- Searchlight publishes "LightOn" -> lightState@0x1D8 (the button-5 searchlight lamp; the empty default-constructed index resolved NOTHING). The config binds the name "LightOn", so the enum id is renamed LightOnAttributeID and the table is chained to PowerWatcher's dense index. Verified: LightOn resolves OK. - FIX a genuine reconstruction bug the heatmodel decode caught (heat.cpp UpdateCoolant + heatfamily_reslice RefrigerationSimulation): both read linkedSinks.Resolve()->heatEnergy where the binary reads *(this[0x38]+0x158) = the subsystem's OWN DamageZone.damageLevel (the engine base zone @0xE0). Consequences of the misread: coolantDraw = master.heatEnergy(~1.3e7) * heatLoad would SLAM the live CoolantMass bars to empty whenever the link resolved; and RefrigerationSimulation clamped massScale permanently to 1.0 (minimum) instead of the authentic 3.0, plus null-deref'd a Condenser whose linkedSinks is skipped. Now both read this->Subsystem::damageZone->damageLevel (qualified past the MechSubsystem shadow, per mechweap.cpp:252): undamaged 0 -> coolantDraw 0 (no leak, coolant bars stay full = authentic pristine) / massScale = 3.0, rising only as the sink/condenser itself takes battle damage. After this only HeatSink/AmbientTemperature remains NULL (the #if 0'd aggregate HeatSink bank -> P3). Verified DBASE+dev gauges: no crash, combat un-regressed (TARGET DESTROYED). (Also noted: the Condenser dup-ctor links to the REAL heatfamily_reslice definition -- LNK4006 keeps the first/real one; the heat.cpp stub is ignored -- so no bug today; #if 0 cleanup deferred to the Condenser table.) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
302 lines
11 KiB
C++
302 lines
11 KiB
C++
//===========================================================================//
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// File: searchlight.cpp //
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// Project: BattleTech //
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// Contents: Searchlight (illumination) subsystem //
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//---------------------------------------------------------------------------//
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// Copyright (C) 1995, Virtual World Entertainment, Inc. All Rights reserved //
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// PROPRIETARY AND CONFIDENTIAL //
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//===========================================================================//
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//
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// RECONSTRUCTED from the shipped binary (Ghidra pseudo-C, recovered shard
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// part_013.c). Cluster @004b84dc..@004b8648. Each method cites its @ADDR.
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//
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// Helper-function name mapping:
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// FUN_004b18a4 PowerWatcher base constructor (powersub.cpp)
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// FUN_004b198c PowerWatcher::CreateStreamedSubsystem (powersub.cpp)
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// FUN_004b181c PowerWatcher base per-frame update (powersub.cpp)
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// FUN_004b179c PowerWatcher::HandleMessage (slot 9) (powersub.cpp)
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// FUN_004b1804 PowerWatcher::ResetToInitialState (slot10) (powersub.cpp)
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// FUN_004b1930 ~PowerWatcher (powersub.cpp)
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// FUN_0041b9ec AlarmIndicator(levels)
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// FUN_0041baa4 ~AlarmIndicator
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// FUN_0041bbd8 AlarmIndicator::SetLevel(n)
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// FUN_0041a1a4 IsDerivedFrom(classDerivations)
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// FUN_0041bd34 Subsystem::ReadUpdate (base, slot 6)
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// FUN_0041c500 Subsystem::WriteUpdate (base, slot 7)
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// FUN_004022d0 operator delete / global free
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//
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#include <bt.hpp>
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#pragma hdrstop
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#if !defined(SEARCHLIGHT_HPP)
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# include <searchlight.hpp>
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#endif
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#if !defined(APP_HPP)
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# include <app.hpp>
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#endif
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#if !defined(TESTBT_HPP)
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# include <testbt.hpp>
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#endif
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//###########################################################################
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// Shared Data Support
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//
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Derivation
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Searchlight::ClassDerivations( // @005111a8
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PowerWatcher::GetClassDerivations(),
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"Searchlight"
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);
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Receiver::MessageHandlerSet
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Searchlight::MessageHandlers; // includes { "ToggleLamp", &Searchlight::ToggleLamp } @00511210
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// gauge data-binding wave: publish "LightOn" -> lightState@0x1D8 (the button-5
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// searchlight lamp; the empty default-constructed index resolved NOTHING).
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// Chained to PowerWatcher's dense index.
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const Searchlight::IndexEntry
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Searchlight::AttributePointers[]= // @005111e0
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{
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ATTRIBUTE_ENTRY(Searchlight, LightOn, lightState) // @0x1D8 (reported on/off)
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};
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Searchlight::AttributeIndexSet
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Searchlight::AttributeIndex(
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ELEMENTS(Searchlight::AttributePointers),
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Searchlight::AttributePointers,
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PowerWatcher::GetAttributeIndex()
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);
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Searchlight::SharedData
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Searchlight::DefaultData( // @00511198
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&Searchlight::ClassDerivations,
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Searchlight::MessageHandlers,
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Searchlight::AttributeIndex,
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Searchlight::StateCount
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);
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//###########################################################################
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// Construction -- @004b84dc
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//
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// Chains to the PowerWatcher ctor (FUN_004b18a4) with &DAT_00511198, installs
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// the Searchlight vtable (PTR_FUN_005114d4), builds the 2-level state
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// AlarmIndicator (@0x1E4) and seeds commandedOn from the segment field
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// (+0x28). When this is a live (non-copy) segment with the has-performance
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// flag set it registers SearchlightSimulation (this[7..9] <- PTR_FUN_00511200);
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// otherwise it marks the instance "no per-frame performance" (flag bit 2).
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//
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Searchlight::Searchlight(
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Mech *owner,
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int subsystem_ID,
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SubsystemResource *subsystem_resource,
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SharedData &shared_data
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):
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PowerWatcher(owner, subsystem_ID, subsystem_resource, shared_data)
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{
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Check(owner);
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Check_Pointer(subsystem_resource);
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// (WAVE 4 de-shim) the 7 cross-family shim fields are gone; the accessors
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// read the inherited base state directly. Only the own fields init here.
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lightState = 0; // @0x1D8
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requestedOn = 0; // @0x1E0
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stateAlarm.Initialize(2); // FUN_0041b9ec(this+0x1E4, 2)
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commandedOn = subsystem_resource->segmentIndex; // @0x1DC <- inherited resource +0x28
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// GATE FIX (the functional bug the de-shim unblocks): the binary reads OWNER
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// simulationFlags (param_2+0x28, raw part_013.c:6012), NOT the old shadow
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// `segmentFlags` -- which was seeded 0, so the gate was ALWAYS FALSE and
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// SearchlightSimulation NEVER installed. A live master segment arms it; a
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// copy/replicant gets DontExecute (flag 2). Mirrors torso.cpp:181-182.
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if (((owner->simulationFlags & 0xC) == 0) &&
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((owner->simulationFlags & 0x100) != 0))
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{
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SetPerformance(&Searchlight::SearchlightSimulation); // this[7..9] <- PTR_FUN_00511200
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}
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else
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{
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SetInstanceFlag(2); // this[10] |= 2 (no active performance)
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}
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Check_Fpu();
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}
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//
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// Destruction -- @004b8568 (vtable slot0). Reinstalls the vtable, tears down
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// the AlarmIndicator (@0x1E4), chains to ~PowerWatcher (FUN_004b1930), frees
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// the block when the deleting-dtor bit is set.
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//
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Searchlight::~Searchlight()
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{
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Check(this);
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stateAlarm.Finalize(); // FUN_0041baa4(this+0x1E4, 2)
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Check_Fpu();
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}
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//###########################################################################
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// TestInstance -- @004b85f0
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//
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Logical
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Searchlight::TestInstance() const
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{
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return IsDerivedFrom(ClassDerivations); // FUN_0041a1a4(**this[3], 0x005111a8)
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}
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Logical
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Searchlight::TestClass(Mech &)
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{
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return True; // BEST-EFFORT (family convention)
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}
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//###########################################################################
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// ToggleLamp -- @004b860c ("ToggleLamp" message handler)
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//
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// Bound by the shared-data message table @00511210. On a positive command
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// (message arg @0xC > 0) and when the host mech's controls allow it
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// (mech +0xD0 -> +0x190 -> +0x25C != 0), flips commandedOn (@0x1DC).
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//
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Logical
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Searchlight::ToggleLamp(Message &message)
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{
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if ((0 < MessageArg(message)) && // *(message + 0xC)
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ControlsAllowLights()) // *(*(owner +0xD0)+0x190)+0x25C
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{
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commandedOn = (commandedOn == 0); // toggle @0x1DC
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}
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return True;
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}
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//###########################################################################
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// SearchlightSimulation -- @004b841c (Performance)
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//
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// Gates the reported light state by power and heat:
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// * base tick (FUN_004b181c).
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// * if the host is shut down (this[0x40] == 1) the light is forced off,
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// else it follows requestedOn (@0x1E0).
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// * the watched-voltage alarm level (@0x198) must read Ready(4) for the
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// light to stay lit; otherwise it blanks.
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// * the heat-state level (@0x140): <2 keeps the light, ==2 blanks it.
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// * pushes the resulting on/off into the state AlarmIndicator (@0x1E4) and,
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// if it changed, raises the subsystem "graphics dirty" bit (this[0x18] |= 1).
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//
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void
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Searchlight::SearchlightSimulation(Scalar time_slice)
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{
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Check(this);
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PowerWatcher::Simulation(time_slice); // FUN_004b181c (base per-frame update)
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int previous = lightState; // @0x1D8
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lightState = (HostShutDown()) ? 0 : requestedOn; // this[0x40]==1 ? 0 : @0x1E0
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if (WatchedVoltageLevel() == 4) // @0x198 == Ready
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lightState = (lightState != 0);
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else
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lightState = 0;
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if (HeatStateLevel() < 2) // @0x140
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lightState = (lightState != 0);
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else if (HeatStateLevel() == 2)
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lightState = 0;
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stateAlarm.SetLevel(lightState); // FUN_0041bbd8(this+0x1E4, lightState)
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if (previous != lightState)
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SetGraphicsDirty(); // this[0x18] |= 1
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Check_Fpu();
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}
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//###########################################################################
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// ReadUpdate / WriteUpdate -- network state replication
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//
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// slot 6 @004b83b8: chain base ReadUpdate (FUN_0041bd34), then take the
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// replicated on/off (packet +0x10) as lightState (@0x1D8) and drive the
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// alarm (@0x1E4).
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// slot 7 @004b83f0: chain base WriteUpdate (FUN_0041c500), then stamp the
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// record kind 0x14 and write lightState into record field [4].
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//
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// The decomp's NetworkPacket.value / NetworkRecord{kind,value} do not exist on
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// the engine UpdateRecord (SIMULATE.h). The replicated on/off maps to
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// UpdateRecord::simulationState and the 0x14 record tag to ::recordID.
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//
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void
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Searchlight::ReadUpdateRecord(UpdateRecord *message)
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{
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PowerWatcher::ReadUpdateRecord(message); // inherited Simulation::ReadUpdateRecord
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lightState = (int)message->simulationState; // @0x1D8 <- replicated on/off
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stateAlarm.SetLevel(lightState); // FUN_0041bbd8(this+0x1E4, lightState)
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}
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void
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Searchlight::WriteUpdateRecord(UpdateRecord *message, int update_model)
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{
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PowerWatcher::WriteUpdateRecord(message, update_model); // Subsystem::WriteUpdateRecord
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message->recordID = 0x14; // record kind tag
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message->simulationState = lightState; // replicated on/off <- @0x1D8
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// CreateStreamedSubsystem -- Searchlight @004b85a8
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//
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// Chains to PowerWatcher::CreateStreamedSubsystem (FUN_004b198c) then stamps
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// classID 0x0BD8 (+0x20) and model size 0xF4 (+0x24). No searchlight-specific
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// fields are read (empty resource extension).
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//
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int
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Searchlight::CreateStreamedSubsystem(
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NotationFile *model_file,
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const char *model_name,
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const char *subsystem_name,
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SubsystemResource *subsystem_resource,
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NotationFile *subsystem_file,
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const ResourceDirectories *directories,
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int passes
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)
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{
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if (
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!PowerWatcher::CreateStreamedSubsystem( // FUN_004b198c
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model_file, model_name, subsystem_name,
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subsystem_resource, subsystem_file, directories, passes
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)
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)
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{
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return False;
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}
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subsystem_resource->subsystemModelSize = 0xF4; // +0x24
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subsystem_resource->classID = RegisteredClass::SearchlightClassID; // 0x0BD8, +0x20
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return True;
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}
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//===========================================================================//
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// WAVE 4 -- compile-time layout locks. PowerWatcher is Torso-proven at 0x1D8,
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// so the own fields land at their EXACT binary offsets; sizeof is bounded to
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// the factory alloc. (BtAlarm is a 4-byte stand-in for the binary's 0x54
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// GaugeAlarm -- immaterial: nothing reads Searchlight at a raw offset past its
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// own fields, and the shared BT_LOCAL_ALARM_SHIM stays 4 bytes because
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// thermalsight.hpp shares that guard.)
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//===========================================================================//
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struct SearchlightLayoutCheck
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{
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static_assert(offsetof(Searchlight, lightState) == 0x1D8, "Searchlight lightState @0x1D8 (PowerWatcher ends 0x1D8)");
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static_assert(offsetof(Searchlight, commandedOn) == 0x1DC, "Searchlight commandedOn @0x1DC (res+0x28)");
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static_assert(offsetof(Searchlight, requestedOn) == 0x1E0, "Searchlight requestedOn @0x1E0");
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static_assert(offsetof(Searchlight, stateAlarm) == 0x1E4, "Searchlight stateAlarm @0x1E4 (proves base ends 0x1D8)");
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static_assert(sizeof(Searchlight) <= 0x238, "sizeof(Searchlight) must fit the factory Memory::Allocate(0x238)");
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};
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//===========================================================================//
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// WAVE 4 factory bridge -- Searchlight (factory case 0xBD8, "LegSubsystem" label).
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// The real class at 0xBD8 (ctor @004b84dc) is Searchlight; the factory built a
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// LegSubsystem RECON_SUBSYS stub. No cache write; not a weapon (raw
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// part_012.c:10166-10175 stores roster-only).
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//===========================================================================//
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Subsystem *CreateSearchlightSubsystem(Mech *owner, int id, void *seg)
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{
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return (Subsystem *) new (Memory::Allocate(0x238))
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Searchlight(owner, id, (Searchlight::SubsystemResource *)seg, Searchlight::DefaultData);
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}
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