Files
BT411/engine/MUNGA/SCALAR.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

31 lines
1.1 KiB
C

#pragma once
#include <math.h>
#include "style.h"
#include "memstrm.h"
#define M_PI 3.14159265358979323846
typedef float Scalar;
#define PI ((Scalar)(M_PI))
#define PI_OVER_2 ((Scalar)(M_PI / 2.0))
#define PI_OVER_3 ((Scalar)(M_PI / 3.0))
#define PI_OVER_4 ((Scalar)(M_PI / 4.0))
#define PI_OVER_6 ((Scalar)(M_PI / 6.0))
#define TWO_PI ((Scalar)(2.0 * M_PI))
#define DEG_PER_RAD ((Scalar)(180.0 / M_PI))
#define RAD_PER_DEG ((Scalar)(M_PI / 180.0))
inline Scalar Lerp(Scalar a, Scalar b, Scalar t) { return a * (1.0f - t) + b * t; }
inline Logical Small_Enough(Scalar x, Scalar e=SMALL) { return fabs(x) <= e; }
inline Logical Close_Enough(Scalar x, Scalar y, Scalar e=SMALL) { return fabs(x - y) <= e; }
int Round(Scalar value);
void Find_Roots(Scalar a, Scalar b, Scalar c, Scalar *center, Scalar *range);
inline MemoryStream& MemoryStream_Read(MemoryStream *stream, Scalar *output) { return stream->ReadBytes(output, sizeof(*output)); }
inline MemoryStream& MemoryStream_Write(MemoryStream *stream, const Scalar *input) { return stream->WriteBytes(input, sizeof(*input)); }
void Convert_From_Ascii(const char *str, Scalar *value);