Files
BT411/engine/MUNGA/NAMELIST.cpp
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

448 lines
8.2 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "namelist.h"
//#############################################################################
//############## ObjectNameList #########################################
//#############################################################################
ObjectNameList::ObjectNameList()
{
Check_Pointer(this);
firstEntry = lastEntry = NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
ObjectNameList::~ObjectNameList()
{
Check(this);
Entry
*next;
while (firstEntry)
{
Check_Pointer(firstEntry);
next = firstEntry->nextEntry;
Unregister_Pointer(firstEntry);
delete firstEntry;
firstEntry = next;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
const char*
ObjectNameList::AddEntry(
const char *name,
void *data
)
{
Check(this);
Check_Pointer(name);
Entry
*entry;
entry = (Entry *)new char[ sizeof(Entry) + strlen(name) + 1 ];
Register_Pointer(entry);
entry->dataReference = data;
entry->nextEntry = NULL;
if (firstEntry)
{
Check_Pointer(lastEntry);
lastEntry->nextEntry = entry;
}
else
{
firstEntry = entry;
}
lastEntry = entry;
entry->SetName(name);
return entry->GetName();
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void*
ObjectNameList::FindObject(const char *name)
{
Check(this);
Check_Pointer(name);
Entry
*entry;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
Check_Pointer(entry);
if (!strcmp(entry->GetName(), name))
{
break;
}
}
return (entry)?entry->dataReference:NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
ObjectNameList::DeleteEntry(const char *name)
{
Check(this);
Check_Pointer(name);
Entry
*cur,
*prev,
*entry;
//----------------------------------------------------
// ***** DANGEROUS!!! see notice in namelist.hh *****
//----------------------------------------------------
entry = (Entry *)(name - sizeof(Entry));
Check_Pointer(entry);
prev = NULL;
for (cur=firstEntry; cur && cur != entry; cur = cur->nextEntry)
{
Check_Pointer(cur);
prev = cur;
}
Verify(cur == entry);
if (!prev)
{
firstEntry = entry->nextEntry;
}
else
{
prev->nextEntry = entry->nextEntry;
}
if (entry == lastEntry)
{
lastEntry = prev;
}
Unregister_Pointer(entry);
delete entry;
return;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
int
ObjectNameList::EntryCount() const
{
Check(this);
Entry
*entry = firstEntry;
int
count = 0;
while (entry)
{
Check_Pointer(entry);
count++;
entry = entry->nextEntry;
}
return count;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
int
ObjectNameList::BuildSubList(
const ObjectNameList &source_list,
const char *prefix
)
{
Check(this);
Check(&source_list);
Check_Pointer(prefix);
const int
length = strlen(prefix);
Entry
*entry = source_list.firstEntry;
const char
*name;
int
count = 0;
//------------------------------------------------------
// add entries to SubList whose name begins with prefix
//------------------------------------------------------
while (entry)
{
Check_Pointer(entry);
name = entry->GetName();
Check_Pointer(name);
if (!strncmp(name, prefix, length))
{
count++;
AddEntry(name, entry->dataReference);
}
entry = entry->nextEntry;
}
//-------------------------------------------
// return number of entries added to SubList
//-------------------------------------------
return count;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
ObjectNameList::TestInstance() const
{
// nothing to check
return True;
}
//#############################################################################
//############## ObjectNameList::Entry ##################################
//#############################################################################
void
ObjectNameList::Entry::SetName(const char *name)
{
Check_Pointer(this);
Check_Pointer(name);
strcpy((char *)this + sizeof(ObjectNameList::Entry), name);
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
#if defined(USE_SIGNATURE)
int
Is_Signature_Bad(const volatile ObjectNameList__Entry *)
{
return False;
}
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
ObjectNameList::Entry::IsName(const char *name) const
{
Check(this);
//do not check name here
if (name)
{
Check_Pointer(name);
return strcmp(GetName(), name) == 0;
}
else
{
return GetName() == name;
}
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
Logical
ObjectNameList::Entry::TestInstance() const
{
// nothing to check
//do not check dataReference even if it is not NULL!
return True;
}
//#############################################################################
//############## NameList ###############################################
//#############################################################################
NameList::NameList()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
NameList::~NameList()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
const char*
NameList::FindName(void *data)
{
Check(this);
Entry
*entry;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
Check_Pointer(entry);
if (entry->dataReference == data)
{
break;
}
}
return (entry)?entry->GetName():NULL;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
NameList::Entry*
NameList::FindEntry(const char *name)
{
Check(this);
Check_Pointer(name);
Entry
*entry;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
Check_Pointer(entry);
if (!strcmp(entry->GetName(), name))
{
break;
}
}
return entry;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
NameList::Entry
*NameList::FindEntry(void *data)
{
Check(this);
Entry
*entry;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
Check_Pointer(entry);
if (entry->dataReference == data)
{
break;
}
}
return entry;
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
void
NameList::DeleteEntry(const char *name)
{
Check(this);
Check_Pointer(name);
Entry
*prev = NULL,
*entry;
for (entry = firstEntry; entry; entry = entry->nextEntry)
{
Check_Pointer(entry);
if (!strcmp(entry->GetName(), name))
{
break;
}
prev = entry;
}
if (entry)
{
if (!prev)
{
firstEntry = entry->nextEntry;
}
else
{
prev->nextEntry = entry->nextEntry;
}
if (entry == lastEntry)
{
lastEntry = prev;
}
Unregister_Pointer(entry);
delete entry;
}
return;
}
//#############################################################################
//############## AlphaNameList ##########################################
//#############################################################################
AlphaNameList::AlphaNameList()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
AlphaNameList::~AlphaNameList()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
const char*
AlphaNameList::AddEntry(
const char *name,
void *data
)
{
Check(this);
Check_Pointer(name);
Entry
*entry,
*next = firstEntry,
*prev = NULL;
entry = (Entry *)new char[ sizeof(Entry) + strlen(name) + 1 ];
Verify(entry);
Register_Pointer(entry);
//-----------------------------------
// find location to insert new entry
//-----------------------------------
while (next)
{
Check_Pointer(next);
if (strcmp(name, next->GetName()) < 0)
{
break;
}
prev = next;
next = next->nextEntry;
}
//---------------------------------------------
// insert new entry after prev and before next
//---------------------------------------------
if (!next)
{
lastEntry = entry;
}
if (!prev)
{
firstEntry = entry;
}
else
{
prev->nextEntry = entry;
}
entry->dataReference = data;
entry->nextEntry = next;
entry->SetName(name);
return entry->GetName();
}
#if defined(TEST_CLASS)
#include "namelist.tcp"
#endif