Adds a section resolving each screen's panel identity via the SAME Win32 API the
game uses (EnumDisplayDevices on the display's MONITOR child) rather than the
WmiMonitorID query above -- if probe and engine read different sources the
printed fragments could fail to match what the engine tests. Verified on the
dev box: probe and engine emit byte-identical identities.
Answers the open [T3] multi-panel question WITHOUT deploying a build (pure OS
data). When one EDID code appears on SEVERAL panels (identical MFD models) it
detects the collision and emits the per-connector UID form instead.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018SgmXGNMXavXiafKXf9MDC