//===========================================================================//
// File:	btl4grnd.hpp                                                        //
// Project: BattleTech       Brick: Gauge Renderer Manager                    //
// Contents: 																					  //
//---------------------------------------------------------------------------//
//   Date    Who  Modification                                               //
// --------  ---  ---------------------------------------------------------- //
// 02/13/95  CPB  Initial coding.                                            //
//---------------------------------------------------------------------------//
// Copyright (C) 1994, Virtual World Entertainment, Inc. All rights reserved //
//                      PROPRIETARY and CONFIDENTIAL                         //
//===========================================================================//
//
// SURVIVING HEADER (ground truth -- reproduced verbatim from
// 410SRC/.../BT_L4/BTL4GRND.HPP).  Only the File:/Brick: banner above was
// corrected from the original (which carried a stale "rpl4grnd.hh" copy of
// the Red Planet sibling's comment).  The class declaration is unchanged.
//
// Implementation reconstructed in btl4grnd.cpp from the shipped binary:
//      BTL4GaugeRenderer ctor   @004cbea0   (vtable 0051cebc)
//      ~BTL4GaugeRenderer       @004cbf40   (vtable slot 0)
//      TestInstance             @004cbf90
//      NotifyOfNewInterestingEntity        @004cbfa0  (vtable slot 9)
//      NotifyOfBecomingUninterestingEntity @004cc028  (vtable slot 10)
//

#if !defined(BTL4GRND_HPP)
#	define BTL4GRND_HPP

#	if !defined(L4GREND_HPP)
#		include <l4grend.hpp>
#	endif


	//~~~~~~~~~~~~~~~~~~~~~~~~~~ BTL4GaugeRenderer ~~~~~~~~~~~~~~~~~~~~~~~~~~

	class BTL4GaugeRenderer:
		public L4GaugeRenderer
	{
	public:

		//
		//--------------------------------------------------------------------
		// Construction, Destruction, Testing
		//--------------------------------------------------------------------
		//
		BTL4GaugeRenderer();
		~BTL4GaugeRenderer();

		Logical
			TestInstance() const;

		void
			NotifyOfNewInterestingEntity(Entity *entity);
		void
			NotifyOfBecomingUninterestingEntity(Entity *entity);
	};


#endif
