Files
BT411/engine/MUNGA/CONFIG.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

152 lines
4.9 KiB
C

#pragma once
#if DEBUG_LEVEL >= 3
#undef USE_ACTIVE_PROFILE // Disables trace activity
#define USE_TIME_ANALYSIS // Enables trace time statistics
#undef USE_TRACE_LOG // Disables logging functions
#define USE_FPU_ANALYSIS // Enables entity FPU checks
#define USE_MEMORY_ANALYSIS // Enables heap statistics
#undef USE_EVENT_STATISTICS // Disables event statistics
#elif DEBUG_LEVEL == 2
#undef USE_ACTIVE_PROFILE // Disables trace activity
#define USE_TIME_ANALYSIS // Enables trace time statistics
#undef USE_TRACE_LOG // Disables logging functions
#define USE_FPU_ANALYSIS // Enables entity FPU checks
#define USE_MEMORY_ANALYSIS // Enables heap statistics
#undef USE_EVENT_STATISTICS // Disables event statistics
#elif DEBUG_LEVEL == 1
#undef USE_ACTIVE_PROFILE // Disables trace activity
#define USE_TIME_ANALYSIS // Enables trace time statistics
#undef USE_TRACE_LOG // Disables logging functions
#define USE_FPU_ANALYSIS // Enables entity FPU checks
#define USE_MEMORY_ANALYSIS // Enables heap statistics
#undef USE_EVENT_STATISTICS // Disables event statistics
#elif DEBUG_LEVEL == 0
#if defined(LAB_ONLY)
#undef USE_ACTIVE_PROFILE // Disables trace activity
#define USE_TIME_ANALYSIS // Enables trace time statistics
#define USE_TRACE_LOG // Enables logging functions
#undef USE_FPU_ANALYSIS // Disables entity FPU checks
#undef USE_MEMORY_ANALYSIS // Disables heap statistics
#define USE_EVENT_STATISTICS // Enables event statistics
#else
#undef USE_ACTIVE_PROFILE // Disables trace activity
#undef USE_TIME_ANALYSIS // Disables trace time statistics
#undef USE_TRACE_LOG // Disables logging functions
#undef USE_FPU_ANALYSIS // Disables entity FPU checks
#undef USE_MEMORY_ANALYSIS // Disables heap statistics
#undef USE_EVENT_STATISTICS // Disables event statistics
#endif
#endif
#if defined(USE_TIME_ANALYSIS) || defined(USE_ACTIVE_PROFILE) || defined(USE_TRACE_LOG)
#define TRACE_ON
#endif
//
// Traces are expensive, release build should not have them
//
#if defined(TRACE_ON) && defined(LAB_ONLY)
#define TRACE_FOREGROUND_PROCESSING
// #define TRACE_RENDERER_MANAGER
// #define TRACE_PROCESS_EVENT
#define TRACE_EVENT_COUNT
//
// Update Manager Group
//
// #define TRACE_UPDATE_MANAGER
// #define TRACE_UPDATE_MASTER
// #define TRACE_UPDATE_REPLICANTS
//
// Networking Group
//
// #define TRACE_SEND_PACKET
// #define TRACE_ROUTE_PACKET
// #define TRACE_LOST_DATA
// #define TRACE_SEND_BUFFER
//
// Video Renderer group
// To see all the video renderer traces seperately, DO NOT define USE_ONE_VIDEO_TRACE
// To see all of the video renderer on the same trace, enable the following:
//
// USE_ONE_VIDEO_TRACE
// TRACE_VIDEO_RENDERER
// TRACE_VIDEO_BECOME_INTERESTING
// TRACE_VIDEO_BECOME_UNINTERESTING
// TRACE_VIDEO_RENDERER_FRAME_DONE
//
// The time used by the above four traces will all appear on the video renderer
// trace together. This configuration should not cause any buzzing of traces and
// should capture 100% of the video renderer's activity.
// Other video renderer traces may be enabled but will appear seperately
//
// CAUTION: Depending on the setup, TRACE_VIDEO_RENDERABLES can buzz, severly
// lengthening the video renderer profile times. Use carefully.
//
// #define USE_ONE_VIDEO_TRACE
// #define TRACE_VIDEO_RENDERER
// #define TRACE_VIDEO_BECOME_INTERESTING
// #define TRACE_VIDEO_BECOME_UNINTERESTING
// #define TRACE_VIDEO_RENDERER_FRAME_DONE
// #define TRACE_VIDEO_CULL_SETUP
// #define TRACE_VIDEO_VEHICLE_RENDERABLES
// #define TRACE_VIDEO_ALL_RENDERABLES
// #define TRACE_VIDEO_MECH_CULL_RENDERABLE
// #define TRACE_VIDEO_BATCH_FLUSH
// #define TRACE_VIDEO_LOAD_OBJECT
// #define TRACE_VIDEO_PICKPOINT
// #define TRACE_VIDEO_RENDERABLES
// #define TRACE_VIDEO_CONSTRUCT_ROOT // construct the root of
// #define TRACE_VIDEO_FIRST_FRAME_DONE // obsolete soon
//
// Audio renderer group
//
// #define TRACE_AUDIO_RENDERER
// #define TRACE_AUDIO_RENDERER_MIDI
// #define TRACE_AUDIO_RENDERER_CREATE_OBJECTS
// #define TRACE_AUDIO_RENDERER_DESTROY_OBJECTS
// #define TRACE_AUDIO_RENDERER_START_HANDLER
// #define TRACE_AUDIO_RENDERER_STOP_HANDLER
// #define TRACE_AUDIO_RENDERER_EXECUTE
// #define TRACE_AUDIO_RENDERER_RUNNING_SOURCES
// #define TRACE_AUDIO_RENDERER_RUNNING_SORT
// #define TRACE_AUDIO_RENDERER_CALCULATE_MIX
// #define TRACE_AUDIO_RENDERER_EXECUTE_SOURCES
// #define TRACE_AUDIO_RENDERER_DORMANT_SOURCES
//
// Gauge renderer group
//
// #define TRACE_GAUGE_RENDERER
// #define TRACE_SCREEN_COPY
//
// Other leftovers, these are probably obsolete, if you know ones that are, kill
// kill them off as appropriate.
//
#if 0
#define TRACE_COMPLETE_CYCLES
#define TRACE_DEATH_ROW
#define TRACE_EXECUTE_ENTITY
#define TRACE_PERFORM_ENTITY
#define TRACE_PERFORM_SUBSYSTEMS
#define TRACE_EXECUTE_WATCHERS
#define TRACE_RIO_RECEIVE_PACKET
#define TRACE_RIO_SEND_PACKET
#define TRACE_CHECK_BUFFERS
#define TRACE_CALL_NETNUB
#endif
#endif