Files
BT411/game/reconstructed/heat.hpp
T
arcattackandClaude Opus 4.8 aae3ce29d8 gauge-complete P4d: Condenser::MoveValve reconstructed from the REAL @0x4ae464 (was a mislabel)
The reconstructed Condenser::MoveValve carried FUN_004afbe0's body -- a CONTROLS-mapper
display-mode cycler (cycles field@0x190 through 0/1/2 + repoints owner HUD gauges), NOT
the condenser valve. The real valve handler @0x4ae464 was not captured by the
assert-anchored exporter; disassembled it (tools/disas2.py) and reconstructed faithfully:
cycle valveState (@0x1D0) 1 -> 5 -> 50 -> 0 -> 1 (byte-verified @4ae480-4ae4bf), then
RecomputeCondenserValves(owner) to redistribute flow so every ValveSetting gauge updates.

DORMANT by design: the binary guards on owner->messageManager(+0x190)+0x274 (FUN_004ac9c8,
the 0xBD3 SubsystemMessageManager) and the message that invokes MoveValve arrives through
that same manager -- both DEFERRED to WAVE 8. Reproducing the raw owner+0x190 deref would
be a databinding trap in our layout, so the handler is faithful-but-uninvoked; the valve
gauge shows the authentic static 1/N (RecomputeCondenserValves at ctor) until 0xBD3 lands.
No V-key bring-up stand-in added.

Build green; combat TARGET DESTROYED, un-regressed (MoveValve is not yet routed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 20:29:25 -05:00

607 lines
24 KiB
C++

//===========================================================================//
// File: heat.hpp //
// Project: BattleTech Brick: Entity Manager //
// Contents: Heatable subsystems -- temperature model, heat sinks, condenser //
//---------------------------------------------------------------------------//
// Date Who Modification //
// -------- --- ---------------------------------------------------------- //
// --/--/95 ?? Initial coding. //
//---------------------------------------------------------------------------//
// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
// PROPRIETARY AND CONFIDENTIAL //
//===========================================================================//
//
// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C in heat_cluster.c)
// cross-referenced with the surviving HEAT.TCP fragment and the MUNGA
// SUBSYSTM.HPP base interface. See heat.cpp for per-method @ADDR evidence.
//
// NOTE on the engine base: the WinTesla/MUNGA `Subsystem` (subsystm.h) is a
// thin damageable-simulation base -- it does NOT carry the heat/power virtual
// surface (ResetToInitialState / GetStatusFlags / HandleMessage / PrintState /
// Simulation) that the BT game layer assumed lived on "Subsystem". Because
// this family OWNS the subsystem base classes that the other BT families
// derive from, that virtual surface is (re)introduced on HeatableSubsystem
// here, and the per-class shared-data boilerplate follows the real engine
// GetClassDerivations()/GetMessageHandlers()/GetAttributeIndex()/StateCount
// idiom (cf. RP/VTVSUB.cpp), not the 3-arg form the raw decomp guessed.
//
#if !defined(HEAT_HPP)
# define HEAT_HPP
#if !defined(SUBSYSTM_HPP)
# include <subsystm.hpp>
#endif
#if !defined(MECHSUB_HPP)
# include <mechsub.hpp> // MechSubsystem -- HeatableSubsystem's base (re-base)
#endif
#include <affnmtrx.hpp> // AffineMatrix
#include <average.hpp> // AverageOf<T>
#include <scalar.hpp> // Scalar
#include <alarm.hpp> // GaugeAlarm
#include <string.h>
#include <stdlib.h>
//##################### Reconstruction type aliases #######################
#if !defined(BT_RECON_TYPE_ALIASES)
# define BT_RECON_TYPE_ALIASES
typedef AffineMatrix Matrix34; // 3x4 affine (AFFNMTRX.h)
typedef GaugeAlarm AlarmIndicator; // GAUGALRM.h
typedef AverageOf<Scalar> FilteredScalar; // 15-sample running average (AVERAGE.h)
#endif
// NOTE: `DebugStream` and `endl` (the ReconStream trace artifact) come from the
// shared foundation header (mechrecon.hpp, pulled in via bt.hpp/mech.hpp).
//##################### Segment flag bits (model resource) ###############
// The "is this a master / damaged-copy segment" test. The decomp rendered
// these as owner->GetSegmentFlags() reads; the flags actually live in the
// streamed subsystem resource (subsystemFlags).
#if !defined(BT_SEGMENT_FLAG_BITS)
# define BT_SEGMENT_FLAG_BITS
enum {
SegmentCopyMask = 0x0C, // (flags & 0xC): 0 == master, 4 == copy
MasterHeatSinkFlag = 0x100 // flags & 0x100 == participates in sim
};
#endif
//##################### Forward Class Declarations #######################
class Mech;
//###########################################################################
//################# Reconstruction helper value types ###################
//###########################################################################
//
// The raw decomp leaned on three engine helpers whose real APIs differ from
// what the pseudo-C assumed. Rather than bend the engine types, the family
// owns small faithful wrappers that expose exactly the surface the recovered
// bodies call.
//
// The binary AlarmIndicator (ctor FUN_0041b9ec) is a 0x54-byte object -- base
// GaugeAlarm + three sub-indicators, level at +0x04. Every subsystem alarm the
// binary builds via FUN_0041b9ec (heatAlarm, electricalState/mode/state/weapon/
// condenser/reservoir alarms) is this size; modeling it as 8 bytes is what slid the
// whole heat-leaf branch 0x4C short. Access is ALWAYS through the named API
// (SetLevel/GetLevel), never a raw internal offset, so the interior padding is
// immaterial -- only sizeof must be 0x54. This is the SAME layout as the Watcher
// branch's WatcherGaugeAlarm (heatfamily_reslice.hpp now typedefs to it), so the
// already-locked Watcher LayoutChecks stay valid.
class GaugeAlarm54
{
public:
GaugeAlarm54(int levels = 0) { levelA = levelB = levels; level = 0; }
void Initialize(int levels) { levelA = levelB = levels; level = 0; }
void SetLevel(int n) { level = n; }
int GetLevel() const { return level; }
int Level() const { return level; }
// ReconAlarm/AlarmIndicator API aliases (callers that predate the retype use these):
void SetState(unsigned n){ level = (int)n; }
unsigned GetState() const { return (unsigned)level; }
protected:
// Interior mirrors FUN_0041b9ec: base GaugeAlarm header (+0x00), three count
// words at +0x0c/+0x10/+0x14, three sub-indicators at +0x18/+0x2c/+0x40. The
// STATUS level the binary reads (HeatSink+0x184 == alarm+0x14, GetStatusFlags
// @004add30 / PrintState @004ae050) is param_1[5] at +0x14, so `level` lands
// there -- a raw `subsystem+0x184` read now returns GetLevel().
char _hdr[0x0c]; // +0x00 base GaugeAlarm (vtable + FUN_004178cc header)
int levelA; // +0x0c param_1[3] (level count)
int levelB; // +0x10 param_1[4]
int level; // +0x14 param_1[5] -- the status level (Normal/Deg/Fail)
char _tail[0x54 - 0x18]; // +0x18 three sub-indicators to 0x54
};
// The 8-byte modeling type kept ONLY for HUD::statusAlarm (still on the old
// HUDLayoutCheck-locked layout; retyping HUD to 0x54 is a separate follow-up F1).
// All heat/power/weapon alarms now use GaugeAlarm54 above.
class HeatAlarm
{
public:
HeatAlarm(int levels = 0) { levelCount = levels; level = 0; }
void Initialize(int levels) { levelCount = levels; level = 0; }
void SetLevel(int n) { level = n; }
int GetLevel() const { return level; }
int Level() const { return level; }
protected:
int levelCount;
int level;
};
// The 15-sample running average behind heatLoad (Initialize/AddSample/Average).
class HeatFilter
{
public:
void Initialize(int count, Scalar value) { average.SetSize((size_t)count, value); }
void AddSample(Scalar v) { average.Add(v); }
Scalar Average() { return average.CalculateAverage(); }
private:
AverageOf<Scalar> average;
};
// A ref to a linked subsystem (heat-sink linkage / voltage source / watched
// subsystem). The original modelled this with a small SharedData-derived
// connection object exposing Add/Resolve/Clear.
// The binary connection is a 0xC-byte SharedData-derived link node (the raw
// resolver FUN_00417ab4 two-level-derefs it: `if(*(p+8)) return *(*(p+8)+8)`),
// NOT a bare 4-byte pointer. Modeling it as 4 bytes slid every field after an
// embedded connection low -- the direct cause of the heat-leaf 0x4C deficit
// (HeatSink::linkedSinks, PoweredSubsystem::voltageSource). Named access
// (Add/Resolve/Clear on `linked`) is unchanged and inert in bring-up (no plug
// resolves); the interior _reserved slots reconcile with FUN_00417ab4 when link
// resolution is wired. Same 0xC layout as heatfamily_reslice.hpp WatchedConnection.
class SubsystemConnection
{
public:
SubsystemConnection(int = 0) { linked = 0; _reserved[0] = _reserved[1] = 0; }
void Add(Subsystem *s) { linked = s; }
Subsystem* Resolve() const { return linked; }
void Clear() { linked = 0; }
protected:
Subsystem *linked; // +0x00
int _reserved[2]; // pad to the binary 0xC connection size
};
static_assert(sizeof(SubsystemConnection) == 0x0C, "subsystem connection must be 0xC (SharedData link node)");
// condenserNumber = atoi(lastChar(name)).
inline int
NameTrailingNumber(const char *name)
{
if (name == 0 || *name == '\0')
return 0;
return atoi(name + (strlen(name) - 1));
}
//###########################################################################
//################# HeatableSubsystem Model Resource ####################
//###########################################################################
//
// Extends the base damageable Subsystem resource. The heat-specific fields
// begin at +0xE4 -- i.e. immediately after MechSubsystem__SubsystemResource
// (model size 0xE4), NOT after Subsystem::SubsystemResource (0x30). The class
// hierarchy is HeatableSubsystem : MechSubsystem : Subsystem, so the resource
// MUST inherit MechSubsystem__SubsystemResource; inheriting Subsystem::
// SubsystemResource directly dropped the 0x30..0xE4 chunk and slid every heat
// field 0xB4 bytes low -- so thermalMass/heatSinkIndex read neighbouring floats
// (heatSinkIndex came back as 10.0f = 1/thermalMass, GetSegment -> OOB -> no link).
//
struct HeatableSubsystem__SubsystemResource:
public MechSubsystem__SubsystemResource
{
Scalar startingTemperature; // +0xE4 "StartingTemperature"
Scalar degradationTemperature; // +0xE8 "DegradationTemperature"
Scalar failureTemperature; // +0xEC "FailureTemperature"
Scalar thermalConductance; // +0xF0 "ThermalConductance"
Scalar thermalMass; // +0xF4 "ThermalMass"
int heatSinkIndex; // +0xF8 "HeatSink" (segment index, +2 bias)
};
//###########################################################################
//################# Condenser Model Resource ############################
//###########################################################################
//
// Condenser adds the refrigeration factor (+0xFC). Declared here because the
// Condenser class itself is declared in this header (its bodies are split
// between heat.cpp [best-effort] and heatfamily_reslice.cpp [completion]).
//
struct Condenser__SubsystemResource:
public HeatableSubsystem__SubsystemResource
{
Scalar refrigerationFactor; // +0xFC "RefrigerationFactor" (sentinel -1.0f)
};
//###########################################################################
//######################### HeatableSubsystem ###########################
//###########################################################################
//
// Abstract base for any subsystem that participates in the thermal model and
// the shared "damageable subsystem" virtual surface the BT families expect.
// (vtable @0050e210, destructor @004ac868.)
//
class HeatableSubsystem:
public MechSubsystem // was: public Subsystem. mechsub.hpp's MechSubsystem
// and this are overlapping reconstructions of the SAME
// binary cluster (vtable 0050e210); re-base + de-shadow so
// owner/simulationState/damageZone/the virtual surface come
// from the one real base, not uninitialised duplicates.
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
static Logical
TestClass(Mech&);
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Damageable-subsystem virtual surface (engine Subsystem lacks these; the
// heat/power families override them).
//
public:
// These OVERRIDE the MechSubsystem base slots (same vtable, matching sigs) --
// not new/parallel slots. ResetToInitialState takes (Logical powered) to match.
virtual void
ResetToInitialState(Logical powered);
virtual LWord
GetStatusFlags();
virtual Logical
HandleMessage(int message);
virtual void
PrintState();
virtual void
Simulation(Scalar time_slice); // heat per-frame (not a MechSubsystem slot)
Logical
IsDamaged() { return (simulationState != 0) ? True : False; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef HeatableSubsystem__SubsystemResource SubsystemResource;
HeatableSubsystem(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~HeatableSubsystem();
static int
CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes = 1
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Common subsystem state
//
public:
// owner / simulationState(was "destroyed") / damageZone / hostEntity etc. are
// INHERITED from MechSubsystem -- re-declaring them shadowed the real base
// (engine ctor writes the base member; the duplicate is uninitialised + at a
// wrong compiled offset). flags/statusFlags -> engine Simulation::simulationFlags;
// statusBits -> ForceUpdate()/dirty word. Only the thermal fields are own.
Scalar currentTemperature; // @0x114 HEAT.TCP: init 300.0f
Scalar degradationTemperature; // @0x118
Scalar failureTemperature; // @0x11C
Scalar heatLoad; // @0x120 HEAT.TCP: init 0.0f (filtered load)
};
//###########################################################################
//############################# HeatSink ################################
//###########################################################################
//
// Active heat sink. Accumulates heat energy, conducts heat to a linked
// sink, draws coolant, and raises a degradation/failure alarm.
// (vtable @0050edc4, ctor @004adda0, dtor @004adfd4.)
//
class HeatSink:
public HeatableSubsystem
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support -- the cockpit gauge bindings resolved by name through
// Simulation::GetAttributePointer (see engine GAUGREND.cpp ParseAttribute):
// HeatSink/CoolantMass -> coolantLevel (@0x12C, live)
// HeatSink/CoolantCapacity -> thermalCapacity (@0x128)
// HeatSink/CurrentTemperature -> currentTemperature (@0x114, inherited)
// Condenser and Reservoir derive from HeatSink and define no override, so
// their DefaultData resolves Condenser6/CoolantMass/... to this same table.
// (SimulationState id 1 is preserved by chaining to the parent index.)
//
public:
enum {
CoolantMassAttributeID = HeatableSubsystem::NextAttributeID,
CoolantCapacityAttributeID,
CurrentTemperatureAttributeID,
// --- dense-append (gauge data-binding wave): the config binds these
// per condenser/heat-sink (L4GAUGE.CFG GenericHeatGauges1/2 + the Eng
// clusters). Ids stay contiguous so AttributeIndexSet::Build has no gap.
DegradationTemperatureAttributeID, // @0x118 constant amber warn line
FailureTemperatureAttributeID, // @0x11C constant max reference
NormalizedPressureAttributeID, // @0x120 heatLoad (smoothed radiated heat)
DegradationPressureAttributeID, // @0x124 coolantEfficiency
CoolantMassLeakRateAttributeID, // @0x130 coolantDraw (damage-driven leak)
HeatSinkAttributeID, // @0x164 linkedSinks (link to master sink)
ValveSettingAttributeID, // @0x15C coolantFlowScale (condenser valve slider @2)
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
public:
static AttributeIndexSet& GetAttributeIndex();
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Heat alarm state (this+0x138, reported by PrintState @004ae050)
//
public:
enum HeatState {
NormalHeat = 0,
DegradationHeat = 1,
FailureHeat = 2
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation Support
//
public:
typedef void
(HeatSink::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
HeatSinkSimulation(Scalar time_slice); // @004ad924 (Performance)
// FUN_004ad748 -- the base per-frame step (vtable slot 9), reused by the
// Condenser / aggregate sink in heatfamily_reslice.cpp.
void
HeatSink_Step(Scalar time_slice) { HeatSinkSimulation(time_slice); }
// FUN_004ad7d4 -- entity heat-model active flag.
Logical
HeatModelActive() { return True; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Subsystem virtual overrides (slots on vtable @0050edc4)
//
public:
LWord
GetStatusFlags(); // slot 12, @004add30
Logical
HandleMessage(int message); // slot 8, @004add6c
void
ResetToInitialState(Logical powered); // slot 10, @004ad760
void
PrintState(); // slot 13, @004ae050
// slot 14 (vtable+0x38): asks the central cooling system for coolant
// and returns how much was actually supplied (overridden by Reservoir).
virtual Scalar
DrawCoolant(Scalar requested);
// FUN: link another sink/reservoir into this one (Reservoir ctor).
void
Attach(HeatSink *other) { linkedSinks.Add(other); }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
static Logical
TestClass(Mech&);
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef HeatableSubsystem__SubsystemResource SubsystemResource;
HeatSink(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~HeatSink();
static int
CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes = 1
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Internal model helpers
//
public:
void
UpdateHeatLoad(); // @004ad7f0
void
ClearHeatFilter(); // @004ad884
void
ConductHeat(Scalar time_slice); // @004ad8ac
Scalar
ComputeHeatFlow( // @004ad9ec
HeatSink *other,
Scalar time_slice
);
void
BalanceCoolant( // @004ada94
Scalar time_slice
);
void
UpdateCoolant(Scalar time_slice); // @004adbf8
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local data for the heat sink class.
// Offsets are byte offsets into the shipped object.
//
public:
// degradationTemperature/failureTemperature are BASE fields (HeatableSubsystem
// @0x118/0x11C, written here by the HeatSink ctor from resource +0xE8/+0xEC) --
// re-declaring them shadowed the base + slid every own field 8 bytes low.
// --- coolant model --- (ctor @004adda0 param_1[0x49..0x4e])
Scalar coolantEfficiency; // @0x124 init 0.5f
Scalar thermalCapacity; // @0x128 init 1.0f (coolant capacity / divisor)
Scalar coolantLevel; // @0x12C init = thermalCapacity (1.0f)
Scalar coolantDraw; // @0x130 init 0 (per-frame coolant demand)
int coolantAvailable; // @0x134 init 1 (coolant supply present)
int coolantActive; // @0x138 init 0 (heat-model running flag; GetStatusFlags bit 0x4)
// --- thermal parameters --- (ctor param_1[0x4f..0x58])
Scalar startingTemperature; // @0x13C resource +0xE4 (saved initial temp)
Scalar thermalConductance; // @0x140 resource +0xF0
HeatFilter heatFilter; // @0x144 15-sample running average (12 bytes -> 0x150)
Scalar filterDecay; // @0x150 init 0.4f
Scalar thermalMass; // @0x154 resource +0xF4
Scalar heatEnergy; // @0x158 init = thermalMass * startingTemperature
Scalar coolantFlowScale; // @0x15C init 1.0f (== "word57")
Scalar massScale; // @0x160 init 1.0f
// --- linkage / display --- (ctor param_1[0x59]=linkedSinks, [0x5c]=heatAlarm)
SubsystemConnection linkedSinks; // @0x164 0xC connection to master/linked heat sink
GaugeAlarm54 heatAlarm; // @0x170 0x54 alarm; status level (Normal/Deg/Fail) at +0x14 == subsystem+0x184
SubsystemResource *resource; // @0x1C4 saved resource pointer (ctor param_1[0x71])
Scalar pendingHeat; // @0x1C8 init 0 (heat delta queued for next frame; ctor param_1[0x72])
Scalar radiatedHeat; // @0x1CC currentTemperature * coolantLevel
// object ends @0x1D0 (Reservoir/Condenser own fields begin here)
friend struct HeatSinkLayoutCheck;
};
// Byte-exact layout locks against the ctor @004adda0 (int* param_1[N] == byte N*4).
// Compile-time proof the heat leaf now matches the shipped object; never silently regresses.
struct HeatSinkLayoutCheck {
static_assert(offsetof(HeatSink, coolantActive) == 0x138, "HeatSink::coolantActive @0x138 (param_1[0x4e])");
static_assert(offsetof(HeatSink, heatEnergy) == 0x158, "HeatSink::heatEnergy @0x158 (param_1[0x56])");
static_assert(offsetof(HeatSink, linkedSinks) == 0x164, "HeatSink::linkedSinks @0x164 (param_1[0x59])");
static_assert(offsetof(HeatSink, heatAlarm) == 0x170, "HeatSink::heatAlarm @0x170 (param_1[0x5c])");
static_assert(offsetof(HeatSink, resource) == 0x1C4, "HeatSink::resource @0x1C4 (param_1[0x71])");
static_assert(offsetof(HeatSink, pendingHeat) == 0x1C8, "HeatSink::pendingHeat @0x1C8 (param_1[0x72])");
static_assert(offsetof(HeatSink, radiatedHeat) == 0x1CC, "HeatSink::radiatedHeat @0x1CC");
static_assert(sizeof(HeatSink) == 0x1D0, "sizeof(HeatSink) 0x1D0");
};
//###########################################################################
//############################# Condenser ###############################
//###########################################################################
//
// A HeatSink subclass that models a refrigeration output fighting the master
// heat sink's stored heat, carries a 3-position valve and a condenser number.
// (vtable @0050ed88, ctor @4ae568, classID CondenserClassID.) The full body
// set lives in heatfamily_reslice.cpp; heat.cpp carries a best-effort stub.
//
class Condenser:
public HeatSink
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data Support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Test Class Support
//
public:
static Logical
TestClass(Mech&);
Logical
TestInstance() const;
void
ResetToInitialState(Logical powered);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Simulation / overrides
//
public:
void
RefrigerationSimulation(Scalar time_slice); // @4ae4d8 (vtable slot 9)
void
MoveValve(int message); // @4ae464 (valve cycle 1->5->50->0; dormant until 0xBD3)
virtual void
SetValveSetting(int setting) { valveState = setting; }
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef Condenser__SubsystemResource SubsystemResource;
Condenser(
Mech *owner,
int subsystem_ID,
SubsystemResource *subsystem_resource,
SharedData &shared_data = DefaultData
);
~Condenser();
static int
CreateStreamedSubsystem(
NotationFile *model_file,
const char *model_name,
const char *subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories,
int passes = 1
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Local data.
//
public:
// The per-frame refrigeration output reuses the inherited HeatSink massScale
// slot (word 0x58 @0x160) -- ctor @004ae568 writes param_1[0x58]=res+0xFC. It
// is NOT an own Condenser field (declaring it as one slid valveState off 0x1D0).
int valveState; // @0x1D0 (word 0x74) init 1 (MoveValve 0..2)
int condenserNumber; // @0x1D4 (word 0x75) last digit of name
Scalar refrigerationFactor; // @0x1D8 (word 0x76) from resource +0xFC
GaugeAlarm54 condenserAlarm; // @0x1DC (word 0x77) 0x54 alarm, 3 levels -> ends 0x230
friend struct CondenserLayoutCheck;
};
struct CondenserLayoutCheck {
static_assert(offsetof(Condenser, valveState) == 0x1D0, "Condenser::valveState @0x1D0 (word 0x74)");
static_assert(offsetof(Condenser, condenserAlarm)== 0x1DC, "Condenser::condenserAlarm @0x1DC (word 0x77)");
};
#endif