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81b088703341f35d2660a2f9a0cb352c3ee9d915
BT411
/
engine
T
History
Joe DiPrima
81b0887033
#172
corrected same day (user challenge upheld): the 6px-strip-was-invisible framing RETRACTED -- [lampblink] receipts prove the surround paints the flash at a metronomic 125ms (code-identical loop in 913), and Elengil's layout receipts show the stock surround with the lamp on screen. The real mechanism is EXPECTATION: a generator leak lights the button BY THE RADAR (authentically the only place -- no MFD carries a generator-leak indicator) while testers watch the MFDs. Ships: handout WHERE-TO-LOOK entry (
#172
) + the refined
#136
voice-loop wording; the alert ring is GATED OFF by default (BT_ALERT_RING=1 keeps it available if Friday proves testers miss the lamp even knowing its location); [lampblink] shade-transition receipt added (BT_LAMP_LOG). Era question posted for Oracle: how prominent was the pod's physical generator button light?
2026-08-13 02:14:13 -05:00
..
lib
Audio: ENABLE sound -- real OpenAL + in-tree WAV loader; both backend DLLs were no-op STUBS (task
#50
)
2026-07-15 18:55:33 -05:00
MUNGA
#172
root-caused: the leak-lamp chain was NEVER broken -- all 35 night-16 leak events flashed same-frame (Elengil's 'fatal no-flash' lamp flashed 28.4s in the ~6px glass radar-rail strip; the 'delayed' weapon-leak flashes are the AUTHENTIC page gate delivering at eng-page entry; the leak voice is a LOOPING sequence so 5-6 repetitions carried zero edge information -- the testers' clock was the bug's best disguise). Ships: the ALERT BLOOM (glass-only #154-class deviation -- an alternating surround lamp paints a +8px halo UNDER the surfaces, so only the outward bloom shows, respecting the twice-field-broken no-overlay rule) + two always-on receipts closing the observability holes this hunt fell into: [seqloop] START/STOP (looped alarm sequences -- voice-vs-lamp timing now log-readable) and [lamppx] alert ON/OFF (lamp state -> PIXELS, with cell size). Verified live: GeneratorB=0.6 leak -> seqloop START + lamp 0x1b FLASHING + lamppx bloom8 same cluster.
#136
refined: edge-started, level-LOOPED, edge-stopped. KB: gauges-hud leak-lamp routing map (generator=rail-only authentic, condenser 0x2c gap authentic, weapon page-gating authentic, cond 1/3 have NO authored lamps)
2026-08-13 01:56:36 -05:00
MUNGA_L4
#172
corrected same day (user challenge upheld): the 6px-strip-was-invisible framing RETRACTED -- [lampblink] receipts prove the surround paints the flash at a metronomic 125ms (code-identical loop in 913), and Elengil's layout receipts show the stock surround with the lamp on screen. The real mechanism is EXPECTATION: a generator leak lights the button BY THE RADAR (authentically the only place -- no MFD carries a generator-leak indicator) while testers watch the MFDs. Ships: handout WHERE-TO-LOOK entry (
#172
) + the refined
#136
voice-loop wording; the alert ring is GATED OFF by default (BT_ALERT_RING=1 keeps it available if Friday proves testers miss the lamp even knowing its location); [lampblink] shade-transition receipt added (BT_LAMP_LOG). Era question posted for Oracle: how prominent was the pod's physical generator button light?
2026-08-13 02:14:13 -05:00
rp
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
2026-07-05 21:03:40 -05:00
shim
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
2026-07-05 21:03:40 -05:00
DPLSTUB.h
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
2026-07-05 21:03:40 -05:00
LOGGER.h
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
2026-07-05 21:03:40 -05:00