Files
BT411/game
arcattackandClaude Fable 5 9666dc5b5e Targeting: lock mirrors the pick per frame (sticky designation removed)
The sticky lock made aim irrelevant after the first acquisition (the
crosshair starts on the face-to-face enemy, so it locked at spawn and
never let go -- played as auto-targeting). The binary treats no-target
as a frequent live state (fire path re-checks 0x388!=0 at every step,
part_013.c:7689/7727; HUD range feed has a permanent no-target default,
:5636), so the target slots now mirror the reticle pick each frame:
locked while the crosshair is ON the mech, no lock otherwise. Keeping
the crosshair on the enemy is the gunnery.

Verified headless: BT_AIM="0 0" -> HOT + aimed zone hits; BT_AIM="0.6
0.4" -> no lock, zero damage.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 21:08:08 -05:00
..