BTPlayer::scenarioRole was never assigned. The lookup sat commented out with
"the BT role registry (BTMission::GetRoleRegistry()->Lookup) has no WinTesla
analog, so the scenarioRole set by the base Player ctor stands" -- and the base
ctor sets it to NULL (PLAYER.cpp:680). So it stood NULL forever.
Every scoring value the game has hangs off that pointer, and the shipped
content authors them correctly. New ungated receipt in the ScenarioRole ctor
prints what a real mission loads:
[role] 'Role::Default' model='dfltrole' killBonus=500 deathPenalty=500
dmgInf=1 dmgRcv=0 bias=1 ff=1 return=1000
That IS the original manual's scoring chart -- +500 a kill, -500 a special-case
death, +1 per damage point. With the pointer NULL every award multiplied
against zero: kills scored the damage tally alone (4.88), the eject charge read
0 (the field log's "PUNCH-OUT: charge=0 (role killBonus)" = #134's missing
penalty), and the death-cost block was skipped.
The analog DOES exist: Mission::GetScenarioRole(name) (MISSION.h:162) walks
scenarioRoleChain -- the same dictionary BTL4Mission fills via AddScenarioRole()
when it parses the role pages, whose own comment says the WinTesla base exposes
it. Same lookup, same key. Falls back to Role::Default when a creation
message names an unknown role (shipped content authors exactly one page), and
logs BOUND/NULL so this cannot fail silently again.
Benched cross-node:
role binding player 2:1 BOUND, player 3:1 BOUND
KILL AWARD 505.88 (was 4.88) <- chart's +500, verified
death cost victim total -500.00 <- chart's -500
inflicted still tracking, killer total 1017.32 kills=1
The -500 on an ORDINARY combat death is AUTHENTIC, not a bug: the binary's gate
is advancedDamageOn alone (@004c05c4 tail: `if (player+0x264 != 0) { -role+0x20 }`),
verified in the decomp. It only shows now because the role finally binds. It
also reconciles the chart's two death rows: an EJECT costs -500 (death) plus its
self-kill negating its own ~500 award = -1000, and an ammo death costs -500.
CORRECTION to my own earlier note: returnFromDeath=1000 is NOT the chart's
"+1000 starting the game" -- role+0x28 is a lives/return gate (`if (< 1)` ->
mission review, else respawn). The 1000 is coincidence. That row is still
unlocated and is most likely console-side.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NCJQkvq6G2JNrpVbA75tVZ
96 lines
4.0 KiB
Bash
96 lines
4.0 KiB
Bash
#!/usr/bin/env bash
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# =========================================================================
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# SCORING verify -- the type-0 interceptor (@004bffa0) restored.
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#
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# Composition lifted from night12/scorekill.sh, which is known to produce a
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# clean cross-node kill: A (madcat, shooter) zone-walk-hammers B (loki,
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# spinner) at 90u until B dies.
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#
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# THE A/B IS READABLE IN ONE RUN, because the old behaviour left a receipt:
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# BEFORE every inflicted report hit ScoreMessageHandler's type-0 arm and
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# tripped Verify "ScoreMessageHandler should not be given
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# DamageInflictedScoreMessages!" -- night12's bench listed those
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# Verify prints as an expected PASS signal.
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# AFTER the interceptor routes type 0 to ScoreInflictedMessageHandler, so
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# those Verify prints must be GONE and matchlog SCORE type=0 rows
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# with non-zero awards must appear instead.
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#
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# Chart cross-check (original manual, via Lynx): "+1 each damage point scored
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# on opponent's armor". The handler scales by tonnage ratio and the role's
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# damageInflictedModifier, so award != damage exactly -- but it must TRACK
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# damage, not sit at zero, and must be NEGATIVE for self-damage.
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# =========================================================================
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set -x
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. /c/git/bt411/scratchpad/night6/bench_common.sh
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cd /c/git/bt411/content || exit 1
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bt_assert_player_env
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taskkill //F //IM btl4.exe > /dev/null 2>&1
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sleep 2
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rm -f sv_a.log sv_b.log sv_relay.log matchlog_*.txt
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bt_expert_egg MP.EGG SV.EGG
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sed -i "s/^map=.*/map=grass/; s/^time=.*/time=day/" SV.EGG
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python - << 'EOF'
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lines = open('SV.EGG').read().splitlines(True)
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n = 0
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for i, l in enumerate(lines):
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if l.startswith('vehicle='):
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n += 1
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lines[i] = 'vehicle=madcat\n' if n == 1 else 'vehicle=loki\n'
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open('SV.EGG', 'w').writelines(lines)
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print('vehicles set:', n)
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EOF
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( export BT_DMG_LOG=1 BT_DEATH_LOG=1 BT_MP_LOG=1 BT_MATCHLOG=1 BT_SCORE_LOG=1
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bt_launch sv_b.log SV.EGG 0x0C -net 1601 )
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sleep 2
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( export BT_ZONE_WALK=8 BT_WALK_ZONES=dz_ldleg
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export BT_GOTO=enemy BT_GOTO_STOP=90 BT_KEY_NOFOCUS=1
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export BT_DMG_LOG=1 BT_DEATH_LOG=1 BT_MP_LOG=1 BT_MATCHLOG=1 BT_SCORE_LOG=1
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bt_launch sv_a.log SV.EGG 0x03 -net 1501 )
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sleep 5
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python ../tools/btconsole.py SV.EGG 127.0.0.1:1501 127.0.0.1:1601 > sv_relay.log 2>&1 &
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RELAY=$!
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sleep 400
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kill $RELAY 2>/dev/null
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sleep 3
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bt_kill_ours
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sleep 2
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taskkill //F //IM btl4.exe > /dev/null 2>&1
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sleep 3
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echo "=================== SCORING VERIFY ==================="
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echo "--- 0. did combat happen at all? (if 0 hits the run is VOID) ---"
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echo -n "damage rows on victim B : "; grep -ac "dmghit\|DMG" sv_b.log
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echo
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echo "--- 1. THE OLD SYMPTOM: type-0 rejections (must be ZERO now) ---"
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echo -n "'should not be given DamageInflictedScore' Verify prints: "
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cat sv_a.log sv_b.log | grep -ac "should not be given DamageInflictedScore"
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echo
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echo "--- 2. THE FIX: inflicted score rows (matchlog SCORE type=0) ---"
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echo -n "type=0 rows: "; cat matchlog_*.txt 2>/dev/null | grep -ac "type=0"
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cat matchlog_*.txt 2>/dev/null | grep -a "type=0" | head -8
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echo
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echo "--- 3. award vs damage: does the credit TRACK damage? ---"
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python - << 'EOF'
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import glob, re
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aw = []
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for fn in glob.glob('matchlog_*.txt'):
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for line in open(fn, errors='replace'):
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m = re.search(r'type=0 award=(-?[\d.]+) total=(-?[\d.]+)', line)
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if m:
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aw.append((float(m.group(1)), float(m.group(2))))
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if not aw:
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print(' NO type=0 rows -- interceptor did not fire')
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else:
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pos = [a for a, t in aw if a > 0]
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neg = [a for a, t in aw if a < 0]
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print(' rows=%d positive=%d negative(self)=%d' % (len(aw), len(pos), len(neg)))
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print(' award range: %.2f .. %.2f running total ends at %.2f'
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% (min(a for a, t in aw), max(a for a, t in aw), aw[-1][1]))
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EOF
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echo
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echo "--- 4. kill path un-regressed (type=2) + respawn ---"
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echo -n "type=2 kill rows: "; cat matchlog_*.txt 2>/dev/null | grep -ac "type=2"
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cat matchlog_*.txt 2>/dev/null | grep -a "type=2" | head -3
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echo -n "victim death cycles: "; grep -ac "death cycle START" sv_b.log
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