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BT411/context
Joe DiPrimaandClaude Opus 5 839b040619 KB: night-8 playtest intelligence (build 4.11.674)
Player testimony worth keeping out of the issue tracker alone:

* SENSOR PANEL model, from VGL Lynx -- the last major system without one.
  Sensor damage flickers the HUD (corroborated by period footage), degrades
  radar/map, affects the searchlight, and possibly the hot box.  Gitea #105.
* COOLANT LEAK severity is a THREE-level display (1/2/3 triangles + alarm);
  we only ever produce the lowest.  Our leak rate is a continuous scalar, so
  either the banding is missing or the magnitude never leaves the bottom band.
* MYOMER heat calibration is CHASSIS-RELATIVE: a Thor sustains seek 4
  indefinitely, a chicken-walker cooks in under a minute.  That spread is the
  acceptance test -- a uniform "too hot" indicts the drive-heat coefficient
  rather than the sink capacities.
* RAM damage: the binary's internal-only collision divert MATCHES what players
  observe (gyro/myomer damage, coolant leak, NO armor damage, grinding inert).
  May be working as intended; awaiting a player ruling.  Gitea #103.
* MP stability: 5-player match, no stalls or lag spikes -- bounds how often the
  carried cross-fire-stall / silent-node-crash opens occur.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 23:09:56 -05:00
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