Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
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-- ----------------------------------------------------------------------------
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--
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-- Copyright 1995 Division Limited.
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-- All Rights Reserved
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--
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--
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-- System :
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-- Module :
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-- Object Name : $RCSfile: __ptool.h,v $
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-- Revision : $Revision: 1.11 $
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-- Date : $Date: 95/05/16 13:46:18 $
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-- Author : $Author: bill $
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--
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-- Description
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--
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-- Notes
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--
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-- History
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--
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--
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-- ----------------------------------------------------------------------------
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*/
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/* __ptools2.h */
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#ifndef ____PTOOL_H__
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#define ____PTOOL_H__
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#ifdef _PF_LOCAL
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#include "ptool.h"
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#else
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#include <dsys/ptool.h>
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#endif
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/* ver change */
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/* 2.01 Initial version for tools library */
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/* 2.02 New line definitions and coping with texture etc */
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/* 2.03 New material stuff */
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/* 2.04 New STRIP_LIST and POINTLIST */
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#define dpt_LIBRARY_MAJOR_VER 2
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#define dpt_LIBRARY_MINOR_VER 04
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#define dpt_TINY_float32 1.0e-24
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/*************************************************************
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* ptmesh Routines used by other dptOols *
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*************************************************************/
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dpfVERTEXPTR
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dptCreateVertex(void) ;
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dpfVERTEXPTR
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dptMeshAddVertex ( dptMESHPTR mesh, dpfVERTEXPTR Fvert ) ;
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dpfVERTEXPTR
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dptMeshAddNewVertex(dptMESHPTR mesh, dpfPATCHPTR patch, dmVector point,
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dmVector norm, dpfRGBA col, dpfTEXT text) ;
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dptTRIANGLEPTR
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dptMeshAddTriangle(dptMESHPTR mesh, dpfPATCHPTR patch, dpfVERTEXPTR vert1,
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dpfVERTEXPTR vert2, dpfVERTEXPTR vert3) ;
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void
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dptMeshRemoveTriangle(dptMESHPTR mesh, dptTRIANGLEPTR trian) ;
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void
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dptMeshUnloadGeometry(dptTRIANGLEPTR start, dptMESHPTR mesh, dpfPATCHPTR patch,
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int32 usePmesh) ;
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void
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dptMeshDisconnectTriangle(dptMESHPTR mesh, dptTRIANGLEPTR trian) ;
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void
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dptMeshConnectTriangle(dptMESHPTR mesh, dptTRIANGLEPTR trian) ;
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void
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dptAddGeometryPatch(dptMESHPTR mesh, dpfGEOMETRYPTR geom) ;
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/* reduce a mesh, used in ptbound */
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int32
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dptrReduceMesh(dptMESHPTR mesh, float32 Norm_tol, float32 Edge_tol,
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int32 Verbose) ;
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/* defined in ptreduce, used also in ptflip */
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dptTRIANGLEPTR
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dptGetTriangleDuplicate(dptTRIANGLEPTR tri) ;
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#endif /* ____PTOOL_H__ */
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