Files
BT411/engine/MUNGA/SRTSKT.h
T
arcattackandClaude Opus 4.8 7b7d465e5e Initial commit: bt411 -- standalone Windows BattleTech (Tesla 4.10 port)
Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.

Layout:
  engine/   MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
            work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
            models) + image codec; the minimal rp/ headers the audio HAL needs
  game/     reconstructed BT logic + surviving-original BT source + fwd shims
            + WinMain launcher
  content/  full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
  docs/     format specs + reconstruction ledgers
  reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
  tools/    MP console emulator + map/resource scanners

One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 21:03:40 -05:00

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C++

#pragma once
#include "sfeskt.h"
class SortedSocket : public SafeSocket
{
public:
~SortedSocket();
void AddValuePlug(Plug *plug, const void *value) { AddValueImplementation(plug, value); }
Plug *FindPlug(const void *value) { return FindImplementation(value); }
protected:
SortedSocket(Logical has_unique_entries = true);
SortedSocket(Node *node, Logical has_unique_entries = true);
Logical HasUniqueEntries() { return hasUniqueEntries; }
virtual void AddValueImplementation(Plug *plug, const void *value);
virtual Plug *FindImplementation(const void *value);
private:
Logical hasUniqueEntries;
};
class SortedIterator : public SafeIterator
{
public:
~SortedIterator();
virtual Plug *FindImplementation(const void *value);
virtual void *GetValueImplementation();
protected:
SortedIterator(SortedSocket *sortedSocket);
};