangler.NumberOfActiveBits())-1) > 0);
|
|
|
|
color_value = 0;
|
|
do
|
|
{
|
|
do
|
|
{
|
|
destination_triplet = &svga_palette->paletteData.
|
|
Color[wrangler.Value];
|
|
|
|
switch(channelEnable)
|
|
{
|
|
case RedChannel:
|
|
case RedChannelTransparentZero:
|
|
destination_triplet->Red = color_value;
|
|
break;
|
|
|
|
case GreenChannel:
|
|
case GreenChannelTransparentZero:
|
|
destination_triplet->Green = color_value;
|
|
break;
|
|
|
|
case BlueChannel:
|
|
case BlueChannelTransparentZero:
|
|
destination_triplet->Blue = color_value;
|
|
break;
|
|
|
|
case AllChannels:
|
|
case AllChannelsTransparentZero:
|
|
destination_triplet->Red = color_value;
|
|
destination_triplet->Green = color_value;
|
|
destination_triplet->Blue = color_value;
|
|
break;
|
|
}
|
|
}
|
|
while (wrangler.IncrementInactive());
|
|
}
|
|
while (wrangler.IncrementActive());
|
|
|
|
svga_palette->paletteData.Valid = True;
|
|
svga_palette->modified = True;
|
|
|
|
Check_Fpu();
|
|
}
|
|
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
// This method generates a translation table for the secondary display,
|
|
// using a previously set palette and channel.
|
|
//
|
|
// Palettes are assumed to always have 256 colors.
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
void
|
|
L4GraphicsPort::BuildSecondaryTranslation()
|
|
{
|
|
Verify((bitMask & 0xFF) != 0);
|
|
|
|
BitWrangler
|
|
wrangler(bitMask & 0xFF, 8);
|
|
|
|
int
|
|
*destination(translationTable);
|
|
|
|
do
|
|
{
|
|
*destination++ = wrangler.Value;
|
|
}
|
|
while (wrangler.IncrementActive());
|
|
|
|
// (#48) the wrangler covers only 2^numberOfBits entries (64 for the
|
|
// 6-bit sec plane, 4 for the 2-bit overlay); indices past that were
|
|
// LEFT AS HEAP GARBAGE and any pixmap pixel >= that count wrote the
|
|
// garbage's high bits into other displays' planes (the #48 stray
|
|
// blocks; convicted live by BT_PLANE_AUDIT -- the 480x640 radar
|
|
// background carries index 217). Cycle the in-plane pattern across
|
|
// the remainder: high-index art degrades to its (index mod 2^bits)
|
|
// colour IN-PLANE, and can never leak. (The 1995 binary shipped the
|
|
// same 64-entry fill and relied on art discipline; garbage is not a
|
|
// preservable behaviour, so this is a guarded PORT deviation.)
|
|
{
|
|
int filled = 1;
|
|
for (int b = bitMask & 0xFF; b != 0; b &= (b - 1))
|
|
filled <<= 1;
|
|
for (int i = filled; i < 256; ++i)
|
|
translationTable[i] = translationTable[i & (filled - 1)];
|
|
}
|
|
Check_Fpu();
|
|
}
|
|
|
|
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
// This method generates a translation table for the auxiliary displays.
|
|
//
|
|
// Palettes are assumed to always have 256 colors (0=black, 255=white).
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
void
|
|
L4GraphicsPort::BuildAuxiliaryTranslation()
|
|
{
|
|
Verify(numberOfBits != 0);
|
|
Verify(numberOfBits <= 8);
|
|
|
|
int
|
|
byte_mask((bitMask >> 8) & 0xFF);
|
|
Verify(byte_mask != 0);
|
|
|
|
BitWrangler
|
|
wrangler(byte_mask, 8);
|
|
int
|
|
*destination(translationTable);
|
|
int
|
|
currentValue;
|
|
|
|
//
|
|
// Generate lookup table
|
|
//
|
|
do
|
|
{
|
|
currentValue = wrangler.Value << 8;
|
|
|
|
do
|
|
{
|
|
*destination++ = currentValue;
|
|
}
|
|
while (wrangler.IncrementInactive());
|
|
}
|
|
while (wrangler.IncrementActive());
|
|
|
|
# if defined(TESTPALETTE)
|
|
std::cout << "L4GraphicsPort::BuildAuxiliaryTranslation\n";
|
|
for(int i=0; i<256; ++i)
|
|
{
|
|
if ((i & 0x07) == 0)
|
|
{
|
|
std::cout << "\n" << std::dec << i << ":" << std::hex;
|
|
}
|
|
std::cout << translationTable[i] << " ";
|
|
}
|
|
std::cout << "\n";
|
|
# endif
|
|
Check_Fpu();
|
|
}
|