Files
BT411/engine/MUNGA/ENTITY2.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

118 lines
4.1 KiB
C++

#if defined(ENTITY_CONTINUATION)
#include "entityid.h"
class Entity;
class Entity__SharedData;
class Entity__MakeMessage;
class Entity__TakeDamageMessage;
class Entity__PlayerLinkMessage;
class Entity__DynamicMessage;
class Entity__UpdateMessage;
class Entity__MakeMapMessage;
class Entity__TakeDamageStreamMessage;
class Entity__DestroyEntityMessage;
class EntityID;
//
//---------------------------------------------------
// Support types for entity identity and host manager
//---------------------------------------------------
//
//##########################################################################
//####################### Entity::Message ############################
//##########################################################################
class Entity__Message : public Receiver::Message
{
public:
//
// The following fields need to be filled in by the sending manager
//
enum
{
DontSpoolBit = Receiver::Message::NextBit,
NextBit
};
enum
{
DontSpoolFlag = 1 << DontSpoolBit
};
// This field will be already set for map entities
EntityID entityID;
InterestZoneID interestZoneID;
HostID ownerID;
Entity__Message(Receiver::MessageID messageID, size_t length) : Receiver::Message(messageID, length), entityID(EntityID::Null), interestZoneID(NullInterestZoneID), ownerID(NullHostID) {}
// This constructor exists for constructing map entities
Entity__Message(Receiver::MessageID messageID, size_t length, const EntityID &entity_ID) : Receiver::Message(messageID, length), entityID(entity_ID), interestZoneID(NullInterestZoneID), ownerID(NullHostID) {}
};
//
// Various typedefs for unimplemented messages
//
typedef Entity__Message Entity__MakeReadyMessage;
typedef Entity__Message Entity__RemakeEntityMessage;
typedef Entity__Message Entity__RemakeReadyMessage;
typedef Entity__Message Entity__RemakeCompleteMessage;
typedef Entity__Message Entity__RemakeIncompleteMessage;
typedef Entity__Message Entity__TransferEntityMessage;
typedef Entity__Message Entity__TransferCompleteMessage;
typedef Entity__Message Entity__TransferIncompleteMessage;
typedef Entity__Message Entity__BecomeInterestingMessage;
typedef Entity__Message Entity__BecomeUninterestingMessage;
typedef Entity__Message Entity__SubscribeReplicantMessage;
typedef Entity__Message Entity__UnsubscribeReplicantMessage;
//##########################################################################
//############# Entity::StaticVideoSocketIterator ####################
//##########################################################################
class Entity__StaticVideoSocketIterator : public SChainIteratorOf<Component*>
{
public:
Entity__StaticVideoSocketIterator(Entity *entity);
Entity__StaticVideoSocketIterator(const Entity__StaticVideoSocketIterator &iterator);
~Entity__StaticVideoSocketIterator();
};
//##########################################################################
//############ Entity::DynamicVideoSocketIterator ####################
//##########################################################################
class Entity__DynamicVideoSocketIterator : public SChainIteratorOf<Component*>
{
public:
Entity__DynamicVideoSocketIterator(Entity *entity);
Entity__DynamicVideoSocketIterator(const Entity__DynamicVideoSocketIterator &iterator);
~Entity__DynamicVideoSocketIterator();
};
//##########################################################################
//################ Entity::AudioSocketIterator #######################
//##########################################################################
class Entity__AudioSocketIterator : public SChainIteratorOf<Component*>
{
public:
Entity__AudioSocketIterator(Entity *entity);
~Entity__AudioSocketIterator();
};
//##########################################################################
//#################### Entity::UpdateRecord ##########################
//##########################################################################
struct Entity__UpdateRecord : public Simulation__UpdateRecord
{
public:
Origin localOrigin;
};
#endif