diff --git a/context/open-questions.md b/context/open-questions.md index fe205a6..9223999 100644 --- a/context/open-questions.md +++ b/context/open-questions.md @@ -413,6 +413,33 @@ register. ⚠ The audit also flags the damage-economy item as SELF-CONTRADICTOR under reconstruction: config-mode regrouping (task #6), generator reassignment (ids 4-8), coolant valves. +- **AUTOCANNON JAM / coolant-priority — mechanism FAITHFUL + COMPLETE; a CALIBRATION question + pending QA ground-truth (2026-07-14) [T1 mechanism / T3 pacing].** An original QA dev reports: + "all AFCs jam on their 3rd shot if coolant priority isn't boosted; boosted → almost never jam." + Full decomp hunt (2 agents) confirms the whole chain is reconstructed end-to-end and the port is + FAITHFUL — **do NOT "fix" it by driving a weapon's `coolantFlowScale` from the valve; that field + being a constant 1.0 for weapons is AUTHENTIC** (the ONLY writer of any HeatSink `+0x15C` from a + valve value is `RecomputeCondenserValves`/FUN_0049f788, which iterates ONLY the condenser chain + `mech+0x7cc`). Authentic mechanism: a weapon dumps `heatCostToFire` (AFC100=6.5e7 raw) into its + OWN linked condenser; the condenser sheds to the shared bank at a rate scaled by its valve SHARE + (`coolantFlowScale = valveState_i / Σ valveState`, MoveValve msg id 4, detents 1/5/50/0). Boosting + ONE condenser's valve (share ~0.17→~0.9 = ~5× conductance) drops its equilibrium temp so the + weapon dumping into it stays below `degradationTemperature`(1000) → `heatAlarm`=0 → CheckForJam + early-returns → no jam. Starved → condenser saturates → weapon crosses 1000 → the STICKY + probabilistic jam (`p=clamp(0.41·T/failT,0.05,1)`, JammedState 5, clears only on ResetToInitialState) + latches. Two distinct "jam" states: **degradation 1000 → probabilistic sticky jam** (the pilot's + "jam"); **failure 2000 → deterministic self-clearing overheat lockout** (recoil-pinned + weaponAlarm 7, + re-fires each frame until it cools). ALL thermal constants load strictly from the resource (no + stand-in fallback — a missing value ERRORS). **Empirical (BT_JAM_LOG/BT_VALVE, madcat AFC100):** + uncooled the weapon crosses 1000 at ~shot 4 and PLATEAUS ~1400 (conduction balances input), giving + ~25% probabilistic jam — directionally right but NOT the QA's deterministic "3rd shot". Gap is + calibration (condenser thermalMass/conductance live in LAST.EGG, unread) + scenario (fire rate; + which condenser boosted — a uniform BT_VALVE is normalized away, need a targeted per-condenser + boost). NEXT: get QA to clarify (a) deterministic lockout vs probabilistic jam, (b) per-weapon vs + global coolant boost + which control; THEN verify calibration — do NOT tune the heat economy to + force "3rd shot" without ground-truth (would be un-faithful). Diag probes committed: `BT_JAM_LOG` + (projweap.cpp), `BT_VALVE` (heatfamily_reslice.cpp). See [[combat-damage]], [[subsystems]] heat. + - **Subsystem-panel online/offline gate — fields unidentified [T4] (2026-07-12).** The binary's SubsystemCluster draw-state reads `*(subsystem+0x40)==1` and `*(subsystem+0x278)!=4`; neither 1995 field is identified (weapon simulationState is 0/2/3/4 -- +0x40 isn't it). The port pins