Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
144 lines
3.7 KiB
C++
144 lines
3.7 KiB
C++
#include "munga.h"
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#pragma hdrstop
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#include "evtstat.h"
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#include "app.h"
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#include "registry.h"
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#include "entity.h"
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//#############################################################################
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//########################## EventStatistics ############################
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//#############################################################################
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//
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//#############################################################################
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//#############################################################################
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//
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EventStatistics::EventStatistics(
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ClassID class_ID,
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Receiver::MessageID message_ID
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):
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classID(class_ID),
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messageID(message_ID),
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eventCount(0)
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{
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}
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//#############################################################################
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//######################## EventStatisticsManager #######################
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//#############################################################################
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EventStatisticsManager
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event_statistics_manager;
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//
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//#############################################################################
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//#############################################################################
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//
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EventStatisticsManager::EventStatisticsManager():
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eventStatisticsSocket(NULL, True)
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{
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printedReport = False;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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EventStatisticsManager::Maintain(Event *event)
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{
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Check(this);
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Check(event);
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//
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// If the application is not running then it is not time to collect
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// statistics yet
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//
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Check(application);
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if (application->GetApplicationState() != Application::RunningMission)
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return;
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//
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// Add statistics for this event
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//
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ClassID
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class_ID;
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Receiver::MessageID
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message_ID;
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long
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index_value;
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EventStatistics
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*event_statistics;
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message_ID = event->messageToSend->messageID;
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class_ID = event->targetReceiver.GetCurrent()->GetClassID();
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index_value = class_ID * 1000 + message_ID; // HACK to create unique key
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if ((event_statistics = eventStatisticsSocket.Find(index_value)) == NULL)
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{
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event_statistics = new EventStatistics(class_ID, message_ID);
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eventStatisticsSocket.AddValue(event_statistics, index_value);
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}
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Check(event_statistics);
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event_statistics->eventCount++;
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}
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//
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//#############################################################################
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//#############################################################################
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//
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void
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EventStatisticsManager::Report()
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{
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Check(this);
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//
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// Print Report
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//
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TableIteratorOf<EventStatistics*, long>
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iterator(&eventStatisticsSocket);
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EventStatistics
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*event_statistics;
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std::cout << "EventStatisticsManager::Report - event_count="
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<< iterator.GetSize() << "\n";
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while ((event_statistics = iterator.ReadAndNext()) != NULL)
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{
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Check(event_statistics);
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Registry
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*registry;
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Entity::SharedData
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*shared_data;
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Derivation
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*derivation;
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Receiver::MessageHandlerSet
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*handlers;
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std::cout << "EventStatisticsManager::Report -\t";
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std::cout << event_statistics->classID << "\t";
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std::cout << event_statistics->messageID << "\t";
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std::cout << event_statistics->eventCount << "\t";
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Check(application);
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if ((registry = application->GetRegistry()) != NULL)
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{
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Check(registry);
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shared_data = registry->GetStaticData(event_statistics->classID);
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if (shared_data != NULL)
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{
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Check(shared_data);
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derivation = shared_data->derivedClasses;
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Check(derivation);
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handlers = shared_data->activeMessageHandlers;
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Check(handlers);
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std::cout << derivation->className << "::"
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<< handlers->GetName(event_statistics->messageID) << "\t";
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}
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}
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std::cout << "\n";
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}
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iterator.DeletePlugs();
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}
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