Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
385 lines
7.5 KiB
C++
385 lines
7.5 KiB
C++
#pragma once
|
|
|
|
#include "point3d.h"
|
|
#include "node.h"
|
|
#include "normal.h"
|
|
#include "cstr.h"
|
|
#include "table.h"
|
|
#include "schain.h"
|
|
#include "simulate.h"
|
|
|
|
class MaterialList;
|
|
class EntitySegment;
|
|
class ExplosionTable;
|
|
class Simulation;
|
|
class MemoryStream;
|
|
class NotationFile;
|
|
struct ResourceDirectories;
|
|
class Entity;
|
|
|
|
//##########################################################################
|
|
//########################### Damage #################################
|
|
//##########################################################################
|
|
|
|
class Damage
|
|
{
|
|
public:
|
|
enum {
|
|
CollisionDamageType,
|
|
BallisticDamageType,
|
|
ExplosiveDamageType,
|
|
LaserDamageType,
|
|
EnergyDamageType,
|
|
DamageTypeCount
|
|
};
|
|
Enumeration
|
|
damageType;
|
|
Scalar
|
|
damageAmount;
|
|
|
|
Vector3D
|
|
damageForce;
|
|
Normal
|
|
surfaceNormal;
|
|
|
|
// impact point should be in the global coordinate space.
|
|
Point3D
|
|
impactPoint;
|
|
//
|
|
// burst count should be thought of as number of times
|
|
// to apply the damage.
|
|
//
|
|
|
|
int
|
|
burstCount;
|
|
|
|
|
|
Damage();
|
|
};
|
|
|
|
//##########################################################################
|
|
//######################### MaterialList #############################
|
|
//##########################################################################
|
|
|
|
class MaterialList :
|
|
public Plug
|
|
{
|
|
public:
|
|
|
|
typedef PlugOf<CString> CStringPlug;
|
|
|
|
typedef SChainOf<CStringPlug*>
|
|
CStringSocket;
|
|
|
|
typedef SChainIteratorOf<CStringPlug*>
|
|
CStringSocketIterator;
|
|
|
|
protected:
|
|
|
|
CStringSocketIterator*
|
|
listIterator;
|
|
|
|
CStringSocket
|
|
materialList;
|
|
|
|
public:
|
|
|
|
MaterialList();
|
|
~MaterialList();
|
|
|
|
void
|
|
DeletePlugs()
|
|
{Check(this); listIterator->DeletePlugs();}
|
|
|
|
void
|
|
Add(CStringPlug *new_plug)
|
|
{Check(this); materialList.Add(new_plug);}
|
|
|
|
void
|
|
First()
|
|
{ Check(this);listIterator->First();}
|
|
|
|
void
|
|
Last()
|
|
{Check(this); listIterator->Last(); }
|
|
|
|
CString*
|
|
ReadAndNext()
|
|
{
|
|
Check(this);
|
|
if (!listIterator->GetCurrent())
|
|
return NULL;
|
|
else
|
|
return listIterator->ReadAndNext()->GetPointer();
|
|
}
|
|
|
|
CString*
|
|
GetCurrent()
|
|
{
|
|
Check(this);
|
|
if (!listIterator->GetCurrent())
|
|
return NULL;
|
|
else
|
|
return listIterator->GetCurrent()->GetPointer();
|
|
}
|
|
|
|
void
|
|
Next()
|
|
{Check(this); if(listIterator->GetCurrent()) listIterator->Next();}
|
|
};
|
|
//##########################################################################
|
|
//################# DamageZone::UpdateRecord #########################
|
|
//##########################################################################
|
|
|
|
struct DamageZone__UpdateRecord
|
|
{
|
|
public:
|
|
size_t recordLength;
|
|
int damageZoneIndex;
|
|
Scalar damageLevel;
|
|
Enumeration damageZoneState;
|
|
Enumeration damageZoneGraphicState;
|
|
LWord changedFlags;
|
|
};
|
|
|
|
//##########################################################################
|
|
//######################### DamageZone ###############################
|
|
//##########################################################################
|
|
|
|
class DamageZone:
|
|
public Node
|
|
{
|
|
protected:
|
|
|
|
Simulation*
|
|
owningSimulation;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// State Support
|
|
//
|
|
private:
|
|
|
|
StateIndicator
|
|
damageZoneState;
|
|
|
|
StateIndicator
|
|
damageZoneGraphicState;
|
|
|
|
public:
|
|
|
|
enum{
|
|
ExistsGraphicState = 0,
|
|
DestroyedGraphicState,
|
|
GoneGraphicState,
|
|
GraphicStateCount
|
|
};
|
|
|
|
enum{
|
|
DefaultState = 0,
|
|
BurningState,
|
|
DamageStateCount
|
|
};
|
|
|
|
StateIndicator*
|
|
GetGraphicStatePointer()
|
|
{Check(this); return &damageZoneGraphicState;}
|
|
|
|
Enumeration
|
|
GetDamageZoneState()
|
|
{Check(this); return damageZoneState.GetState();}
|
|
|
|
void
|
|
SetDamageZoneState(Enumeration new_state)
|
|
{Check(this); damageZoneState.SetState(new_state); }
|
|
|
|
Enumeration
|
|
GetGraphicState()
|
|
{Check(this); return damageZoneGraphicState.GetState();}
|
|
|
|
virtual void
|
|
SetGraphicState(Enumeration new_state)
|
|
{
|
|
Check(this);
|
|
damageZoneGraphicState.SetState(new_state);
|
|
SetGraphicStateChangedFlag();
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Flag Support
|
|
//
|
|
|
|
public:
|
|
|
|
enum {
|
|
DamageLevelChangedBit = 2,
|
|
GraphicStateChangedBit,
|
|
NextBit
|
|
};
|
|
|
|
enum {
|
|
DamageLevelChangedFlag = 1 << DamageLevelChangedBit,
|
|
GraphicStateChangedFlag = 1 << GraphicStateChangedBit
|
|
};
|
|
|
|
Logical
|
|
DamageLevelChanged() const
|
|
{Check(this); return ((changedFlags & DamageLevelChangedFlag) != 0); }
|
|
|
|
Logical
|
|
GraphicStateChanged() const
|
|
{Check(this); return ((changedFlags & GraphicStateChangedFlag) != 0); }
|
|
|
|
void
|
|
SetDamageLevelChangedFlag()
|
|
{Check(this); changedFlags |= DamageLevelChangedFlag; }
|
|
|
|
void
|
|
SetGraphicStateChangedFlag()
|
|
{Check(this); changedFlags |= GraphicStateChangedFlag; }
|
|
|
|
void
|
|
ResetChangedFlags()
|
|
{Check(this); changedFlags = 0; }
|
|
|
|
LWord
|
|
changedFlags;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Update Support
|
|
//
|
|
public:
|
|
typedef DamageZone__UpdateRecord UpdateRecord;
|
|
|
|
virtual void
|
|
ReadUpdateRecord(UpdateRecord *message);
|
|
|
|
virtual void
|
|
WriteUpdateRecord(UpdateRecord *message);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Material Support
|
|
//
|
|
|
|
public:
|
|
typedef TableOf<MaterialList*, Enumeration>
|
|
MaterialTable;
|
|
|
|
typedef TableIteratorOf<MaterialList*, Enumeration>
|
|
MaterialTableIterator;
|
|
|
|
MaterialList*
|
|
GetMaterialList(Enumeration skl_type)
|
|
{
|
|
Check(this);
|
|
return materialTable.Find(skl_type);
|
|
}
|
|
|
|
protected:
|
|
|
|
MaterialTable
|
|
materialTable;
|
|
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Explosion Support
|
|
//
|
|
|
|
protected:
|
|
|
|
ExplosionTable
|
|
*explosionTable;
|
|
|
|
public:
|
|
|
|
ExplosionTable*
|
|
CreateExplosionTable(MemoryStream *explosion_stream);
|
|
|
|
ExplosionTable*
|
|
GetExplosionTable()
|
|
{Check(this); return explosionTable; }
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Effect Support
|
|
//
|
|
public:
|
|
SChainOf<EntitySegment*>
|
|
defaultEffectSiteChain,
|
|
internalVideoEffectSiteChain,
|
|
externalVideoEffectSiteChain,
|
|
internalAudioEffectSiteChain,
|
|
externalAudioEffectSiteChain;
|
|
|
|
enum {
|
|
DefaultEffectSite,
|
|
ExternalVideoEffectSite,
|
|
InternalVideoEffectSite,
|
|
ExternalAudioEffectSite,
|
|
InternalAudioEffectSite,
|
|
EffectSiteCount
|
|
};
|
|
|
|
EntitySegment*
|
|
GetCurrentEffectSite(Enumeration effect_site_type = DefaultEffectSite);
|
|
|
|
static int WriteEffectSegmentIndicies(MemoryStream *damage_zone_stream, const char *damage_zone_name, NotationFile *dmg_file, NotationFile *skl_file, const char *effect_type);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Local Support
|
|
//
|
|
public:
|
|
|
|
Simulation*
|
|
GetOwningSimulation()
|
|
{return owningSimulation;}
|
|
|
|
int
|
|
damageZoneIndex;
|
|
|
|
Scalar
|
|
defaultArmorPoints;
|
|
|
|
Scalar
|
|
damageScale[Damage::DamageTypeCount];
|
|
|
|
Scalar
|
|
damageLevel;
|
|
|
|
CString damageZoneName;
|
|
|
|
virtual void
|
|
TakeDamage(Damage &damage);
|
|
|
|
void
|
|
Reset(Logical full_reset=True);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Construction / Destruction Support
|
|
//
|
|
DamageZone(
|
|
Simulation *owner,
|
|
int damage_zone_index,
|
|
MemoryStream *dzone_res
|
|
);
|
|
|
|
DamageZone(Simulation *owner, int damage_zone_index);
|
|
|
|
virtual ~DamageZone();
|
|
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Resource Support
|
|
//
|
|
static Logical
|
|
CreateStreamedDamageZone(
|
|
NotationFile *model_file,
|
|
const char *model_name,
|
|
NotationFile *skl_file,
|
|
CString damage_zone_name,
|
|
MemoryStream *damage_zone_stream,
|
|
NotationFile *dmg_file,
|
|
const ResourceDirectories *directories
|
|
);
|
|
};
|