Break the desktop glass cockpit's secondary displays out of the single combined pad panel + D3D gauge strip into ONE window per pod display, each carrying that display's surface with its RIO button bank, arranged pod-faithfully around the main view. New TU engine/MUNGA_L4/L4GLASSWIN.* (BT_GLASS-only), selected by the -platform glass preset via the new runtime gate BT_GLASS_PANELS (=0 falls back to the legacy single panel + dock). - Surfaces are CPU-expanded from the shared gauge buffer (SVGA16::ExpandPlaneToBGRA, no D3D) and StretchDIBits'd in -- the D3D dev-composite path (dock / window / overlay) stands down while active. - Buttons sit UNDER the imagery: big hidden click targets that reach into the display, with only a small protruding edge showing as a lamp light. Red MFD banks tile the top/bottom; radar rails run the sides + a bottom row; a Flight Controls window hosts the no-display banks. - Windows: Heat / Engineering / Comm / Left Weapons / Right Weapons / radar + Flight Controls; edge-to-edge (no in-client margin/title; OS caption labels each). - Fix blank surfaces: application/ghWnd are duplicate-defined and bind non-deterministically under /FORCE, so the fresh L4GLASSWIN TU read NULL. Reach the renderer/window via BTResolveGaugeRenderer/BTResolveMainWindow defined in btl4main.cpp off the real btl4App/hWnd pointers. New gotcha: reconstruction-gotchas.md S6 duplicate-GLOBAL corollary. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
744 lines
20 KiB
C++
744 lines
20 KiB
C++
#include "mungal4.h"
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#pragma hdrstop
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//###########################################################################
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// L4PADRIO -- the hardware-less cockpit device (BT_GLASS only; this TU is
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// only in the build when the gate is on -- see CMakeLists.txt).
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// Design + input model: L4PADRIO.h.
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//###########################################################################
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#include "l4padrio.h"
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#include "l4padpanel.h"
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#include "l4glasswin.h"
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#include "l4ctrl.h"
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#include <windows.h>
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#include <xinput.h>
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#include <stdlib.h>
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#include <string.h>
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#pragma comment(lib, "xinput9_1_0.lib")
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PadRIO *PadRIO::activeInstance = NULL;
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//
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// Pending backtick/V view-toggle edges (set in Poll, consumed by the game's
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// view-toggle block through BTPadViewToggleEdge).
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//
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int gBTPadViewToggleEdges = 0;
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//
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// The desktop per-MFD preset-page cycle edges (J/K/L -> Mfd1/2/3), consumed
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// by L4MechControlsMapper::InterpretControls (btl4mppr.cpp step 3b -- the
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// same seam the dev-build mech4 poll feeds). Defined in mech4.cpp (always
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// compiled), so the glass TU externs it -- keyboard reconciliation
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// 2026-07-20: J/K/L are the CONTROLS.MAP muscle-memory keys and there is no
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// single pod button that "cycles" an MFD (the pod's bank buttons are
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// mode-mask-gated direct selects), so the cycle stays a port-side sender
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// with the authentic SetPresetMode body.
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//
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extern int gBTPresetCycle[3];
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int
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BTPadViewToggleEdge(void)
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{
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if (gBTPadViewToggleEdges > 0)
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{
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--gBTPadViewToggleEdges;
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return 1;
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}
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return 0;
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}
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//
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// XInput normalization: thumbs to -1..1 past the stock deadzone, triggers
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// to 0..1 past the stock threshold.
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//
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static float
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NormalizeThumb(int value, int dead_zone)
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{
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float sign = (value < 0) ? -1.0f : 1.0f;
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float magnitude = (float)(value < 0 ? -value : value);
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if (magnitude <= (float)dead_zone)
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{
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return 0.0f;
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}
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if (magnitude > 32767.0f)
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{
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magnitude = 32767.0f;
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}
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return sign * (magnitude - dead_zone) / (32767.0f - dead_zone);
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}
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static float
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NormalizeTrigger(int value)
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{
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if (value <= XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
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{
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return 0.0f;
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}
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return (float)(value - XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
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/ (float)(255 - XINPUT_GAMEPAD_TRIGGER_THRESHOLD);
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}
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//
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// The keyboard is live only while a window of THIS process is foreground
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// (the mech4.cpp focus-guard idiom) -- alt-tabbed developers must not
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// drive the mech.
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//
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static int
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ProcessHasFocus()
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{
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//
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// BT_KEY_NOFOCUS=1: automation harnesses read keys without focus
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// (the same override the btinput binding engine honors).
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//
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static int s_noFocus = -1;
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if (s_noFocus < 0)
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{
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const char *value = getenv("BT_KEY_NOFOCUS");
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s_noFocus = (value != 0 && *value == '1') ? 1 : 0;
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}
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if (s_noFocus)
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{
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return 1;
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}
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HWND foreground = GetForegroundWindow();
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if (foreground == NULL)
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{
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return 0;
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}
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DWORD process_id = 0;
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GetWindowThreadProcessId(foreground, &process_id);
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return process_id == GetCurrentProcessId();
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}
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//###########################################################################
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// Construction
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//###########################################################################
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PadRIO::PadRIO():
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RIOBase(),
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eventHead(0),
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eventTail(0),
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lastPollMilliseconds(0),
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lastPadProbeMilliseconds(0),
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padIndex(-1),
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previousPadButtons(0)
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{
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memset(previousKeyHeld, 0, sizeof(previousKeyHeld));
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memset(channelValue, 0, sizeof(channelValue));
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memset(lampState, 0, sizeof(lampState));
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bindings.Load();
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BuildKeySuppression();
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//
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// Per-channel spring return rate = the fastest deflect rate bound to
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// the channel (a channel with no deflect bindings never auto-centers).
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//
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for (int c = 0; c < PadBindingProfile::ChannelCount; ++c)
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{
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channelReturnRate[c] = 0.0f;
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}
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for (int k = 0; k < bindings.keyBindingCount; ++k)
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{
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const PadBindingProfile::Action &action = bindings.keyBindings[k].action;
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if (action.kind == PadBindingProfile::ActionAxisDeflect)
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{
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float rate = action.rate < 0.0f ? -action.rate : action.rate;
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if (rate > channelReturnRate[action.channel])
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{
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channelReturnRate[action.channel] = rate;
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}
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}
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}
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flipStickAxes =
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(getenv("L4PADFLIP") != NULL && *getenv("L4PADFLIP") != '0');
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//
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// Never revision 0.0 -- some diagnostics print it; give the synthetic
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// board a recognizable version.
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//
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MajorRevision = 9;
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MinorRevision = 9;
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activeInstance = this;
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DEBUG_STREAM << "[padrio] PadRIO up (XInput probe pending; keyboard "
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<< "live on focus; L4PADFLIP=" << flipStickAxes << ")\n" << std::flush;
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//
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// The on-screen cockpit buttons ride the device. BT_GLASS_PANELS (the
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// glass preset default) breaks each secondary display into its own window
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// with its RIO bank around it; otherwise the single combined pad panel
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// (BT_PAD_PANEL=1) is used.
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//
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if (BTGlassPanelsActive())
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{
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BTGlassPanels_Create();
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}
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else if (getenv("BT_PAD_PANEL") != NULL && *getenv("BT_PAD_PANEL") != '0')
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{
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BTPadPanel_Create();
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}
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}
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PadRIO::~PadRIO()
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{
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BTGlassPanels_Destroy(); // safe no-op if the glass windows were never created
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BTPadPanel_Destroy();
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if (activeInstance == this)
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{
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activeInstance = NULL;
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}
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}
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//###########################################################################
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// Typed-channel suppression (the btinput sSuppressChar/sSuppressKeyUp
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// pattern -- btinput.cpp AddSuppression -- rebuilt here because btinput
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// stands down whenever a cockpit device owns the input path). A bound key
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// must NOT also reach the 1995 in-cockpit keyboard dispatcher: 'w' selects
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// pilot 0, 'a'/'s'/'d'/'f'/'g' flip MFD2 preset pages, letter/numpad
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// KEY-UP VK values alias onto lowercase hotkeys (VK_F5==0x74=='t' = pilot
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// select 3, VK_NUMPAD2==0x62=='b' = MFD3 Quad, ...). Unbound keys keep
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// their authentic 1995 typed meaning.
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//###########################################################################
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void
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PadRIO::AddKeySuppression(int virtual_key)
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{
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//
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// WM_KEYUP delivers the raw VK; every consumer downstream compares
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// typed CHARACTERS, so the VK value itself is the alias to swallow.
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//
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if (virtual_key >= 0 && virtual_key < 256)
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{
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suppressKeyUp[virtual_key] = 1;
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}
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//
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// WM_CHAR delivers typed characters: both cases of a letter, the digit
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// itself (main row AND numpad -- VK_NUMPAD0..9 type '0'..'9'), space,
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// and the base punctuation of the Oem keys.
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//
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if (virtual_key >= 'A' && virtual_key <= 'Z')
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{
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suppressChar[virtual_key + ('a' - 'A')] = 1;
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suppressChar[virtual_key] = 1;
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}
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else if (virtual_key >= '0' && virtual_key <= '9')
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{
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suppressChar[virtual_key] = 1;
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}
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else if (virtual_key >= VK_NUMPAD0 && virtual_key <= VK_NUMPAD9)
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{
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suppressChar['0' + (virtual_key - VK_NUMPAD0)] = 1;
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}
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else if (virtual_key == VK_SPACE)
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{
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suppressChar[' '] = 1;
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suppressKeyUp[VK_SPACE] = 1;
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}
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else
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{
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static const struct { int vk; char ch; } oem[] =
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{
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{ VK_OEM_MINUS, '-' }, { VK_OEM_PLUS, '=' },
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{ VK_OEM_COMMA, ',' }, { VK_OEM_PERIOD, '.' },
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{ VK_OEM_2, '/' }, { VK_OEM_3, '`' },
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{ VK_OEM_4, '[' }, { VK_OEM_5, '\\' },
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{ VK_OEM_6, ']' }, { VK_OEM_1, ';' },
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{ VK_OEM_7, '\'' }, { VK_RETURN, '\r' },
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{ VK_TAB, '\t' }, { VK_BACK, '\b' },
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};
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for (int i = 0; i < (int)(sizeof(oem) / sizeof(oem[0])); ++i)
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{
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if (oem[i].vk == virtual_key)
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{
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suppressChar[(unsigned char)oem[i].ch] = 1;
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}
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}
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}
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//
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// The generic modifier VK is what WM_KEYUP reports for L/R variants.
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//
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if (virtual_key == VK_LSHIFT || virtual_key == VK_RSHIFT)
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{
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suppressKeyUp[VK_SHIFT] = 1;
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}
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if (virtual_key == VK_LCONTROL || virtual_key == VK_RCONTROL)
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{
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suppressKeyUp[VK_CONTROL] = 1;
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}
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}
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void
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PadRIO::BuildKeySuppression()
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{
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memset(suppressChar, 0, sizeof(suppressChar));
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memset(suppressKeyUp, 0, sizeof(suppressKeyUp));
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for (int k = 0; k < bindings.keyBindingCount; ++k)
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{
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AddKeySuppression(bindings.keyBindings[k].virtualKey);
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}
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//
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// The hardcoded keys (Poll): backtick + V = view toggle, J/K/L = the
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// per-MFD preset-page cycle.
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//
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AddKeySuppression(VK_OEM_3);
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AddKeySuppression('V');
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AddKeySuppression('J');
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AddKeySuppression('K');
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AddKeySuppression('L');
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}
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int
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PadRIO::SuppressKey(unsigned int key_value, int is_char)
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{
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if (activeInstance == NULL || key_value > 255)
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{
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return 0; // no glass device / ALT_BIT-tagged value
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}
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return is_char
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? activeInstance->suppressChar[key_value]
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: activeInstance->suppressKeyUp[key_value];
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}
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//###########################################################################
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// Event queue
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//###########################################################################
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void
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PadRIO::PushEvent(const RIOEvent &event)
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{
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int next = (eventHead + 1) % EventQueueSize;
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if (next == eventTail)
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{
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DEBUG_STREAM << "[padrio] event queue overflow -- event dropped\n"
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<< std::flush;
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return;
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}
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eventQueue[eventHead] = event;
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eventHead = next;
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}
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void
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PadRIO::EmitButton(int address, int pressed)
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{
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RIOEvent event;
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event.Type = pressed ? ButtonPressedEvent : ButtonReleasedEvent;
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event.Data.Unit = address;
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PushEvent(event);
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}
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void
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PadRIO::EmitKeypad(int unit, int key)
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{
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RIOEvent event;
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event.Type = KeyEvent;
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event.Data.Keyboard.Unit = unit;
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event.Data.Keyboard.Key = key;
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PushEvent(event);
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}
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//###########################################################################
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// The poll -- one pass per frame (time-gated so the manager's drain loop
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// terminates; an AnalogEvent is emitted every pass to keep the manager's
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// five-scalar push running, matching the serial board's analog cadence).
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//###########################################################################
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void
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PadRIO::Poll()
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{
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unsigned long now = timeGetTime();
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float dt = (lastPollMilliseconds == 0)
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? 0.0f
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: (float)(now - lastPollMilliseconds) * 0.001f;
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if (dt > 0.1f)
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{
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dt = 0.1f; // resumed from a stall -- don't slam the integrators
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}
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lastPollMilliseconds = now;
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//
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//-----------------------------------------------------------------
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// XInput: hot-plug probe every ~3 s, then read the connected pad.
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//-----------------------------------------------------------------
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//
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XINPUT_STATE pad_state;
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int pad_connected = 0;
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if (padIndex >= 0)
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{
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if (XInputGetState(padIndex, &pad_state) == ERROR_SUCCESS)
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{
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pad_connected = 1;
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}
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else
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{
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DEBUG_STREAM << "[padrio] XInput pad " << padIndex
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<< " disconnected\n" << std::flush;
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padIndex = -1;
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previousPadButtons = 0;
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}
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}
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if (padIndex < 0 && (lastPadProbeMilliseconds == 0 ||
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now - lastPadProbeMilliseconds >= 3000))
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{
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lastPadProbeMilliseconds = now;
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for (int slot = 0; slot < 4; ++slot)
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{
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if (XInputGetState(slot, &pad_state) == ERROR_SUCCESS)
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{
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padIndex = slot;
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pad_connected = 1;
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DEBUG_STREAM << "[padrio] XInput pad found in slot "
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<< slot << "\n" << std::flush;
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break;
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}
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}
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}
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//
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//-----------------------------------------------------------------
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// Keyboard bindings: edges fire button/keypad events; held keys
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// accumulate axis motion. All keys read as RELEASED without focus
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// so held buttons let go when the developer alt-tabs.
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//-----------------------------------------------------------------
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//
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int focused = ProcessHasFocus();
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//
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// The backtick view toggle (per Cyd: ` = 1st/3rd person in the glass
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// cockpit) + V (the CONTROLS.MAP ViewToggle key -- keyboard
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// reconciliation 2026-07-20). Edge-detected here (async poll,
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// message-path-free) and consumed by the game's view-toggle block via
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// BTPadViewToggleEdge.
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//
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{
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static int s_backtickWas = 0;
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int backtick_held = focused &&
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(((GetAsyncKeyState(VK_OEM_3) & 0x8000) != 0) ||
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((GetAsyncKeyState('V') & 0x8000) != 0));
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if (backtick_held && !s_backtickWas)
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{
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extern int gBTPadViewToggleEdges;
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++gBTPadViewToggleEdges;
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}
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s_backtickWas = backtick_held;
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}
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//
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// J/K/L: cycle the Mfd1/Mfd2/Mfd3 preset page (the CONTROLS.MAP keys;
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// the L4 mapper consumes gBTPresetCycle and runs the authentic
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// SetPresetMode body -- btl4mppr.cpp CyclePresetModeNow).
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//
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{
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static int s_presetWas[3] = { 0, 0, 0 };
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static const int s_presetKey[3] = { 'J', 'K', 'L' };
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for (int g = 0; g < 3; ++g)
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{
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int held = focused &&
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(GetAsyncKeyState(s_presetKey[g]) & 0x8000) != 0;
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if (held && !s_presetWas[g])
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{
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gBTPresetCycle[g] = 1;
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}
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s_presetWas[g] = held;
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}
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}
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float slewDelta[PadBindingProfile::ChannelCount];
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int deflectHeld[PadBindingProfile::ChannelCount];
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memset(slewDelta, 0, sizeof(slewDelta));
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memset(deflectHeld, 0, sizeof(deflectHeld));
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for (int k = 0; k < bindings.keyBindingCount; ++k)
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{
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const PadBindingProfile::KeyBinding &binding = bindings.keyBindings[k];
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int held = focused &&
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(GetAsyncKeyState(binding.virtualKey) & 0x8000) != 0;
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int was_held = previousKeyHeld[k];
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previousKeyHeld[k] = (unsigned char)held;
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switch (binding.action.kind)
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{
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case PadBindingProfile::ActionButton:
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if (held != was_held)
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{
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EmitButton(binding.action.address, held);
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}
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break;
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case PadBindingProfile::ActionKeypad:
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if (held && !was_held)
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{
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EmitKeypad(binding.action.address, binding.action.key);
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}
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break;
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case PadBindingProfile::ActionAxisDeflect:
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if (held)
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{
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deflectHeld[binding.action.channel] = 1;
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channelValue[binding.action.channel] +=
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binding.action.rate * dt;
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}
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break;
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case PadBindingProfile::ActionAxisSlew:
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if (held)
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{
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slewDelta[binding.action.channel] +=
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binding.action.rate * dt;
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}
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break;
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|
|
case PadBindingProfile::ActionAxisSet:
|
|
if (held && !was_held)
|
|
{
|
|
channelValue[binding.action.channel] = binding.action.rate;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Spring return: a deflect-managed channel with no deflect key held
|
|
// re-centers at its fastest bound rate.
|
|
//
|
|
for (int c = 0; c < PadBindingProfile::ChannelCount; ++c)
|
|
{
|
|
channelValue[c] += slewDelta[c];
|
|
if (!deflectHeld[c] && channelReturnRate[c] > 0.0f)
|
|
{
|
|
float step = channelReturnRate[c] * dt;
|
|
if (channelValue[c] > step)
|
|
{
|
|
channelValue[c] -= step;
|
|
}
|
|
else if (channelValue[c] < -step)
|
|
{
|
|
channelValue[c] += step;
|
|
}
|
|
else
|
|
{
|
|
channelValue[c] = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------
|
|
// Pad: button edges + axis writes (direct absolute past the
|
|
// deadzone; slew axes integrate).
|
|
//-----------------------------------------------------------------
|
|
//
|
|
if (pad_connected)
|
|
{
|
|
unsigned buttons = pad_state.Gamepad.wButtons;
|
|
for (int b = 0; b < bindings.padButtonBindingCount; ++b)
|
|
{
|
|
const PadBindingProfile::PadButtonBinding &binding =
|
|
bindings.padButtonBindings[b];
|
|
int held = (buttons & binding.buttonMask) != 0;
|
|
int was_held = (previousPadButtons & binding.buttonMask) != 0;
|
|
if (held == was_held)
|
|
{
|
|
continue;
|
|
}
|
|
if (binding.action.kind == PadBindingProfile::ActionButton)
|
|
{
|
|
EmitButton(binding.action.address, held);
|
|
}
|
|
else if (binding.action.kind == PadBindingProfile::ActionKeypad
|
|
&& held)
|
|
{
|
|
EmitKeypad(binding.action.address, binding.action.key);
|
|
}
|
|
}
|
|
previousPadButtons = buttons;
|
|
|
|
for (int a = 0; a < bindings.padAxisBindingCount; ++a)
|
|
{
|
|
const PadBindingProfile::PadAxisBinding &binding =
|
|
bindings.padAxisBindings[a];
|
|
float raw = 0.0f;
|
|
switch (binding.axis)
|
|
{
|
|
case PadBindingProfile::PadAxisLX:
|
|
raw = NormalizeThumb(pad_state.Gamepad.sThumbLX,
|
|
XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
|
|
break;
|
|
case PadBindingProfile::PadAxisLY:
|
|
raw = NormalizeThumb(pad_state.Gamepad.sThumbLY,
|
|
XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
|
|
break;
|
|
case PadBindingProfile::PadAxisRX:
|
|
raw = NormalizeThumb(pad_state.Gamepad.sThumbRX,
|
|
XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
|
|
break;
|
|
case PadBindingProfile::PadAxisRY:
|
|
raw = NormalizeThumb(pad_state.Gamepad.sThumbRY,
|
|
XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
|
|
break;
|
|
case PadBindingProfile::PadAxisLT:
|
|
raw = NormalizeTrigger(pad_state.Gamepad.bLeftTrigger);
|
|
break;
|
|
case PadBindingProfile::PadAxisRT:
|
|
raw = NormalizeTrigger(pad_state.Gamepad.bRightTrigger);
|
|
break;
|
|
}
|
|
if (binding.invert)
|
|
{
|
|
raw = -raw;
|
|
}
|
|
if (binding.slew)
|
|
{
|
|
channelValue[binding.channel] += raw * binding.slewRate * dt;
|
|
}
|
|
else if (raw != 0.0f)
|
|
{
|
|
//
|
|
// Direct absolute: a deflected pad axis owns the channel;
|
|
// centered (inside the deadzone) it leaves the keyboard
|
|
// integration alone.
|
|
//
|
|
channelValue[binding.channel] = raw;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
//-----------------------------------------------------------------
|
|
// Clamp and publish the control surface. Throttle is the 0..1
|
|
// lever the mapper detents at 1.0; the rest are -1..1.
|
|
//-----------------------------------------------------------------
|
|
//
|
|
for (int c = 0; c < PadBindingProfile::ChannelCount; ++c)
|
|
{
|
|
float low = (c == PadBindingProfile::ChannelThrottle) ? 0.0f : -1.0f;
|
|
if (channelValue[c] < low) channelValue[c] = low;
|
|
if (channelValue[c] > 1.0f) channelValue[c] = 1.0f;
|
|
}
|
|
|
|
//
|
|
// PORT SIGN (user-reported inversion, closed with live sign algebra
|
|
// 2026-07-18): the mapper interprets the WIRE convention -- stick
|
|
// right = NEGATIVE JoystickX (the real RIO hardware / vRIO calibration
|
|
// convention; the keyboard bridge compensates by negating once,
|
|
// cb82d8c). Measured: wire stickX=-1 -> turnDemand=-1 = the same
|
|
// demand the user-verified D-key-RIGHT produces -- so screen-sign
|
|
// publish was inverted. X therefore publishes NEGATED; Y stays
|
|
// screen-sign. L4PADFLIP still flips both on top.
|
|
//
|
|
float stick_sign = flipStickAxes ? -1.0f : 1.0f;
|
|
Throttle = (Scalar)channelValue[PadBindingProfile::ChannelThrottle];
|
|
JoystickX = (Scalar)(stick_sign *
|
|
-channelValue[PadBindingProfile::ChannelJoystickX]);
|
|
JoystickY = (Scalar)(stick_sign *
|
|
channelValue[PadBindingProfile::ChannelJoystickY]);
|
|
LeftPedal = (Scalar)channelValue[PadBindingProfile::ChannelLeftPedal];
|
|
RightPedal = (Scalar)channelValue[PadBindingProfile::ChannelRightPedal];
|
|
|
|
//
|
|
// The analog heartbeat: tells the manager to run the five-scalar
|
|
// push this frame (LBE4ControlsManager::Execute gates the push on
|
|
// new_RIO_values).
|
|
//
|
|
RIOEvent analog;
|
|
analog.Type = AnalogEvent;
|
|
analog.Data.Unit = 0;
|
|
PushEvent(analog);
|
|
}
|
|
|
|
//###########################################################################
|
|
// RIOBase surface
|
|
//###########################################################################
|
|
|
|
Logical
|
|
PadRIO::GetNextEvent(RIOEvent *destinationPointer)
|
|
{
|
|
Check_Pointer(destinationPointer);
|
|
|
|
if (eventTail == eventHead)
|
|
{
|
|
//
|
|
// Queue drained: poll at most once per millisecond tick so the
|
|
// manager's per-frame drain loop terminates (the poll always
|
|
// enqueues the analog heartbeat).
|
|
//
|
|
unsigned long now = timeGetTime();
|
|
if (now == lastPollMilliseconds)
|
|
{
|
|
return False;
|
|
}
|
|
Poll();
|
|
}
|
|
if (eventTail == eventHead)
|
|
{
|
|
return False;
|
|
}
|
|
*destinationPointer = eventQueue[eventTail];
|
|
eventTail = (eventTail + 1) % EventQueueSize;
|
|
return True;
|
|
}
|
|
|
|
void
|
|
PadRIO::SetLamp(int lampNumber, int state)
|
|
{
|
|
if (lampNumber >= 0 && lampNumber < LampCount)
|
|
{
|
|
lampState[lampNumber] = state;
|
|
}
|
|
}
|
|
|
|
//###########################################################################
|
|
// The on-screen panel entries
|
|
//###########################################################################
|
|
|
|
Logical
|
|
PadRIO::IsActive()
|
|
{
|
|
return activeInstance != NULL;
|
|
}
|
|
|
|
void
|
|
PadRIO::SetScreenButton(int unit, int pressed)
|
|
{
|
|
if (activeInstance == NULL)
|
|
{
|
|
return;
|
|
}
|
|
//
|
|
// The keypad address space (0x50-0x6F, the vRIO panel's two 4x4 hex
|
|
// keypads): press emits a keypad KeyEvent -- internal (0x50) on the
|
|
// pilot unit, external (0x60) on the operator unit; keys have no
|
|
// release event.
|
|
//
|
|
if (unit >= 0x50 && unit <= 0x6F)
|
|
{
|
|
if (pressed)
|
|
{
|
|
activeInstance->EmitKeypad((unit >= 0x60) ? 1 : 0, unit & 0x0F);
|
|
}
|
|
return;
|
|
}
|
|
if (unit < 0 || unit >= LBE4ControlsManager::ButtonCount)
|
|
{
|
|
return;
|
|
}
|
|
activeInstance->EmitButton(unit, pressed);
|
|
}
|
|
|
|
int
|
|
PadRIO::GetLampState(int unit)
|
|
{
|
|
if (activeInstance == NULL || unit < 0 || unit >= LampCount)
|
|
{
|
|
return 0;
|
|
}
|
|
return activeInstance->lampState[unit];
|
|
}
|