Torso: the TWIST goes LIVE -- electrical watchdog chain, centered crosshair, coherent controls (task #57/#58)

The MadCat torso twists, the view turns with it, and targeting follows.
Three reconstruction fronts closed:

THE ELECTRICAL WATCHDOG CHAIN (why the torso never powered up):
- PowerWatcher::UpdateWatch reconstructed (@004b181c, the REAL registered
  Performance -- PTR @0050f5fc; Ghidra missed the fn start): the watchdog
  MIRRORS the watched subsystem's electrical level (+0x278), brownout
  downgrade when gen output <= minVoltage% x rated.  @004b1804 relabeled
  ResetToInitialState (slot 10) -- the old "Simulation" tag was wrong.
- The factory watcher-CONNECT pass reconstructed (vtable slot +0x38,
  @004aee2c/@004b1a40 byte-identical, recovered from raw exe bytes):
  watchedLink.Add(roster[watchedSubsystem]) on the master node.  Was the
  SubProxy::Start() no-op -- every watchdog sat at 0 forever.
- MinVoltageScale = 0.01 (a 10-byte x87 literal @0x4b1924; was 1.0f =
  permanent brownout) and PowerWatcher's Derivation chains its REAL base
  HeatWatcher (the HeatableSubsystem stand-in broke IsDerivedFrom for the
  whole Torso/Searchlight/ThermalSight family).
- KB correction swept: derivation tag 0x50e604 = HEATWATCHER (not
  "HeatSink"); the btl4gaug heat-widget gate now tests it via the
  BTIsHeatWatcher bridge.

THE CROSSHAIR (task #58 forensics, 6-agent workflow + live probes):
- The VIEW is TORSO-MOUNTED: jointtorso -> jointeye -> siteeyepoint in
  every twist-capable .SKL; the camera + canopy ride the same hinge
  subtree through HingeRenderable's live matrix-stack compose -- ALREADY
  WORKING in the port.  The crosshair stays screen-centered (center IS
  the boresight); the twist reads on the tape carets/compass/radar.
- The real bug was the port's gBTAimX = tan(twist) slew (the falsified
  "body-mounted view" model): the camera already carried the twist, so
  the crosshair counter-slid to hull-forward and the fire ray with it.
  Deleted; the pick ray inherits the twist from the yawing eye basis.
- Two instrumentation traps documented (chase-eye-as-default-camera,
  BT_FORCE_TORSO clobbering real joints -> the hook now only fills
  unresolved ones); an over-correcting explicit eye compose was added on
  those false readings and retired the same day.

CONTROLS + REPLICATION:
- Q/E spring-center on release (the axis is a twist-RATE demand; the old
  hold-deflection model drifted forever); X also zeroes the axis and
  pulses the authentic torso Recenter (@004b6918).  M cycles control
  mode via the real CycleControlMode body.
- Torso update-record DIRECTION fixed: engine truth is Write=serialize /
  Read=apply; @004b6a78 is the READ (was mislabeled Write) and the
  missing WRITE @004b6a1c recovered from raw disasm (recordLength 0x1C,
  twist/vel/rate at +0x10/14/18) -- kills the replicant's 0xCDCDCDCD
  -140-degree ghost twist.
- Marching-ghost desync: 4 Standing-case guards zero stale reverse
  cycleSpeed (negative cadence passed the <= ZeroSpeed stop gate).
- Kill credit rerouted to the OBSERVED killer (lastInflictingID ->
  killer's player link) -- kills count, target K/D populates.

KB: subsystems.md (watcher chain), multiplayer.md (record direction),
combat-damage.md + gauges-hud.md + cockpit-view.md (torso-mounted view
re-correction), decomp-reference.md (new addresses + tag fix),
open-questions.md (dead capability-roster loops 2-4, snapshot CD read).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
arcattack
2026-07-13 13:27:49 -05:00
co-authored by Claude Fable 5
parent 065c114590
commit 02cdfd6576
29 changed files with 1112 additions and 124 deletions
+32 -4
View File
@@ -1187,12 +1187,40 @@ Mech::Mech(
//
// Build the capability sub-rosters by IsDerivedFrom() class tests.
//
for (int id = 2; id < subsystemCount; ++id) // "start" each subsystem
// Loop 1 = the watcher CONNECT pass (task #57). The binary calls vtable
// slot +0x38 on every HeatWatcher-derived subsystem (@0x50e604 test);
// the slot bodies (FUN_004aee2c, PowerWatcher/Torso override @004b1a40,
// byte-identical -- Ghidra missed both starts, recovered from raw bytes)
// bind watchedLink to roster[watchedSubsystem], gated on the owner being
// the live master node ((flags & 0xC)==0 && (flags & 0x100)). The gate is
// hoisted out of the loop unchanged (constant per mech). This replaces
// the old SubProxy::Start() no-op that left every watchdogAlarm at 0 --
// which held the Torso's ElectricalStateLevel() below Ready and zeroed the
// twist rate forever.
//
if ((simulationFlags & 0xC) == 0 // SegmentCopyMask
&& (simulationFlags & 0x100) != 0) // MasterHeatSinkFlag
{
SubProxy *s = (SubProxy *)subsystemArray[id];
if (s != 0 && s->IsDerivedFrom(0x50e604)) // FUN_0041a1a4
extern int BTWatcherWatchedIndex(Subsystem *sub); // heatfamily_reslice.cpp
extern void BTWatcherBindTarget(Subsystem *sub, Subsystem *target);
for (int id = 2; id < subsystemCount; ++id)
{
s->Start(); // (**(s+0x38))(s)
int watched = BTWatcherWatchedIndex(subsystemArray[id]); // -1 = not a HeatWatcher
if (watched < 0)
continue;
if (watched < subsystemCount && subsystemArray[watched] != 0)
{
BTWatcherBindTarget(subsystemArray[id], subsystemArray[watched]);
DEBUG_STREAM << "[watch] subsystem " << id << " watches "
<< watched << std::endl;
}
else
{
// The binary has no range check (CreateStreamed validated the
// name); flag data drift honestly instead of a wild read.
DEBUG_STREAM << "[watch] subsystem " << id
<< " BAD WatchedSubsystem index " << watched << std::endl;
}
}
}
for (int id = 2; id < subsystemCount; ++id) // heatable roster