Cockpit: the CONFIG-MODE weapon-regrouping session + the live-play fire fixes (tasks #6+#11)
TASK #6 -- the pod's in-cockpit weapon regrouping, fully reconstructed and live-verified (hold-configure -> tap fire button -> toggle membership -> release-commit): - MechWeapon handlers id 9 ConfigureMappables @004b9550 / id 10 ChooseButton @004b95b8 (binary table @0x511860; the old "Myomers fns" mislabel swept) + the GetMessageHandlers() accessor chain through Emitter/ProjectileWeapon/ MissileLauncher/GAUSS/PPC (empty per-class sets swallowed dispatch). - Mapper vtable truth: +0x38 EnterConfiguration / +0x3C ExitConfiguration / +0x40,+0x44 AddOrErase evt/dir. No "secondary vtable @0050f498", no "CreateTemporaryEventMappings" virtual (RP-name drift; swept incl CLASSMAP). L4 Enter/Exit rebuilt complete: StartMappableButtonsConfigure (the NonMapping 0x10000 <-> Mapping 0x8000 mode flip + the gauge's active-weapon latch) + the held-button re-arm + the 4 fire-button temp maps; only the RIO mapper implements the toggle (Thrustmaster no-ops = can't regroup). - MechSubsystem +0xE8/+0xEC corrected to controlDestination/controlMessageID (ex hostEntity/subsystemId2 mislabel); MechWeapon ctor defaults the destination to &fireImpulse (@004b99a8). - ConfigMapGauge state loop reconstructed (PE-recovered DAT_00518eb4 table; buttonGroup GetMapState sampler -- the "needs ModeManager" guard rationale was wrong). Finding [T1]: the shipped binary NEVER enables this gauge (no SetColor caller) -- authentically dormant; BT_CONFIGMAP=1 is the dev enable. - Dev harness: HOLD 'G' opens the session (BT_CONFIG_SLOT picks the weapon); BT_CONFIG_TEST scripts a headless verify. @004afbc4 corrected to its real Fail-trap body (the guessed AddOrErase(NULL) body would corrupt groups). - Bonus [T1]: the binary MechWeapon ATTRIBUTE table has ELEVEN entries (PercentDone..WeaponState) -- "TriggerState is the only one" was wrong. TASK #11 -- the user-reported live-play regressions (both real bugs): - PHANTOM FIRE: the mech4 bring-up shot block painted an explosion at the victim on its OWN 0.3s cadence whenever fire was held -- desynced once the authentic recharges landed. Retired (the real impact visual flows from each discharge via the messmgr SubmitExplosion). - WEAPON BRICKING (the "cuts out" bug): the Loading->Loaded snap window (+-0.01 around seekV) assumes the pod's LOCKED 60 fps; one port dt-spike jumps it, the byte-verified >1.0 clamp (_DAT_004ba830=0) zeroes readiness, and the weapon sticks in Loading at level ~10000 forever (observed live). Fixed with pod-frame (1/60s) sub-stepping of the binary's own Loading tick -- also fixes the I^2R integral over-heating generators on big steps. NEW GOTCHA CLASS recorded: reconstruction-gotchas #12 (frame-pacing trap). - Duty-cycle measured (max-rate autofire): generators equilibrate in the degradation band (recharge stretch ~3.5-4.4x), the FailureHeat breaker never trips solo, PPCs sustain ~11.8-damage full-charge fire. The slow kill pacing and recharge gaps are the AUTHENTIC heat economy; the pilot's counters (this regrouping UI, generator reassignment, coolant valves) are the reconstruction queue. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
4e63a7b6c3
commit
092408041c
@@ -124,8 +124,8 @@ MechSubsystem::MechSubsystem(
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{
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refCount = NewRefCount(0x10); // this[0x3d]
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this->owner = owner; // this[0x34] -- the owning Mech (canonical)
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hostEntity = owner; // this[0x3a] = param_7
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subsystemId2 = subsystem_ID; // this[0x3b] = param_8
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controlDestination = 0; // this[0x3a] = param_7 (ctor pass-through;
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controlMessageID = 0; // this[0x3b] = param_8 weapons override -- task #6)
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vitalSubsystem = 0; // this[0x39]
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BindName(refCount, "None"); // FUN_00402a98(.,this+0x3d,"None") @0x50df7a
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alarmModel = 0; // identity ResourceID // FUN_00408440(this+0x3e, identity)
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@@ -159,8 +159,8 @@ MechSubsystem::MechSubsystem(
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// ctor only set hostEntity; subclasses read
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// `owner` widely -> must be set or it is garbage.)
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statusAlarm.SetLevel(0); // FUN_0041bbd8(this+0xb, 0)
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hostEntity = (Mech *)subsystem_resource->segmentIndex; // this[0x3a]=param_6
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subsystemId2 = subsystem_ID; // this[0x3b]=param_7
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controlDestination = 0; // this[0x3a]=param_6 (ctor pass-through;
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controlMessageID = 0; // this[0x3b]=param_7 weapons override -- task #6)
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resource = subsystem_resource; // this[0x3c]
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vitalSubsystemIndex = -1; // this[0x44]
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vitalSubsystem = (subsystem_resource->vitalSubsystemIndex == 1); // res+0x48==1
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@@ -487,3 +487,27 @@ int
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Check_Fpu();
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return True;
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}
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//#############################################################################
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// BTSubsystemControlFeed -- complete-type bridge (task #6)
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//
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// ConfigMapGauge::Execute (@004c6f1c) reads the subsystem's controls feed
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// (*(subsys+0xE8) destination, *(subsys+0xEC) message id) for GetMapState.
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// The gauge TU has no complete MechSubsystem (databinding-trap rules: never
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// raw-read a compiled object's offsets) -- this bridge reads the NAMED members
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// and hands back the Receiver upcast alongside.
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//
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void
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BTSubsystemControlFeed(
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void *subsystem_in,
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void **destination_out,
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int *message_id_out,
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void **receiver_out
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)
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{
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MechSubsystem *sub = (MechSubsystem *)subsystem_in;
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*destination_out = sub->controlDestination; // @0xE8
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*message_id_out = sub->controlMessageID; // @0xEC
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*receiver_out = (Receiver *)sub;
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}
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