Files
BT411/engine/MUNGA/AFFNMTRX.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

146 lines
3.2 KiB
C++

#pragma once
#include "point3d.h"
class Origin;
class TransposedMatrix;
class Hinge;
class EulerAngles;
class Quaternion;
class YawPitchRoll;
class AffineMatrix
{
public:
static const AffineMatrix Identity;
#if defined(USE_SIGNATURE)
friend int Is_Signature_Bad(const volatile AffineMatrix *);
#endif
Scalar entries[12];
//
// Constructors
//
AffineMatrix() {}
AffineMatrix& BuildIdentity();
AffineMatrix(int) { BuildIdentity(); }
//
// Assignment Operators
//
AffineMatrix& operator=(const AffineMatrix &m);
AffineMatrix& operator=(const Origin &p);
AffineMatrix& operator=(const Hinge &hinge);
AffineMatrix& operator=(const EulerAngles &angles);
AffineMatrix& operator=(const YawPitchRoll &angles);
AffineMatrix& operator=(const Quaternion &q);
AffineMatrix& operator=(const Point3D &p) { return SetFromAxis(W_Axis, p); }
AffineMatrix& operator=(const Matrix4x4 &m);
AffineMatrix& operator=(const TransposedMatrix &m);
//
// Comparison operators
//
Logical operator==(const AffineMatrix& m) const;
Logical operator!=(const AffineMatrix& m) const;
//
// Index operators
//
Scalar& operator()(size_t row, size_t column)
{
Check_Pointer(this);
Warn(row>3);
Warn(column>2);
return entries[(column<<2)+row];
}
const Scalar& operator()(size_t row, size_t column) const
{
Check_Pointer(this);
Warn(row>3);
Warn(column>2);
return entries[(column<<2)+row];
}
//
// Axis Manipulation functions
//
void GetFromAxis(size_t index, Vector3D *v) const;
void GetToAxis(size_t index, Vector3D *v) const;
AffineMatrix& SetFromAxis(size_t index, const Vector3D &v);
AffineMatrix& SetToAxis(size_t index, const Vector3D &v);
//
// Matrix Multiplication
//
AffineMatrix& Multiply(const AffineMatrix& m1, const AffineMatrix& m2);
AffineMatrix& operator*=(const AffineMatrix& m)
{
AffineMatrix temp(*this);
return Multiply(temp,m);
}
//
// Matrix Inversion
//
AffineMatrix& Invert(const AffineMatrix& Source);
AffineMatrix& Invert()
{
AffineMatrix src(*this);
return Invert(src);
}
//
// Scaling, Rotation and Translation
//
AffineMatrix& Multiply(const AffineMatrix &m,const Vector3D &v);
AffineMatrix& operator*=(const Vector3D &v)
{
AffineMatrix m(*this);
return Multiply(m,v);
}
AffineMatrix& Multiply(const AffineMatrix &m,const Quaternion &q);
AffineMatrix& operator*=(const Quaternion &q)
{
AffineMatrix m(*this);
return Multiply(m,q);
}
AffineMatrix& Multiply(const AffineMatrix &m,const Point3D &p);
AffineMatrix& operator*=(const Point3D& p)
{
AffineMatrix m(*this);
return Multiply(m,p);
}
//
// Miscellaneous Functions
//
Scalar Determinant() const;
AffineMatrix& Solve();
//
// Support functions
//
friend std::ostream& operator <<(std::ostream& stream, const AffineMatrix& m);
Logical TestInstance() const;
static Logical TestClass();
};
inline Point3D& Point3D::operator=(const AffineMatrix& m)
{
m.GetFromAxis(W_Axis,this);
return *this;
}
inline MemoryStream& MemoryStream_Read(MemoryStream *stream, AffineMatrix *output)
{
return stream->ReadBytes(output, sizeof(*output));
}
inline MemoryStream& MemoryStream_Write(MemoryStream *stream, const AffineMatrix *input)
{
return stream->WriteBytes(input, sizeof(*input));
}