Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
88 lines
2.1 KiB
C++
88 lines
2.1 KiB
C++
#pragma once
|
|
|
|
#include "..\munga\audwthr.h"
|
|
#include "l4audio.h"
|
|
#include "..\munga\normal.h"
|
|
|
|
//##########################################################################
|
|
//##################### L4AudioCollisionTrigger ######################
|
|
//##########################################################################
|
|
|
|
class L4AudioCollisionTrigger:
|
|
public AudioStateWatcher
|
|
{
|
|
public:
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// Constructor, Destructor
|
|
//--------------------------------------------------------------------
|
|
//
|
|
#if 0
|
|
L4AudioCollisionTrigger(
|
|
StateIndicator *state_attribute_ptr,
|
|
Normal *normal_attribute_ptr,
|
|
Static3DPatchSource *audio_source,
|
|
Enumeration trigger_state,
|
|
AudioControlID control_ID,
|
|
AudioControlValue control_value,
|
|
Logical dump_value
|
|
);
|
|
#endif
|
|
L4AudioCollisionTrigger(
|
|
PlugStream *stream,
|
|
Entity *entity
|
|
);
|
|
~L4AudioCollisionTrigger();
|
|
|
|
Logical
|
|
TestInstance() const;
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// BuildFromPage
|
|
//--------------------------------------------------------------------
|
|
//
|
|
static void
|
|
BuildFromPage(
|
|
PlugStream *stream,
|
|
NameList *name_list,
|
|
RegisteredClass::ClassID class_ID,
|
|
ObjectID object_ID
|
|
);
|
|
|
|
protected:
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// StateChanged
|
|
//--------------------------------------------------------------------
|
|
//
|
|
void
|
|
StateChanged(
|
|
Enumeration old_state,
|
|
Enumeration new_state
|
|
);
|
|
|
|
private:
|
|
//
|
|
//-----------------------------------------------------------------------
|
|
// DumpValue
|
|
//-----------------------------------------------------------------------
|
|
//
|
|
void
|
|
DumpValue(const StateIndicator *state_attribute_ptr);
|
|
|
|
//
|
|
//--------------------------------------------------------------------
|
|
// Private data
|
|
//--------------------------------------------------------------------
|
|
//
|
|
Normal*
|
|
normalAttributePtr;
|
|
Enumeration
|
|
triggerState;
|
|
AudioControlID
|
|
controlID;
|
|
AudioControlValue
|
|
controlValue;
|
|
};
|