Files
BT411/engine/MUNGA/GAUGREND.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

711 lines
14 KiB
C++

#pragma once
#if defined(TRACE_GUAUGE_RENDERER)
extern BitTrace Gauge_Renderer;
#define SET_GUAGE_RENDERER() Gauge_Renderer.Set()
#define CLEAR_GUAGE_RENDERER() Gauge_Renderer.Clear()
#else
#define SET_GAUGE_RENDERER()
#define CLEAR_GAUGE_RENDERER()
#endif
class GaugeSymbol;
class GaugeSymbolTable;
class GaugeInterpreter;
struct ParameterDescription;
struct MethodDescription;
class GaugeRenderer;
class LampManager;
#include <fstream>
#include "renderer.h"
#include "gaugalrm.h"
#include "resource.h"
#include "gaugmap.h"
#include "gauge.h"
#include "lamp.h"
#include "wrhous.h"
struct LookupTable
{
const
char *typeString;
int
value;
int
Search(const char *string);
};
//#######################################################################
// Interpreter
//#######################################################################
typedef unsigned char GaugeInterpreterCommand;
typedef int GaugeInterpreterOffset;
class GaugeSymbol SIGNATURED
{
friend class GaugeSymbolTable;
friend class GaugeInterpreter;
public:
~GaugeSymbol(); // WARNING - do NOT destroy individual entries!
// This implementation assumes that once a symbol
// is defined, it exists until ALL symbols are
// destroyed: this allows a very simple singly-
// linked-list structure.
// Deleting an entry WILL corrupt the list.
Logical
TestInstance() const;
protected:
GaugeSymbol(
GaugeSymbol **head_pointer,
const char *label,
GaugeInterpreterOffset offset,
Logical resolved
);
char
label[32];
GaugeInterpreterOffset
offset;
Logical
resolved;
GaugeSymbol
*nextSymbol;
};
class GaugeSymbolTable SIGNATURED
{
friend class GaugeInterpreter;
public:
enum
{
errUnresolvedForwardReference = -2,
errUndefinedSymbol = -3
};
~GaugeSymbolTable();
Logical
TestInstance() const;
protected:
GaugeSymbolTable(char *table_pointer);
void
Add(const char *label, GaugeInterpreterOffset offset);
GaugeInterpreterOffset
Refer(const char *label, GaugeInterpreterOffset offset);
GaugeInterpreterOffset
Get(const char *label);
const char *
LabelFromValue(GaugeInterpreterOffset offset);
Logical
UnresolvedForwardReferences();
GaugeSymbol
*head;
char
*tablePointer;
};
class GaugeInterpreter SIGNATURED
{
friend struct MethodDescription;
friend class GaugeRenderer;
public:
~GaugeInterpreter();
Logical
TestInstance() const;
const char *
GetToken();
void
UngetPreviousToken();
Logical
GetInteger(int *int_pointer);
Logical
GetScalar(Scalar *scalar_pointer);
Logical
GetVector(Vector2DOf<int> *vector);
Logical
GetRate(GaugeRate *rate);
Logical
GetModeMask(ModeMask *mode_mask_pointer);
const char *
ReplaceVariable(const char *possible_variable_name);
void
DumpTable();
protected:
GaugeInterpreter();
void
Initialize(
const char *file_name,
MethodDescription **method_list,
Warehouse *warehouse_pointer
);
void
GetProcedureBody(
MethodDescription **method_list,
Warehouse *warehouse_pointer
);
void
ReportParsingError(
const char *string
);
Logical
ParsePrimitive(
const char *name,
MethodDescription **method_list,
Warehouse *warehouse_pointer
);
public:
void
Insert(const void *value, int size_in_chars);
void *
Retrieve(int size_in_chars);
void
InsertString(const char *string);
const char *
RetrieveString();
protected:
void
Interpret(
const char *label,
GaugeRenderer *renderer,
int display_port_index,
Vector2DOf<int> position,
Entity *entity
);
void
InterpretFromOffset(
GaugeInterpreterOffset offset,
GaugeRenderer *renderer,
int display_port_index,
Vector2DOf<int> position,
Entity *entity
);
enum
{
endMarker=0,
returnCommand,
setPortIndexCommand,
addOffsetCommand,
callCommand,
enableCommand,
disableCommand,
attributeVariableCommand,
nextAvailableCommand
};
enum
{
interpreterTableSize = 46864
};
enum
{
maxVariableNameArrayIndex = 10
};
std::filebuf file;
char currentToken[64];
Logical tokenNotTaken;
int lineNumber;
GaugeSymbolTable *symbolTable;
MethodDescription **primitiveTable;
int primitiveCount;
char *interpreterTable;
GaugeInterpreterOffset currentOffset;
const char *attributeNameArray[maxVariableNameArrayIndex];
};
//#######################################################################
// ParameterDescription
//#######################################################################
# define PARAMETER_DESCRIPTION_END \
{ ParameterDescription::typeEmpty, NULL }
struct ParameterDescription
{
enum ParameterType
{
typeEmpty = 0,
typeRate,
typeModeMask,
typeInteger,
typeColor,
typeScalar,
typeVector,
typeRectangle,
typeAttribute,
typeString
};
ParameterType
type;
enum
{
maxStringLength=64
};
union
{
// 'nextMethodList' is used to chain to the next method list...
MethodDescription **nextMethodList;
GaugeRate rate;
ModeMask modeMask;
int integer;
int color;
Scalar scalar;
BitMap *bitmap;
PixelMap8 *pixelmap;
Palette8 *palette;
void *attributePointer;
// can't use Vector2DOf<int> because constructor not allowed here!
struct
{
int x, y;
}
vector;
// can't use Rectangle2D because constructor not allowed here!
struct
{
struct
{
int x, y;
}
bottomLeft;
struct
{
int x, y;
}
topRight;
}
rectangle;
char string[maxStringLength];
}
data;
~ParameterDescription();
void
ShowInstance(char *indent);
void
CheckIt(int type);
void
Save(GaugeInterpreter *interpreter);
void
Restore(
GaugeInterpreter *interpreter,
Entity *entity
);
void
DumpInterpreterEntry(
GaugeInterpreter *interpreter,
const char *indent
);
void *
ParseAttribute(const char *string_pointer, Entity *entity);
Logical
Extract(
GaugeInterpreter *interpreter,
Warehouse *warehouse_pointer
);
};
//#######################################################################
// MethodDescription
//#######################################################################
# define METHOD_DESCRIPTION_CHAIN(pointer) \
{NULL, NULL, {{ ParameterDescription::typeEmpty, pointer }}}
struct MethodDescription
{
enum
{
MaximumParameters = 16
};
char
*name;
Logical
(*execute)(
int display_port_index,
Vector2DOf<int> position,
Entity *entity,
GaugeRenderer *renderer
);
ParameterDescription
parameterList[MaximumParameters];
void
ShowInstance(char *indent);
void
Execute(
int display_port_index,
Vector2DOf<int> position,
Entity *entity,
GaugeRenderer *renderer
);
};
//#######################################################################
// GaugeRenderer
//#######################################################################
struct GaugeRendererStatistics
{
int
sampleCount;
Scalar
sum,
maximum;
void
Clear(),
Update(Scalar delta);
Scalar
CalculateAverage();
};
class GaugeRenderer:
public Renderer
{
friend class Gauge;
friend class GaugeInterpreter;
friend Scalar draw_bar(
GaugeRenderer *renderer,
int bar_width,
int slot_index,
int bar_type
);
public:
enum
{
maximumGraphicsPorts = 16
};
//--------------------------------------------------------------------
// Construction, Destruction, Testing
//--------------------------------------------------------------------
GaugeRenderer();
~GaugeRenderer();
static void
EmergencyShutdown();
virtual void
LocalEmergencyShutdown();
Logical
TestInstance() const;
LampManager*
GetLampManager()
{
Check(this);
Check_Fpu();
return lampManager;
}
//--------------------------------------------------------------------
// Entity-related methods
//
// These are virtual functions defined by the Renderer class.
// Derived classes call these methods if the derived class
// doesn't do anything special about the entity.
//--------------------------------------------------------------------
void
LinkToEntity(Entity *entity);
void
NotifyOfNewInterestingEntity(Entity *entity);
void
NotifyOfBecomingUninterestingEntity(Entity *entity);
void
StartEntityAlarmImplementation(
Entity *entity,
Subsystem *subsystem,
Enumeration condition,
ResourceDescription::ResourceID resource_ID
);
void
StopEntityAlarmImplementation(
Entity *entity,
Subsystem *subsystem,
Enumeration condition
);
//--------------------------------------------------------------------
// LoadMissionImplementation
// ShutdownImplementation
// SuspendImplementation
// ResumeImplementation
//
// These are virtual functions defined by the Renderer class.
// Derived classes must call these methods.
//--------------------------------------------------------------------
void
LoadMissionImplementation(Mission *mission);
void
ShutdownImplementation();
void
SuspendImplementation();
void
ResumeImplementation();
//--------------------------------------------------------------------
// Video effects
// HACK!!!!!!!!
// Quick and dirty hack to allow calling L4GaugeRenderer::SpecialEffect
// from non L4 level. GDU 2/28/96
//--------------------------------------------------------------------
public:
enum VideoEffectType
{
scrambleVideo
};
virtual void
SpecialEffect(VideoEffectType type, Scalar duration) {};
//
//--------------------------------------------------------------------
// GetGraphicsPort
//--------------------------------------------------------------------
//
int
FindGraphicsPort(const char * port_name);
GraphicsPort
*GetGraphicsPort(const char *port_name);
GraphicsPort
*GetGraphicsPort(int port_number);
//
//--------------------------------------------------------------------
// GaugeEntityList operations
//--------------------------------------------------------------------
//
int
GetMovingEntities(
GaugeEntityList *destination_list
)
{
return movingEntities.CopyEntities(
destination_list
);
}
int
GetMovingEntitiesWithinBounds(
GaugeEntityList *destination_list,
Scalar minX,
Scalar minY,
Scalar minZ,
Scalar maxX,
Scalar maxY,
Scalar maxZ
)
{
return movingEntities.CopyEntitiesWithinBounds(
destination_list,
minX, minY, minZ,
maxX, maxY, maxZ
);
}
int
GetStaticEntities(
GaugeEntityList *destination_list
)
{
return staticEntities.CopyEntities(
destination_list
);
}
int
GetStaticEntitiesWithinBounds(
GaugeEntityList *destination_list,
Scalar minX,
Scalar minY,
Scalar minZ,
Scalar maxX,
Scalar maxY,
Scalar maxZ
)
{
return staticEntities.CopyEntitiesWithinBounds(
destination_list,
minX, minY, minZ,
maxX, maxY, maxZ
);
}
void
GetStaticBounds(
Scalar *min_x,
Scalar *min_y,
Scalar *min_z,
Scalar *max_x,
Scalar *max_y,
Scalar *max_z
)
{
staticEntities.GetBounds(
min_x, min_y, min_z,
max_x, max_y, max_z
);
}
//
//--------------------------------------------------------------------
// Configure
//--------------------------------------------------------------------
//
virtual void
Configure(
const char *configuration_name,
Entity *entity
);
int
parseConfigurationLine(
const char *entry,
char *buffer,
char **item_pointer,
int max_items
);
//--------------------------------------------------------------------
// Gauge methods
//--------------------------------------------------------------------
void
Add(GaugeBase *new_base),
Remove(unsigned int ownerID),
Inactivate(GaugeBase *the_base);
GaugeRate
FindBestFirstTierRate(),
FindBestSecondTierRate(),
FindBestThirdTierRate(),
FindBestFourthTierRate();
//--------------------------------------------------------------------
// ExecuteImplementation
//--------------------------------------------------------------------
protected:
void
ExecuteImplementation(
RendererComplexity complexity_update,
RendererOrigin::InterestingEntityIterator *iterator
);
public:
Logical
ExecuteBackground();
protected:
void
ActivateGaugeBases(ModeMask current_mode_mask, ModeMask change_mode_mask),
DeactivateGaugeBases(ModeMask current_mode_mask);
Logical
ProcessOneActiveGauge();
virtual void
ExecuteForeground();
virtual Logical
ExecuteBackgroundDisplayUpdate();
//--------------------------------------------------------------------
// Profiling support
//--------------------------------------------------------------------
protected:
virtual Scalar
GetCurrentFramePercentage();
public:
void
ProfileReport();
//--------------------------------------------------------------------
// Configuration parsing methods
//--------------------------------------------------------------------
protected:
void
BuildConfigurationFile(
const char *file_name,
MethodDescription **method_description
);
//--------------------------------------------------------------------
// Public data
//--------------------------------------------------------------------
public:
Warehouse
*warehousePointer;
GaugeInterpreter
*interpreter;
int GetTaskMode() { return taskMode; }
//--------------------------------------------------------------------
// Protected data
//--------------------------------------------------------------------
protected:
GraphicsPort *graphicsPort[maximumGraphicsPorts];
GaugeEntityList movingEntities;
GaugeEntityArray staticEntities;
LampManager *lampManager;
GaugeAlarmManager *gaugeAlarmManager;
enum
{
foreground,
background,
copy
}
taskMode;
private:
//
//--------------------------------------------------------------------
// Private data
//--------------------------------------------------------------------
//
ModeMask
previousModeMask;
SChainOf<GaugeBase*>
newList,
activeList,
inactiveList;
SChainIteratorOf<GaugeBase*>
*activeIterator;
Logical
suspended;
GaugeRate
rateBitMask;
int
rateProfileIndex;
static GaugeRenderer
*headGaugeRenderer;
GaugeRenderer
*nextGaugeRenderer;
//-----------------------------------
// Load-balancing data and profiling
//-----------------------------------
enum
{
slotCount = 16,
tierCount=5
};
Scalar
load[slotCount];
GaugeRendererStatistics
statistics[slotCount][tierCount];
};