Files
BT411/engine/MUNGA_L4/L4PADPANEL.h
T
CydandClaude Fable 5 db9ac947f7 Displays: on-screen cockpit buttons + desktop plasma + the glass preset (steps 2d/2e)
NEW gated TUs: L4PADPANEL (GDI top-level window, all-W APIs: the pod button
banks -- upper/lower aux, 12 secondary, specials/hat/handle, 63 buttons --
clickable via PadRIO::SetScreenButton with lamp-lit faces from GetLampState,
10 Hz repaint; created by the PadRIO ctor on BT_PAD_PANEL=1) and L4PLASMAWIN
(PlasmaWindow : Video8BitBuffered -- the gauge renderer draws the 128x32
plasma into its pixelBuffer through the SAME code path as the serial device;
Update() blits orange-on-black at L4PLASMASCALE, default x4).  Gated seams:
L4GREND.cpp L4PLASMA=SCREEN branch; btl4main.cpp -platform glass preset
(PAD,KEYBOARD + BT_DEV_GAUGES + SCREEN plasma + panel; env always overrides;
non-glass builds log+fall back to DEV); run.cmd glass token.  MFD surfaces
need NO new code: the existing dock-bottom / BT_DEV_GAUGES_WINDOW=1 /
BT_DEV_GAUGES_DOCK=1 modes are the display story.

Verified live: -platform glass boots GLASS profile, panel + plasma windows
up, pad detected, dev gauges awake, mission loop clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 22:21:22 -05:00

24 lines
952 B
C

#pragma once
//###########################################################################
//
// L4PADPANEL -- the on-screen cockpit button panel (BT_GLASS only).
//
// A developer-grade GDI window presenting the pod's RIO button banks as
// clickable, lamp-lit buttons: upper aux banks (0x20-0x37), the 12
// secondary-panel buttons (0x10-0x15, 0x18-0x1D), lower aux banks
// (0x00-0x0F), and the special/handle row (door, panic, reverse, trigger,
// hat, pinky/thumbs). Lamps render from PadRIO::GetLampState; clicks
// inject through PadRIO::SetScreenButton. Created by the PadRIO ctor when
// BT_PAD_PANEL=1 (the glass preset sets it); destroyed with the PadRIO.
//
// All window-management uses the W APIs (the L4VB16 mojibake lesson). The
// window lives on the app thread and repaints on a ~10 Hz timer.
//
//###########################################################################
void
BTPadPanel_Create();
void
BTPadPanel_Destroy();