Files
BT411/game
Joe DiPrimaandClaude Fable 5 648f6b1675 Steam gate: rejected players now get a MESSAGE BOX, not a silent quit
A failed join returns 1 to the FE, which QUITS the exe -- so every
rejection so far was a log line plus "the game just closed" (#68's exact
complaint). New LobbyNotice() = same text in the day log (flattened, still
greppable) + blocking MessageBox. Wired to every join-side bail:

- BUILD MISMATCH: when the version-filtered search is empty, probe once
  without the version filter; if a lobby IS up, the box names the host's
  build vs ours (lobby data rides the list result -- no join needed).
  Post-entry verify mismatch gets the same box.
- NO LOBBY FOUND: probe empty too -> plain no-lobby box naming our build.
- STEAM UNAVAILABLE: transport install failed.
- LEFT BEHIND: host launched without us (no token in btl4map).

Old exes still exit silently on rejection -- nothing shipped today can
add text to a binary players already have; the host's roster marker +
REJECT log line remain the operator's view of those.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-04 11:42:01 -05:00
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