Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
481 lines
12 KiB
C++
481 lines
12 KiB
C++
#pragma once
|
|
|
|
#include "node.h"
|
|
#include "bndgbox.h"
|
|
#include "envirnmt.h"
|
|
#include "network.h"
|
|
#include "slot.h"
|
|
|
|
class BoundingBoxTree;
|
|
|
|
//##########################################################################
|
|
//######## Support types for InterestOrigin & InterestManager ########
|
|
//##########################################################################
|
|
|
|
enum InterestType
|
|
{
|
|
VisualInterestType,
|
|
AudioInterestType,
|
|
GaugeInterestType,
|
|
CollisionInterestType
|
|
};
|
|
|
|
typedef int InterestDepth;
|
|
|
|
const InterestDepth DefaultInterestDepth = 1;
|
|
|
|
enum InterestPriority
|
|
{
|
|
LowInterestPriority = 0,
|
|
HighInterestPriority
|
|
};
|
|
|
|
//##########################################################################
|
|
//########################### LatticeZone ############################
|
|
//##########################################################################
|
|
|
|
class ExtentBox;
|
|
|
|
//
|
|
// HACK - Lattice zones support being connected to each in variously
|
|
// interesting ways. For now there is only one.
|
|
//
|
|
|
|
class LatticeZone:
|
|
public Plug
|
|
{
|
|
public:
|
|
LatticeZone(const ExtentBox &extents);
|
|
~LatticeZone();
|
|
|
|
private:
|
|
TaggedBoundingBoxOf<LatticeZone>
|
|
boundingBox;
|
|
};
|
|
|
|
//##########################################################################
|
|
//######################### EnvironmentZone ##########################
|
|
//##########################################################################
|
|
|
|
class EnvironmentZone:
|
|
public LatticeZone
|
|
{
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructor, Destructor, and Testing
|
|
//
|
|
public:
|
|
EnvironmentZone(
|
|
const ExtentBox &extents,
|
|
const Environment &environment
|
|
);
|
|
~EnvironmentZone();
|
|
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// HACK - Accessors
|
|
//
|
|
public:
|
|
Environment*
|
|
GetEnvironment()
|
|
{return &environment;}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Private data
|
|
//
|
|
private:
|
|
Environment
|
|
environment;
|
|
};
|
|
|
|
//##########################################################################
|
|
//########################### InterestZone ###########################
|
|
//##########################################################################
|
|
|
|
class BoxedSolidTree;
|
|
class CollisionOrigin;
|
|
|
|
//
|
|
// HACK - Right now the interest zone holds data that would normally
|
|
// be within its own zone, i.e., environment zones, collision zones,
|
|
// audio zones, etc..., The interest zone should hold sockets to
|
|
// zones which are included in its interesting "domain"
|
|
//
|
|
|
|
class InterestZone:
|
|
public LatticeZone
|
|
{
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructor, Destructor, and Testing
|
|
//
|
|
public:
|
|
InterestZone(
|
|
const ExtentBox &extents,
|
|
InterestZoneID interest_zone_id,
|
|
BoxedSolidTree *collision_root,
|
|
EnvironmentZone *environment_zone,
|
|
BoundingBoxTree *existance_root
|
|
);
|
|
~InterestZone();
|
|
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// HACK - Accessors
|
|
//
|
|
public:
|
|
InterestZoneID
|
|
GetInterestZoneID();
|
|
BoxedSolidTree*
|
|
GetCollisionRoot();
|
|
Environment*
|
|
GetEnvironment();
|
|
BoundingBoxTree*
|
|
GetExistanceRoot();
|
|
|
|
void
|
|
AdoptCollisionOrigin(CollisionOrigin *collision_origin);
|
|
CollisionOrigin*
|
|
GetCollisionOrigin();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Private data
|
|
//
|
|
private:
|
|
InterestZoneID
|
|
interestZoneID;
|
|
BoxedSolidTree
|
|
*collisionRoot;
|
|
EnvironmentZone
|
|
*environmentZone;
|
|
CollisionOrigin
|
|
*collisionOrigin;
|
|
BoundingBoxTree
|
|
*existanceRoot;
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ InterestZone inlines ~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
inline InterestZoneID
|
|
InterestZone::GetInterestZoneID()
|
|
{
|
|
Check(this);
|
|
return interestZoneID;
|
|
}
|
|
|
|
inline BoxedSolidTree*
|
|
InterestZone::GetCollisionRoot()
|
|
{
|
|
Check(this);
|
|
return collisionRoot;
|
|
}
|
|
|
|
inline Environment*
|
|
InterestZone::GetEnvironment()
|
|
{
|
|
Check(this);
|
|
Check(environmentZone);
|
|
return environmentZone->GetEnvironment();
|
|
}
|
|
|
|
inline BoundingBoxTree*
|
|
InterestZone::GetExistanceRoot()
|
|
{
|
|
Check(this);
|
|
return existanceRoot;
|
|
}
|
|
|
|
inline void
|
|
InterestZone::AdoptCollisionOrigin(CollisionOrigin *collision_origin)
|
|
{
|
|
Check(this);
|
|
Verify(collisionOrigin == NULL);
|
|
Check_Pointer(collision_origin);
|
|
collisionOrigin = collision_origin;
|
|
}
|
|
|
|
inline CollisionOrigin*
|
|
InterestZone::GetCollisionOrigin()
|
|
{
|
|
Check(this);
|
|
return collisionOrigin;
|
|
}
|
|
|
|
//##########################################################################
|
|
//########################### InterestArena ##########################
|
|
//##########################################################################
|
|
|
|
//
|
|
// HACK - The interest arena maintains sets of interest zones. Since
|
|
// we only have one interest zone at present the interest arena has
|
|
// only the capability to reference one interest zone
|
|
//
|
|
|
|
class InterestArena:
|
|
public Node
|
|
{
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructor, Destructor, and Testing
|
|
//
|
|
public:
|
|
InterestArena(InterestZone *interest_zone);
|
|
~InterestArena();
|
|
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// HACK - Accessors
|
|
//
|
|
public:
|
|
InterestZoneID
|
|
GetInterestZoneID();
|
|
BoxedSolidTree*
|
|
GetCollisionRoot();
|
|
Environment*
|
|
GetEnvironment();
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Interest Zone and Entity support
|
|
//
|
|
public:
|
|
//
|
|
//--------------------------------------------------------------
|
|
// Boolean IncludesInterestZone(InterestArena, InterestZoneID)
|
|
//
|
|
// Description:
|
|
// Does the interest arena include the interest zone?
|
|
//
|
|
// Parameters:
|
|
// InterestArena - reference to the interest arena.
|
|
// InterestZoneID - id of the interest zone.
|
|
//
|
|
// Returns:
|
|
// True if it does, otherwise False
|
|
//--------------------------------------------------------------
|
|
//
|
|
|
|
//
|
|
//--------------------------------------------------------------
|
|
// Boolean IncludesPosition(InterestArena, 3DPosition)
|
|
//
|
|
// Description:
|
|
// Does the interest arena include the spatial position?
|
|
//
|
|
// Parameters:
|
|
// InterestArena - reference to the interest arena.
|
|
// 3DPosition- the spatial position.
|
|
//
|
|
// Returns:
|
|
// True if it does, otherwise False
|
|
//--------------------------------------------------------------
|
|
//
|
|
|
|
//
|
|
//--------------------------------------------------------------
|
|
// ArenaEntityList GetArenaList(InterestArena)
|
|
//
|
|
// Description:
|
|
// Returns a list of resident entities and associated attributes
|
|
// based on interest zone connectivity. The actual return will
|
|
// probably by a safe iterator, meaning that it is resilient to
|
|
// changes in the underlying data structures.
|
|
//
|
|
// Parameters:
|
|
// Reference to the interest arena.
|
|
//
|
|
// Return:
|
|
// ArenaEntityList - a list of resident entities and extracted
|
|
// data from interest zone connectivity.
|
|
//--------------------------------------------------------------
|
|
//
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Private data
|
|
//
|
|
private:
|
|
SlotOf<InterestZone*>
|
|
interestZoneSocket;
|
|
};
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ InterestArena inlines ~~~~~~~~~~~~~~~~~~~~~~~~
|
|
|
|
inline InterestZoneID
|
|
InterestArena::GetInterestZoneID()
|
|
{
|
|
Check(&interestZoneSocket);
|
|
Check(interestZoneSocket.GetCurrent());
|
|
return interestZoneSocket.GetCurrent()->GetInterestZoneID();
|
|
}
|
|
|
|
inline BoxedSolidTree*
|
|
InterestArena::GetCollisionRoot()
|
|
{
|
|
Check(&interestZoneSocket);
|
|
Check(interestZoneSocket.GetCurrent());
|
|
return interestZoneSocket.GetCurrent()->GetCollisionRoot();
|
|
}
|
|
|
|
inline Environment*
|
|
InterestArena::GetEnvironment()
|
|
{
|
|
Check(&interestZoneSocket);
|
|
Check(interestZoneSocket.GetCurrent());
|
|
return interestZoneSocket.GetCurrent()->GetEnvironment();
|
|
}
|
|
|
|
//##########################################################################
|
|
//########################### LatticeManager #########################
|
|
//##########################################################################
|
|
|
|
//
|
|
// HACK - The lattice manager managers connected lattices of zones
|
|
// of a particular type
|
|
//
|
|
|
|
class LatticeManager:
|
|
public Node
|
|
{
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructor, Destructor, and Testing
|
|
//
|
|
public:
|
|
LatticeManager();
|
|
~LatticeManager();
|
|
};
|
|
|
|
//##########################################################################
|
|
//####################### InterestLatticeManager #####################
|
|
//##########################################################################
|
|
|
|
class EntityID;
|
|
class ResourceFile;
|
|
|
|
//
|
|
// HACK - the interest lattice manager manages the lattice of interest
|
|
// zones. Right now, is stubbed out for one interest zone.
|
|
//
|
|
|
|
class InterestLatticeManager:
|
|
public LatticeManager
|
|
{
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructor, Destructor, and Testing
|
|
//
|
|
public:
|
|
InterestLatticeManager();
|
|
~InterestLatticeManager();
|
|
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Interest arena and entity support
|
|
//
|
|
public:
|
|
//
|
|
//--------------------------------------------------------------
|
|
// InterestArena
|
|
// MakeInterestArena(OriginInterestZoneID, Type, DepthCalibration)
|
|
//
|
|
// Description:
|
|
// Establishes an interest arena the locus of which is an interest
|
|
// zone, The arena is established with a type and depth
|
|
// specification (see interest manager).
|
|
//
|
|
// Parameters:
|
|
// OriginInterestZoneID- id of the interest zone.
|
|
// Type - a type of interest.
|
|
// DepthCalibration - a specification of the "depth" or "cost" associated
|
|
// with extent of the arena.
|
|
//
|
|
// Return:
|
|
// InterestArena - a reference to the created interest arena.
|
|
//--------------------------------------------------------------
|
|
//
|
|
InterestArena*
|
|
MakeInterestArena(
|
|
InterestZoneID,
|
|
InterestType,
|
|
InterestDepth
|
|
);
|
|
|
|
#if 0
|
|
//
|
|
//--------------------------------------------------------------
|
|
// DestroyInterestArena(InterestArena)
|
|
//
|
|
// Description:
|
|
// Destroys the interest arena.
|
|
//
|
|
// Parameters:
|
|
// InterestArena - Reference to the interest arena.
|
|
// UpdateInterestArena(InterestArena, DepthCalibration)
|
|
//
|
|
// Description:
|
|
// Updates the interest arenas internal data structures. This method
|
|
// is called by the interest manager.
|
|
//
|
|
// Parameters:
|
|
// InterestArena - Reference to the interest arena.
|
|
// DepthCalibration - new depth of arena extent.
|
|
//--------------------------------------------------------------
|
|
//
|
|
void
|
|
DestroyInterestArena(InterestArena*);
|
|
#endif
|
|
|
|
//
|
|
//--------------------------------------------------------------
|
|
// InterestZoneID
|
|
// SearchForEntityInterestZone(OriginInterestZoneID, EntityID)
|
|
//
|
|
// Description:
|
|
// If an entity has changed interest zones (its current location
|
|
// is not within the bounding volume of it interest zone) then
|
|
// this method searches prior adjacent interest zones for the entity.
|
|
//
|
|
// Parameters:
|
|
// OriginInterestZoneID - id of the interest zone to begin the
|
|
// search from.
|
|
// EntityID - id of the entity.
|
|
//
|
|
// Return:
|
|
// A reference to the interest zone if found, otherwise NULL.
|
|
//--------------------------------------------------------------
|
|
//
|
|
InterestZoneID
|
|
SearchForEntityInterestZone(
|
|
InterestZoneID old_interest_zone_ID,
|
|
const EntityID &entityID
|
|
);
|
|
|
|
//
|
|
//--------------------------------------------------------------
|
|
// InterestZoneID
|
|
//--------------------------------------------------------------
|
|
//
|
|
InterestZone*
|
|
GetInterestZone(InterestZoneID interest_zone_ID);
|
|
|
|
//
|
|
//--------------------------------------------------------------
|
|
// HACK ******************
|
|
//--------------------------------------------------------------
|
|
//
|
|
static void
|
|
CreateZoneResources(
|
|
ResourceFile *resource_file,
|
|
NotationFile *zone_notation_file
|
|
);
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Private data
|
|
//
|
|
private:
|
|
SlotOf<InterestZone*>
|
|
interestZoneSocket;
|
|
};
|