Files
BT411/players/play_steam.bat
T
arcattackandClaude Opus 5 39cb8647c7 launcher logs: rotate, never delete -- and solo/joyconfig must stop destroying the MULTIPLAYER log
Prompted by "does the steam path still generate our logs?".  Answer: yes --
play_steam.bat sets BT_LOG=steam.log with append, and matchlogs arm because both
Steam launch paths pass -net (the default trigger).  But the audit found two
evidence-destroying bugs on the way:

1. play_steam.bat DELETED the previous steam.log at every launch -- the same
   pattern fixed in join.bat/join_lan.bat last night.  A Steam player who
   crashes and relaunches loses the stack.  Now rotates to steam.old.log.

2. WORSE: play_solo.bat and joyconfig.bat deleted content\join.log -- the
   MULTIPLAYER log, not theirs.  A player who crashed in MP and then ran solo
   to investigate (or ran the joystick wizard) DESTROYED THEIR OWN CRASH
   EVIDENCE.  That is a very plausible part of how Conn Man's owens-laser stack
   vanished (#35) -- he had every reason to poke around after crashing.  Each
   bat now writes its OWN log (solo.log / joyconfig.log), rotates it, and never
   touches join.log.  Their launch-forensics + "send the operator" lines are
   repointed to match.

VERIFIED in the zip layout (the bats need build\ + content\ beside them, so a
repo-relative test is meaningless -- my first two attempts hit the badpath
guard and proved nothing):
  solo.log     = [boot] btl4 4.11.599 ... (the NEW run)
  solo.old.log = OLD-SOLO-CONTENT        (rotated, not deleted)
  join.log     = SEEDED-MP-EVIDENCE      (untouched by the solo run)

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-27 09:18:37 -05:00

74 lines
3.2 KiB
Batchfile

@echo off
rem BT411 -- STEAM play (EXPERIMENTAL, dev testers). Launches the glass
rem front-end menu: HOST a Steam lobby or JOIN one from the menu -- there
rem is no address to configure; sessions form through the Steam lobby.
rem Requires: the Steam client RUNNING and logged in, and the steam build
rem extracted next to content\.
cd /d %~dp0
if not exist "build\Release\btl4.exe" goto badpath
if not exist "content\BTL4.RES" goto badpath
set BT_PLATFORM=glass
set BT_STEAM_NET=1
rem KEEP the previous run's log (a crash report died 2026-07-26 because a
rem re-run deleted the only evidence). Rotate, never delete.
if exist content\steam.old.log del content\steam.old.log
if exist content\steam.log ren content\steam.log steam.old.log
set BT_LOG=steam.log
set BT_LOG_APPEND=1
rem Cockpit view + MFD gauges -- the same client flags the join bats set
rem (field report: players booted 3rd-person without them). Inherited by
rem the menu's mission relaunch.
set BT_START_INSIDE=1
set BT_DEV_GAUGES=1
rem full menu here (all modes + steam buttons); clear the solo trim in
rem case this shell ran play_solo.bat first
set BT_FE_SOLO=
cd content
..\build\Release\btl4.exe
rem ------------------------------------------------------------------
rem HANDOFF WAIT (2026-07-25). The front end does NOT stay resident: it
rem CreateProcess()es the mission generation and ExitProcess(0)s itself
rem (btl4console.cpp). So OUR child exiting means "the menu handed off",
rem NOT "the game closed" -- without this wait the window announced "The
rem game has exited" while the game was still loading, which reads as a
rem crash to a playtester. Wait for the handed-off generation(s) to go.
rem
rem NO EXTERNAL TOOLS: `find`, `findstr` and `timeout` are all shadowed by
rem Git-Bash / MSYS / GnuWin32 builds of the same names when those are on
rem PATH (a dev box, or a player who installed git). The MSYS `find` is
rem the Unix one and dies with "find: '/I': No such file or directory",
rem and GNU `timeout` takes different arguments. So: parse tasklist with
rem a pure-cmd for/f, and call both helpers by ABSOLUTE System32 path.
rem A genuinely dead exe leaves no process and falls straight through, so
rem the #41 launch forensics above still work. If tasklist is missing
rem entirely the loop degrades to reporting immediately -- the old
rem behaviour, never a hang.
rem ------------------------------------------------------------------
:btwait
set "BT_STILL_RUNNING="
for /f "tokens=1" %%P in ('%SystemRoot%\System32\tasklist.exe /FI "IMAGENAME eq btl4.exe" /NH 2^>nul') do (
if /I "%%P"=="btl4.exe" set "BT_STILL_RUNNING=1"
)
if defined BT_STILL_RUNNING (
%SystemRoot%\System32\timeout.exe /t 2 /nobreak >nul 2>nul
goto btwait
)
echo.
echo The game has exited. If it closed unexpectedly, send the operator
echo content\steam.log. Steam not running = the menu still works but
echo lobbies will not appear.
pause
exit /b
:badpath
echo.
echo ==================================================
echo ERROR: this file is not in the right place, or
echo the zip was not fully extracted.
echo.
echo It must sit in the EXTRACTED game folder, next to
echo the 'content' and 'build' folders.
echo ==================================================
echo.
pause