Files
BT411/engine/MUNGA/SET.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

262 lines
5.3 KiB
C++

#pragma once
#include "chain.h"
// Classes Defined in this file
class Set;
class SetIterator;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Set ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Set : public Socket
{
friend class SetIterator;
public:
Logical
TestInstance() const;
// Constructor
Set(Node *node);
~Set();
protected:
Set& operator=(const Set &rhs);
//STUBBED: UNKNOWN RB 1/15/07
//void
// AddImplementation(Plug *plug);
// Useful Set Operations
Logical operator==(const Set &rhs);
Set operator-(const Set &rhs) const;
Set Union(const Set &rhs) const;
Set Intersection(const Set &rhs) const;
// Set membership
Logical
Exists(const Plug &element) const;
private:
Chain *contents;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T> class SetOf:
public Set
{
public:
SetOf(Node *node);
~SetOf();
protected:
SetOf(Set set):
Set(set)
{
}
public:
// Public interface
void
Add(T *plug)
{AddImplementation(plug);}
// Useful Set Operations
SetOf<T>&
operator=(const SetOf<T> &rhs)
{
if (this==&rhs) return *this;
Set::operator=(rhs);
return *this;
}
Logical
operator==(const SetOf<T> &rhs)
{return Set::operator==(rhs);}
SetOf<T>
operator-(const SetOf<T> rhs) const
{return (SetOf<T>) Set::operator-(rhs);}
SetOf<T>
Union(const SetOf<T> &rhs) const
{return (SetOf<T>) Set::Union(rhs);}
SetOf<T>
Intersection(const SetOf<T> &rhs) const
{return (SetOf<T>) Set::Intersection(rhs);}
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T>
SetOf<T>::SetOf(Node *node):
Set(node)
{
}
template <class T>
SetOf<T>::~SetOf()
{
}
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ SetIterator ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class SetIterator:
public ChainIterator
{
public:
friend class Set;
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Public interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
//
//--------------------------------------------------------------------
// Constructors, Destructor and testing
//--------------------------------------------------------------------
//
SetIterator(Set *set);
SetIterator(const SetIterator &iterator);
~SetIterator();
protected:
SetIterator(Chain *chain); // Used fot Set implementation to iterate on own contents
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~ SetIteratorOf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T> class SetIteratorOf:
public SetIterator
{
public:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Public interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
//
//--------------------------------------------------------------------
// Constructors and Destructor
//--------------------------------------------------------------------
//
SetIteratorOf(SetOf<T> *chain);
SetIteratorOf(SetOf<T> &chain);
SetIteratorOf(const SetIteratorOf<T> &iterator);
~SetIteratorOf();
//
//--------------------------------------------------------------------
// Iterator methods (see Iterator for full listing)
//--------------------------------------------------------------------
//
T*
ReadAndNext()
{return (T*)ReadAndNextImplementation();}
T*
ReadAndPrevious()
{return (T*)ReadAndPreviousImplementation();}
T*
GetCurrent()
{return (T*)GetCurrentImplementation();}
T*
GetNth(CollectionSize index)
{return (T*)GetNthImplementation(index);}
void
Insert(T *plug)
{InsertImplementation(plug);}
SetIteratorOf<T>&
Begin()
{return (SetIteratorOf<T>&)BeginImplementation();}
SetIteratorOf<T>&
End()
{return (SetIteratorOf<T>&)EndImplementation();}
SetIteratorOf<T>&
Forward()
{return (SetIteratorOf<T>&)ForwardImplementation();}
SetIteratorOf<T>&
Backward()
{return (SetIteratorOf<T>&)BackwardImplementation();}
//
//---------------------------------------------------
// Operators useful when it is know that the iterator
// is a SetOf<> Iterator
//---------------------------------------------------
//
#if 0
Logical
operator!()
{return currentLink == NULL;}
operator T*()
{return GetCurrent();}
T*
operator->()
{return GetCurrent();}
T&
operator*()
{return *GetCurrent();}
SetIteratorOf<T>&
operator++()
{Next(); return *this;}
SetIteratorOf<T>&
operator--()
{Previous(); return *this;}
T*
operator++(int)
{return ReadAndNext();}
T*
operator--(int)
{return ReadAndPrevious();}
#endif
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~ SetIteratorOf templates ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
template <class T>
SetIteratorOf<T>::SetIteratorOf(SetOf<T> *set):
SetIterator(chain)
{
}
template <class T>
SetIteratorOf<T>::SetIteratorOf(SetOf<T> &set):
SetIterator(&chain)
{
}
template <class T>
SetIteratorOf<T>::SetIteratorOf(const SetIteratorOf<T> &iterator):
SetIterator(iterator)
{
}
template <class T>
SetIteratorOf<T>::~SetIteratorOf()
{
}