Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
273 lines
6.9 KiB
C++
273 lines
6.9 KiB
C++
#pragma once
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#include "srtskt.h"
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#include "memblock.h"
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class Table;
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class TableEntry : public Link
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{
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public:
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TableEntry(Table *table, Plug *plug);
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~TableEntry();
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};
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#define TABLEENTRY_MEMORYBLOCK_ALLOCATION (100)
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template <class V> class TableEntryOf : public TableEntry
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{
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public:
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TableEntryOf(Table *table, Plug *plug, const V &value);
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~TableEntryOf();
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void* operator new(size_t);
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void operator delete(void *where);
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V GetValue() { return value; }
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V* GetValuePointer() { return &value; }
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private:
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static MemoryBlock *allocatedMemory;
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static CollectionSize allocationCount;
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V value;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableEntryOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class V> MemoryBlock* TableEntryOf<V>::allocatedMemory = NULL;
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template <class V> CollectionSize TableEntryOf<V>::allocationCount = 0;
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template <class V> TableEntryOf<V>::TableEntryOf(Table *table, Plug *plug, const V &value)
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: TableEntry(table, plug)
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{
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this->value = value;
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}
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template <class V> TableEntryOf<V>::~TableEntryOf()
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{
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}
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template <class V> void* TableEntryOf<V>::operator new(size_t)
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{
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Verify(allocationCount >= 0);
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if (allocationCount++ == 0)
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{
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allocatedMemory = new MemoryBlock(sizeof(TableEntryOf<V>), TABLEENTRY_MEMORYBLOCK_ALLOCATION, TABLEENTRY_MEMORYBLOCK_ALLOCATION, "TableEntryOf");
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Register_Object(allocatedMemory);
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}
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Verify(allocationCount < INT_MAX);
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Check(allocatedMemory);
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return allocatedMemory->New();
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}
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template <class V> void TableEntryOf<V>::operator delete(void *where)
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{
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Check(allocatedMemory);
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allocatedMemory->Delete(where);
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if (--allocationCount == 0)
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{
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Unregister_Object(allocatedMemory);
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delete allocatedMemory;
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allocatedMemory = NULL;
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}
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Verify(allocationCount >= 0);
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}
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const IteratorPosition TableNullIndex = -1;
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class Table : public SortedSocket
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{
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friend class TableEntry;
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friend class TableIterator;
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public:
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Table(Node *node, Logical has_unique_entries);
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~Table();
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Logical TestInstance() const;
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static Logical TestClass();
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static Logical ProfileClass();
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protected:
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void AddImplementation(Plug *plug);
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void AddValueImplementation(Plug *plug, const void *value);
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Plug *FindImplementation(const void *value);
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private:
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virtual TableEntry *MakeTableEntry(Plug *plug, const void *value);
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virtual int CompareTableEntries(TableEntry *entry1, TableEntry *entry2);
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virtual int CompareValueToTableEntry(const void *value, TableEntry *entry);
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void AddTableEntry(TableEntry *entry);
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void SortTableEntries();
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IteratorPosition SearchForValue(const void *value);
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IteratorPosition SearchForTableEntry(TableEntry *entry);
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void RemoveNthTableEntry(CollectionSize index);
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//
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//--------------------------------------------------------------------
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// Private data
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//--------------------------------------------------------------------
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//
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TableEntry **array;
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CollectionSize numItems;
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T, class V> class TableOf : public Table
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{
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public:
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TableOf(Node *node, Logical has_unique_entries);
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~TableOf();
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void AddValue(T plug, const V &value) { AddValueImplementation(plug, &value); }
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T Find(const V &value) { return (T)FindImplementation(&value); }
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private:
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TableEntry* MakeTableEntry(Plug *plug, const void *value) { return new TableEntryOf<V>(this, plug, *(V*)value); }
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int CompareTableEntries(TableEntry *entry1, TableEntry *entry2);
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int CompareValueToTableEntry(const void *value, TableEntry *entry);
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};
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template <class T, class V> TableOf<T, V>::TableOf(Node *node, Logical has_unique_entries)
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: Table(node, has_unique_entries)
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{
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}
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template <class T, class V> TableOf<T, V>::~TableOf()
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{
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}
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#if 0
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template <class T, class V> int TableOf<T, V>::CompareTableEntries(TableEntry *entry1, TableEntry *entry2)
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{
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V result = (V)(Cast_Object(TableEntryOf<V>*, entry1)->GetValue() - Cast_Object(TableEntryOf<V>*, entry2)->GetValue());
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if (result == (V)0)
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return 0;
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return (result > (V)0) ? 1 : -1;
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}
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#else
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template <class T, class V> int TableOf<T, V>::CompareTableEntries(TableEntry *entry1, TableEntry *entry2)
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{
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V *ptr1 = Cast_Object(TableEntryOf<V>*, entry1)->GetValuePointer();
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V *ptr2 = Cast_Object(TableEntryOf<V>*, entry2)->GetValuePointer();
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Check_Pointer(ptr1);
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Check_Pointer(ptr2);
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if (*ptr1 == *ptr2)
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return 0;
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else
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return ((*ptr1 > *ptr2) ? 1 : -1);
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}
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#endif
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#if 0
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template <class T, class V> int TableOf<T, V>::CompareValueToTableEntry(const void *value, TableEntry *link)
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{
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Check_Pointer(value);
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V result = (V)(*(V*)value - Cast_Object(TableEntryOf<V>*, link)->GetValue());
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if (result == (V)0)
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return 0;
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return (result > (V)0) ? 1 : -1;
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}
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#else
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template <class T, class V> int TableOf<T, V>::CompareValueToTableEntry(const void *value, TableEntry *link)
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{
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Check_Pointer(value);
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V *ptr = Cast_Object(TableEntryOf<V>*, link)->GetValuePointer();
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Check_Pointer(ptr);
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if (*(V*)value == *ptr)
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return 0;
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else
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return (*(V*)value > *ptr) ? 1 : -1;
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}
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#endif
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class TableIterator : public SortedIterator
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{
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public:
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TableIterator(Table *table);
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~TableIterator();
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Logical TestInstance() const;
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void First();
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void Last();
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void Next();
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void Previous();
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CollectionSize GetSize();
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void Remove();
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protected:
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void* ReadAndNextImplementation();
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void* ReadAndPreviousImplementation();
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void* GetCurrentImplementation();
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void* GetNthImplementation(CollectionSize index);
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Plug* FindImplementation(const void *value);
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TableEntry* GetCurrentEntry() { return NthEntry(currentPosition); }
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private:
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void ReceiveMemo(IteratorMemo memo, void *content);
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TableEntry* NthEntry(CollectionSize index)
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#if DEBUG_LEVEL>0
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;
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#else
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{ return array[index]; }
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#endif
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void IncrementPosition()
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{
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if (++currentPosition >= numItems)
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currentPosition = TableNullIndex;
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}
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void DecrementPosition()
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{
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if (--currentPosition < 0)
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currentPosition = TableNullIndex;
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}
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TableEntry **array;
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CollectionSize numItems;
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IteratorPosition currentPosition;
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};
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template <class T, class V> class TableIteratorOf : public TableIterator
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{
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public:
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TableIteratorOf(TableOf<T, V> *table);
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TableIteratorOf(TableOf<T, V> &table);
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~TableIteratorOf();
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T ReadAndNext() { return (T)ReadAndNextImplementation(); }
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T ReadAndPrevious() { return (T)ReadAndPreviousImplementation(); }
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T GetCurrent() { return (T)GetCurrentImplementation(); }
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T GetNth(CollectionSize index) { return (T)GetNthImplementation(index); }
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T Find(const V &value) { return (T)FindImplementation(&value); }
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V GetValue() { return Cast_Object(TableEntryOf<V>*, GetCurrentEntry())->GetValue(); }
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~ TableIteratorOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T, class V> TableIteratorOf<T, V>::TableIteratorOf(TableOf<T, V> *table) : TableIterator(table)
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{
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}
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template <class T, class V> TableIteratorOf<T, V>::TableIteratorOf(TableOf<T, V> &table) : TableIterator(&table)
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{
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}
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template <class T, class V> TableIteratorOf<T, V>::~TableIteratorOf()
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{
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} |