Files
BT411/context/wintesla-port.md
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arcattackandClaude Fable 5 3c34ae6de6 KB: full staleness audit + sweep -- 35 verified corrections across 16 topics, 15 new glossary terms
Adversarially-verified audit (18 agents) against the task #46-#56 landings:
MP/current-state understatements, superseded punch readings, retired env
gates, dead paths, line-cite drift; env-gate hub table completed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 10:56:51 -05:00

2.6 KiB

id, title, status, source_sections, related_topics, key_terms
id title status source_sections related_topics key_terms
wintesla-port The WinTesla Windows Port — the base everything builds on established PROGRESS_LOG.md §5b, §8
source-completeness
rendering
build-and-run
multiplayer
WinTesla
L4D3D
MUNGA
RP
DPL

The WinTesla Windows Port

The Elsewhen RP411 archive is a working Windows port of the MUNGA engine (VS2005, WinTesla.sln). It means the hardest infrastructure is already solved — the bt411 build sits on top of it. Full detail: docs/PROGRESS_LOG.md §5b, §8.

What WinTesla already did (do NOT rebuild)

  • Renderer bypass: DONEMUNGA_L4/L4D3D.cpp + DXUtils replace libDPL / the IG board with Direct3D9. No libdpl.lib in the tree. (The early from-scratch D3D9 viewer was retired and removed.) [T1]
  • Audio: DONE — OpenAL + libsndfile replacing the HMI "SOS" engine. [T1]
  • L4 HAL on Windows + the VS build system: DONE. [T1]
  • Red Planet game logic: COMPLETE & buildableVTV/VTVMPPR/WEAPSYS/.... RP is at/near playable. [T1]
  • Multiplayer: the DOS NETNUB driver is already replaced by a ~3.5k-line WinSock2 TCP reimplementation (MUNGA_L4/L4NET.CPP) + the master/replicant distributed-sim core. See multiplayer. [T1]

What BT still needs (the only remaining work below the game layer is NONE)

Everything below the game layer — engine, renderer, audio, HAL, build — exists and is shared. The ONLY thing BT needs is its game-logic source, which is gone (see source-completeness) → it must be reconstructed, with the three anchors (BT headers + the WinTesla engine to compile against + RP's parallel code + the binary oracle). [T2]

Build implications

  • WinTesla.sln is VS2005 and hard-depends on the legacy DirectX SDK (June 2010) (d3dx9, dinput, dxerr — all removed from the modern Windows SDK). The DXSDK is installed at C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\. [T2]
  • The shared engine builds GREEN to munga_engine.lib via CMake/MSVC Win32 (see build-and-run). Recipe gotchas (include-path shadowing, the CAMMGR/time.h fixes, the ATL shim) are in docs/PROGRESS_LOG.md §8. [T2]

Roadmap position

Old plan ("build a libDPL shim + port the engine") is superseded — WinTesla did it. New plan: reuse the WinTesla engine (shared) + reconstruct the BT game library (BT410_L4 + game logic). The from-scratch libDPL shim is no longer needed. Phases 4-8 (BT game layer + pod bring-up) still apply. [T2]

Key Relationships