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dfefdfa1d0c43563e1b971ba492f1369b49a4083
BT411
/
game
T
History
Joe DiPrima
and
Claude Fable 5
dfefdfa1d0
#128
terrain-ram instant coolant leak FIXED at the eligibility tag: GUID 0x50e590 is the AGGREGATE BANK's node (0xBBE), not the HeatSink base family -- the family-wide reading made every coolant-bearing subsystem (myomers, condensers, reservoirs...) rattle-eligible, so one over-floor ram sub-hit sprang an instant leak (field: Michael's 3 rams all 'Myomers condition 2 SET' -- a subsystem 1995 can never select). Authentic set {HeatSinkBank .30, Gyroscope .35, Torso .25}; scrapes remain free via the byte-anchored 0.5-pt floor (the 30k-lines/night [crashdmg] spam now sampled). Audit: docs/RAM_LEAK_AUDIT_20260811.md. Bench ram_bench.sh: 20 rattles, zero ineligible strikes
...
Co-Authored-By: Claude Fable 5 <
noreply@anthropic.com
>
2026-08-11 02:33:14 -05:00
..
fwd
Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
2026-07-05 21:03:40 -05:00
glass
#163
round-end freeze + hang-on-exit FIXED: bare ExitProcess ran DLL detach with live Steam threads (no SteamAPI_Shutdown existed anywhere) and intermittently deadlocked -- the dead process's fullscreen frame squatted on screen while its menu child hung in SteamAPI_Init against the wedged sibling (field-captured, ZEUS 22:12:38). Ordered exit everywhere: flush forensics, BTSteamNet_ShutdownAll BEFORE the child spawns, hide our windows, TerminateProcess (detach skipped, deadlock structurally unreachable). Audit ledger: docs/MISSION_END_AUDIT_20260811.md (also yields
#156
's fade root cause). Bench: relaunch_bench.sh -- old pids dead, menu children clean
2026-08-11 01:58:23 -05:00
original
SeekVoltageGraph: full reconstruction -- the eng-page POWER graph + top-box eraser (Gitea
#11
)
2026-07-19 20:27:39 -05:00
reconstructed
#128
terrain-ram instant coolant leak FIXED at the eligibility tag: GUID 0x50e590 is the AGGREGATE BANK's node (0xBBE), not the HeatSink base family -- the family-wide reading made every coolant-bearing subsystem (myomers, condensers, reservoirs...) rattle-eligible, so one over-floor ram sub-hit sprang an instant leak (field: Michael's 3 rams all 'Myomers condition 2 SET' -- a subsystem 1995 can never select). Authentic set {HeatSinkBank .30, Gyroscope .35, Torso .25}; scrapes remain free via the byte-anchored 0.5-pt floor (the 30k-lines/night [crashdmg] spam now sampled). Audit: docs/RAM_LEAK_AUDIT_20260811.md. Bench ram_bench.sh: 20 rattles, zero ineligible strikes
2026-08-11 02:33:14 -05:00
btl4main.cpp
#163
round-end freeze + hang-on-exit FIXED: bare ExitProcess ran DLL detach with live Steam threads (no SteamAPI_Shutdown existed anywhere) and intermittently deadlocked -- the dead process's fullscreen frame squatted on screen while its menu child hung in SteamAPI_Init against the wedged sibling (field-captured, ZEUS 22:12:38). Ordered exit everywhere: flush forensics, BTSteamNet_ShutdownAll BEFORE the child spawns, hide our windows, TerminateProcess (detach skipped, deadlock structurally unreachable). Audit ledger: docs/MISSION_END_AUDIT_20260811.md (also yields
#156
's fade root cause). Bench: relaunch_bench.sh -- old pids dead, menu children clean
2026-08-11 01:58:23 -05:00