Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
75 lines
1.4 KiB
Plaintext
75 lines
1.4 KiB
Plaintext
;
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; gauge.gat - gauge attribute file
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;
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;----------------------------------------------------------
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; color definitions
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;----------------------------------------------------------
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[colors]
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; special meaning colors
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default=0
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colorteam1=1
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colorteam2=2
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colorteam3=3
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colorteam4=4
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colorteam5=5
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colorteam6=6
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colorteam7=7
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colorteam8=8
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; pallet index colors
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brightRed=1
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brightGreen=2
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brightBlue=24
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gray=3
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amber0=4 ; dark amber
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amber1=5
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amber2=6
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amber3=7 ; bright amber
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green=25
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blue=26
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yellow=
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;----------------------------------------------------------
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; attribute definitions
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;----------------------------------------------------------
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[attributes]
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unscaled=1 ; shape will not be scaled: 1 meter = 1 pixel
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;----------------------------------------------------------
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; groups based on pallet indexes
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;----------------------------------------------------------
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[groups]
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a_arenabarrier=brightGreen
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a_arenablock=brightGreen
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a_arenahole=brightBlue
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a_arenawall=brightGreen
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a_bay=brightBlue
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a_bld=amber1
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a_bunker=gray
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a_dish=brightBlue
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a_door=gray
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a_fuelpipe=amber2
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a_fuelpump=gray
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a_gantry=amber2
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a_garage=amber0
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a_generator=blue
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a_gun=brightRed
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a_hanger=amber3
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a_mech=brightRed
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a_missle=brightRed
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a_misslebase=gray
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a_rock=amber0
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a_silo=amber0
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a_snowhill=amber0
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a_stands=amber0
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a_tarmac=gray
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a_tent=amber0
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a_twr=blue
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a_wall=amber0
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a_wthrstation=blue
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a_vehicle=brightBlue
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a_incoming=amber3
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a_tree=green |