play_solo hardcoded -egg ARENA1.EGG, bypassing the miniconsole front end that already carries the full pickers: SOLO/RAW-SOLO/HOST-LAN/JOIN-LAN modes, 8 maps, all 18 mechs, 4 experience levels, colours/badges/patches, drop zones, advanced damage, time-of-day, weather and mission length. The bat now launches zero-arg (BT_PLATFORM=glass -> the menu); the menu relaunches the exe with the generated egg and the cockpit/gauge env (BT_START_INSIDE/BT_DEV_GAUGES) inherits into the mission child. Menu-boot verified with the bat's exact env; the solo menu->mission->menu cycle was verified at FE landing. README + the btoperator generated-bat template updated to match. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
41 lines
2.1 KiB
Plaintext
41 lines
2.1 KiB
Plaintext
BattleTech {VERSION} -- multiplayer client
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==========================================
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IMPORTANT: FULLY EXTRACT this zip first (right-click - Extract All).
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Do NOT run anything from inside the zip. The .bat files must sit next
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to the 'content' and 'build' folders.
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TO JOIN AN INTERNET GAME: double-click join.bat
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(waits for the operator's session if it's not up yet)
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TO JOIN A LAN GAME: double-click join_lan.bat (operator's LAN)
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SINGLE-PLAYER: double-click play_solo.bat -- opens the
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mission menu: pick your mech (all 18), map, experience level,
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colours, weather and mission length, then launch
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{STEAM}STEAM INTERNET PLAY: double-click play_steam.bat (EXPERIMENTAL --
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{STEAM} needs the Steam client running; host or join from the menu)
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Your seat and mech are assigned automatically by the operator.
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If the game closes unexpectedly, send the operator content\join.log.
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You start INSIDE the cockpit with the pod's MFD panels composited
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around the view (one window). The red MFD buttons, radar rails and
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joystick buttons are all MOUSE-CLICKABLE -- right-click a button to
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latch it held. Press V any time to toggle the external camera.
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CONTROLS (keyboard):
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W/S or Up/Down ....... throttle lever X / NumPad5 ... all stop
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A/D or Left/Right .... turn pedals Alt ........... reverse thrust
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Q/E .................. torso twist R/F ........... torso aim
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NumPad 8/2/4/6 ....... torso aim/twist (alt) Shift ......... throttle up
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1 or Space ........... main trigger 2 ............. middle thumb
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3 or Ctrl ............ upper thumb (missiles) 4 ............ pinky
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V view | B look-behind | M control mode | N schematic | J/K/L MFD pages
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G (hold) + fire key .. regroup a weapon onto that trigger -- or hold a
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weapon panel's red PROGRAM button with the mouse and tap a fire key;
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the joystick diagram on the panel shows the binding live.
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An Xbox controller works out of the box. Rebind keys in
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content\bindings.txt (regenerates with defaults if deleted).
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This build: {VERSION}. Private -- do not redistribute.
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