Files
BT411/engine/MUNGA/TABLE.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

273 lines
6.9 KiB
C++

#pragma once
#include "srtskt.h"
#include "memblock.h"
class Table;
class TableEntry : public Link
{
public:
TableEntry(Table *table, Plug *plug);
~TableEntry();
};
#define TABLEENTRY_MEMORYBLOCK_ALLOCATION (100)
template <class V> class TableEntryOf : public TableEntry
{
public:
TableEntryOf(Table *table, Plug *plug, const V &value);
~TableEntryOf();
void* operator new(size_t);
void operator delete(void *where);
V GetValue() { return value; }
V* GetValuePointer() { return &value; }
private:
static MemoryBlock *allocatedMemory;
static CollectionSize allocationCount;
V value;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableEntryOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class V> MemoryBlock* TableEntryOf<V>::allocatedMemory = NULL;
template <class V> CollectionSize TableEntryOf<V>::allocationCount = 0;
template <class V> TableEntryOf<V>::TableEntryOf(Table *table, Plug *plug, const V &value)
: TableEntry(table, plug)
{
this->value = value;
}
template <class V> TableEntryOf<V>::~TableEntryOf()
{
}
template <class V> void* TableEntryOf<V>::operator new(size_t)
{
Verify(allocationCount >= 0);
if (allocationCount++ == 0)
{
allocatedMemory = new MemoryBlock(sizeof(TableEntryOf<V>), TABLEENTRY_MEMORYBLOCK_ALLOCATION, TABLEENTRY_MEMORYBLOCK_ALLOCATION, "TableEntryOf");
Register_Object(allocatedMemory);
}
Verify(allocationCount < INT_MAX);
Check(allocatedMemory);
return allocatedMemory->New();
}
template <class V> void TableEntryOf<V>::operator delete(void *where)
{
Check(allocatedMemory);
allocatedMemory->Delete(where);
if (--allocationCount == 0)
{
Unregister_Object(allocatedMemory);
delete allocatedMemory;
allocatedMemory = NULL;
}
Verify(allocationCount >= 0);
}
const IteratorPosition TableNullIndex = -1;
class Table : public SortedSocket
{
friend class TableEntry;
friend class TableIterator;
public:
Table(Node *node, Logical has_unique_entries);
~Table();
Logical TestInstance() const;
static Logical TestClass();
static Logical ProfileClass();
protected:
void AddImplementation(Plug *plug);
void AddValueImplementation(Plug *plug, const void *value);
Plug *FindImplementation(const void *value);
private:
virtual TableEntry *MakeTableEntry(Plug *plug, const void *value);
virtual int CompareTableEntries(TableEntry *entry1, TableEntry *entry2);
virtual int CompareValueToTableEntry(const void *value, TableEntry *entry);
void AddTableEntry(TableEntry *entry);
void SortTableEntries();
IteratorPosition SearchForValue(const void *value);
IteratorPosition SearchForTableEntry(TableEntry *entry);
void RemoveNthTableEntry(CollectionSize index);
//
//--------------------------------------------------------------------
// Private data
//--------------------------------------------------------------------
//
TableEntry **array;
CollectionSize numItems;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T, class V> class TableOf : public Table
{
public:
TableOf(Node *node, Logical has_unique_entries);
~TableOf();
void AddValue(T plug, const V &value) { AddValueImplementation(plug, &value); }
T Find(const V &value) { return (T)FindImplementation(&value); }
private:
TableEntry* MakeTableEntry(Plug *plug, const void *value) { return new TableEntryOf<V>(this, plug, *(V*)value); }
int CompareTableEntries(TableEntry *entry1, TableEntry *entry2);
int CompareValueToTableEntry(const void *value, TableEntry *entry);
};
template <class T, class V> TableOf<T, V>::TableOf(Node *node, Logical has_unique_entries)
: Table(node, has_unique_entries)
{
}
template <class T, class V> TableOf<T, V>::~TableOf()
{
}
#if 0
template <class T, class V> int TableOf<T, V>::CompareTableEntries(TableEntry *entry1, TableEntry *entry2)
{
V result = (V)(Cast_Object(TableEntryOf<V>*, entry1)->GetValue() - Cast_Object(TableEntryOf<V>*, entry2)->GetValue());
if (result == (V)0)
return 0;
return (result > (V)0) ? 1 : -1;
}
#else
template <class T, class V> int TableOf<T, V>::CompareTableEntries(TableEntry *entry1, TableEntry *entry2)
{
V *ptr1 = Cast_Object(TableEntryOf<V>*, entry1)->GetValuePointer();
V *ptr2 = Cast_Object(TableEntryOf<V>*, entry2)->GetValuePointer();
Check_Pointer(ptr1);
Check_Pointer(ptr2);
if (*ptr1 == *ptr2)
return 0;
else
return ((*ptr1 > *ptr2) ? 1 : -1);
}
#endif
#if 0
template <class T, class V> int TableOf<T, V>::CompareValueToTableEntry(const void *value, TableEntry *link)
{
Check_Pointer(value);
V result = (V)(*(V*)value - Cast_Object(TableEntryOf<V>*, link)->GetValue());
if (result == (V)0)
return 0;
return (result > (V)0) ? 1 : -1;
}
#else
template <class T, class V> int TableOf<T, V>::CompareValueToTableEntry(const void *value, TableEntry *link)
{
Check_Pointer(value);
V *ptr = Cast_Object(TableEntryOf<V>*, link)->GetValuePointer();
Check_Pointer(ptr);
if (*(V*)value == *ptr)
return 0;
else
return (*(V*)value > *ptr) ? 1 : -1;
}
#endif
class TableIterator : public SortedIterator
{
public:
TableIterator(Table *table);
~TableIterator();
Logical TestInstance() const;
void First();
void Last();
void Next();
void Previous();
CollectionSize GetSize();
void Remove();
protected:
void* ReadAndNextImplementation();
void* ReadAndPreviousImplementation();
void* GetCurrentImplementation();
void* GetNthImplementation(CollectionSize index);
Plug* FindImplementation(const void *value);
TableEntry* GetCurrentEntry() { return NthEntry(currentPosition); }
private:
void ReceiveMemo(IteratorMemo memo, void *content);
TableEntry* NthEntry(CollectionSize index)
#if DEBUG_LEVEL>0
;
#else
{ return array[index]; }
#endif
void IncrementPosition()
{
if (++currentPosition >= numItems)
currentPosition = TableNullIndex;
}
void DecrementPosition()
{
if (--currentPosition < 0)
currentPosition = TableNullIndex;
}
TableEntry **array;
CollectionSize numItems;
IteratorPosition currentPosition;
};
template <class T, class V> class TableIteratorOf : public TableIterator
{
public:
TableIteratorOf(TableOf<T, V> *table);
TableIteratorOf(TableOf<T, V> &table);
~TableIteratorOf();
T ReadAndNext() { return (T)ReadAndNextImplementation(); }
T ReadAndPrevious() { return (T)ReadAndPreviousImplementation(); }
T GetCurrent() { return (T)GetCurrentImplementation(); }
T GetNth(CollectionSize index) { return (T)GetNthImplementation(index); }
T Find(const V &value) { return (T)FindImplementation(&value); }
V GetValue() { return Cast_Object(TableEntryOf<V>*, GetCurrentEntry())->GetValue(); }
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableIteratorOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T, class V> TableIteratorOf<T, V>::TableIteratorOf(TableOf<T, V> *table) : TableIterator(table)
{
}
template <class T, class V> TableIteratorOf<T, V>::TableIteratorOf(TableOf<T, V> &table) : TableIterator(&table)
{
}
template <class T, class V> TableIteratorOf<T, V>::~TableIteratorOf()
{
}