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BT411/game
arcattackandClaude Fable 5 9b5004c39d Missiles: authentic dsrm smoke trail + torso aim (placeholder tracer removed)
The "white lines toward the feet" report: the LAUNCHES are authentic (the
mech's real MissileLauncher/ProjectileWeapon roster subsystems firing on
their own recharge cadence -- that's the every-Nth-shot rhythm), but the
visual was the bring-up 3-segment beam tracer, and the aim point was the
victim's ORIGIN (ground level between the feet).

- Trail: per-frame puffs of the AUTHENTIC dsrm effect (psfx 0, "the lrm
  smoke trail") along the flight path, frame-oriented so the smoke streams
  behind the round (its .PFX velocities are +Z = backward); the round itself
  is a short hot streak.  New BTPfxTrailPuff spawns slot particles directly
  at a moving point (no emitter instance).
- Aim: the resolved target point lifts to torso height (the beams already
  converged there) -- impacts now cyl-resolve to body zones instead of
  diving at the feet/legs.

Follow-up noted: the round MESHES (BULLET/LRMS.BGF ship) for a true
model-per-projectile look.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 16:15:03 -05:00
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