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BT411/content/GAUGE/GAUGE.GAT
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

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;
; gauge.gat - gauge attribute file
;
;----------------------------------------------------------
; color definitions
;----------------------------------------------------------
[colors]
; special meaning colors
default=0
colorteam1=1
colorteam2=2
colorteam3=3
colorteam4=4
colorteam5=5
colorteam6=6
colorteam7=7
colorteam8=8
; pallet index colors
brightRed=1
brightGreen=2
brightBlue=24
gray=3
amber0=4 ; dark amber
amber1=5
amber2=6
amber3=7 ; bright amber
green=25
blue=26
yellow=
;----------------------------------------------------------
; attribute definitions
;----------------------------------------------------------
[attributes]
unscaled=1 ; shape will not be scaled: 1 meter = 1 pixel
;----------------------------------------------------------
; groups based on pallet indexes
;----------------------------------------------------------
[groups]
a_arenabarrier=brightGreen
a_arenablock=brightGreen
a_arenahole=brightBlue
a_arenawall=brightGreen
a_bay=brightBlue
a_bld=amber1
a_bunker=gray
a_dish=brightBlue
a_door=gray
a_fuelpipe=amber2
a_fuelpump=gray
a_gantry=amber2
a_garage=amber0
a_generator=blue
a_gun=brightRed
a_hanger=amber3
a_mech=brightRed
a_missle=brightRed
a_misslebase=gray
a_rock=amber0
a_silo=amber0
a_snowhill=amber0
a_stands=amber0
a_tarmac=gray
a_tent=amber0
a_twr=blue
a_wall=amber0
a_wthrstation=blue
a_vehicle=brightBlue
a_incoming=amber3
a_tree=green