Files
BT411/game/glass
CydandClaude Fable 5 2cbfaef177 FE: the full authentic BattleTech mission-option catalog (TeslaSuite console)
The mission-control menu was missing player experience + many options.  Added
the complete set recovered from the Mac 4.10 operator console's BT:: adventure
tree (TeslaSuite/410console/.../Console.ini) -- the tag= values are the egg
fields; cross-checked vs the port spec + reference/cavern.egg:

  NEW groups: SCENARIO (Free For All / No Return respawn role), EXPERIENCE
  (novice/standard/veteran/expert), BADGE (7 team emblems), PATCH (8 badge
  colours), DROP ZONE (one..five), ADV. DAMAGE (on/off).
  CORRECTED: TIME (evening, not 'dusk'); COLOR (full 7: +Brown/Green/Grey/Tan,
  Red->Crimson, Gray->Grey); MECH (full 18 with console friendly names ->
  tags, was 8).

btl4fe.hpp: BTFePilot gains experience/badge/patch/dropzone/advancedDamage;
BTFeMission gains roleKey/roleModel.  The egg writer emits the selected values
(were hardcoded expert/VGL/Yellow/one/advancedDamage=1); No-Return role model
= the game's 8.3 resource 'noretun'.  5-column layout (mission | mech | pilot |
emblem/patch | session+controls); loadout persists across the relaunch
(fe_last.ini, all 14 groups).

Verified: menu drives (click Expert+Davion -> egg experience=expert
badge=Davion, persisted), and the generated egg parses + runs a full mission
(no egg errors, drive 61.501).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:03:21 -05:00
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