Operator decision: the player base is not on Windows 11, so the RGB keyboard
mirror should not be shipped or promised. The feature is NOT deleted -- Cyd's
implementation stays intact behind the gate for whoever wants it -- it is
simply off by default and invisible:
* PadRIO gate flips from opt-out (BT_KEYLIGHT=0 disables) to OPT-IN
(BT_KEYLIGHT=1 enables). Default boots produce zero keylight lines, and a
stub build and a real build now behave identically for players: nothing.
* Removed from every user-facing artifact: the README paragraph, the
CONTROLS.md section, the CONTROLS.html footer line.
* environ.ini template: the entry stays (it is the discoverable home for the
opt-in) but now says OFF-unless-1, Windows 11 22H2+, and why it is
unshipped.
* mkdist's cut-time stub warning removed -- it existed to protect a README
promise that no longer exists.
* context/glass-cockpit.md records the decision, the opt-in, and the
build-time SDK stub gate in one place.
VERIFIED: default boot logs zero keylight lines; BT_KEYLIGHT=1 engages the
feature (the stub on this machine: its one honest log line + the key map).
All three console suites pass; checkctx CLEAN.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
5.5 KiB
BattleTech 4.11 — controls reference
Two ways to fly: the keyboard/pad (the ~25 core actions) and the cockpit panel, where every one of the pod's 72 illuminated buttons is mouse-clickable exactly where it sat in the cabinet. Left-click presses; right-click latches a button held.
Rebind keys in content\bindings.txt (delete it to regenerate the defaults). Upgrading from a
pre-board build migrates your file automatically: rows you authored and the joystick wizard's
section are kept and beat the new defaults; the old stock layout is replaced; the previous file
is saved as bindings.old.txt.
Cockpit layout and display sizes live in content\environ.ini (likewise self-documenting).
Keyboard — the keyboard IS the button board
The letter and number rows are the MFD button banks, laid out where they sit on the panel. Flight lives on the number pad so the board stays free.
Flight — the number pad
| Key | Action | Key | Action | |
|---|---|---|---|---|
| NumPad 8 / 2 | torso aim up / down | NumPad 7 / 9 | left / right pedal | |
| NumPad 4 / 6 | torso twist left / right | NumPad 5 | all stop | |
| NumPad 0, Space | main trigger | NumPad 1 / 3 / . | pinky / middle / upper | |
| Shift / Ctrl | throttle up / down (the lever sticks) | Alt | reverse thrust | |
| ← ↓ → | look left / behind / right | ↑ | torso centre | |
| ` | cockpit / chase camera | PgUp / PgDn | volume up / down (saved) |
You spawn in BASIC control mode. In BASIC the stick steers and the pedals do nothing. Press F7 once for MID, where the pedals steer and the stick twists the torso — the full pod experience. If "turning doesn't work", this is why.
The panel — letter and number rows
UPPER DISPLAYS Heat / coolant Engineering Comm / hotbox
top row 1 2 3 4 | 5 6 7 8 | 9 0 - =
bottom row Q W E R | T Y U I | O P [ ]
0x2F..0x2C 0x27..0x24 0x37..0x34
0x2B..0x28 0x23..0x20 0x33..0x30
LOWER DISPLAYS Left Weapons Right Weapons
top row A S D F (G unbound) H J K L
bottom row Z X C V (B unbound) N M , .
0x0F..0x0C 0x07..0x04
0x0B..0x08 0x03..0x00
COLUMNS beside the map
left F1 zoom+ F2 zoom- F3 thermal F4 CROUCH F5 lamp F6 display
right F7 control mode F8 - F9..F12 Generators A-D
G and B are deliberately unbound: they are the physical gap between the lower clusters.
1 2 3 Q W E are the coolant valves and the detents run 1 - 5 - 50 (max) - 0 (CLOSED) - back to 1. One press past max shuts that loop off and everything on it overheats; boosting one loop starves the others, since the supply is shared. 4 is the flush (hold it) and R re-balances every valve.
The weapon and engineering displays are page-gated: on the Quad page the outer buttons jump to a populated Eng page; on an Eng page they drive generator select A-D, bus mode, coolant toggle, trigger configure, and eject (tap to clear a jam, hold ~3 s to jettison a burning ammo bay before it detonates).
What a bound key gives up
Binding a key removes it from the authentic 1995 typed-hotkey channel so it cannot
double-dispatch. This board binds nearly everything, so those hotkeys are given up by design:
5 = MFD1 Quad page, z = MFD3 Eng1, t/y/u/i/o = pilot select, +/- = target zoom.
Unbind a key in bindings.txt to get its 1995 meaning back. (The old -/= VOLUME keys
moved to PgUp/PgDn -- they no longer share a key with anything, in any layout.) Same rule for the built-ins:
` is the view toggle (V is a board button now), and J/K/L cycle the MFD preset pages only
while unbound.
Addresses with no function at all — the pod never wired them — are 0x16 0x17 0x19
0x1E 0x1F and 0x38-0x3E.
Controllers
An Xbox controller works out of the box.
Flight sticks, HOTAS and pedals: run joyconfig.bat once. A wizard asks you to move each
control in turn — stick, twist, throttle, fire buttons — writes the bindings, and drops you into
the solo menu to try them. It only rewrites its own section of bindings.txt, so hand edits
elsewhere in the file survive.
Mouse buttons are bindable like any key — MOUSE4, MOUSE5 (the side buttons),
MOUSEMIDDLE, and MOUSELEFT/MOUSERIGHT. The side and middle buttons are the free ones; left
and right are how you press cockpit buttons, so binding those fires on every panel click too.
Mouse movement is not bindable — see docs/MOUSELOOK_PLAN.md.
key MOUSE4 button 0x40 # side button = main trigger
key MOUSE5 button 0x46 # side button = middle thumb
Cockpit layout
Set these in content\environ.ini:
BT_MFD_SCALE(and_UL/_UC/_UR/_LL/_LR) — size of the five MFDs, as a percentage of their pod size. Turn them up if you want to actually read them while you fly.BT_RADAR_SCALE,BT_RADAR_POS— size the map, and move it out of the middle of the road:CENTER,LEFT,RIGHT,MIDLEFT,MIDRIGHT.BT_GLASS_PANELS=1— break every display out into its own desktop window instead of the composited cockpit. Good for reading one display at full size.
Run with -fit for a borderless window over the whole monitor. The cockpit scales to any
window shape at one uniform scale, so nothing ever stretches — a window that isn't the cockpit's
shape just gets black bars.