Clean, self-contained extraction of the BattleTech-specific work from the
reverse-engineering workspace -- engine + game + content + build, with nothing
from Red Planet or the raw archive dumps. Builds green (Win32) and runs the
single-player drive->animate->target->fire->damage->destroy loop out of the box.
Layout:
engine/ MUNGA + MUNGA_L4 shared 2007 engine, carrying our BT render/loader
work (bgfload/L4D3D/L4VIDEO: BSL bit-slice decode, LOD/ground/shadow
models) + image codec; the minimal rp/ headers the audio HAL needs
game/ reconstructed BT logic + surviving-original BT source + fwd shims
+ WinMain launcher
content/ full runtime tree (BTL4.RES, VIDEO/, GAUGE/, AUDIO/, eggs, BTDPL.INI)
docs/ format specs + reconstruction ledgers
reference/ raw Ghidra pseudocode (recon source-of-truth) + decomp exporter
tools/ MP console emulator + map/resource scanners
One top-level CMake builds munga_engine lib + bt410_l4 game lib + btl4.exe.
All paths relativized (186 fwd shims + ~437 CMake abs paths -> repo-relative);
DXSDK is the one external, overridable via -DDXSDK. Verified: builds to a
byte-identical 2.27MB exe and runs combat (TARGET DESTROYED, 0 crashes) against
the bundled content.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
312 lines
7.1 KiB
C++
312 lines
7.1 KiB
C++
#pragma once
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#include "cmpnnt.h"
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#include "slot.h"
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#include "memstrm.h"
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class PlugStream;
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class Simulation;
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class Entity;
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//##########################################################################
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//########################### AttributeWatcher #######################
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//##########################################################################
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class AttributeWatcher:
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public Component
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{
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public:
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//
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//-----------------------------------------------------------------------
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// Destructor
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//-----------------------------------------------------------------------
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//
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~AttributeWatcher();
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Logical
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TestInstance() const;
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//
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//-----------------------------------------------------------------------
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// DidAttributeChange
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//
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// Returns True if attribute has changed since the last time
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// DidAttributeChange was called.
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//-----------------------------------------------------------------------
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//
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Logical
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DidAttributeChange();
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protected:
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//
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//-----------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------
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//
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AttributeWatcher(
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PlugStream *stream,
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Entity *entity
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);
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//
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//-----------------------------------------------------------------------
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// SendNotificationOfChange
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//-----------------------------------------------------------------------
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//
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virtual void
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SendNotificationOfChange();
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//
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//-----------------------------------------------------------------------
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// BuildFromPage
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//-----------------------------------------------------------------------
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//
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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//
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//-----------------------------------------------------------------------
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// Protected data
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//-----------------------------------------------------------------------
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//
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Simulation*
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simulation;
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void*
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attributePointer;
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Logical
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attributeChanged;
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Logical
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sendNotificationOnChange;
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};
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//##########################################################################
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//########################### AttributeWatcherOf #####################
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//##########################################################################
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template <class T> class AttributeWatcherOf:
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public AttributeWatcher
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{
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public:
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~AttributeWatcherOf();
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//
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//-----------------------------------------------------------------------
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// Accessors
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//-----------------------------------------------------------------------
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//
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T
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GetCurrentValue()
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{return currentValue;}
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T*
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GetCurrentPointer()
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{return ¤tValue;}
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//
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//-----------------------------------------------------------------------
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// Execute
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//-----------------------------------------------------------------------
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//
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void
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Execute();
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//
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//-----------------------------------------------------------------------
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// PrimeWatcher
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//-----------------------------------------------------------------------
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//
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void
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PrimeWatcher();
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protected:
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//
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//-----------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------
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//
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AttributeWatcherOf(
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PlugStream *stream,
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Entity *entity
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);
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//
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//-----------------------------------------------------------------------
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// BuildFromPage
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//-----------------------------------------------------------------------
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//
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static void
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BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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);
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private:
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//
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//-----------------------------------------------------------------------
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// InitializeCurrentValue
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//-----------------------------------------------------------------------
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//
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void
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InitializeCurrentValue();
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//
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//-----------------------------------------------------------------------
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// GrabCurrentValue
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//-----------------------------------------------------------------------
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//
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void
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GrabCurrentValue();
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//
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//-----------------------------------------------------------------------
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// DumpValue
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//-----------------------------------------------------------------------
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//
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virtual void
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DumpValue(const T *attribute_ptr);
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//
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//-----------------------------------------------------------------------
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// Private data
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//-----------------------------------------------------------------------
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//
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T
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currentValue;
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#if DEBUG_LEVEL>0
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Logical
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dumpValue;
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#endif
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~ AttributeWatcherOf templates ~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T>
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AttributeWatcherOf<T>::~AttributeWatcherOf()
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{
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T>
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AttributeWatcherOf<T>::AttributeWatcherOf(
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PlugStream *stream,
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Entity *entity
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):
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AttributeWatcher(stream, entity)
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{
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Check_Pointer(this);
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Logical dump_value;
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MemoryStream_Read(stream, &dump_value);
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#if DEBUG_LEVEL>0
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dumpValue = dump_value;
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if (dumpValue)
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{
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Tell(
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"AttributeWatcherOf<T>::AttributeWatcherOf - " <<
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*(T*)attributePointer <<
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"\n"
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);
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}
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#endif
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InitializeCurrentValue();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::BuildFromPage(
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PlugStream *stream,
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NameList *name_list,
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ClassID class_ID,
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ObjectID object_ID
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)
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{
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Check(stream);
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Check(name_list);
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AttributeWatcher::BuildFromPage(stream, name_list, class_ID, object_ID);
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//
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// Store dump_value
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//
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MEM_STRM_WRITE_ENTRY(*stream, name_list, Logical, dump_value);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::PrimeWatcher()
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{
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Check(this);
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#if DEBUG_LEVEL>0
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if (dumpValue)
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{
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DumpValue((T*)attributePointer);
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}
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#endif
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GrabCurrentValue();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::Execute()
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{
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Check(this);
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Check_Pointer(attributePointer);
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if (!(currentValue == *(T*)attributePointer))
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{
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#if DEBUG_LEVEL>0
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if (dumpValue)
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{
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DumpValue((T*)attributePointer);
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}
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#endif
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GrabCurrentValue();
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}
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::InitializeCurrentValue()
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{
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Check_Pointer(attributePointer);
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currentValue = *(T*)attributePointer;
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Verify(currentValue == *(T*)attributePointer);
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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template <class T> void
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AttributeWatcherOf<T>::GrabCurrentValue()
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{
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InitializeCurrentValue();
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attributeChanged = True;
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if (sendNotificationOnChange)
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{
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SendNotificationOfChange();
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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#if DEBUG_LEVEL>0
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template <class T> void
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AttributeWatcherOf<T>::DumpValue(const T *attribute_ptr)
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#else
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template <class T> void
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AttributeWatcherOf<T>::DumpValue(const T*)
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#endif
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{
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Check_Pointer(attribute_ptr);
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Tell((void *)attribute_ptr << " = " << *attribute_ptr << "\n");
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}
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